I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
19L axis-dominion (+4) vs KILL!!! (allies) bm3
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@Karl7 sounds good !
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Japanese grow impatient…
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 1 armour moved from Vologda to Kansu Russians take Novosibirsk from Japanese 3 infantry moved from Suiyuyan to Kansu 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 armour moved from Vologda to Kansu 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 2 infantry moved from Bryansk to Ukraine 10 artilleries and 39 infantry moved from Tambov to Volgograd 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Ukraine 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Ukraine 9 armour and 3 mech_infantrys moved from Bryansk to Volgograd 2 armour moved from Bryansk to Volgograd 3 armour and 4 mech_infantrys moved from Vologda to Volgograd 1 artillery and 2 infantry moved from Smolensk to Archangel 1 artillery and 2 infantry moved from Smolensk to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus 1 artillery owned by the Russians retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 aaGun moved from Tambov to Volgograd 1 aaGun moved from Tambov to Volgograd 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Bryansk to Russia 1 artillery and 1 infantry moved from Russia to Samara 1 fighter moved from Bryansk to Smolensk 1 artillery moved from Russia to Bryansk Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : -1.50
Dice Statistics:
Total 1 was rolled 425 times 2 was rolled 438 times 3 was rolled 426 times 4 was rolled 437 times 5 was rolled 445 times 6 was rolled 410 times Average roll : 3.492 Median : 4.000 Variance : 0.302 Standard Deviation : 0.549 Total rolls : 2581 Null / Other 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 3.733 Median : 4.000 Variance : 0.250 Standard Deviation : 0.500 Total rolls : 15 Germans Combat 1 was rolled 69 times 2 was rolled 61 times 3 was rolled 80 times 4 was rolled 67 times 5 was rolled 58 times 6 was rolled 71 times Average roll : 3.485 Median : 3.000 Variance : 0.749 Standard Deviation : 0.865 Total rolls : 406 British Combat 1 was rolled 52 times 2 was rolled 55 times 3 was rolled 69 times 4 was rolled 58 times 5 was rolled 73 times 6 was rolled 60 times Average roll : 3.613 Median : 4.000 Variance : 0.915 Standard Deviation : 0.956 Total rolls : 367 Italians Combat 1 was rolled 45 times 2 was rolled 38 times 3 was rolled 45 times 4 was rolled 47 times 5 was rolled 42 times 6 was rolled 40 times Average roll : 3.479 Median : 4.000 Variance : 0.230 Standard Deviation : 0.479 Total rolls : 257 Americans Combat 1 was rolled 26 times 2 was rolled 28 times 3 was rolled 25 times 4 was rolled 29 times 5 was rolled 24 times 6 was rolled 23 times Average roll : 3.426 Median : 3.000 Variance : 0.174 Standard Deviation : 0.417 Total rolls : 155 Neutral_Axis Combat 2 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 4.333 Median : 5.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 83 times 2 was rolled 90 times 3 was rolled 83 times 4 was rolled 72 times 5 was rolled 81 times 6 was rolled 80 times Average roll : 3.446 Median : 3.000 Variance : 0.347 Standard Deviation : 0.589 Total rolls : 489 French Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.667 Median : 4.000 Variance : 0.675 Standard Deviation : 0.822 Total rolls : 21 ANZAC Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.789 Median : 4.000 Variance : 0.269 Standard Deviation : 0.518 Total rolls : 19 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2.700 Median : 1.500 Variance : 1.704 Standard Deviation : 1.305 Total rolls : 10 Chinese Combat 1 was rolled 25 times 2 was rolled 35 times 3 was rolled 27 times 4 was rolled 27 times 5 was rolled 29 times 6 was rolled 25 times Average roll : 3.446 Median : 3.000 Variance : 0.419 Standard Deviation : 0.647 Total rolls : 168 UK_Pacific Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 5 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 1 times Average roll : 3.353 Median : 3.000 Variance : 1.052 Standard Deviation : 1.026 Total rolls : 17 Russians Combat 1 was rolled 109 times 2 was rolled 120 times 3 was rolled 82 times 4 was rolled 126 times 5 was rolled 121 times 6 was rolled 96 times Average roll : 3.486 Median : 4.000 Variance : 2.224 Standard Deviation : 1.491 Total rolls : 654
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Shensi to Hopei 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Shensi to Hopei 3 fighters moved from 46 Sea Zone to 41 Sea Zone 2 fighters moved from 46 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber, 6 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 6 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 46 Sea Zone to 42 Sea Zone 3 destroyers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 3 submarines moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 4 carriers moved from 46 Sea Zone to 42 Sea Zone 3 cruisers and 1 marine moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 3 mech_infantrys moved from Shensi to Kweichow 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 1 bomber moved from Hopei to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from Olgiy to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R. 3 mech_infantrys moved from Central Mongolia to Yakut S.S.R. 1 artillery and 2 infantry moved from Central Mongolia to Ulaanbaatar 3 mech_infantrys moved from Chahar to Kweichow 2 infantry moved from Chahar to Hopei 3 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Siam 3 fighters moved from Philippines to Siam 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Siberia 10 submarines moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to Siam 6 fighters moved from 46 Sea Zone to Philippines Place Units - Japanese 1 harbour placed in Java 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 carrier and 2 destroyers placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to French Indo China: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.17 Americans : -0.17 Chinese : -0.33 Japanese : 3.17
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hang on a sec
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this game is almost over… your double hit position means I either lose my army or London.
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need to make some adjustments, plz hold on
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and losing either is the game.
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Shensi to Hopei 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Shensi to Hopei 3 fighters moved from 46 Sea Zone to 41 Sea Zone 2 fighters moved from 46 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber, 6 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 6 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 46 Sea Zone to 42 Sea Zone 3 destroyers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 3 submarines moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 4 carriers moved from 46 Sea Zone to 42 Sea Zone 3 cruisers and 1 marine moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 3 mech_infantrys moved from Shensi to Kweichow 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 1 bomber moved from Hopei to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from Olgiy to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R. 3 mech_infantrys moved from Central Mongolia to Yakut S.S.R. 1 artillery and 2 infantry moved from Central Mongolia to Ulaanbaatar 3 mech_infantrys moved from Chahar to Kweichow 2 infantry moved from Chahar to Hopei 3 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Siam 3 fighters moved from Philippines to Siam 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Siberia 10 submarines moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to Siam 6 fighters moved from 46 Sea Zone to Philippines Place Units - Japanese 1 harbour placed in Java 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 carrier and 2 destroyers placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to French Indo China: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.17 Americans : -0.17 Chinese : -0.33 Japanese : 3.17
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ok go for it.
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@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
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the imperial Italian navy up there in the north ended up being quite strategic…
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make sure you use my latest post, I adjusted 2 more figs to sz 20
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@axis-dominion said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
I think it demonstrates the decisive Axis advantage that even BM can’t counter
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which is basically one of position, in the centner
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No not necessarily, I’ll explain after the match is over.
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I suppose the only thing that I could have done differently would have been to keep pressure on Germany’s western front to keep it contained, but that would have meant Japan running wild.
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ahahahaahaha… you don’t even need your air to bounce me out of Iraq… now that is amazing.
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Yeah, Think the game needs a fix. Probably UK needs to go after Italy. I really doubt that Larry or whoever saw this sort of ridiculous scenario where the Axis can bum rush the Allies.
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IT’s one thing to can opener Russia, but the Allies too? Nah.