@aequitas-et-veritas oops, I think I was supposed to put UK air on the fleet at Egypt.
19L axis-dominion (+4) vs KILL! (allies) bm3
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Too bad, this was looking to be a fun one too.
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Now that I’ve calmed down a little bit, not that much, but just enough to think and reason again lol. Wanted to see if you’d be down for a mulligan, as I’m sure I’ve given you in the pass as well. What do you think if we each get a LL reroll? It’s ok if you don’t want to, but I’ll be honest, the way my games have been going against you, I don’t think I can play you without this kind of deal. Cuz I’ve noticed you tend to wing it when it comes to calcs, and I end up going for it since it’s too good, and somehow someway it works out drastically in your favor. It’s the oddest thing.
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Prob is my calc on Egypt I guess was wrong and I stacked it thinking I could hold and moved USA thinking I could hold etc… not to mention build the Mic in Persia etc…
So as much as I would like, I think a mulligan here would be too hard to unwind. Frankly I don’t think it’s that bad for you. A setback but you’ll still get Egypt.
Or we could do a new game with say 2 rerolls each? I can take axis at same bid?
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The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…
or was there another game we played where I lucked out?
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@Karl7 in fact, I had calc’ed it at a fairly good odds of winning with good score even with your two inf that you sent for TJ. So when you attacked with those, I was like wow what balls for him to stay there LOL. But like I said, idk how it somehow still works out for you!
Nah getting Egypt with Germans is fruitless, you’ll just get it back and it’s uphill from there. The losses were heavy. So I’d rather negotiate a deal with you.
I like the 2 LL rerolls idea. Let’s make that our new standard. I think I need that against you lol.
As for this game, I’m down for one of the following:
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You can redo British turn fully, or partially by editing your purchase and whatever combat/noncom movements. or if that’s too much work cuz if you think America needs redoing too, then
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Yah we can start new game, switch sides at same bid and do the reroll standard. I’m ok with that too. And if you want even, to be a little fair for your kindness in allowing a restart, if you win that one, then you can claim both wins. So you’d get 2 for 1.
Let me know.
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@Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
The 2 other game you mention, yes, the first was luck by me in Egypt, again. But the other, if I recall, was a massive 50/50 battle that I won. Not exactly me getting super lucky against the odds…
or was there another game we played where I lucked out?
Well if you remember, you blasted me out of the sky with a whopping almost 300 score, when the instead the battle calc showed it a lot closer to breaking even, or maybe even a little favorable to me. I just remeber thinking, I’m ok even if I lose the battle, cuz my game was going so well. But it was such a blowout I had no chance from there.
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WHAT! NO MERCY! KILL!
You either stay and fight or new game (w/2 rerolls)! No conditions!
Mmmooooohaaaaa! (evil laugh)
:smiling_imp:
(I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt) -
@Karl7 said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
WHAT! NO MERCY! KILL!
You either stay and fight or new game (w/2 rerolls)! No conditions!
Mmmooooohaaaaa! (evil laugh)
:smiling_imp:
(I usually would grant mulligan but as I say I played 2 turns w/idea I could hold Egypt. Also I attacked transjordon w/troops from Iraq not Egypt)Ohh I that’s right, you did with iraqis. Still doesn’t change the insane luck there.
Alright let’s start new one then. You can have axis same bid.
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Ok, I need to do some work work and will get the new game set up soon.
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@Karl7 sure no problem. Same here.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber and 1 fighter moved from Alexandria to Trans-Jordan 2 fighters moved from 98 Sea Zone to Anglo Egyptian Sudan Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Battle in Anglo Egyptian Sudan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Libya to Alexandria 1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Trans-Jordan to 98 Sea Zone 1 fighter moved from Anglo Egyptian Sudan to Alexandria 1 bomber moved from Trans-Jordan to Alexandria 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour moved from Yugoslavia to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Romania to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 aaGun moved from Northern Italy to France Place Units - Italians 1 transport placed in 97 Sea Zone 1 armour, 3 artilleries and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 2 transports EDIT: Removing units owned by Italians from 98 Sea Zone: 2 infantry EDIT: Adding units owned by Italians to Alexandria: 1 infantry EDIT: Adding units owned by Germans to 98 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 83 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Alexandria: 1 infantry EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00 British : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship EDIT: Turning off Edit Mode ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Trans-Jordan ANZAC attack with 2 infantry Italians defend with 2 infantry ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan ANZAC roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan ANZAC win, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 72 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Baltic States 4 bombers moved from Finland to Baltic States 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Gibraltar to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Baltic States Germans attack with 4 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Baltic States, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 artillery and 2 bombers in Trans-Jordan, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 14 artilleries moved from Eastern Poland to Western Ukraine 15 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 8 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 4 bombers moved from Baltic States to Western Germany 1 aaGun and 2 infantry moved from Finland to Norway 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to France 1 bomber moved from Trans-Jordan to Greece 1 bomber moved from Trans-Jordan to Alexandria 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 92 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from Gibraltar to Greece 1 tactical_bomber moved from Alexandria to Greece Place Units - Germans 3 bombers and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun, 3 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 British : 0.33 Russians : 0.33
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your good luck in TJ with the Aussies forced me off of gib. ah well.
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wait a sec, edit coming
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Baltic States 4 bombers moved from Finland to Baltic States 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Gibraltar to Trans-Jordan 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Baltic States Germans attack with 4 bombers and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 bombers and 2 infantry in Baltic States, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Trans-Jordan Germans attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Germans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Trans-Jordan, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan Germans roll dice for 1 artillery and 2 bombers in Trans-Jordan, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Germans 14 artilleries moved from Eastern Poland to Western Ukraine 15 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 8 armour moved from Eastern Poland to Western Ukraine 1 armour moved from Poland to Western Ukraine 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Germany to Northern Italy 1 aaGun moved from Germany to Western Germany 8 mech_infantrys moved from Germany to Eastern Poland 4 bombers moved from Baltic States to Western Germany 1 aaGun and 2 infantry moved from Finland to Norway 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from Southern France to France 1 bomber moved from Trans-Jordan to Greece 1 bomber moved from Trans-Jordan to Alexandria 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from 92 Sea Zone to Western Germany 3 fighters and 3 tactical_bombers moved from Gibraltar to Greece 1 tactical_bomber moved from Alexandria to Greece Place Units - Germans 3 bombers and 1 fighter placed in Western Germany 1 artillery and 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Western Ukraine: 1 aaGun, 3 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Eastern Poland: 1 aaGun, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17 British : 0.33 Russians : 0.33
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took your tp in 81 with one of my planes sitting in Alex having nothing better to do :)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Karelia to Finland 1 infantry moved from Vyborg to Finland 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Bryansk to Baltic States 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Finland Russians attack with 2 artilleries and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns moved from Bryansk to Russia 2 aaGuns, 11 artilleries and 26 infantry moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Karelia to Finland 1 fighter moved from Baltic States to Novgorod 1 infantry moved from Belarus to Archangel Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 1 armour EDIT: Adding units owned by Russians to Finland: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 tactical_bomber EDIT: Adding units owned by Russians to Novgorod: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Karelia: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Archangel: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 2.33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Caucasus Japanese take Kazakhstan from Russians Japanese take Caucasus from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 mech_infantry moved from Hunan to Kwangsi 1 mech_infantry moved from Kwangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 44 Sea Zone to Philippines 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 fighter moved from Japan to Manchuria 1 tactical_bomber moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 bomber moved from Japan to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Szechwan to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 artillery moved from Shan State to French Indo China 1 artillery moved from Malaya to Shan State 1 tactical_bomber moved from 41 Sea Zone to French Indo China 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from French Indo China to Philippines 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 1 factory_minor placed in French Indo China 4 infantry placed in Japan 3 artilleries placed in Manchuria 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 108 Sea Zone to 105 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports moved from 108 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Combat - Americans Battle in Morocco Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking Morocco from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Korea Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2.00 expected hits Italians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1.83 expected hits Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 1 marine and 1 mech_infantry in Gibraltar, round 4 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Gibraltar Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11 Casualties for Americans: 3 infantry Casualties for Italians: 1 aaGun Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Queensland to India 1 bomber moved from Queensland to Midway Place Units - Americans 4 fighters placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 4 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 5 artilleries, 1 fighter and 29 infantry moved from India to Burma 2 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 battleship moved from 33 Sea Zone to 6 Sea Zone UK_Pacific take 6 Sea Zone from Japanese Combat - British Battle in Burma British attack with 5 artilleries, 1 fighter and 29 infantry Japanese defend with 1 infantry British roll dice for 5 artilleries, 1 fighter and 29 infantry in Burma, round 2 : 9/35 hits, 7.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 5 artilleries, 1 fighter and 28 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - British 1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 79 Sea Zone 2 fighters moved from Egypt to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia 3 armour moved from Egypt to Iraq 3 fighters and 1 tactical_bomber moved from Egypt to Persia 1 aaGun, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma Place Units - British 2 armour and 1 infantry placed in Persia 1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 2. 1 infantry and 1 mech_infantry placed in Union of South Africa British undo move 1. British undo move 1. 1 armour, 1 fighter and 1 infantry placed in Persia 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,3,5,6,1,6,2,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.00 British : 3.67 Americans : 0.83 Chinese : 1.00 Japanese : 0.33