Bar91 (axis) v Volde (allies) G40

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Combat Move - Japanese
                1 submarine moved from 76 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from Tanganyika Territory to 77 Sea Zone
                1 fighter moved from 80 Sea Zone to 77 Sea Zone
                1 destroyer moved from 80 Sea Zone to 79 Sea Zone
                2 fighters moved from 80 Sea Zone to 79 Sea Zone

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat - Japanese
                Battle in 79 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    British defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in 77 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 77 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Japanese
                1 tactical_bomber moved from 77 Sea Zone to Persia
                2 fighters moved from 79 Sea Zone to 80 Sea Zone
                1 fighter moved from 77 Sea Zone to 80 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 artillery and 3 infantry moved from Persia to Eastern Persia
                2 armour moved from Persia to Eastern Persia
                1 artillery and 4 infantry moved from Iraq to Persia
                1 battleship, 2 carriers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Japanese
                1 armour and 2 infantry placed in Union of South Africa
                2 artilleries placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,6,6,3,3,5,6,3,3,2,4,2,3,5,1,1,1,5,5,3,3,1,3,6,1,1,5,5,1
                Japanese collect 17 PUs (8 lost to blockades); end with 17 PUs

    Combat Hit Differential Summary :

    British : 0.33
        Japanese : -0.83

    triplea_41975_Jap15.tsvg

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Combat Move - Americans
                4 bombers moved from British Guiana to 94 Sea Zone
                1 bomber moved from British Guiana to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 124 Sea Zone to 110 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
                2 armour and 2 infantry moved from 87 Sea Zone to French West Africa
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                6 fighters moved from 6 Sea Zone to Iwo Jima
                1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
                2 armour, 1 infantry and 2 mech_infantrys moved from Yenisey to Timguska

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in French West Africa
                Battle in 93 Sea Zone
                    Americans attack with 2 bombers and 1 fighter
                    Germans defend with 3 submarines; Italians defend with 1 destroyer
                    3 submarines owned by the Germans Submerged
                        Americans roll dice for 2 bombers and 1 fighter in 93 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 93 Sea Zone
                    Americans win, taking French West Africa from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 3 destroyers and 1 submarine
                    Italians defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Americans roll dice for 3 destroyers in 92 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 3 destroyers in 92 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 destroyer remaining. Battle score for attacker is -24
                    Casualties for Americans: 3 destroyers and 1 submarine
                    Casualties for Italians: 1 submarine
                Battle in 110 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                        1 destroyer owned by the Americans lost in 110 Sea Zone
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Germans: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 4 bombers and 1 fighter
                    Italians defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 4 bombers and 1 fighter in 94 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Timguska
                    Americans attack with 2 armour, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Timguska, round 2 : 0/5 hits, 1.50 expected hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Americans lost in Timguska
                        Americans roll dice for 2 armour and 2 mech_infantrys in Timguska, round 3 : 1/4 hits, 1.33 expected hits
                        Germans roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Timguska
                    Americans win, taking Timguska from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Americans: 1 infantry
                    Casualties for Germans: 1 mech_infantry
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 7/9 hits, 4.33 expected hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                6 fighters moved from Iwo Jima to 6 Sea Zone
                1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
                4 bombers moved from 94 Sea Zone to Gibraltar
                2 bombers moved from 93 Sea Zone to Gibraltar
                1 fighter moved from 94 Sea Zone to 91 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East

    Place Units - Americans
                4 destroyers and 2 transports placed in 101 Sea Zone
                2 artilleries, 1 bomber and 7 infantry placed in Eastern United States
                1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 41 PUs;

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 64 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 70 PUs

    Combat Move - British
                1 mech_infantry moved from Evenkiyskiy to Urals
                6 fighters moved from Vologda to Urals
                1 armour moved from Vologda to Nenetsia
                      British take Nenetsia from Germans
                1 armour moved from Nenetsia to Archangel

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 16 PUs;
                British buy 2 artilleries and 1 infantry; Remaining resources: 5 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 1x factory_major; Remaining resources: 28 PUs;
                UK_Pacific buy 3 destroyers; Remaining resources: 4 PUs;

    Combat - British
                Battle in Urals
                    British attack with 6 fighters and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 6 fighters and 1 mech_infantry in Urals, round 2 : 4/7 hits, 3.17 expected hits
                        Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Germans lost in Urals
                    British win, taking Urals from Germans with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                6 fighters moved from Urals to Archangel
                5 mech_infantrys moved from Vologda to Archangel
                3 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from West India to India
                1 fighter moved from Gibraltar to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                3 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - British
                2 artilleries and 1 infantry placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 18 PUs; end with 23 PUs

    Place Units - UK_Pacific
                3 destroyers placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 28 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in 39 Sea Zone change ownership: 3 destroyers

    Combat Hit Differential Summary :

    Germans : 0.00
        Italians : 1.83
        British : 0.83
        Americans : -0.50
        Japanese : 0.67

    triplea_41975_UK_15.tsvg

  • '13

    Insane def in 92 probably sealed the deal for you.  I’m much less optimistic now than before that battle.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Combat Move - Italians
                1 infantry moved from Eastern Persia to West India
                      Italians take West India from UK_Pacific
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 mech_infantry moved from Egypt to French Equatorial Africa

    Purchase Units - Italians
                Italians buy 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                8 mech_infantrys moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 aaGun moved from Ukraine to Bryansk

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 mech_infantry placed in Egypt
                2 destroyers placed in 81 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Combat Hit Differential Summary :

    triplea_41975_Ita15.tsvg

  • '13

    @Vold:

    Insane def in 92 probably sealed the deal for you.  I’m much less optimistic now than before that battle.

    That’s crazy…although I say about time!  Your destroyers and AA have been snipers all game.

    I think this is the last turn yeah?  At the end of this one I will have held 8 victory cities for a whole turn.

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 15

    Combat Move - ANZAC
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                2 bombers moved from India to 77 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 77 Sea Zone
                    ANZAC attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 2 bombers and 1 destroyer in 77 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 77 Sea Zone
                    ANZAC win with 2 bombers remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 bombers moved from 77 Sea Zone to India
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                3 destroyers moved from 42 Sea Zone to 39 Sea Zone
                2 fighters moved from New South Wales to Western Australia
                1 infantry moved from Burma to India

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 destroyer placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to 91 Sea Zone

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : -0.67
        Japanese : 0.83

    triplea_41975_Fre15.tsvg

  • '13

    Yea, what goes around comes around.  You got it when it counted.

    Actually it didn’t matter, I couldn’t have stopped your VC win - I thought I had one more turn but was mistaken.

    Congratz on the win!

    Another one?

  • '13

    @Vold:

    Yea, what goes around comes around.  You got it when it counted.

    Actually it didn’t matter, I couldn’t have stopped your VC win - I thought I had one more turn but was mistaken.

    Congratz on the win!

    Another one?

    I was afraid you were going to go to Novgorod instead of going to Gib.  You would have had me in a world of hurt.  If you piled the US, UK and russians in there and started cranking out US troops!

    Yeah, lets do it.  Flip the board and I’ll take the same ANZAC guy you did.  Do you mind editing him in for me during G1?

  • '13

    I considered Novo but thought I could get to either Italy or Egypt quicker, and that I had the turns for Russia to get there and reset the VC clock.

    I just miscalculated.

    Plus I would have my whole fleet up there and no more backup from US.  3 units a turn doesn’t go far…

    Setting it up now

  • '13

    Your little Samara skip was  nicely done.  Could never catch that damn army

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