AARHE: Phase 2: Adding Italy to the game.


  • Well, in the interest of realism the Lend Lease stuff would have to get to Russia. Problem is, that takes up some of the precious US transports. Even if we gave the US extra transports, they move so slowly in the game that by the time they got to Murmansk or up through Persia, the Russians would be cactus.

    Just another reason we need realistic speeds for ships, I reckon.


  • Duke:

    Axis Advantage: Italian Forces
    During the Collect Income Phase of the German player’s turn, the IPCs for Southern Europe is double-counted (it’s worth a total of 12 IPCs instead of just 6 IPCs), however, all 12 IPCs must be used to place units in Southern Europe.

    Allied Advantage: Lend-Lease
    At the end of every US player’s turn, the US player collects 10 extra IPCs and determines how to allocate those IPCs between the UK and Russian players. None of the 10 IPCs may be used by the US player himself. Specific rules to come later as to how these 10 IPCs will be vulnerable to attack by the Axis players. However, the rules will be made so that most of the IPCs will be lost every turn that German subs are present in the Atlantic and consequently allow the Axis and Allied Advantages to balance each other out in approx. value.

    I like the second but not the first idea. If the uk/ soviets get 10 IPC, the european axis only gets 6 bucks? Is the compensation for the allies the “cost of doing business” with axis interdiction?  if it is i can understand this idea.

    I really like the idea of a seperate Italian player with his own forces and a modified setup with an extra ship or something. I suppose this is an optional rule under the project.

    AS for how the lend lease is carried i feel it should be secret that some transports will have to be ferried to archangel carrying an undisclosed amount of aid with each transport able to carry the entire 10 IPC cargo. So the trick is the axis will have to try to attack these not knowing what was written down before the tranny left eastern USA.


  • I like the second but not the first idea. If the uk/ soviets get 10 IPC, the european axis only gets 6 bucks? Is the compensation for the allies the “cost of doing business” with axis interdiction?  if it is i can understand this idea.

    Exactly. You put my thoughts in much better words. I will create a set of interdiction rules so that the avg. number of German subs would do about 4-5 IPCs of damage each turn. This would create a balance since the Allies are getting 10-(4 or 5)=(6 or 5) IPCs and Axis are getting 6 IPCs that can only be taken when S. Europe falls.

    I really like the idea of a separate Italian player with his own forces and a modified setup with an extra ship or something. I suppose this is an optional rule under the project.

    This “Axis Advantage” is not intended to make any of your other work obsolete or anything. This is just a simple way to include Italy for phase 1. If we made rules for Italy any more complicated, I think they’d have to wait to be included in a latter phase. Your Italy rules will be included in a latter phase and go much more in depth.


  • Oh!… ok thats fine.


  • HMS

    Well, in the interest of realism the Lend Lease stuff would have to get to Russia. Problem is, that takes up some of the precious US transports. Even if we gave the US extra transports, they move so slowly in the game that by the time they got to Murmansk or up through Persia, the Russians would be cactus.

    Just another reason we need realistic speeds for ships, I reckon.

    Imp

    AS for how the lend lease is carried i feel it should be secret that some transports will have to be ferried to archangel carrying an undisclosed amount of aid with each transport able to carry the entire 10 IPC cargo. So the trick is the axis will have to try to attack these not knowing what was written down before the tranny left eastern USA.

    Based on these comments you guys made it seems like you want the transport units to also transport commerce. I always thought of the transport unit as representing landing ships/crafts (amphibs), not convoy ships. Why do we need the transports to also represent convoys? Wouldn’t that invoke a lot of needless complication?

    How about if we keep things as simple as we can get them: For every enemy naval unit in a defined SZ (we can come up with the SZ restrictions later) a certain number of fixed IPCs are surrendered or the enemy ships roll to determine the number of surrendered IPCs so there is some variation. That way, we don’t need to worry about where transports units are, how much they are carrying, the time it takes them to move (we’ll have it so it always takes these invisible convoy ships 1 turn to make it to London or Archangel form E. US). Also, I’m not sure it’s realistic to assume that these amphibs need be grouped in with the convoy ships.


  • How about if we keep things as simple as we can get them: For every enemy naval unit in a defined SZ (we can come up with the SZ restrictions later) a certain number of fixed IPCs are surrendered or the enemy ships roll to determine the number of surrendered IPCs so there is some variation. That way, we don’t need to worry about where transports units are, how much they are carrying, the time it takes them to move (we’ll have it so it always takes these invisible convoy ships 1 turn to make it to London or Archangel form E. US). Also, I’m not sure it’s realistic to assume that these LPDs need be grouped in with the convoy ships.

    I think the transport piece represents all commerce in transit on the high seas… SO sinking a enemy uk sub or destroyer should not in itself represent some further loss of lend lease income. The idea IMO is to allow the allies to send units to UK and the Soviet Union by way of a “convoy” which is represented by a transport with a few supporting ships. We further allow the europen axis the ability to intercept this convoy with subs and other naval units. I guess we can go back to the old system of placing units representing the value of what is sent to UK/soviets and then exchange the pieces with the proper color? The other idea is using chips and a third option is just writing down what is sent and if its intercepted and the convoy is sunk the money is lost too. I dont see what can be difficult>…


  • It’s going to be a lot harder to model historic lend-lease outcomes with actual convoy units. With actual convoy units why ever send IPCs to Russia? It’s too dangerous because Germany has a lot more chances to sink it, and it takes 1-2 turns longer to get there, thus making it 1-2 turns longer before you can convert those IPCs to troops.

    How many IPCs can a transport unit carry? It’s it’s a small number (like 3 max), then you’ll need a lot of transports and that costs a lot of money and time. If on the other hand it’s a large number (like 8 max), and intuitively that transport is either sunk or not, then the Allies lose either 0 IPCs or 8 IPCs. It looks like we got more of an all or nothing scenario instead of a certain fraction being sunk every turn.

    There are probably other reasons, but I think I’ve expressed my concerns over this enough. Just my 2 cents.


  • HMMM thats correct and i was thinking of the need for one tranny to carry the goodies. I do also see problems with this rule…OK idea for every axis sub in the atlantic the allies lose one IPC of aid to either the UK or Soviet player. That is simple and wont destroy all the aid. and also allows the germans the ability to do something.

    Also looking at the list the lend lease aid can only be armor or air units… no infantry. WE cant be sending men to Stalin to fight his war.


  • @Imperious:

    AS for how the lend lease is carried i feel it should be secret that some transports will have to be ferried to archangel carrying an undisclosed amount of aid with each transport able to carry the entire 10 IPC cargo. So the trick is the axis will have to try to attack these not knowing what was written down before the tranny left eastern USA.

    That would be beauty. The guessing.

    @theduke:

    If on the other hand it’s a large number (like 8 max), and intuitively that transport is either sunk or not, then the Allies lose either 0 IPCs or 8 IPCs. It looks like we got more of an all or nothing scenario instead of a certain fraction being sunk every turn.

    Yeah all or nothing would be bad.

    @Imperious:

    HMMM thats correct and i was thinking of the need for one tranny to carry the goodies. I do also see problems with this rule…

    Yeah its costly to dedicate transport for lend-lease. We could give them more transports but that could be overly powerful if all used to carry units. And sending subs or destroyers to support the convoy is probably a wrong scale. You don’t need a whole destroyer fleet (1 DD piece).

    @Imperious:

    OK idea for every axis sub in the atlantic the allies lose one IPC of aid to either the UK or Soviet player. That is simple and wont destroy all the aid. and also allows the germans the ability to do something.

    Yeah we’ve probably reinvented the circle and now realise why OOB U-Boat interdiction rule is like what it is. Complexity.

    Small improvement: several SZs to represent different convoy paths. So to preserve the proposed guessing game as it really enhances strategy. Decoy. Influencing military movements. US can send to Russia via North Altantic or North Pacific. While US can send to UK via one safe path.

    @Imperious:

    Also looking at the list the lend lease aid can only be armor or air units… no infantry. WE cant be sending men to Stalin to fight his war.

    Actually lend-lease gives supplies and equipment no? Not pre-made divisions or corps.
    So I think they can spend the lend-lease IPC anyway they like.


  • @Imperious:

    Also looking at the list the lend lease aid can only be armor or air units… no infantry. WE cant be sending men to Stalin to fight his war.

    Actually lend-lease gives supplies and equipment no? Not pre-made divisions or corps.
    So I think they can spend the lend-lease IPC anyway they like.

    Exactly, I also thought at first that it could only be for armor and air units. But they received material/ equipment, what also could have been rifles, machine guns or and clothing for soldiers. So indeed they should be able to spent it anyway they like. Only I don’t hope they will receive the max. of 12 allot. That is to much I think. It is 50% of Russia’s total starting income, is that accurate?


  • I think 12 IPC is just a starting point. A number this “other” varient used.

    We’ve already got numbers on the equipment and supplies to Russia posted by someone.
    Now we just need economic numbers of Russia.


  • I have something to post along these lines… i just got a book with some info on % of lend lease etc… ill post tonight.


  • @Imperious:

    I have something to post along these lines… i just got a book with some info on % of lend lease etc… ill post tonight.

    Why not just stick to my NA variant and make it a basic rule!?


  • Yes right! But can you do it to make it official… your on the team as well and im not sure which one you want to post either europe 1.2 or some revised NA list?

    Please post any ideas you want for the project. The NA’s go into phase two.


  • @B.:

    Why not just stick to my NA variant and make it a basic rule!?

    I’ll tell you after reading and critizing them first  8-)


  • yes exactly…. post all these NA’s and well pick thru them… don’t give them one at a time.


  • But should he post in here or in “National Advantage” thread?


  • @Imperious:

    National Build (optional)

    Italy ( Regia Marina Italiana)= Once per turn, one surface warship ( BB, DD, CV) can be purchased for 2 IPC less than cost.

    National Attack (optional)

    Italy ( Home Defense) : Every Italian or German INF unit in the first round defending in Original Italian territories gets a +1 defense modifier.

    NOW BELOW ARE ALL THE ADDITIOANAL ISSUES POSTED FROM DIFFERENT PEOPLE TO SOLVE THE SAME PROBLEMS:

    1. HOW TO ADD ITALY
    2. HOW TO BALANCE THE EXTRA AXIS INCOME
      3)ADD LEND LEASE INTO THE GAME TO SOLVE ITEM 2 AND ALSO SOLVE THE IDEA OF BALANCING THE IDEA THAT NO uk/usa FORCES CAN ENTER RUSSIA

    Optional Rules:

    Italy is a new nation ( the 6th player)

    All German units located in Southern Europe, Balkans and Libya is now considered Italian and those territories can be used to purchase only Italian units (light Grey). That gives them a starting IPC value of 10. When choosing NA’s the Italian player can pick 4 NA’s that only affect these units. The Italian player plays following Germany’s turn. The territory of Germany itself has a new value of 20 so their income is not affected.
     
    Lend lease payments
    The US player receives 10 extra IPC per turn that can only be sent to either UK or the Soviet Union to represent lend-lease payments during the war. They can also be saved and sent on a latter turn. However, these must be carried on a transport and sent to sea-zone 4 or 34. Up to 10 points of lend lease can be carried on a single transport. This process can be intercepted be any axis player (who has units in range) and the transport (along with its lend lease cargo) can be sunk.

    Allied Advantage: Lend-Lease
    At the end of every US player’s turn, the US player collects 10 extra IPCs and determines how to allocate those IPCs between the UK and Russian players. None of the 10 IPCs may be used by the US player himself. Specific rules to come later as to how these 10 IPCs will be vulnerable to attack by the Axis players. However, the rules will be made so that most of the IPCs will be lost every turn that German subs are present in the Atlantic and consequently allow the Axis and Allied Advantages to balance each other out in approx. value.

    How about if we keep things as simple as we can get them: For every enemy naval unit in a defined SZ (we can come up with the SZ restrictions later) a certain number of fixed IPCs are surrendered or the enemy ships roll to determine the number of surrendered IPCs so there is some variation. That way, we don’t need to worry about where transports units are, how much they are carrying, the time it takes them to move (we’ll have it so it always takes these invisible convoy ships 1 turn to make it to London or Archangel form E. US). Also, I’m not sure it’s realistic to assume that these amphibs need be grouped in with the convoy ships.

    Axis Advantage: Italian Forces
    During the Collect Income Phase of the German player’s turn, the IPCs for Southern Europe is double-counted (it’s worth a total of 12 IPCs instead of just 6 IPCs), however, all 12 IPCs must be used to place units in Southern Europe.


  • Actually we can just put lend-lease with normal income.
    No explicit transports needed. No seperate rule needed.

    Germany is now 20 IPC. Eastern United States is now 22 IPC, with 10 IPC of it only usable for lend-lease.

    At the moment we’ve left it quite weak though.
    1 naval unit (except transports) can hit 1 IPC hostile income, on a roll of 3 or less.

    Why does lend-lease destination have to be SZ 4 or 34?
    SZ 4 is Russia? Whats SZ 34? Wheres UK?

    Convoy rule, unchanged since added to draft 3 weeks ago
    http://www.axisandallies.org/forums/index.php?topic=7551.msg134957#msg134957


  • so then i fit this in where?  is this optional rule or what?

    Convoy

    An IPC path consisting of sea zone(s) is a “Convoy”. IPC must enter the sea from the source territory or an adjacent territory. It may then travel to the destination via the minimal number of sea zone or one more sea zone. For example, Australia’s income to be spent at United Kingdom may only travel 8 or 9 sea zones.
    Convoy are decided and recorded by the player at end of “Collect Income” phase. It is revealed at beginning of the player’s next “Collect Income” phase. Each hostile naval unit besides AP (transport) in a convoy sea zone may perform a convoy attack roll. 1 IPC of friendly convoys in that sea zone is destroyed on a roll of 3 or less. Damage allocation procedure is the same as team combat causality.

    Convoy ships were not safe in the sea. Over 1500 allied ships were sunk in 1942 alone. 8300 US merchant mariners were killed at sea in WWII. Convoys are time consuming and the war economy depends on logistics planning, particular for UK and Japan. Due to reducing flexibility as convoys approach their destination, majority of sunken allied convoys were in North Atlantic.

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