@wizmark Yeah, that was brutal.
Desert Admiral (X) vs Caesar's Gall (L+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Novgorod to Karelia
9 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Novgorod
3 infantry moved from Karelia to Novgorod
2 infantry moved from Vyborg to Finland
3 fighters moved from Eastern Poland to Western Germany
2 tactical_bombers moved from Eastern Poland to 112 Sea ZonePlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 artillery and 1 infantry placed in France
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter and 1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
retreated to Archangel
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 mech_infantrys moved from Russia to Urals
6 mech_infantrys moved from Russia to Bryansk
1 armour moved from Bryansk to Samara
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Archangel to RussiaPlace Units - Russians
8 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 3 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 36 Sea Zone to Philippines
1 armour and 1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in Philippines
Japanese attack with 2 artilleries, 4 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 2 : 0/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 3 : 5/8 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Siberia from Russians, taking Philippines from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiserNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
1 artillery moved from French Indo China to Yunnan
1 cruiser moved from 35 Sea Zone to 21 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 artillery and 3 infantry placed in Japan
Japanese undo move 1.
2 destroyers placed in 36 Sea Zone
1 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to 95 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 55 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter moved from Dutch New Guinea to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 17 Sea Zone -
Scramble in SZ 95?
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No. I’m playing a sloppy game…
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I should have asked with the last post, sorry.
Do you want to use any suicide tokens in SZ 17?
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No
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter and 3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
Scramble in SZ 97?
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No
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Umm, the 2 fighters that I sent into Southern Italy don’t seem to have participated in the battle…no idea why not.
Have you seen this before?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
1 fighter and 3 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in Egypt
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 2 artilleries and 1 harbour
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 3/6 hits
Italians roll dice for 2 artilleries in Egypt, round 2 : 1/2 hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries
Battle in Southern Italy
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 1 armour and 1 infantry in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 2 fighters in Southern Italy, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Southern Italy
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
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I realized you might not see the previous message with the game post below it.
Check my message up 2 in the thread.
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That is very odd. Have’t seen it before, but really need to look watch for it. Sometimes a player may play fast through their turn and not pay a lot of attention, trusting that the rolls are ok.
Let’s fix it this way. Roll for the 2 fighters for Round 1 here. Type the following except remove the “”.
“Input ErrorThere was an error in your dice throw: “roll” is not correct syntax.”
:roll 2@4:
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Rolls: 2@4; Total Hits: 22@4: (4, 2)
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Remove the word roll. I just did 2 at 4 as an example.
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Rolling for my 2 fighters in Italy
(previous results: my land units got 1 hit, both italian fighters hit)2@3
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roll 2@3