@Combat:
look at Websites that print vinyl banners. You can get them as low as $50. I printed my map using cheapbanners.com
Thanks… I’ll check it out.
GRASSHOPPER & GARGANTUA’S GLOBAL 1940 DELUXE EDITION
3G40
Directors - Young Grasshopper, Big AL (Mike Tyson)
Executive Producers - Gargantua, Hambone, SS
Art Directors - Map Maker, Young Grasshopper
Assistant Producers - Barron Munchhausen, The Big E
Use Europe & Pacific 1940 2nd Edition rule books except for the following modifications below:
DOWNLOADABLE MAP FILE:
Coming Soon
DOWNLOADABLE BATTLE BOARD FILES: http://www.mediafire.com/file/sai50uqu6yaxyv4/3G40_Deluxe_Battle_Boards.pdf/file
http://www.mediafire.com/file/hmxt3x4dc0vo5de/3G40_DE_Battle_Board_-Land_Combat.pdf/file
http://www.mediafire.com/file/kdswqzsywwg91wd/3G40_DE_Battle_Board-_Naval_Combat.pdf/file
REFERENCE CHARTS & GAMING ACCESSORIES:
Coming Soon
8 SIDED DICE: http://www.mathartfun.com/DiceLabDice.html
GAME SETUP & STARTING INCOME
TOTAL AXIS UNITS IN SETUP
0 - Industrial Complex
0 - Major Factory
0 - Minor Factory
0 - Air Base
0 - Naval Base
0 - Rail Station
0 - Oil Derrick
0 - Major Bunker
0 - Minor Bunker
0 - Regular Infantry
0 - Elite Infantry
0 - Calvary
0 - Mechanized Infantry
0 - Light Artilery
0 - Heavy Artillery
0 - AA Artillery Gun
0 - Light Tank
0 - Heavy Tank
0 - Air Transport
0 - War Plane
0 - Fighter
0 - Tactical Bomber
0 - Strategic Bomber
0 - Sea Transport
0 - Escort Carrier
0 - Warship
0 - Destroyer
0 - Submarine
0 - Cruiser
0 - Aircraft Carrier
0 - Battleship
0 - Super Battleship
TOTAL ALLIED UNITS IN SETUP
0 - Industrial Complex
0 - Major Factory
0 - Minor Factory
0 - Air Base
0 - Naval Base
0 - Rail Station
0 - Oil Derrick
0 - Major Bunker
0 - Minor Bunker
0 - Regular Infantry
0 - Elite Infantry
0 - Calvary
0 - Mechanized Infantry
0 - Light Artilery
0 - Heavy Artillery
0 - AA Artillery Gun
0 - Light Tank
0 - Heavy Tank
0 - Air Transport
0 - War Plane
0 - Fighter
0 - Tactical Bomber
0 - Strategic Bomber
0 - Sea Transport
0 - Escort Carrier
0 - Warship
0 - Destroyer
0 - Submarine
0 - Cruiser
0 - Aircraft Carrier
0 - Battleship
0 - Super Battleship
GERMANY: 38 IPCs
Germany: 21 Regular Infantry, 4 Mechanized Infantry, 2 Light Artillery, 1 Calvary, 2 Light Tanks, 3 Fighters, 3 Strategic Bombers, 1 AA Artillery, Industrial Complex, Air Base, Naval Base, Rail Station, Oil Derrick
Western Germany: 16 Regular Infantry, 6 Elite Infantry, 6 Mechanized Infantry, 4 Light Artillery, 1 Air Transport, 6 Tactical Bombers, 1 AA Artillery, Industrial Complex, Air Base, Naval Base
Greater Southern Germany: 11 Regular Infantry, 2 Light Artillery, 3 Light Tanks, 1 AA Artillery
Slovakia/Hungary: 4 Infantry, 1 Calvary, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Oil Derrick
Poland: 4 Regular Infantry, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery
Romania: 4 Regular Infantry, 1 Calvary, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Oil Derrick
Holland/Belgium: 11 Regular Infantry, 1 Light Artillery, 3 Light Tanks, 3 Fighters, Major Bunker
Norway: 11 Regular Infantry, 2 Fighters, 2 Tactical Bombers
Denmark: 4 Regular Infantry
Sea Zone A-4: 1 Submarine
Sea Zone A-5: 1 Submarine
Sea Zone A-9: 1 Submarine
Sea Zone A-11: 1 Submarine
Sea Zone A-14: 1 Destroyer
Sea Zone A-16: 1 Submarine
Sea Zone A-17: 1 Submarine
Sea Zone A-22: 1 Submarine
Sea Zone A-23: 1 Submarine
Sea Zone A-26: 1 Submarine
Sea Zone A-31: 1 Battleship (Damaged)
Sea Zone B-1: 1 Destroyer, 1 Cruiser
Sea Zone B-2: 1 Sea Transport. 1 Destroyer, 1 Cruiser
Build Queue: 1 Elite Infantry, 1 Strategic Bomber, 1 Aircraft Carrier, 1 Oil Tanker (5 IPCs), 1 Super Battleship**
JAPAN: 37 IPCs
Japan: 4 Regular Infantry, 1 Elite Infantry, 2 Light Artillery, 6 Light Tanks, 1 Air Transport, 1 Fighter, 1 Tactical Bomber, 2 Strategic Bombers, 1 AA Artillery, Industrial Complex, Air Base, Naval Base, Rail Station
Korea: 4 Regular Infantry, 1 Light Tank, 1 Tactical Bomber
Manchuria: 4 Regular Infantry, 1 Calvary, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Minor Bunker
Jehol: 4 Regular Infantry, 1 Light Artillery
Shantung: 4 Regular Infantry, 1 Light Artillery
Kiangsu: 4 Regular Infantry, 1 Light Artillery, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Minor Factory (with 1 production marker)
Kiangsi: 4 Regular Infantry, 1 Elite Infantry, 1 Light Artillery
Kwangsi: 4 Regular Infantry, 1 Light Artillery
Siam: 4 Regular Infantry
Iwo Jima: 1 Regular Infantry, 1 Fighter, Air Base
Okinawa: 1 Regular Infantry, 1 Fighter, Air Base
Marianas: 1 Regular Infantry
Marshal Islands: 1 Regular Infantry
Formosa: 1 Elite Infantry, 1 Fighter, Air Base
Hainan: 1 Infantry
Palau Island: 1 Infantry
Bonin Island: 1 Regular Infantry, 1 Fighter, Air Base
Caroline Islands: 4 Regular Infantry, 1 AA Artillery, Air Base, Naval Base
Sea Zone P-6: 1 Sea Transport, 2 Submarines, 1 Destroyer, 1 Cruiser, 1 Super Battleship, 2 Aircraft Carriers (w/ 2 Fighters, 2 Tactical Bombers)
Sea Zone P-14: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Light Carrier (w/ 1 War Plane), 1 Dreadnought, 1 Super Battleship
Sea Zone P-22: 1 Sea Transport, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone P-30: 1 Submarine
Sea Zone P-33: 1 Sea Transport, 1 Destroyer, 1 Warship, 1 Cruiser, 1 Aircraft Carrier (w/ 1 Fighter, 1 Tactical Bomber)
Sea Zone P-43: 1 Submarine, 1 Warship
Build Queue: 1 Elite Infantry, 1 Cruiser, 1 Aircraft Carrier
SOVIET UNION: 48 IPCs
Moscow: 3 Regular Infantry, 1 War Plane, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Industrial Complex, Air Base, Rail Station
Russia: 1 Regular Infantry, 1 Mechanized Infantry, 1 Calvary, 1 Light Tank
Novgorod: 4 Regular Infantry, 1 Light Artillery, 1 Heavy Artillery, 1 Light Tank, 1 Heavy Tank, 1 War Plane, 1 Fighter, 1 AA Artillery, Minor Bunker, Major Factory, Air Base, Naval Base
Archangel: 1 Regular Infantry
Karelia: 1 Regular Infantry
Vyborg: 4 Regular Infantry
Baltic States: 6 Regular Infantry, 1 War Plane
Belarus: 4 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Eastern Poland: 6 Regular Infantry, 1 War Plane
Western Ukraine: 4 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Bessarabia: 6 Regular Infantry, 1 War Plane
Ukraine: 4 Regular Infantry, 1 Light Artillery
Smolensk: 1 Regular Infantry, 1 Light Tank
Bryansk: 1 Regular Infantry, 1 Light Tank
Volgograd: 1 Mechanized Infantry, 1 War Plane, 1 Light Tank, 1 Heavy Tank, 1 AA Artillery, Major Factory, Rail Station, Oil Derrick
Caucasus: 1 Regular Infantry, 1 AA Artillery, Oil Derrick
Georgia: 1 Regular Infantry, 1 AA Artillery, Oil Derrick
Crimea: 1 Mechanized Infantry, 1 Light Tank, 1 AA Artillery, Minor Factory, Naval Base
Novosibirsk: 4 Regular Infantry, 1 Elite Infantry, 1 Light Artillery, 1 War Plane, Rail Station
Buryatia: 6 Regular Infantry, 1 Light Artillery, 1 War Plane, 1 AA Artillery, Rail Station
Sakha: 1 Regular Infantry
Siberia: 1 Regular Infantry
Soviet Far East: 1 Regular Infantry
Amur: 6 Regular Infantry, 1 War Plane, 1 AA Artillery, Major Bunker, Minor Factory, Naval Base
Sea Zone A-8: 1 Submarine
Sea Zone B-3: 1 Sea Transport, 1 Submarine, 1 Cruiser
Sea Zone P-1: 1 Sea Transport, 1 Warship
The Black Sea: 1 Sea Transport, 1 Destroyer
Build Queue: 1 Oil Tanker (5 IPCs)
UNITED STATES: 65 IPCs
Eastern United States: 6 Regular Infantry, 1 Calvary, 1 Light Artillery, 1 Fighter, 1 Tactical Bomber, 1 Air Transport, 1 AA Artillery, Major Factory, Air Base, Naval Base, Oil Derrick, Rail Station
Central United States: 6 Regular Infantry, 1 Elite Infantry, 4 Mechanized Infantry, 1 Light Tank, 1 War Planes, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, 1 AA Artillery, Industrial Complex, Oil Derrick
Western United States: 6 Infantry, 1 Calvary, 1 Light Artillery, 2 Fighter, 2 Tactical Bombers, 1 AA Artillery, Major Factory, Air Base, Naval Base, Rail Station, Oil Derrick
Mexico: 1 Calvary, Oil Derrick
Alaska: 1 Regular Infantry, 1 Tactical Bomber, 1 AA Artillery, Oil Derrick
Aleutian Islands: 1 Regular Infantry
Hawaiian Islands: 4 Regular Infantry, 2 Fighters, 1 AA Artillery, Air Base, Naval Base
Johnston Island: 1 Regular Infantry
Philippines: 2 Regular Infantry, 1 Calvary, 1 Fighter, Air Base, Naval Base
Midway: 1 Regular Infantry, 1 Fighter, Air Base
Wake Island: 1 Regular Infantry, 1 Fighter, Air Base
Guam: 1 Regular Infantry, 1 Fighter, Air Base
Sea Zone A-20: 1 Sea Transport, 1 Destroyer, 1 Light Carrier (w/ 1 War Plane), 1 Cruiser
Sea Zone P-10: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Light Carrier (w/ War Plane), 1 Cruiser
Sea Zone P-27: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Light Carrier (w/ 1 War Plane), 1 Cruiser, 1 Battleship
Sea Zone P-31: 1 Submarine, 1 Destroyer
Build Queue: 1 Elite Infantry, 1 Strategic Bomber, 1 Cruiser, 1 Aircraft Carrier, , 1 Oil Tanker (5 IPCs), 1 Battleship
UNITED KINGDOM-EUROPE: 31 IPCs
United Kingdom: 4 Regular Infantry, 2 Fighters, 1 Tactical Bomber, 1 Strategic Bomber, Industrial Complex, 2 AA Artillery, Minor Bunker, Air Base, Naval Base, Rail Station
Scotland: 1 Regular Infantry, 1 Light Artillery, 2 Fighters, 1 AA Artillery, Air Base, Naval Base
France: 1 Light Artillery, 1 Light Tank, 1 Fighter
Normandy / Bordeaux: 3 Elite Infantry
Iceland: 1 Tactical Bomber, Air Base
Newfoundland: 1 Regular Infantry, 1 Air Base
Gibraltar: Air Base, Naval Base
East Gibraltar: 1 Regular Infantry, 1 Fighter
West Gibraltar: 1 Regular Infantry, 1 AA Artillery
Malta: 1 Regular Infantry, 1 War Plane, 1 Fighter, 1 AA Artillery, Air Base
Cyprus: 1 Regular Infantry
Trans-Jordan: 1 Regular Infantry, 1 Calvary
Alexandria: 4 Regular Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane
Egypt: 4 Regular Infantry, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 Fighter, 1 Tactical Bomber, 1 AA Artillery, Naval Base, Oil Derrick
Anglo-Egyptian Sudan: 4 Regular Infantry, 1 Calvary
British Somaliland: 3 Regular Infantry
Union of South Africa: 4 Regular Infantry, Minor Factory, Naval Base, Rail Station
Sea Zone A-12: 1 Destroyer, 1 Light Carrier (w/ 1 War Plane)
Sea Zone A-13: 1 Destroyer, 1 Warship, 1 Cruiser, 1 Battleship
Sea Zone A-18: 1 Sea Transport, 1 Destroyer, 1 Warship, 1 Dreadnought, 1 Cruiser
Sea Zone A-19: 1 Destroyer, 1 Warship, 1 Cruiser, 1 Battleship
Sea Zone A-26: 1 Destroyer, 1 Warship, 1 Cruiser
Sea Zone A-32: 1 Warship
Sea Zone A-36: 1 Warship
Sea Zone A-35: 1 Warship
Sea Zone I-1: 1 Destroyer
Sea Zone I-11: 1 Sea Transport, 1 Submarine, 1 Destroyer
Sea Zone M-5: 1 Submarine, 1 Destroyer, 1 Dreadnought
Sea Zone M-4: 1 Submarine, 1 Destroyer
Sea Zone M-8: 1 Sea Transport, 1 Cruiser, 1 Aircraft Carrier (w/ 1 Fighter & 1 Tactical Bomber), 1 Battleship
Build Queue: N/A
UNITED KINGDOM-PACIFIC: 23 IPCs
India: 4 Regular Infantry, 1 Elite Infantry, 1 Mechanized Infantry, 1 Light Artillery 1 War Plane, 1 Fighter, 1 AA Artillery, Major Factory, Air Base, Naval Base, Rail Station
Burma: 1 Regular Infantry, 1 Calvary, 1 Fighter, 1 AA Artillery, Oil Derrick
Malaya: 2 Regular Infantry, Naval Base
Kwangtung: 2 Regular Infantry, 1 AA Artillery, Naval Base, Rail Station
Solomon Islands: 1 Regular Infantry
West India: 4 Regular Infantry, 1 AA Artillery, Minor Factory, Naval Base
Sea Zone I-5: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1, Dreadnought, 1 Battleship
Sea Zone I-6: 1 Submarine, 1 Destroyer, 1 Cruiser
Sea Zone P-37: 1 Warship, 1 Light Carrier (w/ 1 War Plane)
Sea Zone P-44: 1 Submarine, 1 Warship
Build Queue: N/A
ITALY: 15 IPCs
Northern Italy: 9 Regular Infantry, 2 Light Artillery, 1 Light Tank, 1 Strategic Bomber, 1 AA Artillery, Major Factory
Southern Italy: 9 Regular Infantry, 2 Elite Infantry, 1 Tactical Bomber, 2 Fighters, 1 AA Artillery, Minor Factory, Minor Bunker, Air Base, Naval Base, Rail Station
Albania: 4 Regular Infantry, 1 Light Tank
Sardinia: 1 Regular Infantry
Sicily: 1 Regular Infantry
Libya: 4 Regular Infantry, 1 Elite Infantry, 1 Calvary, 1 Light Artillery, 1 Air Transport, 1 War Plane
Tobruk: 6 Regular Infantry, 1 Mechanized Infantry, 1 Light Artillery, 1 Light Tank, 1 War Plane, 1 AA Artillery
Ethiopia: 6 Regular Infantry, 1 Light Artillery, 1 Calvary
Italian Somaliland: 4 Regular Infantry, 1 Calvary
Sea Zone M-2: 1 Sea Transport, 2 Submarines, 2 Destroyers, 1 Cruiser
Sea Zone M-3: 1 Sea Transport, 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Battleship
Sea Zone M-4: 1 Submarine
Sea Zone M-6: 1 Submarine, 1 Destroyer, 1 Dreadnought
Sea Zone M-7: 1 Sea Transport, 1 Submarine, 2 Destroyers
Build Queue: 1 Elite Infantry, 1 Cruiser, 1 Aircraft Carrier
**CHINA: 12 IPCs
Hopeh: 2 Regular Infantry
Chahar: 2 Regular Infantry
Kweichow: 2 Regular Infantry
Shensi: 2 Regular Infantry
Anhwei: 2 Regular Infantry
Suiyuan: 1 Regular Infantry, 1 Calvary
Hunan: 2 Regular Infantry
Yunnan: 6 Regular Infantry
Szechwan: 6 Regular Infantry, 1 Light Artillery, 3 Calvary, 2 Fighters (designated)**
COMMONWEALTH-CANADA: 14 IPCs
Scotland: 1 Fighter
Ontario: 3 Regular Infantry, 1 Calvary, 1 Light Tank, 1 War Plane, 1 AA Artillery, Major Factory, Air Base, Naval Base, Rail Station
Quebec: 1 Regular Infantry, 1 Light Artillery, 1 War Plane, 1 AA Artillery, Minor Factory, Naval Base
New Brunswick/Nova Scotia : 1 Regular Infantry, 1 War Plane, Naval Base
Alberta/Saskatchewan/Manitoba: 1 Regular Infantry, Oil Derrick
British Columbia: 2 Regular Infantry
Yukon Territory: 1 Regular Infantry
Sea Zone A-15: 1 Sea Transport, 1 Destroyer
Sea Zone A-10: 1 Destroyer
Build Queue:
COMMONWEALTH-ANZAC: 13 IPCs
Queensland: 2 Regular Infantry, 1 Light Artillery, 1 War Plane, 1 Fighter, 1 AA Artillery, Minor Factory, Air Base, Naval Base
New South Wales: 3 Regular Infantry, 1 Elite Infantry, 1 Calvary, 1 AA Artillery, Major Factory, Air Base, Naval Base, Rail Station
New Zealand: 1 Regular Infantry, 1 Fighter, Air Base, Naval Base
Western Australia: 1 Regular Infantry, 1 War Plane
New Britain: 1 Regular Infantry
Northern Territory: Naval Base
Malaya: 2 Regular Infantry
Egypt: 2 Regular Infantry, 1 Elite Infantry
Sea Zone P-53: 1 Sea Transport, 1 Destroyer
Sea Zone P-55: 1 Cruiser, 1 Warship
Sea Zone I-1: 1 Destroyer
Build Queue: 1 Elite Infantry
FRANCE: 20 IPCs
France: 21 Regular Infantry, 1 Calvary, 1 Light Artillery, 1 Light Tank, 1 War Plane, 1 Fighter, 1 AA Artillery, Major Bunker, Industrial Complex, Air Base, Rail Station
Normandy/Bordeaux: 6 Regular Infantry, 1 War Plane, 1 AA Artillery, Minor Factory, Naval Base
Southern France: 6 Regular Infantry, 1 Elite Infantry, 1 Light Artillery, 1 War Plane, 1 AA Artillery, Minor Factory, Naval Base
United Kingdom: 1 Regular Infantry, 1 Fighter
Corsica 1 Regular Infantry
Morocco: 2 Regular Infantry, 1 Elite Infantry
Algeria: 1 Regular Infantry
Tunisia: 1 Regular Infantry
Syria: 1 Regular Infantry, 1 Calvary
French Equatorial Africa: 1 Regular Infantry
French Central Africa: 1 Regular Infantry
French Madagascar: 1 Regular Infantry
French West Africa: 1 Regular Infantry
French Indo-China: 1 Regular Infantry
Sea Zone A-18: 1 Submarine
Sea Zone A-24: 1 Warship, 1 Dreadnought
Sea Zone M-1: 1 Destroyer, 1 Battleship
Sea Zone I-12: 1 Destroyer
Build Queue: 1 Strategic Bomber
UNIT PROFILES & SPECIAL ABILITIES
PRODUCTION FACILITIES
Industrial Complex:
Cost - N/A
Move - N/A
Queue - N/A
_- This facility is not available to be purchased
_- When this unit gets built and put on the board, 1 construction marker must be placed under it
TACTICAL FACILITIES
Airbase:
Cost - 10 IPCs
Move - N/A
Queue - 1 construction marker
_- When this unit gets put on the board, 1 construction marker must be placed under it
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
_- Contains a built in AA gun for defense against SBRs (1@1 per attacking bomber)
Minor Bunker:
Cost - 10
Move - N/A
Attack - N/A Defense - N/A Gives a +1 support bonus for up to 3 regular and/or elite infantry
Queue - 1 construction marker
_- When this unit gets purchased and placed on the board, 1 construction marker must be placed under it
LAND UNITS
Regular Infantry:
Cost - 3 IPCs
Move - 1
Capacity - 1
Attack - @1 (+1 support bonus when combined with an artillery unit or elite infantry)
Defense - @2 (+1 support bonus when combined with an operational bunker)
Queue - N/A
Mechanized Infantry:
Cost - 4 IPCs
Move - 2
Capacity - 1
Attack - @1 (+1 support bonus when combined with an artillery unit or elite infantry)
Defense - @2
Queue - N/A
- May each tow any artillery unit during the non combat moment phase
Elite Infantry:
Cost - 4 IPCs
Move - 1
Capacity - 1
Attack - @2 (+1 support bonus when combined with an artillery unit or tank unit)
Defense - @2 (+1 support bonus when combined with an operational bunker)
Queue - (2/2)
_- This unit is required to use the build queue when being purchased
Anti-Aircraft Artillery:
Cost - 5 IPCs
Move - 1
Capacity - 2
Attack - @1
Defense - @1
Queue - N/A - May be towed by mechanized infantry during the non combat movement phase
Light Artillery:
Cost - 4 IPCs
Move - 1
Capacity - 2
Attack - @2
Defense -@2
Queue - N/A
_- May be towed by mechanized infantry during the non combat movement phase
Heavy Artillery:
Cost - 5 IPCs
Move - 1
Capacity - 3
Attack - @4 (first strike bonus if a dog fight has been triggered)
Defense - @4
Queue - N/A
_- May be towed by mechanized infantry during the non combat movement phase
Heavy Tank:
Cost - 8 IPCs
Move - 2
Capacity - 3
Attack - @5
Defense - @4
Queue - (4/4)
_- Can blitz
AIR UNITS
Air Transport:
Cost - 6 IPCs
Move - 3
Capacity - 1
Attack - N/A Defense - N/A Queue - N/A _- Each air transport may drop up to 2 Elite Infantry into hostile territories during the combat movement phase (air transports may not land on the territory being attacked)
_- May hit surfaced submarines without a destroyer present
_- May hit surfaced submarines without destroyer present
_- May hit surfaced submarines without a destroyer present
SEA UNITS
Oil Tanker:
Cost - 1 per 3 Oil Derricks controlled
Move - N/A
Capacity - N/A
Attack - N/A Defense - N/A Queue - Add or remove according to the number of Oil Derricks controlled throughout the game
_- Oil Tankers are earned by nations controlling 3 or more Oil Derricks, earn 1 for each 3 controlled
Sea Transport:
Cost - 6 IPCs
Move - 2
Capacity - 1
Attack - N/A Defense - N/A Queue - N/A
_- Each sea transport must carry at least one elite infantry during the combat movement phase (unless the territory being attacked is not occupied by enemy units).
- During game rounds 1 & 2, destroyers do not negate the first strike ability of German U-Boats
Submarine:
Cost - 8 IPCs
Move - 2
Capacity - 2
Attack - @3 (first strike bonus when enemy destroyers are not present)
Defense - @2
Queue - N/A
- Can not hit aircraft Warship:
Cost - Obsolete
Move - 2
Capacity - 2
Attack - @3 (+1 sea superiority bonus)
Defense - @3 (+1 sea superiority bonus)
Queue - Obsolete
Light Carrier:
Cost - Obsolete
Move - 2
Capacity - 2
Attack - @1 Defense - @2
Queue - Obsolete _- May only carry 1 air unit
_- This unit is required to use the build queue when being purchased
SPECIALIZED UNITS
Super Battleship:
Cost - 18 IPCs
Move - 2
Capacity - 5
Attack - @6
Defense - @6
Air Cover Defense - 3 Queue - (6/6/6)
_- This unit is required to use the build queue when being purchased
Essex Class Aircraft Carrier:
Cost - 16 IPCs
Move - 2
Capacity - 4
Attack - @1
Defense - @2
Air Cover Defense - 1 Queue - N/A
_- May hold up to 3 aircraft
POLITICAL SITUATIONS
HOW THE WAR IS WON
AXIS VICTORY CONDITION
**The Axis powers win the war if during any given strategic missions phase, the following conditions are met…**The European Axis powers control 4 of the following 8 European cities:
Berlin, Rome, Paris, Johannesburg, Moscow, Stalingrad, London, and/or Washington
and…
Japan controls 4 of the following 8 Pacific cities:
Tokyo, Hong Kong, Manila, Calcutta, Samara, Sydney, Honolulu, and/or San Francisco
ALLIED VICTORY CONDITION
The Allied powers win if…
The Axis powers have not won the game before the end of round 12 when America develops nuclear technology
NEUTRAL TERRITORIES & NEUTRAL BLOCKS
PRODUCTION ON NEUTRAL TERRITORIES
CLAIMING STANDING ARMIES
Any land unit may claim a pro-neutral’s standing army, however, an air transport may land on a pro-neutral territory and claim the standing army if carrying at least one regular infantry or elite infantry ON it.
NAVAL PORTS ON NEUTRAL TERRITORIES
Nations at war may use naval bases on neutral territories during one turn for a payment due during the purchase new units phase. Use of the base includes repairs to capital chips and increased movement.
Strict neutral naval base rental costs - 6 IPCs = repairs and increased movement for up to 3 ships
Pro neutral naval base rental costs - 3 IPCs = repairs and increased movement for up to 3 ships
Friendly naval base rental costs - 0 IPCs = repairs and increased movement for up to 3 ships
Nation owned naval base rental costs - 0 IPCs = repairs and increased movement for unlimited ships
NEUTRAL BLOCKS
BLOCK #1 - SOUTH AMERICA
If an Allied power attacks any strict neutral territory in South America, all remaining standing armies in South America (including pro-axis neutrals) and the territories they’re on, become German.
If an Axis power attacks any strict neutral territory in South America, all remaining standing armies in South America (including pro-allied neutrals) and the territories they’re on, become American.
BLOCK#2 - EUROPE, AFRICA, & THE MIDDLE EAST
If an Allied power attacks any strict neutral territory in Europe, Africa, or the Middle East, all remaining standing armies in Europe, Africa, or the Middle East (including pro-axis neutrals) and the territories they’re on, become German.
If an Axis power attacks any strict neutral territory in Europe, Africa, or the Middle East, all remaining standing armies in Europe, Africa, or the Middle East (including pro-allied neutrals) and the territories they’re on, become British.
BLOCK #3 - MONGOLIA
If an Allied power attacks any strict neutral territory in Mongolia, all remaining standing armies in Mongolia and the territories they’re on, become Japanese.
If an Axis power attacks any strict neutral territory in Mongolia, all remaining standing armies in Mongolia and the territories they’re on, become Russian.
**NEUTRAL NATIONS: NOT AT WAR
THE SOVIET UNION:
Unless at war with a European Axis power, Russia may not collect for national objectives, collect for oil tankers, recruit conscripts from rail stations, use engineer tokens, use patron tokens, or move into neutral territories.
THE UNITED STATES:
Unless at war with an Axis power, The United States may not collect for national objectives, collect for oil tankers, recruit conscripts from rail stations, use patron tokens, or move into neutral territories.
THE PACIFIC ALLIES:
Unless at war with Japan, United Kingdom Pacific, and Commonwealth ANZAC may not collect for national objectives, collect for oil tankers, recruit conscripts from rail stations, use patron tokens, or move into neutral territories. However, oil derricks under UK Pacific control will count for increasing oil tankers which UK Europe may collect for.
JAPAN:
Unless at war with a Pacific ally, Japan may not collect for national objectives, collect for oil tankers, recruit conscripts from rail stations, use Kamikaze tokens, or move into neutral territories.
**OCCUPATION OF CAPITAL CITIES
GERMANY (BERLIN)
JAPAN (TOKYO)
SOVIET UNION (MOSCOW)
UNITED STATES (WASHINGTON)
UNITED STATES (SAN FRANCISCO)
UNITED STATES (EXILE)
UNITED KINGDOM (LONDON)
UNITED KINGDOM (CALCUTTA)
ITALY (ROME)
If Italy loses their capital, the Italian puppet government of the Italian Social Republic is established, however, only if Northern Italy is not Allied controlled. If the puppet government is triggered, then Northern Italy and all Italian units on the board immediately become German. It won’t matter if an Axis nation liberates Rome, Northern Italy will remain the new capital and all units remain German.
Each sea zone with at least one Italian ship are rolled for between the German player and the Allied player which now occupies Rome. If Germany rolls highest for a sea zone, the Italian ship or ships in that sea zone will immediately become German. If the Allied player rolls highest for a sea zone, the Italian ship or ships are immediately removed from the board.
Each Italian controlled territory is rolled for between the German player and the Allied player which now occupies Rome. If Germany rolls highest for a territory, the territory and any Italian units (including facilities) will immediately become German. If the allied player rolls highest for a territory, the territory remains Italian with it’s value in limbo. Also, any Italian units within an Allied won Italian territory are immediately removed from the board, and all facilities are max damaged.
COMMONWEALTH CANADA (OTTAWA)
COMMONWEALTH ANZAC (SYDNEY)
FRANCE (PARIS)
CAPITAL CITIES
Germany - Berlin
Japan - Tokyo
Soviet Union - Moscow
United States - Washington & San Francisco
United Kingdom (Europe) - London
United Kingdom (Pacific) - Calcutta
Italy - Rome
China - N/A
Commonwealth (Canada) - Ottawa
Commonwealth (ANZAC) - Sydney
France - Paris****
NATIONAL OBJECTIVES
GERMANY:
TRADE WITH RUSSIA: (Germany must not be at war with Russia)
5 IPCs - Germany is not at war with the Soviet Union
SCANDINAVIAN RESOURCES:
5 IPCs - Germany controls both Norway & Denmark
NORTHERN OUTPOST:
5 IPCs - Germany controls Svalbard
NOVGOROD:
3 IPCs - An Axis power controls Leningrad
VOLGOGRAD:
3 IPCs - An Axis power controls Stalingrad
THE BREAD BASKET OF EUROPE:
3 IPCs - The Axis powers control Ukraine, Western Ukraine, and Bryansk
RUSSIA:
5 IPCs - An Axis power controls Moscow
CAUCASUS OIL FIELDS:
5 IPCs - An Axis power controls Caucasus
SEALION:
12 IPCs - An Axis power controls London
IRAQ:
2 IPCs - Germany controls Iraq
PERSIA:
2 IPCs - Germany controls Persia
NORTHWEST PERSIA:
2 IPCs - Germany controls Northwest Persia
EASTERN PERSIA:
2 IPCs - Germany controls Eastern Persia
THE GATEWAY:
2 IPCs - An Axis power controls Egypt
GEORGIA:
2 IPCs - Germany controls Georgia
WASHINGTON:
12 IPCs - An Axis power controls Eastern United States
ARGENTINA:
3 IPCs - The Axis powers control Argentina
AFRIKA KORPS:
5 IPCs - Germany has at least 5 land units on the continent of Africa
THE BALKANS:
3 IPCs - The Axis powers control all of the following territories:
Romania, Yugoslavia, Bulgaria, Albania, Greece, Crete, and Cyprus
JAPAN:
TRADE WITH AMERICA: (Japan must not be at war with a Pacific ally)
10 IPCs - Japan is not at war with the Pacific Allies
CHINESE CAPITULATION:
5 IPCs - The Axis powers control all Chinese territories
THE BURMA ROAD:
3 IPCs - The Axis powers have broken the Burma Road
STRATEGIC ISLAND ADVANCE:
1 IPC (per land unit / up to 3 per Island) - Japan has land units on the following Islands:
Iwo Jima, Bonin Island, Guam, Marianas, Marshal Islands, Wake Island, and Midway Island
OUTER ISLAND PERIMETER:
5 IPCs - Japan controls Caroline Islands, Gilbert Islands, Solomon Islands, and New Britain
SOUTH PACIFIC ISLAND RESOURCES:
5 IPCs - Japan controls Borneo, Sumatra, Java, and Celebs
CALCUTTA:
5 IPCs - Japan controls India
SYDNEY:
5 IPCs - Japan controls New South Wales
HONOLULU:
5 IPCs - Japan controls Hawaii Islands
SAN FRANCISCO:
12 IPCs - An Axis power controls Western United States
ARGENTINA:
3 IPCs - The Axis powers control Argentina