19L axis-dominion (+4) vs KILL!!! (allies) bm3


  • @Karl7

    I am studying map, so move coming

    4a0ed42a-f19f-47ad-9a28-ec8a3c87f468-image.png

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    My chief general, Dr. ZEGUS

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    I should say ADMIRAL ZEGUS, DM!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    so do I have a reroll, or I did I blow it on the Shan State nonsense…


  • So I have been thinking more about this RR rule we have, and I think it’s original intention was to help buffer against an insane dicing where there’s a very low chance of losing a battle and the average score is expected to be pretty high, but you end up totally getting the opposite. Like what happened to me in Egypt that first game. I don’t feel comfortable having that rule available for just any battle, like especially for a 50-50 battle, where essentially you’d have two tries at it. And there are a few like that now in our game. So what do you say we modify it to better suit its real intent and purpose, and say that it only applies if the battle calc says you have an 80% or greater chance of winning, but you actually lose instead? If we modify it as such, then yes I’d be ok for you to have it back and not burned on the Shan state takeback.


  • So I am proposing this:

    1. Must have 80% odds or greater (based on default battle calc settings (1000 run count, etc))
      AND
    2. You lose the battle

    Thoughts?


  • @axis-dominion

    Yes, actually I agree to that… sadly.
    I think that was correct intent.

    So, I think a player should post the battle with the odds before, so it meets the rule.

    So, yes. I agree.

    As for my current move, ho lee, I am not sure… will sadly have to wait until tomorrow…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    GOOD NIGHT!


  • Perfect then!

    And yah lol no problem, tomorrow we resume the KILL!


  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            14 fighters moved from 25 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 14 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            14 fighters moved from 16 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to Midway
            2 fighters moved from Western United States to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 transports moved from 101 Sea Zone to 64 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 80 Sea Zone
            1 armour and 1 mech_infantry moved from India to West India
            1 artillery and 1 marine moved from India to West India
            2 mech_infantrys moved from Eastern Persia to Persia
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            2 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Tsinghai
            2 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 infantry moved from Burma to Yunnan
            4 fighters and 2 tactical_bombers moved from India to Yunnan
            3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys moved from Burma to Shan State
    
        Combat - British
            Battle in Holland Belgium
            Battle in Yunnan
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 3 infantry
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Shan State
                British attack with 3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys in Shan State, round 2 : 7/28 hits, 7.33 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            3 aaGuns moved from Burma to Shan State
            2 mech_infantrys moved from India to Shan State
            1 armour moved from India to Shan State
            1 artillery and 3 infantry moved from India to Burma
            1 armour moved from West India to Persia
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone
            2 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 infantry moved from 83 Sea Zone to French West Africa
            1 artillery moved from 83 Sea Zone to French West Africa
            1 mech_infantry moved from French Equatorial Africa to Belgian Congo
            4 fighters and 2 tactical_bombers moved from Yunnan to India
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
    
        Place Units - British
            1 artillery placed in Union of South Africa
            3 armour placed in Persia
            1 armour and 2 infantry placed in Iraq
            2 armour placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from West India: 1 artillery and 1 marine
            EDIT: Adding units owned by Americans to India: 1 artillery and 1 marine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2
            British collect 39 PUs (2 lost to blockades); end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : -0.17
    Americans : 0.67
    Chinese : 0.33
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus
            1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern Italy to Caucasus
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Western Ukraine
    
        Combat - Italians
            Battle in Holland Belgium
                Italians attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery, 2 fighters and 4 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Western Ukraine, round 2 : 0/7 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 3 : 0/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 4 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 3 armour, 1 bomber and 4 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 4 mech_infantrys in Caucasus, round 2 : 5/8 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 aaGun and 3 mech_infantrys moved from Belarus to Smolensk
            1 bomber moved from Caucasus to Smolensk
            2 infantry moved from Novgorod to Belarus
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from 115 Sea Zone to Novgorod
            2 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Northern Italy to France
            3 fighters moved from Holland Belgium to Western Germany
            2 fighters moved from Western Ukraine to Eastern Poland
    
        Place Units - Italians
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,3,4,3,1
            Italians collect 12 PUs (8 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.67
    Russians : -0.67
    

    Savegame


  • the pacific brits have been very wicked and will be punished quite accordingly, soon soon SOON!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Persia to Iraq
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5
            ANZAC collect 7 PUs (1 lost to blockades); end with 9 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Belarus to Bryansk
            3 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Kazakhstan to Volgograd
            2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd
            1 bomber moved from Germany to Volgograd
            2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 5/9 hits, 4.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Volgograd
                Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            7 armour and 11 mech_infantrys moved from Kazakhstan to Caucasus
            1 armour moved from Yenisey to Evenkiyskiy
            3 armour moved from Novgorod to Smolensk
            1 armour and 3 mech_infantrys moved from Belarus to Ukraine
            2 aaGuns, 27 artilleries and 16 infantry moved from Belarus to Smolensk
            1 marine moved from Belarus to Smolensk
            4 artilleries and 4 infantry moved from Novgorod to Belarus
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            6 mech_infantrys moved from Germany to Eastern Poland
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 2 infantry moved from Western Germany to Germany
            1 bomber moved from Volgograd to Caucasus
            2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
            1 fighter moved from Bryansk to Novgorod
            1 tactical_bomber moved from Bryansk to Novgorod
            7 mech_infantrys moved from Belarus to Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            2 tactical_bombers moved from Western Germany to 112 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
            1 transport moved from 115 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            3 armour placed in Novgorod
            Germans undo move 1.
            1 armour and 2 fighters placed in Novgorod
            2 armour and 5 mech_infantrys placed in Germany
            2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,1,5,3,6
            Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -0.33
    

    Savegame


  • slicing and dicing the motherland!!!


  • gonna give you a little break here: your tps in 64 can get whacked by my sub down south. feel free to edit them to safety

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Urals to Timguska
                  Russians take Timguska from Germans
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Italians
            2 infantry moved from Tambov to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            14 armour and 7 mech_infantrys moved from Samara to Volgograd
            11 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 armour moved from Samara to Volgograd
            2 armour moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Volgograd
                Russians attack with 17 armour, 12 infantry and 7 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 17 armour, 12 infantry and 7 mech_infantrys in Volgograd, round 2 : 14/36 hits, 11.67 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 17 armour, 12 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Volgograd
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            1 aaGun and 20 infantry moved from Samara to Russia
            13 artilleries and 15 infantry moved from Tambov to Russia
            1 aaGun moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 1 destroyer, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kwangsi to Yunnan
            2 fighters moved from 41 Sea Zone to Yunnan
            2 tactical_bombers moved from French Indo China to Yunnan
            1 cruiser and 1 marine moved from 70 Sea Zone to 71 Sea Zone
            1 marine moved from 71 Sea Zone to Union of South Africa
            2 tactical_bombers moved from French Indo China to Yunnan
            2 fighters moved from 41 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in Union of South Africa
                Japanese attack with 1 marine
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 marine in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 marine owned by the Japanese lost in Union of South Africa
                British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 marine
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 69 Sea Zone to 71 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            13 fighters and 7 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            2 artilleries and 1 marine moved from Sumatra to 41 Sea Zone
            2 artilleries and 2 transports moved from 41 Sea Zone to 36 Sea Zone
            1 battleship and 1 marine moved from 41 Sea Zone to 36 Sea Zone
            2 artilleries and 1 marine moved from 36 Sea Zone to French Indo China
            4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            1 tactical_bomber moved from 33 Sea Zone to French Indo China
            1 battleship, 7 carriers, 2 cruisers, 3 destroyers and 8 submarines moved from 33 Sea Zone to 6 Sea Zone
            4 fighters moved from Japan to French Indo China
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 transports moved from 20 Sea Zone to 6 Sea Zone
            2 carriers moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 41 Sea Zone to 36 Sea Zone
            1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Kwangtung to Anhwe
            1 armour moved from Szechwan to Anhwe
            1 mech_infantry moved from Szechwan to Kweichow
            3 fighters moved from Japan to Anhwe
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Guam to Philippines
            1 bomber moved from French Indo China to Philippines
    
        Place Units - Japanese
            2 carriers, 1 destroyer and 2 submarines placed in 6 Sea Zone
            3 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 0.33
    Japanese : 0.17
    

    Savegame


  • @axis-dominion

    The Japanese cruiser will reenact the voyage of Magellan!

Suggested Topics

  • 1
  • 117
  • 276
  • 534
  • 169
  • 90
  • 152
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

86

Online

17.3k

Users

39.9k

Topics

1.7m

Posts