Tough start for axis
Dawgoneit (allies) -vs- War Ghost (axis) BM
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 mech_infantry moved from Eastern United States to Quebec
1 artillery and 2 infantry moved from Eastern United States to Quebec
1 cruiser, 2 destroyers and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Central United States to Midway
1 fighter and 2 tactical_bombers moved from Western United States to Midway
2 bombers moved from Midway to 16 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 bombers and 1 destroyer in 16 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Midway
2 fighters moved from Midway to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
2 fighters placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British repair damage of 9x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Morocco to United Kingdom
1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
3 infantry moved from Persia to Eastern Persia
1 armour and 1 artillery moved from Iraq to Syria
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Burma
2 infantry moved from Burma to India
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Morocco to Malta
2 fighters and 1 tactical_bomber moved from Trans-Jordan to MaltaCombat - British
Battle in Syria
British attack with 1 armour and 1 artillery
Neutral_Axis defend with 1 infantry
British roll dice for 1 armour and 1 artillery in Syria, round 2 : 0/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 artillery owned by the British lost in Syria
British roll dice for 1 armour in Syria, round 3 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 0/1 hits
British roll dice for 1 armour in Syria, round 4 : 0/1 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 4 : 1/1 hits
1 armour owned by the British lost in Syria
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 artilleryNon Combat Move - British
Place Units - British
9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to Greece
2 armour, 1 artillery and 4 infantry moved from Albania to GreeceCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Algeria, round 2 : 0/7 hits, 1.83 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Algeria, round 4 : 0/5 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Algeria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 5 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Algeria, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 6 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Algeria, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Algeria
Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 fighter and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 3/3 hits, 1.33 expected hits
French roll dice for 1 fighter and 1 infantry in Morocco, round 2 : 0/2 hits, 1.00 expected hits
1 infantry owned by the French and 1 fighter owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for French: 1 fighter and 1 infantry
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Greece, round 2 : 0/8 hits, 2.67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 1/7 hits, 2.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 3/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Greece, round 4 : 0/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 0/3 hits, 1.00 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 fighter in Greece, round 5 : 1/4 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 5 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Greece
Italians roll dice for 2 armour and 1 fighter in Greece, round 6 : 2/3 hits, 1.50 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 6 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies and 1 armour owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour, 1 artillery and 4 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Morocco to GibraltarPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : -10.17
British : 0.67
French : -1.00
Neutral_Allies : 0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 1 marine moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
8 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 8 infantry, 2 marines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 2 marines moved from 110 Sea Zone to United Kingdom -
Scramble orders in the channel?
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none
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
7 artilleries moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
2 marines moved from Western Germany to 112 Sea Zone
8 armour, 8 infantry and 1 marine moved from Scotland to United Kingdom
1 bomber moved from Holland Belgium to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
8 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 8 infantry, 2 marines and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 artilleries, 8 infantry and 2 marines moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 8 armour, 8 artilleries, 4 fighters, 16 infantry, 3 marines and 3 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 25 infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/7 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 2 cruisers in United Kingdom, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 16 infantry, 3 marines and 2 tactical_bombers in United Kingdom, round 2 : 11/40 hits, 14.33 expected hits
British roll dice for 5 aaGuns, 3 fighters and 27 infantry in United Kingdom, round 2 : 11/30 hits, 11.00 expected hits
5 aaGuns owned by the British, 11 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 5 infantry, 3 marines and 2 tactical_bombers in United Kingdom, round 3 : 10/29 hits, 12.00 expected hits
British roll dice for 3 fighters and 21 infantry in United Kingdom, round 3 : 7/24 hits, 9.00 expected hits
5 infantry owned by the Germans, 10 infantry owned by the British and 2 marines owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 8 artilleries, 3 fighters, 1 marine and 2 tactical_bombers in United Kingdom, round 4 : 10/22 hits, 9.67 expected hits
British roll dice for 3 fighters and 11 infantry in United Kingdom, round 4 : 5/14 hits, 5.67 expected hits
4 artilleries owned by the Germans, 10 infantry owned by the British and 1 marine owned by the Germans lost in United Kingdom
Germans roll dice for 8 armour, 4 artilleries, 3 fighters and 2 tactical_bombers in United Kingdom, round 5 : 7/17 hits, 8.17 expected hits
British roll dice for 3 fighters and 1 infantry in United Kingdom, round 5 : 3/4 hits, 2.33 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the British and 3 fighters owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 armour, 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 7 artilleries, 1 fighter, 16 infantry, 3 marines and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 fighters and 25 infantry
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Poland
2 aaGuns and 18 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Germany to YugoslaviaPlace Units - Germans
1 destroyer and 1 submarine placed in 105 Sea Zone
3 armour and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Germans collect 49 PUs; end with 83 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -7.17
British : -2.00
AA fire in United Kingdom : : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Russians
1 artillery and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 artilleries moved from Novgorod to Baltic States
2 infantry moved from Baltic States to Poland
2 infantry moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Slovakia Hungary
1 tactical_bomber moved from Eastern Poland to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Poland
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Bessarabia
4 infantry moved from Bryansk to Western Ukraine
3 artilleries and 6 infantry moved from Baltic States to Eastern Poland
4 infantry moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Eastern Poland
1 fighter moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
2 artilleries and 7 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
3 fighters and 1 tactical_bomber moved from Yunnan to Siam
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
2 bombers moved from Yunnan to India
2 infantry moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 44 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 37 Sea Zone to Malaya
3 artilleries and 6 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
1 artillery, 9 infantry and 1 mech_infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 21 Sea Zone to 19 Sea ZoneCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siam
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Burma, round 2 : 2/9 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 6 infantry
British defend with 1 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from India to Yunnan
2 tactical_bombers moved from Hunan to Yunnan
3 fighters and 1 tactical_bomber moved from Shan State to Yunnan
3 fighters and 1 tactical_bomber moved from Siam to Yunnan
1 artillery moved from 19 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans : 0.17
UK_Pacific : -1.67
AA fire in India : : -0.33
Japanese : 0.33 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone -
scramble in sz6?
-
Nope.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to AmurPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Midway to 19 Sea Zone
2 fighters moved from 8 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 infantry and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from Western United States to 5 Sea Zone
4 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 5 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 5/9 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 3 bombers in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 2 bombers in 19 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 19 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Japanese and 1 bomber owned by the Americans lost in 19 Sea Zone
Americans roll dice for 1 bomber in 19 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 transport in 19 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from 7 Sea Zone to AmurPlace Units - Americans
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 19 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - UK_Pacific
UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Iraq
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 26 Sea Zone
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from West India to India
3 infantry moved from Eastern Persia to West IndiaCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 artillery and 3 infantry moved from 79 Sea Zone to West IndiaPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Southern Italy to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 artillery and 1 infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00
French : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Move - French
Turn Complete - French