G40 BM3: Surfer Axis +12 vs Generaloberst_Guderian Allies: The rematch


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                1 mech_infantry moved from Russia to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 armour, 8 artilleries and 11 infantry moved from Bessarabia to Romania
                2 artilleries moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 infantry moved from Vologda to Archangel
                2 fighters moved from Russia to Archangel

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 8 artilleries and 11 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 8 artilleries and 11 infantry in Romania, round 2 : 4/20 hits, 6,33 expected hits
                        Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 2/2 hits, 0,67 expected hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 armour, 8 artilleries and 9 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 2 artilleries and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 2 artilleries and 5 infantry in Bryansk, round 2 : 4/8 hits, 2,33 expected hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
                        Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Archangel
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 0/3 hits, 1,17 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        Russians roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 1/3 hits, 1,17 expected hits
                        Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                2 artilleries and 1 infantry moved from Russia to Bryansk
                3 aaGuns, 4 armour, 41 infantry and 5 mech_infantrys moved from Russia to Bryansk
                1 tactical_bomber moved from Rostov to Russia
                1 fighter moved from Rostov to Russia
                1 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Kazakhstan
                2 aaGuns and 5 infantry moved from Samara to Russia
                1 aaGun moved from Bessarabia to Romania
                2 infantry moved from Smolensk to Bryansk

    Place Units - Russians
                6 armour and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Hit Differential Summary :

    Germans : 1,33
        Italians : -0,50
        Russians : -2,50

    triplea_42566.0_Rus7.tsvg

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Korea to Amur
                2 infantry moved from Sakha to Buryatia
                1 bomber moved from Japan to Buryatia
                1 tactical_bomber moved from Japan to Buryatia
                1 infantry moved from Sikang to Szechwan
                1 artillery moved from Shensi to Szechwan
                1 armour moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Siam
                1 mech_infantry moved from Kwangsi to Siam
                2 fighters and 2 tactical_bombers moved from Malaya to Siam
                2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 bomber; Russians defend with 2 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Buryatia, round 2 :  0/4 hits
                        Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 2 :  0/3 hits
                        Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Buryatia, round 3 :  0/4 hits
                        Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 3 :  1/3 hits
                        1 infantry owned by the Japanese lost in Buryatia
                        Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Buryatia, round 4 :  2/3 hits
                        Russians roll dice for 1 bomber and 2 infantry in Buryatia, round 4 :  2/3 hits
                        1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Buryatia
                        Japanese roll dice for 1 bomber in Buryatia, round 5 :  1/1 hits
                        Russians roll dice for 1 infantry in Buryatia, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 bomber
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                Battle in Siam
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Siam, round 2 :  1/6 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 :  3/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 6 Sea Zone
                1 bomber moved from Buryatia to Korea
                1 infantry moved from Tsinghai to Sikang
                1 infantry moved from Kansu to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Chahar
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kiangsu to Kwangsi
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
                1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to 42 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 bomber placed in Japan
                3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    triplea_42566.0_Jap7.tsvg


  • i dont have time to do it now unfortunately. I will do my turn tomorrow


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 fighter moved from Western United States to 91 Sea Zone
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour moved from Midway to 25 Sea Zone
                1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Alexandria to Egypt
                4 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States
                1 fighter placed in Western United States
                2 destroyers and 4 submarines placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Combat Hit Differential Summary :

    triplea_42566.0_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Combat Hit Differential Summary :

    triplea_42566.0_Chi7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Persia
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Persia
                1 tactical_bomber moved from 80 Sea Zone to Persia
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Burma to Yunnan
                1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                2 fighters moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Szechwan
                1 bomber moved from India to Szechwan

    Combat - British

    Combat Hit Differential Summary :

    triplea_42566.0_Bri7.tsvg


  • hmm. Will you scramble? submerge?

  • 2024 2023 '22 '21 '20

    Yep.  Max D. Two fighters and tac fighter.  No submerge.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 1 fighter, 5 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 infantry moved from French West Africa to 87 Sea Zone
                1 infantry and 1 transport moved from 87 Sea Zone to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 fighter moved from Western United States to 91 Sea Zone
                1 tactical_bomber moved from Western United States to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 armour moved from Midway to 25 Sea Zone
                1 armour, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Alexandria to Egypt
                4 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Eastern United States
                1 fighter placed in Western United States
                2 destroyers and 4 submarines placed in 10 Sea Zone
                Americans undo move 4.
                1 destroyer and 4 submarines placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 carrier, 2 destroyers and 1 fighter; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from 80 Sea Zone to Persia
                1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from 80 Sea Zone to Persia
                1 tactical_bomber moved from 80 Sea Zone to Persia
                1 infantry moved from Tunisia to Libya
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Egypt to Persia
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Hunan
                1 artillery moved from Burma to Yunnan
                1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                2 fighters moved from Yunnan to Shensi
                1 fighter moved from Yunnan to Szechwan
                1 bomber moved from India to Szechwan

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                        British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        British roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                        Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                        1 destroyer owned by the Germans, 1 submarine owned by the British and 2 fighters owned by the British lost in 112 Sea Zone
                    Germans win with 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 2 fighters and 1 submarine
                Battle in Hunan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Persia
                    British attack with 1 armour, 2 fighters and 2 tactical_bombers
                    Italians defend with 1 mech_infantry
                        British roll dice for 1 cruiser in Persia, round 2 : 1/1 hits, 0,50 expected hits
                        Italians roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Italians lost in Persia
                    British win, taking Persia from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Szechwan
                    British attack with 1 bomber, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 bomber, 1 fighter and 1 infantry in Szechwan, round 2 : 2/3 hits, 1,33 expected hits
                        Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese lost in Szechwan
                    British win, taking Szechwan from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Shensi
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Shensi
                    retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                2 fighters moved from Shensi to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Szechwan to India
                1 bomber moved from Szechwan to India
                1 infantry moved from India to West India
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 fighter moved from Persia to Eastern Persia
                1 tactical_bomber moved from Persia to Eastern Persia
                1 tactical_bomber moved from Persia to 80 Sea Zone
                1 fighter moved from Persia to 80 Sea Zone

    Place Units - British
                1 carrier, 2 destroyers and 1 fighter placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,1,2,3,1,5
                British collect 29 PUs (2 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Combat Hit Differential Summary :

    Germans : 0,50
        British : 0,33
        Italians : -0,33
        Japanese : 0,00

    triplea_42566.0_UK_7.tsvg

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Samara

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Italians roll dice for 1 armour in Samara, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Samara
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                3 artilleries moved from Trans-Jordan to Syria
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports moved from 98 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Poland to Yugoslavia

    Place Units - Italians
                4 submarines placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,4,1,4,4,3
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs

    triplea_42566.0_Ita7.tsvg

  • 2024 2023 '22 '21 '20

    bump.

  • 2024 2023 '22 '21 '20

    bump #2

  • 2024 2023 '22 '21 '20

    bump #3…Hellooooooo.  What happened?  I hope you are ok.

  • 2024 2023 '22 '21 '20

    bump #4…final answer

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