@GovZ said in L24 OOB Myygames (X) vs GovZ (A+42) Game II:
Do the Russians have permission to sail through the Danish Straits? I’m assuming no, but might as well ask.
Sure you may ask… but no. I don’t know why anyone should ever grant that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from Java to India
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to New South Wales
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to South Australia
1 cruiser moved from 62 Sea Zone to 61 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 87 Sea Zone
Turn Complete - French
disregard the first post.
i ment to exit and restart and my hand wouldn’t cooperate with my brain.
i never post my combat moves.
No worries.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Normandy Bordeaux to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
8 armour and 5 mech_infantrys moved from Germany to Poland
2 infantry moved from Western Germany to France
3 bombers, 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Poland
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Sikang to Shensi
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Smolensk to Belarus
2 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 fighter moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
Place Units - Russians
3 artilleries placed in Ukraine
1 infantry placed in Volgograd
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Shensi
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 5/6 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 artilleries moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Manchuria to Kweichow
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from Guam to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
2 bombers moved from Hawaiian Islands to Johnston Island
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits
Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
2 carriers moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 56 Sea Zone to 61 Sea Zone
1 fighter moved from Guam to 30 Sea Zone
1 fighter moved from 30 Sea Zone to Johnston Island
2 bombers moved from Hawaiian Islands to Johnston Island
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Eastern United States
1 fighter placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 3 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 2/6 hits
Japanese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 3 artilleries in Shensi, round 3 : 1/3 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits
Japanese roll dice for 2 artilleries in Shensi, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits
Japanese roll dice for 2 artilleries in Shensi, round 5 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Chinese: 5 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter
EDIT: Adding units owned by Chinese to Kansu: 1 fighter
EDIT: Turning off Edit Mode
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters and 1 tactical_bomber moved from India to Kwangsi
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Kwangsi
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/6 hits
Japanese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Iraq
British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Non Combat Move - British
2 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Iraq to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 battleship and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
3 aaGuns, 2 armour, 2 artilleries, 9 infantry and 2 mech_infantrys moved from India to Burma
3 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from Iraq to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Persia
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to Shan State
1 cruiser and 1 transport moved from 61 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 4 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,1,5,6,1,3,6,3,1,3,1,2,4,3,6,2,6,3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Malaya to Shan State
1 cruiser and 1 transport moved from 61 Sea Zone to 55 Sea Zone
1 destroyer moved from 46 Sea Zone to 55 Sea Zone
1 artillery and 4 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,1,5,6,1,3,6,3,1,3,1,2,4,3,6,2,6,3,6
ANZAC collect 15 PUs (3 lost to blockades); end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 destroyer moved from 87 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
Combat - French
Battle in 91 Sea Zone
French attack with 1 destroyer and 1 fighter; British loiter and taunt
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 cruiser moved from 87 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 artillery and 3 infantry moved from Romania to Eastern Poland
3 armour, 6 artilleries and 18 infantry moved from Slovakia Hungary to Eastern Poland
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Poland to Baltic States
9 armour, 4 infantry and 5 mech_infantrys moved from Poland to Eastern Poland
1 cruiser moved from 113 Sea Zone to 114 Sea Zone
3 bombers moved from Poland to 114 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to 114 Sea Zone
3 tactical_bombers moved from Poland to Baltic States
3 fighters moved from Poland to Northern Italy
Combat - Germans
Battle in Novgorod
Battle in Eastern Poland
Germans attack with 16 armour, 7 artilleries, 25 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 16 armour, 7 artilleries, 25 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 15/59 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Novgorod from Russians, taking Eastern Poland from Russians with 16 armour, 7 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 4 bombers and 1 cruiser
Russians defend with 1 cruiser
Germans roll dice for 4 bombers and 1 cruiser in 114 Sea Zone, round 2 : 3/5 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 bombers and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
4 bombers moved from 114 Sea Zone to Poland
3 tactical_bombers moved from Baltic States to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from France to Normandy Bordeaux
Place Units - Germans
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Baltic States
3 fighters moved from Belarus to Baltic States
1 artillery moved from Belarus to Novgorod
1 fighter moved from Russia to Baltic States
1 infantry moved from Belarus to Baltic States
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 4 fighters and 2 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Baltic States
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 7 artilleries and 10 infantry moved from Ukraine to Bryansk
2 infantry moved from Belarus to Archangel
2 aaGuns, 1 armour, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
3 infantry moved from Timguska to Kansu
3 infantry moved from Timguska to Novosibirsk
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Kazakhstan
1 aaGun and 6 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 1 infantry placed in Ukraine
1 infantry placed in Volgograd
1 artillery, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 38 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 62 Sea Zone to 61 Sea Zone
Combat - Japanese
Battle in Kwangtung
Battle in Kwangsi
Japanese attack with 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 7 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 7/15 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 61 Sea Zone
Japanese attack with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 2 transports in 61 Sea Zone, round 2 : 4/12 hits
Americans roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 61 Sea Zone
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Yunnan
2 bombers, 7 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 30 Sea Zone to Caroline Islands
2 carriers moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 55 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 bombers and 1 fighter moved from Johnston Island to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 aaGuns moved from Western United States to British Columbia
2 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 30 Sea Zone to Caroline Islands
2 carriers moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 55 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 bombers and 1 fighter moved from Johnston Island to Hawaiian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Western United States to Alaska
2 aaGuns moved from Western United States to British Columbia
2 mech_infantrys moved from Eastern United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
4 fighters moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Burma
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
2 fighters moved from Trans-Jordan to India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Persia
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from Gibraltar to Iraq
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
Place Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Libya to Tunisia
Italians take Tunisia from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Northern Italy to Romania
1 armour moved from Greece to Romania
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 cruiser and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 56 Sea Zone
1 cruiser and 1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
2 infantry moved from Egypt to Alexandria
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 factory_minor placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French