@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Jehol to Chahar
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
4 infantry moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 9 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
2 tactical_bombers moved from Japan to Kiangsu
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 6 infantry, 2 tactical_bombers and 4 transports moved from 21 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
2 fighters moved from Japan to 19 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
2 tactical_bombers moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
3 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 bomber, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 1/2 hits, 1,33 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsi
1 bomber moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone
1 bomber moved from 34 Sea Zone to Kiangsi
1 aaGun moved from Buryatia to Yakut S.S.R.
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 infantry and 4 transports
EDIT: Adding units owned by Japanese to 20 Sea Zone: 4 transports
EDIT: Adding units owned by Japanese to Kiangsi: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
UK_Pacific : -0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 33 Sea Zone to Kwangsi
1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Guinea to Queensland
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : 2,33
Americans : -0,67
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
2 artilleries and 7 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Tunisia, round 2 : 2/6 hits, 1,33 expected hits
Italians roll dice for 1 armour and 2 infantry in Tunisia, round 2 : 3/3 hits, 1,17 expected hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 1 armour and 2 infantry
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 32 Sea Zone, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
4 fighters moved from 33 Sea Zone to Kwangsi
1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 fighters and 5 submarines moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Guinea to Queensland
1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
2 aaGuns and 1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kwangsi
2 artilleries and 7 infantry moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
1 artillery and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 2 bombers, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour and 6 mech_infantrys moved from Turkmenistan to Tsinghai
1 submarine moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
Combat - British
Battle in Tsinghai
British attack with 1 armour and 6 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 6 mech_infantrys in Tsinghai, round 2 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 artillery and 11 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Malaya to Shan State
2 infantry moved from Szechwan to Kweichow
2 fighters moved from India to Kwangsi
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
3 fighters moved from Persia to Russia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
2 bombers placed in Egypt
2 fighters and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Combat Hit Differential Summary :
Italians : 2,33
British : -0,50
Americans : -0,67
Chinese : 0,33
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from France to Western Germany
5 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
2 infantry moved from Yugoslavia to Greater Southern Germany
2 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Archangel to Belarus
2 armour moved from Archangel to Baltic States
2 fighters moved from Germany to Belarus
1 bomber moved from Germany to Belarus
3 fighters moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Belarus
Italians attack with 1 bomber, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Belarus to Eastern Poland
Place Units - Italians
3 infantry placed in Southern Italy
Italians undo move 1.
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,5,5,2
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 2,83
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
3 fighters moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
3 mech_infantrys moved from Archangel to Vologda
2 mech_infantrys moved from Novgorod to Vologda
3 bombers, 3 fighters and 1 tactical_bomber moved from Novgorod to Vologda
6 armour, 15 artilleries, 28 infantry and 36 mech_infantrys moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Poland to Germany
Combat - Germans
Battle in Vologda
Germans attack with 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 11 infantry
Germans roll dice for 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/12 hits, 5,00 expected hits
Russians roll dice for 11 infantry in Vologda, round 2 : 3/11 hits, 3,67 expected hits
4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Germans roll dice for 3 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 5/9 hits, 4,50 expected hits
Russians roll dice for 7 infantry in Vologda, round 3 : 1/7 hits, 2,33 expected hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Vologda, round 4 : 4/8 hits, 4,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 11 infantry
Battle in Nenetsia
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Nenetsia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Germans lost in Nenetsia
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Vologda to Western Ukraine
3 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 fighter, 6 infantry and 1 tactical_bomber placed in Germany
Germans undo move 1.
6 infantry placed in Germany
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Novgorod
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 41 PUs (3 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 35 PUs;
Russians buy 2 fighters and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Bryansk
10 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
Place Units - Russians
2 fighters placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 21 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
5 infantry moved from Kiangsi to Anhwe
3 mech_infantrys moved from Kiangsu to Anhwe
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Kiangsi to Japan
2 fighters moved from Kiangsi to Japan
2 bombers moved from Kiangsi to Anhwe
2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 20 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
Combat - Japanese
Battle in Anhwe
Japanese attack with 2 bombers, 5 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 3/10 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Chahar
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 aaGun
EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to India
4 fighters moved from Kwangsi to India
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
2 tactical_bombers placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 infantry, 1 submarine, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
Combat - Americans
Non Combat Move - Americans
1 mech_infantry moved from Tunisia to Tobruk
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 7 carriers, 2 cruisers, 4 fighters, 9 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to India
4 fighters moved from Kwangsi to India
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
Place Units - Americans
3 destroyers and 1 submarine placed in 10 Sea Zone
1 carrier and 3 transports placed in 101 Sea Zone
2 tactical_bombers placed in Eastern United States
3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 10 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Tsinghai
Place Units - Chinese
1 artillery and 2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 3 fighters and 5 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 4 mech_infantrys moved from Tsinghai to Kansu
Combat - British
Battle in Kansu
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 4 mech_infantrys in Kansu, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 infantry moved from French West Africa to French Central Africa
2 bombers moved from Egypt to India
1 mech_infantry moved from Persia to West India
3 infantry moved from West India to India
2 fighters moved from Persia to Bryansk
3 fighters moved from Russia to Bryansk
1 mech_infantry moved from Kazakhstan to Russia
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Caucasus to Volgograd
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to Burma
2 fighters moved from Kwangsi to India
2 artilleries and 13 infantry moved from Kwangsi to Kiangsi
2 infantry moved from Kweichow to Yunnan
Place Units - British
3 fighters placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,6
British collect 37 PUs (2 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Baltic States to Archangel
5 fighters moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 armour moved from Baltic States to Archangel
1 fighter moved from Southern Italy to Western Ukraine
2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 transport moved from 67 Sea Zone to 65 Sea Zone
Combat - Italians
Battle in Archangel
Italians attack with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber, 5 fighters and 1 mech_infantry in Archangel, round 2 : 5/9 hits, 4,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 2 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Archangel to Western Ukraine
5 fighters moved from Archangel to Novgorod
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,3,5
Italians collect 17 PUs (6 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
ANZAC creates battle in territory 41 Sea Zone
Battle in Borneo
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone
3 fighters moved from Queensland to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from New South Wales to Queensland
3 fighters moved from Kwangsi to India
Place Units - ANZAC
2 fighters placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Western Ukraine
9 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 40 PUs (2 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 mech_infantrys moved from Bryansk to Smolensk
3 mech_infantrys moved from Smolensk to Archangel
2 fighters moved from Bryansk to Archangel
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Archangel
Russians attack with 3 fighters, 1 infantry and 3 mech_infantrys
Italians defend with 2 armour and 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 4/7 hits, 2,17 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 3/3 hits, 1,33 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Italians: 2 armour and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Bryansk
1 fighter moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
Place Units - Russians
2 fighters placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1,33
Russians : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 43 Sea Zone
2 artilleries, 3 battleships, 4 carriers, 2 cruisers, 7 destroyers, 3 fighters, 4 infantry, 4 tactical_bombers and 4 transports moved from 38 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Japan to Hainan
2 artilleries moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in French Indo China
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to Hainan
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
1 airfield placed in Hainan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone
7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany
1 bomber moved from India to French Indo China
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Western Germany
Americans attack with 7 artilleries, 9 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits
Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
1 mech_infantry moved from Tobruk to Tunisia
3 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to India
4 fighters moved from India to 55 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : 0,17
AA fire in French Indo China : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 artilleries and 10 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Tsinghai to Kwangsi
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 8 infantry, 4 submarines and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Gibraltar to 91 Sea Zone
7 artilleries, 1 cruiser, 9 infantry, 1 marine and 8 transports moved from 91 Sea Zone to 112 Sea Zone
7 artilleries, 9 infantry and 1 marine moved from 112 Sea Zone to Western Germany
1 bomber moved from India to French Indo China
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0,17 expected hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Western Germany
Americans attack with 7 artilleries, 9 infantry and 1 marine
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 2 infantry; Italians defend with 4 infantry
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 7 artilleries, 9 infantry and 1 marine in Western Germany, round 2 : 6/17 hits, 5,33 expected hits
Germans roll dice for 6 infantry in Western Germany, round 2 : 1/6 hits, 2,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking 41 Sea Zone from Japanese, taking Western Germany from Germans with 7 artilleries, 8 infantry and 1 marine remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Italians: 4 infantry
Non Combat Move - Americans
4 carriers, 1 destroyer, 6 fighters and 1 submarine moved from 91 Sea Zone to 112 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Libya to Algeria
1 mech_infantry moved from Tobruk to Tunisia
3 infantry moved from 91 Sea Zone to Morocco
2 tactical_bombers moved from Eastern United States to 91 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 5 destroyers, 2 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 7 fighters, 10 submarines and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from French Indo China to India
4 fighters moved from India to 55 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
5 transports placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Central United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
3 artilleries and 10 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Tsinghai to Kwangsi
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Tsinghai to Shensi
1 armour and 1 mech_infantry moved from Kansu to Evenkiyskiy
Russians take Timguska from Japanese
1 mech_infantry moved from Kansu to Olgiy
1 mech_infantry moved from Olgiy to Yenisey
Combat - British
Battle in Yenisey
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Yenisey
British win, taking Yenisey from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Evenkiyskiy
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Evenkiyskiy
British roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
British win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Russia to Bryansk
3 fighters moved from Persia to Bryansk
2 mech_infantrys moved from Kansu to Samara
2 mech_infantrys moved from Tsinghai to Samara
2 artilleries and 5 infantry moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Rostov
6 infantry and 4 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
3 fighters moved from India to Burma
2 infantry moved from Yunnan to Burma
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Gibraltar to Western Germany
5 infantry moved from Egypt to Trans-Jordan
Place Units - British
2 transports placed in 109 Sea Zone
1 infantry placed in United Kingdom
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
British : -0,67
Americans : 0,17
Chinese : -0,67
Japanese : -1,00
AA fire in French Indo China : : -0,17