@captainwalker 57f7ad92-6100-4a33-817f-4b32f7ed18d5-triplea_41406_2chi.tsvg
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Java to India
2 infantry moved from Johnston Island to 30 Sea Zone
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
10 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
2 armour, 2 infantry and 2 mech_infantrys moved from Alexandria to TobrukCombat - British
Battle in Tobruk
British attack with 2 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Tobruk, round 3 : 2/6 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 2 infantry moved from Rostov to Volgograd
4 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to India
2 armour and 1 infantry moved from West India to IndiaPlace Units - British
1 armour placed in Quebec
1 fighter placed in Union of South Africa
1 armour and 2 infantry placed in Iraq
1 armour and 2 infantry placed in PersiaTurn Complete - British
British collect 37 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -1.33
Italians : 0.33
Chinese : 0.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
2 infantry moved from Libya to Tunisia
1 bomber moved from Southern Italy to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry; French defend with 1 infantry
Italians roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 5/6 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 2 : 4/4 hits, 1,50 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the French, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to Ukraine
2 armour moved from France to Yugoslavia
1 armour moved from France to Yugoslavia
4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 2,83
British : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Java to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Java to India
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Algeria to TunisiaCombat - French
Battle in Tunisia
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 2 infantry in Tunisia, round 3 : 1/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 fighters moved from 114 Sea Zone to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
2 tactical_bombers moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Ukraine to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 0/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/5 hits, 2,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 7/11 hits, 4,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
2 fighters moved from Eastern Poland to Ukraine
2 tactical_bombers moved from Eastern Poland to Ukraine
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to Germany
4 infantry moved from Germany to Poland
1 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to Western Germany
3 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Normandy Bordeaux to France
2 armour moved from Normandy Bordeaux to Western Germany
4 armour moved from Poland to Eastern Poland
6 mech_infantrys moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Archangel to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
6 armour placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Urals to EvenkiyskiyCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Evenkiyskiy, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Evenkiyskiy
Russians roll dice for 2 infantry in Evenkiyskiy, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Evenkiyskiy, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Vologda
2 infantry moved from Smolensk to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : -0.50
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
4 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
2 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
4 armour moved from Yunnan to Burma
4 infantry moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Hunan to Burma
3 mech_infantrys moved from Hunan to Burma
2 armour moved from French Indo China to Burma
4 bombers moved from Shan State to HopeiCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Novosibirsk, round 2 : 0/4 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 3 infantry in Novosibirsk, round 3 : 0/3 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Japanese roll dice for 2 infantry in Novosibirsk, round 4 : 2/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Hopei, round 2 : 5/6 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 4 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 38 Sea Zone
3 fighters moved from 35 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 fighter moved from Shan State to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 submarine moved from 35 Sea Zone to 43 Sea Zone
5 submarines moved from 35 Sea Zone to 38 Sea Zone
3 destroyers moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
4 bombers moved from Hopei to Shan State
1 infantry moved from Timguska to Yenisey
1 aaGun moved from Kansu to Suiyuyan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from Shan State to 39 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 38 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in French Indo China
1 armour, 1 bomber and 1 mech_infantry placed in Kiangsu
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese : 0,67
Russians : 1,00
Japanese : 2,17 -
I forgot to kill your transport so put a submarine there instead. will there be a fight in the ansac combat turn instead? Im feeling a little tense now
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I’ll just edit out the submarine, he should have been dead anyway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
4 armour and 2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 2 cruisers, 4 destroyers, 10 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from India to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
4 armour and 2 artilleries moved from Central United States to 101 Sea Zone
10 infantry moved from Eastern United States to 101 Sea Zone
4 armour, 2 artilleries, 2 cruisers, 4 destroyers, 10 infantry, 2 submarines and 8 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour, 2 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from India to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 artillery and 3 infantry placed in Western United States
1 battleship, 1 cruiser, 2 destroyers and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 artillery and 2 infantry moved from Volgograd to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 armour and 2 infantry moved from Quebec to 106 Sea Zone
2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 armour and 2 mech_infantrys moved from Tobruk to Egypt
1 fighter moved from Union of South Africa to Egypt
4 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 armour moved from Trans-Jordan to Northwest PersiaPlace Units - British
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 aaGun and 1 infantryCombat Hit Differential Summary :
British : 1.17
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
3 armour moved from Yugoslavia to Greece
2 infantry moved from 97 Sea Zone to Greece
3 fighters moved from Ukraine to Greece
1 tactical_bomber moved from Ukraine to Greece
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Greece
Italians attack with 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Italians roll dice for 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 6/9 hits, 4,00 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 3 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to FrancePlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 2,00
Neutral_Allies : -1,33
Russians : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to LibyaTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
2 infantry moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Vologda, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber in Vologda, round 3 : 1/1 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Ukraine to Southern Italy
3 tactical_bombers moved from Ukraine to Southern Italy
1 fighter moved from Rostov to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Smolensk to Ukraine
9 mech_infantrys moved from Eastern Poland to Ukraine
8 armour moved from Eastern Poland to Ukraine
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Poland to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Germany to Western Germany
6 armour moved from Germany to Western Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Archangel
7 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour, 7 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Germans : -1,83
Russians : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
2 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
3 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 0.50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 36 PUs;Combat Move - Japanese
5 mech_infantrys moved from Burma to India
4 infantry moved from Burma to India
8 armour moved from Burma to India
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
4 fighters moved from Shan State to India
4 bombers moved from Shan State to India
4 tactical_bombers moved from Shan State to India
3 fighters moved from 38 Sea Zone to India
1 tactical_bomber moved from 38 Sea Zone to India
2 fighters moved from French Indo China to India
1 bomber moved from Kiangsu to India
2 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Combat Hit Differential Summary :
-
scramble to kill my transport outside India?
-
Ya, go ahead and scramble the tac bomber.