TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Persia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from Trans-Jordan to Persia
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Caucasus to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Karelia, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Egypt
6 artilleries and 11 infantry moved from Rostov to Ukraine
17 armour and 3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Caucasus to Rostov
4 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 aaGun moved from Belarus to Novgorod
3 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Poland to Baltic States
2 infantry moved from Western Germany to France
1 armour moved from Southern Italy to Yugoslavia
2 submarines moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
Place Units - Germans
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Samara to Rostov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
4 infantry moved from Tambov to Bryansk
2 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 armour moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Samara to Rostov
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Finland to Karelia
1 armour and 1 mech_infantry moved from Finland to Karelia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Kazakhstan
Russians attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/8 hits, 2.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Karelia
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Karelia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Karelia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
6 armour moved from Russia to Tambov
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 12 infantry moved from Ulaanbaatar to Central Mongolia
1 aaGun moved from Samara to Kazakhstan
3 aaGuns moved from Samara to Russia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Amur
1 armour moved from Evenkiyskiy to Nenetsia
Japanese take Urals from Russians
Japanese take Nenetsia from Russians
1 infantry moved from Buryatia to Amur
1 artillery moved from Manchuria to Amur
3 artilleries and 6 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 fighter and 1 tactical_bomber moved from Hunan to Burma
2 infantry moved from Shan State to Burma
2 fighters moved from 35 Sea Zone to Dutch New Guinea
3 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 battleship, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry and 1 marine moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 2/7 hits, 3,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Amur, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 2 : 0/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Dutch New Guinea, round 3 : 1/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Philippines to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Philippines
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
3 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Americans take Italian Somaliland from Italians
2 bombers moved from India to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
@wizmark Could I have an order of loss for the battle in SZ 42 please… I’ve rolled 10 hits in the first round. I’m never quite sure what max defence means in these sea battles so please could I have an exact tally for each hit. Many thanks
Wow you really made the attack - didn’t think you’d go through with it.
And the first round awarded you with a slightly better than average (8 1/3 hits) result.
Max def!
Which in this case means: Tip 4 carriers and 2 battleships. Lose 3 submarines and 1 dd
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Americans take Italian Somaliland from Italians
2 bombers moved from India to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
Combat - Americans
Battle in Celebes
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Germans: 1 mech_infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Americans take Italian Somaliland from Italians
2 bombers moved from India to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
Combat - Americans
Battle in Celebes
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Germans: 1 mech_infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/18 hits, 9.17 expected hits
2 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -9
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers and 3 submarines
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
2 bombers moved from 42 Sea Zone to India
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 bombers moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Americans undo move 3.
2 armour and 2 infantry placed in Central United States
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 marine moved from Persia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 5 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 armour, 1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Americans take Italian Somaliland from Italians
2 bombers moved from India to 42 Sea Zone
4 bombers moved from Queensland to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
Combat - Americans
Battle in Celebes
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Celebes from Japanese, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Northwest Persia
Americans attack with 2 bombers
Germans defend with 2 mech_infantrys
Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
Americans roll dice for 1 bomber in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Northwest Persia, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers
Casualties for Germans: 1 mech_infantry
Battle in Burma
Americans attack with 1 bomber
Japanese defend with 2 infantry
Americans roll dice for 1 bomber in Burma, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 10/14 hits, 8.00 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 9/19 hits, 9.50 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 2 cruisers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 3 : 5/18 hits, 9.17 expected hits
2 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win with 2 battleships, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -9
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 4 carriers, 1 cruiser, 4 destroyers and 3 submarines
2 tactical_bombers owned by the Japanese and 6 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to Northern Territory
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
1 bomber moved from 42 Sea Zone to India
2 bombers moved from 42 Sea Zone to India
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 bombers moved from Eastern United States to Gibraltar
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 108 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Americans undo move 3.
2 armour and 2 infantry placed in Central United States
5 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 marine moved from Union of South Africa to 71 Sea Zone
1 cruiser and 1 marine moved from 71 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Northwest Persia
2 infantry moved from India to Burma
3 fighters and 1 tactical_bomber moved from India to Burma
1 marine moved from Persia to Northwest Persia
Combat - British
Battle in French Madagascar
Battle in Northwest Persia
British attack with 1 armour, 1 fighter, 1 marine and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 1 marine and 2 tactical_bombers in Northwest Persia, round 2 : 3/5 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking French Madagascar from Neutral_Axis, taking Northwest Persia from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 marine
Casualties for Germans: 1 mech_infantry
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Northwest Persia to Bryansk
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
1 destroyer and 2 transports moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Gold Coast to 82 Sea Zone
1 artillery and 1 transport moved from 82 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Libya to Tobruk
2 fighters moved from Gibraltar to Tobruk
1 fighter moved from 91 Sea Zone to Gibraltar
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 artilleries placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33
British : -1.00
Americans : 0.00
Japanese : -4.17
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 12 PUs;
Combat Move - Germans
2 units repaired.
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
2 infantry moved from Rostov to Volgograd
2 bombers moved from Algeria to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from ANZAC
1 mech_infantry moved from Yugoslavia to Bulgaria
2 fighters and 1 tactical_bomber moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Yugoslavia to Bulgaria
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits
ANZAC roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Bulgaria
Germans win, taking Bulgaria from ANZAC with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Bulgaria to Bryansk
2 aaGuns, 3 artilleries and 21 infantry moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Karelia to Novgorod
2 bombers moved from Volgograd to Caucasus
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 fighters moved from Germany to Bryansk
2 fighters moved from Southern Italy to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
8 armour and 8 mech_infantrys moved from Rostov to Bryansk
1 artillery and 5 infantry moved from 95 Sea Zone to Northern Italy
3 aaGuns and 2 infantry moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
1 submarine placed in 105 Sea Zone
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
3 fighters and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 63 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Germans from 97 to 85
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 5 destroyers, 9 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
4 submarines moved from 97 Sea Zone to 94 Sea Zone
2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 46 Sea Zone to New South Wales
2 battleships, 5 carriers, 2 cruisers, 11 destroyers and 4 submarines moved from 33 Sea Zone to 31 Sea Zone
10 fighters moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 aaGun moved from 31 Sea Zone to Wake Island
3 fighters moved from Hawaiian Islands to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
1 tactical_bomber moved from Wake Island to 31 Sea Zone
2 destroyers moved from 25 Sea Zone to 31 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
2 infantry moved from Siberia to Sakha
3 armour moved from Soviet Far East to Sakha
1 aaGun moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 submarine moved from 3 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 112 Sea Zone to 104 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
5 destroyers placed in 10 Sea Zone
5 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 5 armour, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Iraq to Northwest Persia
British take Northwest Persia from Italians
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
1 transport moved from 119 Sea Zone to 104 Sea Zone
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 5 artilleries and 5 infantry moved from India to West India
13 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
4 artilleries moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
7 armour moved from Persia to Eastern Persia
2 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Scotland to United Kingdom
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 armour and 1 harbour placed in Persia
2 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 4 infantry, 4 submarines and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 artilleries and 10 infantry moved from Kweichow to Hopei
1 artillery and 3 infantry moved from Anhwe to Hopei
4 infantry moved from Kweichow to Hopei
4 infantry moved from Kweichow to Hopei
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in Solomon Islands
Battle in Hopei
Japanese attack with 8 artilleries and 21 infantry
Chinese defend with 1 infantry
Japanese roll dice for 8 artilleries and 21 infantry in Hopei, round 2 : 7/29 hits, 7.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Solomon Islands from ANZAC, taking Hopei from Chinese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 artilleries and 1 infantry moved from French Indo China to Shan State
2 transports moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Hopei
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from French Indo China to Burma
1 artillery and 2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
Place Units - Japanese
4 submarines and 1 transport placed in 6 Sea Zone
1 armour and 1 artillery placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Japan
Japanese undo move 5.
Japanese undo move 3.
2 artilleries and 1 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Italians
2 infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
4 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Volgograd to Kazakhstan
1 armour moved from Kazakhstan to Russia
1 mech_infantry moved from Kazakhstan to Russia
1 armour moved from Caucasus to Kazakhstan
4 fighters moved from Volgograd to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
@Adam514@pacifiersboard I’ll just note that the winner of my game with GD plays the winner here and we are no where close to the finish line. So you guys will have lots of time.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Scotland to Eire
Germans take Eire from British
1 infantry moved from Scotland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Iceland
1 fighter moved from 114 Sea Zone to 125 Sea Zone
1 infantry moved from Archangel to Vologda
1 infantry moved from Leningrad to Vologda
2 fighters and 2 tactical_bombers moved from Leningrad to Vologda
1 fighter and 1 tactical_bomber moved from Leningrad to Novgorod
1 infantry moved from Leningrad to Novgorod
2 infantry moved from Leningrad to Northern Belarus
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Belarus
9 armour, 16 artilleries, 110 infantry and 9 mech_infantrys moved from Leningrad to Baltic States
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Iceland
Battle in Novgorod
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Iceland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 9 armour, 16 artilleries, 110 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 9 armour, 16 artilleries, 110 infantry and 9 mech_infantrys in Baltic States, round 2 : 34/144 hits, 33.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 armour, 16 artilleries, 110 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vologda
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Leningrad to Baltic States
2 transports moved from 118 Sea Zone to 116 Sea Zone
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 carrier moved from 114 Sea Zone to 126 Sea Zone
1 fighter moved from 125 Sea Zone to 126 Sea Zone
2 fighters and 1 tactical_bomber moved from Vologda to Leningrad
1 fighter and 1 tactical_bomber moved from Novgorod to Leningrad
2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
2 artilleries and 8 infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 1 infantry moved from United Kingdom to 113 Sea Zone
1 aaGun, 1 artillery, 1 infantry and 6 transports moved from 113 Sea Zone to 116 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 116 Sea Zone to Germany
3 fighters moved from Western Germany to Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 116 Sea Zone
4 carriers and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from 114 Sea Zone to Western Germany
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 tactical_bombers and 1 transport moved from 95 Sea Zone to 101 Sea Zone
3 fighters moved from 113 Sea Zone to Southern Italy
1 fighter and 4 tactical_bombers moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 infantry placed in United Kingdom
6 artilleries and 4 infantry placed in Germany
3 infantry placed in Leningrad
9 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Thank you for a great game, and thank you so much for setting up a decisive battle. I had the pleasure of rolling that battle and it was a lot of fun. To be honest, overall I thought you played the better game, but I had luck on my side - especially so in that final show down.