Desert Admiral (X) vs Caesar's Gall (L+16)

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 destroyer moved from 115 Sea Zone to 112 Sea Zone
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Germany to 114 Sea Zone
                1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 mech_infantry moved from 115 Sea Zone to Novgorod
                1 armour moved from Novgorod to Karelia
                9 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Novgorod
                3 infantry moved from Karelia to Novgorod
                2 infantry moved from Vyborg to Finland
                3 fighters moved from Eastern Poland to Western Germany
                2 tactical_bombers moved from Eastern Poland to 112 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 artillery and 1 infantry placed in France
                1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Western Germany
                1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_41536_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Archangel
                1 tactical_bomber moved from Bryansk to Archangel
                1 fighter and 1 infantry moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Belarus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Archangel
                    retreated to Archangel
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 mech_infantrys moved from Russia to Urals
                6 mech_infantrys moved from Russia to Bryansk
                1 armour moved from Bryansk to Samara
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Archangel to Russia

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs

    triplea_41536_Rus5.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese

    triplea_41536_Jap5.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 3 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                4 fighters moved from 36 Sea Zone to Philippines
                1 armour and 1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 44 Sea Zone

    Combat - Japanese
                Battle in Siberia
                Battle in Philippines
                    Japanese attack with 2 artilleries, 4 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 2 :  0/8 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries, 4 fighters and 2 infantry in Philippines, round 3 :  5/8 hits
                        Americans roll dice for 2 infantry in Philippines, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Siberia from Russians, taking Philippines from Americans with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser

    Non Combat Move - Japanese
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
                4 fighters moved from Philippines to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 artillery moved from French Indo China to Yunnan
                1 cruiser moved from 35 Sea Zone to 21 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 artillery and 3 infantry placed in Japan
                Japanese undo move 1.
                2 destroyers placed in 36 Sea Zone
                1 infantry placed in French Indo China
                1 carrier and 1 destroyer placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41536_Jap5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
                1 fighter moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                1 submarine moved from 55 Sea Zone to 46 Sea Zone
                1 submarine moved from 45 Sea Zone to 21 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from Dutch New Guinea to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from 33 Sea Zone to 17 Sea Zone

    triplea_41536_Ame5.tsvg


  • Scramble in SZ 95?

  • '19 '17

    No.  I’m playing a sloppy game…


  • I should have asked with the last post, sorry.

    Do you want to use any suicide tokens in SZ 17?

  • '19 '17

    No


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
                1 fighter and 3 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    triplea_41536_Bri5.tsvg


  • Scramble in SZ 97?

  • '19 '17

    No


  • Umm, the 2 fighters that I sent into Southern Italy don’t seem to have participated in the battle…no idea why not.

    Have you seen this before?


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from Trans-Jordan to 95 Sea Zone
                1 fighter and 3 infantry moved from Trans-Jordan to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 1 fighter and 4 infantry
                    Italians defend with 2 artilleries and 1 harbour
                        British roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 :  3/6 hits
                        Italians roll dice for 2 artilleries in Egypt, round 2 :  1/2 hits
                        2 artilleries owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British win, taking Egypt from Italians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 artilleries
                Battle in Southern Italy
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
                        British roll dice for 1 armour and 1 infantry in Southern Italy, round 2 :  1/2 hits
                        Italians roll dice for 2 fighters in Southern Italy, round 2 :  2/2 hits
                        1 fighter owned by the Italians, 1 armour owned by the British and 1 infantry owned by the British lost in Southern Italy
                    Italians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - British

    triplea_41536_Bri5.tsvg


  • I realized you might not see the previous message with the game post below it.

    Check my message up 2 in the thread.

  • '19 '17

    That is very odd.  Have’t seen it before, but really need to look watch for it.  Sometimes a player may play fast through their turn and not pay a lot of attention, trusting that the rolls are ok.

    Let’s fix it this way.  Roll for the 2 fighters for Round 1 here.  Type the following except remove the “”.

    DiceInput ErrorThere was an error in your dice throw: “roll” is not correct syntax.”

    :roll 2@4:

  • '19 '17

    DiceRolls: 2@4; Total Hits: 22@4: (4, 2)

  • '19 '17

    Remove the word roll.  I just did 2 at 4 as an example.


  • Rolling for my 2 fighters in Italy
    (previous results: my land units got 1 hit, both italian fighters hit)

    2@3


  • roll 2@3

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