18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2


  • @MrRoboto snake eyes on that last D roll, have you just sacrificed some kitty’s to the dice gods…bastard

  • '19 '18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 fighters and 2 infantry moved from 92 Sea Zone to Morocco
            1 armour and 1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Poland to Western Ukraine
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 92 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Morocco
                Italians attack with 2 fighters and 2 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 fighters and 2 infantry in Morocco, round 2 : 1/4 hits, 1,33 expected hits
                    British roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Morocco
                Italians win, taking Morocco from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Western Ukraine
                Italians attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns moved from Eastern Poland to Western Ukraine
            1 artillery moved from Romania to Eastern Poland
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            2 fighters moved from Morocco to 92 Sea Zone
            1 bomber moved from Western Ukraine to Western Germany
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    British : -0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 17 Sea Zone to 31 Sea Zone
            2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    India : 1 fighter
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    31 Sea Zone : 1 cruiser
    17 Sea Zone : 1 flag
    62 Sea Zone : 2 transports
    Trans-Jordan : 2 fighters
    Egypt : 1 infantry
    Ethiopia : 1 flag
    98 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 47 / 59
    Russians : 33 / 42
    Japanese : 53 / 61
    Americans : 53 / 78
    Chinese : 9 / 14
    British : 34 / 38
    UK_Pacific : 7 / 10
    Italians : 15 / 20
    ANZAC : 11 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Move Summary: French round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 17 Sea Zone
    
        Non Combat Move - ANZAC
            1 cruiser moved from 17 Sea Zone to 31 Sea Zone
            2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 infantry moved from Dutch New Guinea to New Guinea
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    India : 1 fighter
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 marine
    New Guinea : 1 infantry
    Dutch New Guinea : 1 flag
    31 Sea Zone : 1 cruiser
    17 Sea Zone : 1 flag
    62 Sea Zone : 2 transports
    Trans-Jordan : 2 fighters
    Alexandria : 1 infantry
    Egypt : 1 infantry
    United Kingdom : 2 infantry
    Ethiopia : 1 flag
    98 Sea Zone : 1 cruiser and 3 destroyers
    

    Production/PUs Summary :

    Germans : 47 / 59
    Russians : 33 / 42
    Japanese : 53 / 61
    Americans : 53 / 78
    Chinese : 9 / 14
    British : 34 / 38
    UK_Pacific : 7 / 10
    Italians : 15 / 20
    ANZAC : 11 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Southern France to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 bombers moved from Southern France to Gibraltar
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
            2 armour and 4 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Yugoslavia to Bessarabia
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Vyborg to Novgorod
            6 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in 91 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport; Americans defend with 1 transport
                    1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for British: 1 transport
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
                1 submarine owned by the Russians Submerged
            Battle in Novgorod
                Germans attack with 7 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 7 infantry in Novgorod, round 3 : 0/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 7 infantry in Novgorod, round 4 : 2/7 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans winRussians win with no units remaining, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Bessarabia
                Germans attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Gibraltar
                Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/7 hits, 3,67 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar
                Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for British: 1 fighter
            Battle in Ukraine
                Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 2 armour and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 bombers moved from 92 Sea Zone to Algeria
            1 infantry moved from Tunisia to Algeria
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
            6 aaGuns, 14 armour, 9 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines and 1 transport placed in 112 Sea Zone
            1 artillery and 1 infantry placed in Western Germany
            1 artillery and 1 infantry placed in Southern France
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : 0,67
    Russians : -1,33
    

    Savegame


  • @MrRoboto sorry for the delay, December is a crazy busy time for work and life, with the holidays, and there has been a death in the family. My play will be slow for the remainder of the year. I am sorry.

  • '19 '18

    That’s fine mate, no worries.
    My condolences! Take as much time as you want.


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Hopei to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Hopei to Kiangsi
    

    Combat Hit Differential Summary :

    Savegame


  • @MrRoboto z112 g ss’s submerge or fight?

  • '19 '18

    FIGHT! :skull_and_crossbones: :skull_and_crossbones: :skull_and_crossbones:


  • TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Hopei to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Hopei to Kiangsi
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Hopei to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Hopei to Kiangsi
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 submarines and 1 transport
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 19
                Casualties for Germans: 2 submarines and 1 transport
            Battle in Kiangsi
                Russians attack with 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Russians win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 37 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 fighters moved from Ukraine to Russia
            3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.83
    Japanese : -2.00
    

    Territory Summary for Russians :

    Shantung : 1 mech_infantry
    Kiangsu : 1 mech_infantry
    Kiangsi : 1 mech_infantry
    Jehol : 1 mech_infantry
    Amur : 2 aaGuns and 18 infantry
    Bryansk : 3 infantry
    Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 50 infantry
    Tambov : 3 infantry
    Ukraine : 1 artillery, 1 factory_minor and 1 infantry
    Volgograd : 1 factory_minor and 3 mech_infantrys
    112 Sea Zone : 1 submarine
    115 Sea Zone : 1 cruiser and 1 submarine
    

    Production/PUs Summary :

    Germans : 51 / 61
    Russians : 29 / 38
    Japanese : 46 / 61
    Americans : 53 / 78
    Chinese : 16 / 14
    British : 34 / 38
    UK_Pacific : 7 / 10
    Italians : 15 / 20
    ANZAC : 11 / 17
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @MrRoboto good dice for me again


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Hopei to Shantung
                  Chinese take Shantung from Japanese
            1 mech_infantry moved from Hopei to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 artillery and 2 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Hopei to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Hopei to Kiangsi
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 2 submarines and 1 transport
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 112 Sea Zone
                    1 transport owned by the Germans lost in 112 Sea Zone
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 19
                Casualties for Germans: 2 submarines and 1 transport
            Battle in Kiangsi
                Russians attack with 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsi
                Russians win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 aaGuns, 3 artilleries and 37 infantry moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            1 aaGun moved from Bryansk to Russia
            2 fighters moved from Ukraine to Russia
            3 infantry moved from Russia to Tambov
    
        Place Units - Russians
            3 mech_infantrys placed in Volgograd
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.83
    Japanese : -2.00
    

    Savegame

  • '19 '18

    Well what else.
    With these dice, all around the board, there’s no consequence in neither of our tactics. All the planning is going down the toilet.

  • '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            3 transports moved from 35 Sea Zone to 19 Sea Zone
            6 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 marine moved from Philippines to 35 Sea Zone
            3 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
            2 infantry moved from Manchuria to Jehol
            1 fighter moved from Japan to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from 19 Sea Zone to Shantung
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from French Indo China to Shan State
            1 fighter moved from 35 Sea Zone to Kiangsi
            1 tactical_bomber moved from 35 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
            2 battleships moved from 35 Sea Zone to 19 Sea Zone
            1 marine moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from Japan to Kiangsi
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser, 3 destroyers and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Kiangsu
                Japanese attack with 2 infantry, 1 marine and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 battleship in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Guam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/4 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 3 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 3 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits, 1,17 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Jehol to 6 Sea Zone
            1 fighter moved from Kiangsi to 19 Sea Zone
            1 fighter moved from Kiangsi to Kwangtung
            1 carrier moved from 35 Sea Zone to 6 Sea Zone
            2 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,50
    Chinese : 1,00
    UK_Pacific : 0,33
    Japanese : 1,67
    

    Savegame

  • '19 '18

    And again, you scored 4 hits in those 6 battles, instead of the average of 2.


  • @MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:

    Well what else.
    With these dice, all around the board, there’s no consequence in neither of our tactics. All the planning is going down the toilet.

    Actually there are consequences but they are all good for me.


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Suriname to Morocco
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
            1 destroyer moved from 54 Sea Zone to 21 Sea Zone
            1 bomber moved from Queensland to 21 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            6 fighters moved from 31 Sea Zone to Caroline Islands
            1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
    

    Savegame

Suggested Topics

  • 50
  • 19
  • 27
  • 35
  • 413
  • 75
  • 114
  • 128
Axis & Allies Boardgaming Custom Painted Miniatures

93

Online

17.3k

Users

39.9k

Topics

1.7m

Posts