@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
4 fighters moved from 33 Sea Zone to 34 Sea Zone
8 bombers moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 8 bombers, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 8 bombers and 4 fighters in 34 Sea Zone, round 2 : 9/12 hits, 7,33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 8 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 bombers moved from 34 Sea Zone to Caroline Islands
4 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 bombers moved from Western United States to Caroline Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 carriers and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 10 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 4 artilleries and 2 infantry
Chinese roll dice for 1 artillery and 10 infantry in Szechwan, round 2 : 6/11 hits, 2,17 expected hits
Japanese roll dice for 4 artilleries and 2 infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits
2 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 artilleries and 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
4 fighters and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from British Somaliland to Italian Somaliland
British take Italian Somaliland from Italians
Combat - British
Battle in 95 Sea Zone
British attack with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer, 1 submarine and 2 transports
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 destroyer and 2 transports in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 95 Sea Zone
2 transports owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
British win with 1 bomber, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Italians: 1 destroyer, 1 submarine and 2 transports
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 fighter moved from Iraq to Rostov
4 aaGuns and 4 infantry moved from Persia to Eastern Persia
4 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 aaGun and 2 infantry moved from Tunisia to Algeria
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
2 transports placed in 81 Sea Zone
1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,3,6,1,5,3
British collect 26 PUs (8 lost to blockades); end with 26 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33
Italians : -0,50
Americans : 1,33
Chinese : 3,83
Japanese : 0,67
Assumed no scramble @Giallo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 armour moved from Bessarabia to Ukraine
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/8 hits, 2,33 expected hits
Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0,67
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
5 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Smolensk
2 bombers moved from Germany to Rostov
1 bomber moved from Western Germany to Rostov
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Poland to Belarus
Combat - Germans
Battle in Rostov
Germans attack with 3 bombers and 4 infantry
British defend with 1 fighter; Russians defend with 3 infantry
Germans roll dice for 3 bombers and 4 infantry in Rostov, round 2 : 2/7 hits, 2,67 expected hits
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 3/4 hits, 1,67 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 3 bombers and 1 infantry in Rostov, round 3 : 3/4 hits, 2,17 expected hits
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 1/2 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the British lost in Rostov
Germans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Casualties for British: 1 fighter
Battle in Belarus
Germans attack with 5 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 infantry and 2 mech_infantrys in Belarus, round 2 : 0/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 3 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 4 : 0/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 infantry and 2 mech_infantrys in Belarus, round 5 : 1/6 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Germany
10 mech_infantrys moved from Germany to Eastern Poland
7 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Bryansk
3 bombers moved from Rostov to Ukraine
1 battleship, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to France
1 artillery moved from Western Germany to Holland Belgium
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 artilleries placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
3 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -2,50
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
3 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Amur
Place Units - Russians
3 infantry placed in Volgograd
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 carrier, 2 destroyers, 8 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Shan State to Java
1 fighter moved from French Indo China to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Hunan to Yunnan
1 armour moved from Yunnan to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Hopei to Kansu
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Jehol to Chahar
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Manchuria
2 tactical_bombers moved from Kiangsu to Manchuria
2 artilleries moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Manchuria, round 2 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Kiangsu
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to Sumatra
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
3 infantry placed in India
1 aaGun and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Japanese collect 64 PUs (1 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -0,67
Americans : -0,33
Chinese : -0,33
Japanese : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 2 carriers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Caroline Islands to 21 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 battleships moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 cruisers moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 battleships in Java, round 2 : 1/2 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
Americans roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Java, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 infantry in Java, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Java
Americans roll dice for 1 infantry in Java, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Java, round 6 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry in Java, round 8 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery in Java, round 8 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 submarine moved from 34 Sea Zone to 42 Sea Zone
5 carriers, 1 destroyer, 9 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from 21 Sea Zone to Caroline Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 12 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Malta to Crete
1 infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Crete
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 0/3 hits, 1,33 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 2/2 hits, 0,67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Crete
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
1 bomber owned by the British retreated
Non Combat Move - British
1 bomber moved from Crete to Egypt
1 fighter moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
2 fighters moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
4 aaGuns, 4 armour, 3 infantry and 2 mech_infantrys moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from Eastern United States to 101 Sea Zone
Place Units - British
2 fighters placed in Iraq
2 infantry placed in Egypt
1 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33
Italians : 1,33
Americans : -1,17
Chinese : -2,67
Japanese : -3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour, 1 artillery and 1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 4 infantry
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 armour, 1 artillery and 1 infantry in Rostov, round 3 : 1/4 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 4 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 2 armour in Rostov, round 5 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 5
Casualties for Russians: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : -1,33
Russians : -1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Sumatra
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Sumatra
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser and 2 submarines
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :
ANZAC : -0,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 cruiser and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 cruiser in 35 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Sumatra
ANZAC attack with 2 fighters
Japanese defend with 1 bomber
ANZAC roll dice for 2 fighters in Sumatra, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 bomber in Sumatra, round 2 : 0/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Sumatra
ANZAC win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser and 2 submarines
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser and 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 fighters moved from Sumatra to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from 35 Sea Zone to Java
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 aaGun and 1 infantry moved from South Australia to 61 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 aaGun moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
6 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Tambov
1 infantry moved from Bryansk to Tambov
3 bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 bombers and 7 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 bombers and 7 mech_infantrys in Volgograd, round 2 : 3/12 hits, 4,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
1 bomber moved from Archangel to Bryansk
1 fighter moved from Western Germany to Bryansk
1 artillery moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun, 1 armour and 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 1 armour and 1 fighter
EDIT: Turning off Edit Mode
3 fighters placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
6 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Tambov
1 infantry moved from Bryansk to Tambov
3 bombers moved from Ukraine to Volgograd
1 mech_infantry moved from Novgorod to Bryansk
3 infantry and 2 mech_infantrys moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 bombers and 7 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 3 bombers and 7 mech_infantrys in Volgograd, round 2 : 3/12 hits, 4,17 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Volgograd to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
1 bomber moved from Archangel to Bryansk
1 fighter moved from Western Germany to Bryansk
1 artillery moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 transport moved from 110 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Rostov: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun, 1 armour and 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 aaGun, 1 armour and 1 fighter
EDIT: Turning off Edit Mode
3 fighters placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Germans to Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys
EDIT: Adding units owned by Germans to Caucasus: 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,83
Russians : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
17 infantry moved from Amur to Manchuria
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun; Italians defend with 2 armour
AA fire in Rostov : 2/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Rostov
Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 aaGun and 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians and 1 aaGun owned by the Germans lost in Rostov
Russians roll dice for 1 fighter in Rostov, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 armour in Rostov, round 3 : 1/2 hits, 1,00 expected hits
1 fighter owned by the Russians lost in Rostov
Italians win with 2 armour remaining. Battle score for attacker is -36
Casualties for Russians: 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2,83 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
1 fighter moved from Tambov to Russia
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Russians collect 19 PUs (2 lost to blockades); end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33
AA fire in Rostov : : 1,50
Italians : 0,00
Russians : -1,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
1 tactical_bomber moved from Shantung to Szechwan
1 tactical_bomber moved from Kiangsu to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 fighter moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 5/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/8 hits, 3,83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery and 7 infantry moved from India to Burma
1 infantry moved from Timguska to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
1 infantry moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
4 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kiangsu to Anhwe
2 battleships, 7 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Szechwan to Anhwe
2 fighters and 3 tactical_bombers moved from Yunnan to Hunan
1 aaGun, 2 artilleries and 4 infantry moved from Shantung to Anhwe
1 fighter and 2 tactical_bombers moved from Szechwan to Kweichow
Place Units - Japanese
4 destroyers and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
3 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : 0,67
Japanese : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Sumatra
Non Combat Move - Americans
2 carriers moved from 92 Sea Zone to 110 Sea Zone
4 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Caroline Islands to Western United States
9 bombers moved from Caroline Islands to Hawaiian Islands
1 carrier and 2 fighters moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 7 fighters, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 marine placed in Central United States
2 fighters placed in Eastern United States
Americans undo move 4.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese retreated to Tsinghai
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese winJapanese win with 1 infantry remaining, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Egypt to Crete
1 armour and 2 mech_infantrys moved from Eastern Persia to India
UK_Pacific take India from Japanese
4 armour, 4 infantry and 2 mech_infantrys moved from West India to India
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Crete
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 3 : 3/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 3 mech_infantrys
British roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 2,00 expected hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 bomber and 2 fighters moved from Caucasus to Iraq
1 mech_infantry moved from Egypt to Syria
1 fighter and 1 tactical_bomber moved from Crete to Syria
4 infantry moved from Egypt to Trans-Jordan
4 aaGuns moved from West India to India
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 submarine placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
2 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 fighter placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,6
British collect 35 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : 1,33
Italians : -1,00
Chinese : 0,17
Japanese : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 11 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits, 2,17 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (5 lost to blockades); end with 22 PUs
Combat Hit Differential Summary :
Italians : -1,17
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Java to 35 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in Malaya
Battle in 35 Sea Zone
ANZAC attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 bomber in 35 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking Malaya from Japanese, taking 35 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 42 Sea Zone to 41 Sea Zone
2 fighters moved from 41 Sea Zone to India
1 fighter moved from New South Wales to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 aaGun and 1 mech_infantry moved from New South Wales to Queensland
1 bomber moved from 35 Sea Zone to Java
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 fighter moved from Gibraltar to Algeria
Combat - French
Battle in Algeria
French attack with 1 fighter
Italians defend with 1 infantry
French roll dice for 1 fighter in Algeria, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the French lost in Algeria
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0,67
French : -0,50
ANZAC : -1,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 fighters moved from Ukraine to Russia
2 bombers moved from Bryansk to Vologda
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
2 fighters moved from Ukraine to Tambov
1 bomber moved from Western Germany to Russia
1 bomber moved from Bryansk to Vologda
2 bombers moved from Bryansk to Russia
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 114 Sea Zone to 115 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0,50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Vologda
Germans attack with 3 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers and 2 infantry in Vologda, round 2 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
3 bombers moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
2 fighters moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 submarine moved from 119 Sea Zone to 111 Sea Zone
2 bombers and 2 fighters moved from Russia to Bryansk
Place Units - Germans
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
2 infantry and 1 mech_infantry placed in Volgograd
1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : 0,33
Americans : 0,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
2 aaGuns and 16 infantry moved from Manchuria to Amur
1 fighter moved from Samara to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,6,2,3,4,3,2,3,4,4,1,5,3,3,1,6,2,4,6,6,6,5,4,2,1,4,2,2,6,4,2,6,6,3,1
Russians collect 16 PUs (3 lost to blockades); end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : -1,00