Redinight(Axis) Vs. Admiral_Thrawn(Allies) Anniversary Edition


  • CHINA CORRECTION -

    CHINA-

    Yunnan: 1 Inf, 1 Fighter

    Fukien: 1 Inf

    Hupeh: 1 Inf

    Suiyuan: 1 Inf


  • JAPAN CORRECTION:

    French Indo China Thailand: 2 Fighter

    Kiangsu: 2 Inf

    Manchuria: 5 Inf, 1 Art

    Formosa:

    Japan: 1 Armor, 3 Inf, 2 Fighter, 1 AA, 1 IC

    Okinawa: 1 Inf

    Carolina Islands:

    Iwo Jima: 1 Inf

    Kwangtung: 2 Inf

    East Indies: 1 Inf

    Borneo: 2 Inf

    Philippine Islands: 1 Art

    New Guinea: 2 Inf

    SZ 62: 1 Transport, 1 Sub

    SZ 38: 1 Destroyer, 1 Transport

    SZ 49: 1 AC, 3 Fighters, 1 Transport

    SZ 48: 1 Transport

    SZ 50: 1 Cruiser, 1 Transport

    SZ 52: 1 Battleship, 2 AC, 3 Fighters


  • UK round 1

    PHASE 1. RESEARCH AND DEVELOPMENT  - NONE


  • PHASE 2: Purchase Units

    UK has 43 IPC - The Brits produce 2 IC’s, 1 Armor, 1 Destroyer 0 IPC left over.


  • PHASE 3: Combat Move

    1 Destroyer, 1 Cruiser moves from SZ 12 to SZ 6

    1 Battleship moves from SZ 2 to SZ 6

    1 Bomber moves from the UK to SZ 13

    1 Fighter moves from the UK to SZ 6

    1 Fighter moves from the UK to SZ 5

    1 Destroyer moves from SZ 35 to SZ 38

    The BATTLE OF SZ 6

    UK attacks with 1 Battleship, 1 Destroyer, 1 Cruiser, 1 Fighter

    1@4

    DiceRolling 1d6:
    (4)

    2@3

    DiceRolling 2d6:
    (5, 6)

    1@2

    DiceRolling 1d6:
    (2)

    Germany defends with 1 Sub who can not submerge or surprise strike because I have a destroyer in my fleet.

    1@1

    DiceRolling 1d6:
    (6)

    The BATTLE OF SZ 13

    Bomber attacks unescorted transport and destroys it.

    The BATTLE OF SZ 5

    Fighter attacks and destroys unescorted transport. The fighter can not hit the sub because a destroyer is not present and the sub cannot hit the fighter.

    The BATTLE OF SZ 38

    UK attacks with 1 destroyer

    1@2

    DiceRolling 1d6:
    (1)

    Japan defends with 1 destroyer who is escorting a transport

    1@2

    DiceRolling 1d6:
    (4)


  • Hail Britania!

    Victory on all fronts.

    Germany loses 1 sub in SZ 6, 1 transport in SZ 5, and 1 transport in SZ 13.

    Japan loses 1 destroyer and 1 transport in 38.


  • PHASE 5: Noncombat Move

    1 Inf moves from Western Canada to Eastern Canada

    1 transport moves from SZ 2 to SZ 1

    1 Fighter moves from SZ 6 to the UK

    1 Fighter moves from SZ 5 to the UK

    1 Bomber moves from SZ 13 to the UK

    2 Inf moves from Transjordan to Egypt

    2 Inf move from the Union of South Africa to Rhodesia

    1 transport moves from SZ 35 to SZ 33

    1 Destroyer and 1 Transport moves from SZ 41 to SZ 43


  • PHASE 6: Mobilize New Units

    1 Armor is built in the UK

    1 Destroyer is built in SZ 6

    1 IC is built in India

    1 IC is built in Austrailia


  • PHASE 7: Collect Income

    UK collects 33 IPC


  • Italy’s Turn: ROUND 1
    PHASE 1: Research and Development- NONE
    PHASE 2: Purchase Units
    Italy purchase 1 strong Armor, 1 mighty Infantry unit.

    PHASE 3: Combat Movement
    1 Transport/1 Inf & 1 Art in SZ 14 to SZ 15 attacking Egypt
    1 Battleship in SZ 14 to SZ 15 bombarding Egypt
    1 Cruiser in SZ 14 To SZ 15 bombarding Egypt
    1 Fighter in Italy to Egypt return to Libya
    1 German Infantry, 1 German tank, 1 German artillery from Libya to Egypt
    2 Infantry from Libya to Egypt

    PHASE 4: Conduct Combat
    1 Battleship bombardment to Egypt
    1@4DiceRolling 1d6:
    (1)

    1 Cruiser bombardment to Egypt
    1@3DiceRolling 1d6:
    (2)

    1 Seaborne Infantry attacks with support from Artillery
    1@2DiceRolling 1d6:
    (3)

    1 Seaborne artillery attacks
    1@2DiceRolling 1d6:
    (3)

    1 Fighter, 3 infantry, 1 artillery, 1 armor attacks from land (Libya)
    2@3DiceRolling 2d6:
    (5, 6)  
    2@1DiceRolling 2d6:
    (3, 3)  
    2@2DiceRolling 2d6:
    (6, 6)

    UK defends with 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter
    5@2DiceRolling 5d6:
    (1, 1, 2, 3, 4)  
    1@3DiceRolling 1d6:
    (5)  
    1@4DiceRolling 1d6:
    (4)


  • ROUND 1: Italy’s turn (REDO)

    PHASE 1: Research and Development - NONE
    PHASE 2: Purchase Units
    Italy purchases 1 armor, 1 infantry unit, SAVES 2 IPC

    PHASE 3: Combat Movement - NONE

    PHASE 4: NONE

    PHASE 5: Place Units
    1 Infantry and 1 Armor in Italy.

    PHASE 6: Collect Income
    Italy stays at 10 IPC
    Italy gains 5 IPC with control of Italy, Balkans, Morocco/Algeria, and Libya, and no enemy surface warships in SZ 13,14,15
    Italy collects 15 IPC
    Italy saved 2 IPC
    Italy has 17 IPC


  • ADD CORRECTION! Mussolini is not very good at this….

    NON-COMBAT MOVE:
    1 Artillery from Italy to Balkans.
    1 Armor from Balkans to Ukraine
    2 Infantry from Balkans to Bulgaria/Romania

    Ok!! AVANTI !!!


  • MORE NON-COMBAT !

    1 Fighter from Italy to Morocco/Algeria
    2 Infantry from Libya to Morocco/Algeria
    1 Infantry and 1 Artillery transported SZ 14 to Libya

    Ok, now it’s now, there


  • CHINA Turn 1 FEEL THEIR POWER!

    China Combat Move:

    1 Inf from Hupeh to Kiangsu

    1 Inf Fukien to Kiangsu

    1 Inf from Suiyuan to to Kiangsu

    1 Fighter from Yunnan to Kiangsu

    The BATTLE of KIANGSU

    China attacks with 3 Inf and 1 Fighter

    3@1

    DiceRolling 4d6:
    (2, 3, 5, 6)

    1@3

    DiceRolling 4d6:
    (1, 2, 3, 4)

    Japan defends with 2 Inf

    2@2

    DiceRolling 2d6:
    (3, 4)


  • Oops rolled China wrong redo…

    3@1

    DiceRolling 3d6:
    (1, 5, 6)

    1@3

    DiceRolling 1d6:
    (1)


  • Victory! Japan lose two Inf and Shanghai is free from Japan.


  • Non Combat Move

    1 inf from Yunnan to Fukien

    Land 1 Fighter in Ningxia

    Unit placement

    4 Infantry place in Suiyuan

    China’s turn done…


  • US Turn 1…We have survived the day of Infamy…The Jerry and the Jap must be slapped!

    Phase I Research… Not this time, but I got Oppenheimer  working on something in the Nevada Desert…

    PHASE II Recruit! We got G.I. Joe coming!

    2 Fighters, 1 Armor, 2 Artilleries, 1 Transport

    0 IPC remaining.

    PHASE III Combat Move…I’m sending Doolittle out to bomb some Axis scum!

    1 Bomber from Western US to SZ 38

    Bombs away! Jap defending transport is destroyed.

    1 Destroyer moves from SZ 10 to SZ 9

    1 Fighter and 1 Bomber to SZ 9

    Germans defend with 1 sub

    BATTLE of SZ 9

    US attacks with 1 Destroyer, 1 Fighter, and 1 Bomber

    1@2

    DiceRolling 1d6:
    (4)

    1@3

    DiceRolling 1d6:
    (1)

    1@4

    DiceRolling 1d6:
    (2)

    Germans defend with 1 Sub

    1@1

    DiceRolling 1d6:
    (3)


  • We send them to a watery grave with air dropped depth charges!

    PHASE IV Non Combat…Over there…Over there…And we won’t come back till it’s over
    Over there!

    1 Fighter from SZ 9 to U.K.

    1 Bomber from SZ 9 to U.K.

    1 Bomber from SZ 48 to Australia

    1 Carrier and 1 Destroyer from SZ 44 to SZ 43

    1 Fighter from SZ 44 to Australia

    1 Fighter from Hawaii to Australia

    1 Fighter from Western US to SZ 43

    1 Inf from Central US to Eastern US


  • PHASE V Place Units…Rosie the Riviter has been busy…

    Place 1 Art 1 Armor in the E. US.

    Place 1 Art in Western US

    Place 1 Transport in SZ 10

    Place Two Fighters in Western US.

    P

Suggested Topics

  • 25
  • 32
  • 61
  • 8
  • 99
  • 78
  • 98
  • 127
Axis & Allies Boardgaming Custom Painted Miniatures

148

Online

17.3k

Users

39.9k

Topics

1.7m

Posts