18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2


  • @MrRoboto:

    My German attack had a 93% success chance
    My Italian attack had a 96% success chance, even considering “one attacking land must live”.

    It actually wasn’t so risky.

    yeah, can’t argue with the math, perhaps I have been diced so many times I am just skittish. I think I tend to play overly conservative……afraid of the dicing to come! That’s me.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 18 infantry moved from Buryatia to Amur
                1 armour and 1 fighter moved from Sikang to Szechwan
                1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan
                3 mech_infantrys moved from Volgograd to Sikang
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Russia to Bryansk
                8 infantry moved from Novgorod to Belarus
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 mech_infantry placed in Volgograd
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs

    Combat Hit Differential Summary :

    Territory Summary for Russians :

    Yunnan : 1 mech_infantry
        Szechwan : 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Sikang : 3 mech_infantrys
        Amur : 2 aaGuns and 18 infantry
        Belarus : 2 aaGuns, 1 artillery and 19 infantry
        Baltic States : 1 infantry
        Bryansk : 2 infantry
        Eastern Poland : 1 infantry
        Russia : 1 airfield, 1 factory_major and 5 infantry
        Ukraine : 1 factory_minor and 5 infantry
        Western Ukraine : 2 aaGuns, 3 artilleries and 9 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 52
        Chinese : 9 / 8
        British : 30 / 36
        UK_Pacific : 17 / 17
        Italians : 12 / 12
        ANZAC : 14 / 14
        French : 13 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43703_Rus2.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsi to Yunnan
                2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 3/3 hits, 1,17 expected hits
                        Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
                    Chinese defend with 1 fighter and 10 infantry; Russians defend with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                        Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in Szechwan, round 2 : 9/18 hits, 10,50 expected hits
                        Chinese roll dice for 2 armour, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 8/17 hits, 7,17 expected hits
                        8 fighters owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers, 1 fighter and 7 tactical_bombers in Szechwan, round 3 : 7/10 hits, 5,50 expected hits
                        Chinese roll dice for 2 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 5/8 hits, 4,17 expected hits
                        1 mech_infantry owned by the Russians, 5 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Szechwan
                        Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Szechwan, round 4 : 3/5 hits, 3,00 expected hits
                        Chinese roll dice for 1 fighter in Szechwan, round 4 : 1/1 hits, 0,67 expected hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Russians lost in Szechwan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59
                    Casualties for Japanese: 8 fighters and 6 tactical_bombers
                    Casualties for Chinese: 1 fighter and 10 infantry
                    Casualties for Russians: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 artillery moved from Anhwe to Hunan
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 armour and 1 infantry moved from Korea to Manchuria
                1 aaGun moved from Jehol to Manchuria
                5 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Chahar to Hunan
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 battleship and 1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 marine placed in Japan
                3 infantry placed in Manchuria
                2 destroyers and 1 transport placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs

    Combat Hit Differential Summary :

    Chinese : 1,67
        Japanese : 1,83

    triplea_43703_Jap2.tsvg

  • '19 '18

    @MrRoboto:

    Japanese roll dice…… 9/18 hits, 10,50 expected hits
                        Chinese roll dice… 8/17 hits, 7,17 expected hits

    Japanese roll dice… 7/10 hits, 5,50 expected hits
                        Chinese roll dice… 5/8 hits, 4,17 expected hits

    Chinese roll dice… 1/1 hits, 0,67 expected hits
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59

    sigh


  • @MrRoboto:

    @MrRoboto:

    Japanese roll dice…… 9/18 hits, 10,50 expected hits
                        Chinese roll dice… 8/17 hits, 7,17 expected hits

    Japanese roll dice… 7/10 hits, 5,50 expected hits
                        Chinese roll dice… 5/8 hits, 4,17 expected hits

    Chinese roll dice… 1/1 hits, 0,67 expected hits
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -59

    sigh

    you are braver than me! I hedge on attacking the CHI stack of 10 men and a fgt, worrying about that 50% @2 hit on D…didn’t expect you to attack me there, unsure how it plays out? with the loss of all that air I think the allies will be more aggressive in the pacific now. Have you read, or seen, wheat beer’s LL Reroll house rule. I use it when playing him, most others say no thanks…but you might appreciate it?


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                1 bomber moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 fighter moved from 76 Sea Zone to Italian Somaliland
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland

    triplea_43703_Bri2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour and 1 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 89 Sea Zone to Southeast Mexico
                1 carrier moved from 101 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 101 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 submarine moved from 57 Sea Zone to 61 Sea Zone

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs

    Purchase Units - British
                British buy 1 airfield and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 artillery moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
                1 fighter moved from 76 Sea Zone to Italian Somaliland
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                1 transport moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Italian Somaliland

    Combat - British
                Battle in Italian Somaliland
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Italian Somaliland, round 2 : 2/5 hits, 1.50 expected hits
                        Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Gibraltar
                    British attack with 1 armour, 1 bomber and 1 infantry
                    Italians defend with 1 harbour and 2 infantry
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Italians lost in Gibraltar
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Gibraltar to Algeria
                4 fighters moved from United Kingdom to Algeria
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 fighter moved from Italian Somaliland to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                1 airfield placed in Trans-Jordan
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
                EDIT: Adding units owned by British to Trans-Jordan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    British : -0.17
        Italians : -0.67

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Szechwan : 4 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun and 2 infantry
        India : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        10 Sea Zone : 2 carriers and 1 destroyer
        55 Sea Zone : 1 destroyer
        61 Sea Zone : 1 submarine
        Central United States : 1 factory_minor and 3 mech_infantrys
        Southeast Mexico : 1 armour, 1 artillery and 2 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 marine
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Trans-Jordan : 1 airfield, 1 artillery, 3 infantry and 1 tactical_bomber
        Gibraltar : 1 armour and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Algeria : 1 bomber and 4 fighters
        Tobruk : 1 flag, 1 infantry
        Italian Somaliland : 1 flag, 1 artillery and 3 infantry
        76 Sea Zone : 1 battleship, 1 destroyer and 2 transports
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 cruiser
        89 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        Eastern Persia : 1 flag
        101 Sea Zone : 1 cruiser and 1 destroyer
        Persia : 1 flag
        98 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 30 / 37
        UK_Pacific : 17 / 17
        Italians : 12 / 12
        ANZAC : 14 / 14
        French : 13 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43703_UK_2.tsvg

  • '19 '18

    Yeah I know about this rule and I am in favour of it.

    In this game, however, it wouldn’t have helped that much (only a little).
    I did not lose a big huge battle, but rather lost many many small battles

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 12 PUs;

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from France to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour and 1 harbour
                        Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1,17 expected hits
                        British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 2 : 2/8 hits, 2,33 expected hits
                        British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from France to Southern Italy
                1 bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 armour and 1 artillery moved from Greece to Bulgaria
                2 aaGuns and 2 infantry moved from Yugoslavia to Romania
                1 armour moved from Bulgaria to Romania
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 24 PUs

    Combat Hit Differential Summary :

    Italians : 0,50
        British : -0,83

    triplea_43703_Ita2.tsvg


  • @MrRoboto:

    Yeah I know about this rule and I am in favour of it.

    In this game, however, it wouldn’t have helped that much (only a little).
    I did not lose a big huge battle, but rather lost many many small battles

    yeah, like anything, it is difficult for me, to not over employ it. I tend to use it at non critical junctures while in my last game with him he held one for a bigger battle that was more important where the round one dice went all crazy. anyways I find his ruleset a bit complicated, i would probably go for a simpler version but if you want to employ it just let me know.

  • '19 '18

    It’s not that complicated imho.

    Every player gets a LL reroll. When both players used theirs, both get a new one.


  • @MrRoboto:

    It’s not that complicated imho.

    Every player gets a LL reroll. When both players used theirs, both get a new one.

    This is the rule set he uses. Yeah, not overly complicated but I still seem to forget simple rules in BM…?!?
    "Each side starts with 2 low-luck rerolls (can increase later by mutual agreement if needed), and they can be used for any battle (whether the user is the attacker or defender) with the exception of capitals.

    An attacking power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of capturing it with pure luck dice.

    A defending power can only use a low luck reroll on a capital city battle if they had a 90% or greater chance of holding it with pure luck dice."


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians
                1 infantry moved from Egypt to Alexandria

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                3 fighters moved from Java to India
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 aaGun moved from Queensland to New South Wales
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs

    Combat Hit Differential Summary :

    Territory Summary for ANZAC :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        46 Sea Zone : 1 transport
        39 Sea Zone : 1 destroyer
        26 Sea Zone : 1 cruiser
        Alexandria : 1 infantry
        Ethiopia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 30 / 37
        UK_Pacific : 17 / 17
        Italians : 11 / 24
        ANZAC : 19 / 19
        French : 13 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43703_ANZ2.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
                Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
                Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
                Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
                Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    triplea_43703_Fre2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      ANZAC take Ethiopia from Italians
                1 infantry moved from Egypt to Alexandria

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                3 fighters moved from Java to India
                1 destroyer moved from 42 Sea Zone to 39 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 aaGun moved from Queensland to New South Wales
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Algeria 3 Fighter Place: Neutral_Axis has 1 fighter placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
                Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Algeria 3 Fighter Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Fighter Remove
                Trigger Axis Conquer All France Algeria 3 Fighter Remove: has removed 1 fighter owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
                Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
                Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Non Combat Move - French
                1 bomber and 4 fighters could not land in Algeria and were removed

    Turn Complete - French

    Combat Hit Differential Summary :

    Territory Summary for ANZAC and French :

    India : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        46 Sea Zone : 1 transport
        39 Sea Zone : 1 destroyer
        26 Sea Zone : 1 cruiser
        Alexandria : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Ethiopia : 1 flag, 1 infantry
        98 Sea Zone : 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 37 / 37
        Japanese : 33 / 43
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 30 / 37
        UK_Pacific : 17 / 17
        Italians : 11 / 24
        ANZAC : 19 / 19
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 14 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_43703_Fre2.tsvg


  • case in point, the vichy rules……didn’t realize what just occurred could happen. Lost all the air power because of my lack of comprehensive, or retention on the rules. 52 pic’s worth of air…wtf

  • '19 '18

    Yep, that happened to me once too - never again, I tell ya ;-)
    those are lessons hard learned

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from France to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                      Germans take Southern France from Neutral_Axis
                1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Algeria
                      Germans take Algeria from Neutral_Axis
                2 armour moved from France to Germany
                4 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 armour, 6 artilleries and 4 infantry moved from Germany to Poland
                1 armour moved from Holland Belgium to Germany
                1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                1 infantry placed in Normandy Bordeaux
                5 armour and 3 mech_infantrys placed in Germany
                Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Combat Hit Differential Summary :

    Germans : 0,67
        British : 0,67

    triplea_43703_Ger3.tsvg

  • '19 '18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 fighter and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from France to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 infantry owned by Neutral_Axis in Southern France
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                      Germans take Southern France from Neutral_Axis
                1 carrier, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Algeria
                      Germans take Algeria from Neutral_Axis
                2 armour moved from France to Germany
                4 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 armour, 6 artilleries and 4 infantry moved from Germany to Poland
                1 armour moved from Holland Belgium to Germany
                1 armour, 2 artilleries and 6 infantry moved from Slovakia Hungary to Poland
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux

    Place Units - Germans
                1 submarine placed in 110 Sea Zone
                1 infantry placed in Normandy Bordeaux
                5 armour and 3 mech_infantrys placed in Germany
                Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 bombers and 3 tactical_bombers
                EDIT: Adding units owned by Germans to Southern Italy: 2 bombers and 3 tactical_bombers
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 0,67
        British : 0,67

    triplea_43703_Ger3.tsvg

  • '19 '18

    New forum!
    Hope we can easily continue

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