@aequitas-et-veritas oops, I think I was supposed to put UK air on the fleet at Egypt.
19L axis-dominion (+4) vs KILL!!! (allies) bm3
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@axis-dominion boy, you are going to drag this out!
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ugh
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I am studying map, so move coming
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My chief general, Dr. ZEGUS
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I should say ADMIRAL ZEGUS, DM!
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so do I have a reroll, or I did I blow it on the Shan State nonsense…
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So I have been thinking more about this RR rule we have, and I think it’s original intention was to help buffer against an insane dicing where there’s a very low chance of losing a battle and the average score is expected to be pretty high, but you end up totally getting the opposite. Like what happened to me in Egypt that first game. I don’t feel comfortable having that rule available for just any battle, like especially for a 50-50 battle, where essentially you’d have two tries at it. And there are a few like that now in our game. So what do you say we modify it to better suit its real intent and purpose, and say that it only applies if the battle calc says you have an 80% or greater chance of winning, but you actually lose instead? If we modify it as such, then yes I’d be ok for you to have it back and not burned on the Shan state takeback.
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So I am proposing this:
- Must have 80% odds or greater (based on default battle calc settings (1000 run count, etc))
AND - You lose the battle
Thoughts?
- Must have 80% odds or greater (based on default battle calc settings (1000 run count, etc))
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Yes, actually I agree to that… sadly.
I think that was correct intent.So, I think a player should post the battle with the odds before, so it meets the rule.
So, yes. I agree.
As for my current move, ho lee, I am not sure… will sadly have to wait until tomorrow…
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GOOD NIGHT!
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Perfect then!
And yah lol no problem, tomorrow we resume the KILL!
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BOOM!
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 14 fighters moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 14 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 14 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 14 fighters moved from 16 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Midway 2 fighters moved from Western United States to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 transports moved from 101 Sea Zone to 64 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 79 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from India to West India 1 artillery and 1 marine moved from India to West India 2 mech_infantrys moved from Eastern Persia to Persia Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 harbour placed in Midway Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 2 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 2 infantry moved from Kansu to Suiyuyan Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 6 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Burma to Yunnan 4 fighters and 2 tactical_bombers moved from India to Yunnan 3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys moved from Burma to Shan State Combat - British Battle in Holland Belgium Battle in Yunnan British attack with 4 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 3 infantry British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 3.83 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry Battle in Shan State British attack with 3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys Japanese defend with 2 infantry British roll dice for 3 armour, 5 artilleries, 16 infantry and 4 mech_infantrys in Shan State, round 2 : 7/28 hits, 7.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 3 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 armour moved from India to Shan State 1 artillery and 3 infantry moved from India to Burma 1 armour moved from West India to Persia 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to French West Africa 1 artillery moved from 83 Sea Zone to French West Africa 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 4 fighters and 2 tactical_bombers moved from Yunnan to India 1 mech_infantry moved from Belgian Congo to French Equatorial Africa Place Units - British 1 artillery placed in Union of South Africa 3 armour placed in Persia 1 armour and 2 infantry placed in Iraq 2 armour placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Americans from West India: 1 artillery and 1 marine EDIT: Adding units owned by Americans to India: 1 artillery and 1 marine EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2 British collect 39 PUs (2 lost to blockades); end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0.17 Americans : 0.67 Chinese : 0.33 Japanese : -1.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 4 mech_infantrys moved from Kazakhstan to Caucasus 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Southern Italy to Caucasus 2 fighters moved from 112 Sea Zone to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Western Ukraine Combat - Italians Battle in Holland Belgium Italians attack with 3 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery, 2 fighters and 4 infantry Russians defend with 2 infantry Italians roll dice for 1 artillery, 2 fighters and 4 infantry in Western Ukraine, round 2 : 0/7 hits, 2.17 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Western Ukraine, round 3 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Western Ukraine, round 4 : 4/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Russians: 2 infantry Battle in Caucasus Italians attack with 3 armour, 1 bomber and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 armour, 1 bomber and 4 mech_infantrys in Caucasus, round 2 : 5/8 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 aaGun and 3 mech_infantrys moved from Belarus to Smolensk 1 bomber moved from Caucasus to Smolensk 2 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Germany 2 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France 3 fighters moved from Holland Belgium to Western Germany 2 fighters moved from Western Ukraine to Eastern Poland Place Units - Italians 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1,3,4,3,1 Italians collect 12 PUs (8 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : 0.67 Russians : -0.67
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the pacific brits have been very wicked and will be punished quite accordingly, soon soon SOON!
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Persia to Iraq Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5 ANZAC collect 7 PUs (1 lost to blockades); end with 9 PUs Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Ukraine 3 mech_infantrys moved from Kazakhstan to Volgograd 2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd 1 bomber moved from Germany to Volgograd 2 fighters and 2 tactical_bombers moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Normandy Bordeaux to Holland Belgium Germans take Holland Belgium from British Combat - Germans Battle in Bryansk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Ukraine, round 2 : 5/9 hits, 4.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/8 hits, 3.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 7 armour and 11 mech_infantrys moved from Kazakhstan to Caucasus 1 armour moved from Yenisey to Evenkiyskiy 3 armour moved from Novgorod to Smolensk 1 armour and 3 mech_infantrys moved from Belarus to Ukraine 2 aaGuns, 27 artilleries and 16 infantry moved from Belarus to Smolensk 1 marine moved from Belarus to Smolensk 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Poland to Eastern Poland 6 mech_infantrys moved from Germany to Eastern Poland 2 transports moved from 115 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from Germany to 114 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod 2 artilleries and 2 infantry moved from Western Germany to Germany 1 bomber moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Novgorod 1 tactical_bomber moved from Bryansk to Novgorod 7 mech_infantrys moved from Belarus to Ukraine 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 transport moved from 115 Sea Zone to 112 Sea Zone Place Units - Germans 3 armour placed in Novgorod Germans undo move 1. 1 armour and 2 fighters placed in Novgorod 2 armour and 5 mech_infantrys placed in Germany 2 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,4,1,5,3,6 Germans collect 51 PUs (4 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.00 Russians : -0.33
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slicing and dicing the motherland!!!
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gonna give you a little break here: your tps in 64 can get whacked by my sub down south. feel free to edit them to safety