BSD (Axis+3) vs Simon (Allies)

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber and 1 tactical_bomber moved from Norway to 112 Sea Zone
                2 bombers moved from Eastern United States to 112 Sea Zone

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41365_Ame5.tsvg

  • '19 '17 '16

    Or even better, I’ll hit SZ112.

    Scramble?


  • Sure, let’s scramble.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber and 1 tactical_bomber moved from Norway to 112 Sea Zone
                2 bombers moved from Eastern United States to 112 Sea Zone

    Combat - Americans
                Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 112 Sea Zone
                    Americans attack with 3 bombers and 1 tactical_bomber
                    Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 3 bombers and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 3 bombers in 112 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                        Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
                    Casualties for Americans: 1 bomber and 1 tactical_bomber

    Non Combat Move - Americans
                2 bombers moved from 112 Sea Zone to Norway
                3 carriers, 5 destroyers, 6 fighters and 5 submarines moved from 25 Sea Zone to 33 Sea Zone
                3 fighters moved from Midway to Hawaiian Islands
                2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier and 4 submarines placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                1 fighter and 4 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Chinese creates battle in territory Hunan
                Battle in Hopei
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Hopei, round 4 : 1/3 hits, 1.17 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Suiyuyan
                    Japanese win, taking Hunan from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs

    Purchase Units - British
                British buy 1 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany
                1 fighter moved from Egypt to 99 Sea Zone
                1 bomber moved from Eastern Persia to 99 Sea Zone
                1 tactical_bomber moved from 80 Sea Zone to 99 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.
                Battle in 99 Sea Zone
                    British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser and 1 destroyer
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                        1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians and 1 bomber owned by the British lost in 99 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for British: 1 bomber and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser and 1 destroyer

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 fighter moved from 80 Sea Zone to India
                1 artillery and 1 infantry moved from Persia to Eastern Persia
                1 artillery and 3 infantry moved from Iraq to Persia
                1 fighter moved from 99 Sea Zone to Egypt
                1 bomber moved from Western Germany to Norway

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery and 1 fighter placed in United Kingdom
                1 armour, 1 artillery and 1 infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                British collect 30 PUs (5 lost to blockades); end with 30 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 0.17
        Italians : 1.17
        Americans : 0.83
        AA fire in Western Germany : : -0.17
        Chinese : -3.00
        Japanese : -0.17

    triplea_41365_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bryansk to Caucasus
                      Italians take Rostov from Russians
                      Italians take Caucasus from Russians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria

    Combat - Italians
                Battle in Alexandria

    Non Combat Move - Italians
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Alexandria
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
                1 armour moved from Libya to Alexandria
                2 artilleries and 4 infantry moved from Tunisia to Libya
                1 carrier and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                2 aaGuns, 2 artilleries and 2 infantry moved from France to Northern Italy
                2 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 aaGun and 1 infantry moved from Romania to Bessarabia

    Place Units - Italians
                1 bomber and 2 mech_infantrys placed in Southern Italy
                Italians undo move 1.
                2 bombers and 1 mech_infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Crete: 1 marine
                EDIT: Removing units owned by Italians from Alexandria: 1 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Alexandria: 1 marine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 40 PUs

    triplea_41365_Ita5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 marine moved from Queensland to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 33 Sea Zone
                1 marine moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                2 infantry moved from New South Wales to Queensland
                2 fighters moved from India to Suiyuyan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    ANZAC : 0.33
        Japanese : -0.33

    triplea_41365_Fre5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 45 PUs;
                Germans buy 1 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Poland to Novgorod
                1 mech_infantry moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Battle in Novgorod
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Novgorod, round 3 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                12 armour and 12 mech_infantrys moved from Bryansk to Caucasus
                1 aaGun, 4 artilleries and 16 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
                1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
                1 infantry moved from Ukraine to Rostov
                1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun and 2 infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
                2 infantry moved from Germany to Poland
                3 armour and 6 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from Tunisia to Caucasus
                1 infantry moved from France to Western Germany

    Place Units - Germans
                3 infantry placed in Ukraine
                1 armour, 2 infantry and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_41365_Ger6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 artilleries and 1 fighter; Remaining resources: 2 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 artillery and 2 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                1 fighter and 1 infantry moved from Russia to Tambov
                1 fighter and 1 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Finland to Smolensk
                2 infantry moved from Kazakhstan to Volgograd
                1 fighter moved from Russia to Volgograd
                3 artilleries moved from Russia to Vologda
                1 armour moved from Russia to Vologda
                1 armour moved from Russia to Vologda

    Combat - Russians
                Russians creates battle in territory 109 Sea Zone
                Battle in Vologda
                    Russians attack with 2 armour, 4 artilleries and 9 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 armour, 4 artilleries and 9 infantry in Vologda, round 2 :  2/15 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    retreated to Bryansk
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    retreated to Tambov
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 tactical_bomber moved from Smolensk to Russia
                1 fighter moved from Volgograd to Russia
                4 artilleries and 4 infantry moved from Finland to Karelia
                1 aaGun and 5 infantry moved from Norway to Finland

    Place Units - Russians
                9 artilleries and 1 fighter placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Russians collect 23 PUs (3 lost to blockades); end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

    triplea_41365_Rus6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Kiangsu to Hunan
                1 tactical_bomber moved from French Indo China to Hunan
                1 fighter moved from Burma to Hunan
                2 fighters and 2 tactical_bombers moved from Burma to Hunan
                1 submarine moved from 20 Sea Zone to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 :  2/8 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 armour moved from French Indo China to Burma
                1 battleship, 2 carriers, 2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Kweichow to Yunnan
                1 armour and 1 mech_infantry moved from Hopei to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 7 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
                3 fighters and 3 tactical_bombers moved from Hunan to Burma
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
                3 fighters moved from Japan to French Indo China

    Place Units - Japanese
                2 artilleries and 1 marine placed in French Indo China
                1 airfield and 1 harbour placed in French Indo China
                3 infantry placed in Kiangsu
                Japanese undo move 3.
                1 fighter and 3 infantry placed in Japan
                2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs

    triplea_41365_Jap6.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 destroyer and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Norway to Western Germany

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_41365_Ame6.tsvg

  • '19 '17 '16

    Kami SZ35?


  • sure, spend 3 kamis.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 destroyer and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Norway to Western Germany

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits.  Rolls: 2,5,1
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/2 hits, 0.33 expected hits
                    Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in Manchuria
                Battle in Iwo Jima
                Battle in 35 Sea Zone
                    Americans attack with 3 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 fighters moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from 46 Sea Zone to 33 Sea Zone
                2 carriers, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
                3 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Western Germany to Finland
                3 fighters moved from Western United States to Midway
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier and 4 submarines moved from 10 Sea Zone to 25 Sea Zone

    Place Units - Americans
                5 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                1 fighter and 1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Chinese creates battle in territory Anhwe
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Manchuria

    Place Units - Chinese
                1 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.
                Battle in Morocco

    Non Combat Move - British
                1 bomber moved from Western Germany to Finland
                1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                3 artilleries and 4 infantry moved from Eastern Persia to Persia
                3 aaGuns, 2 armour, 1 artillery, 2 fighters, 19 infantry and 2 mech_infantrys moved from India to West India
                2 armour and 2 mech_infantrys moved from West India to Eastern Persia
                2 fighters moved from West India to Persia

    Place Units - British
                3 infantry placed in Persia
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,6,6,4,5
                British collect 32 PUs (4 lost to blockades); end with 34 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 1 artillery and 2 infantry

    Combat Hit Differential Summary :

    AA fire in Western Germany : : -0.50
        Americans : -2.17
        Chinese : 1.00
        Japanese : -1.33

    triplea_41365_UK_6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Iraq
                      Italians take Northwest Persia from Russians
                      Italians take Iraq from British
                1 armour, 2 artilleries, 3 infantry and 1 marine moved from Alexandria to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                2 infantry moved from Libya to 96 Sea Zone
                2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 bombers moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters, 7 infantry and 1 marine
                    French defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys; ANZAC defend with 2 infantry
                        Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 7 infantry and 1 marine in Egypt, round 2 :  6/18 hits
                        British roll dice for 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys in Egypt, round 2 :  4/14 hits
                        2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 marine owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 4 infantry in Egypt, round 3 :  7/14 hits
                        British roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys in Egypt, round 3 :  3/8 hits
                        3 mech_infantrys owned by the British, 2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                        Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 1 infantry in Egypt, round 4 :  9/11 hits
                        British roll dice for 1 fighter in Egypt, round 4 :  0/1 hits
                        1 fighter owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
                    Casualties for French: 2 infantry
                    Casualties for Italians: 6 infantry and 1 marine
                    Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to 98 Sea Zone
                2 armour and 1 mech_infantry moved from Caucasus to Iraq
                3 bombers moved from Egypt to Alexandria
                1 mech_infantry moved from Northern Italy to Romania
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 1 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 factory_minor placed in Caucasus
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6
                Italians collect 26 PUs (2 lost to blockades); end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs

    triplea_41365_Ita6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese
                1 marine moved from Caroline Islands to 33 Sea Zone
                1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 marine moved from 21 Sea Zone to Guam

    Combat - ANZAC
                Battle in Guam

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from Suiyuyan to Manchuria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 75 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_41365_Fre6.tsvg


  • Hi, just wanted to let you know that I will be on a business trip this weekend and will be unable to post turns until when I return on Monday, thanks.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 11x factory_major; Remaining resources: 54 PUs;
                Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                12 armour, 1 bomber and 12 mech_infantrys moved from Caucasus to Persia
                1 fighter and 1 tactical_bomber moved from Rostov to Persia
                4 artilleries and 6 infantry moved from Rostov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 infantry moved from Bryansk to Smolensk

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  3/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 12 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 5 artilleries, 1 factory_minor, 2 fighters and 11 infantry
                        Germans roll dice for 12 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 :  9/27 hits
                        British roll dice for 1 armour, 5 artilleries, 2 fighters and 11 infantry in Persia, round 2 :  5/19 hits
                        5 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Persia
                        Germans roll dice for 12 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 :  12/22 hits
                        British roll dice for 1 armour, 5 artilleries, 2 fighters and 2 infantry in Persia, round 3 :  1/10 hits
                        1 mech_infantry owned by the Germans, 2 fighters owned by the British, 1 armour owned by the British, 5 artilleries owned by the British and 2 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 12 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 55
                    Casualties for Germans: 6 mech_infantrys
                    Casualties for British: 1 armour, 5 artilleries, 2 fighters and 11 infantry
                Battle in Volgograd
                    Germans attack with 4 artilleries and 7 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 4 artilleries and 7 infantry in Volgograd, round 2 :  2/11 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 7 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
                3 infantry moved from Ukraine to Rostov
                1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Novgorod to Eastern Poland
                3 armour and 6 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 6 mech_infantrys moved from Western Germany to Poland
                2 aaGuns and 10 infantry moved from Rostov to Volgograd
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 bomber moved from Persia to Iraq
                1 bomber moved from Iraq to Caucasus
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 2 infantry placed in Ukraine
                Germans undo move 1.
                3 infantry placed in Ukraine
                1 armour and 9 mech_infantrys placed in Germany
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_41365_Ger7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 armour moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Karelia to Novgorod
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 artillery and 2 infantry moved from Russia to Bryansk
                3 fighters and 1 infantry moved from Russia to Tambov
                11 artilleries and 11 infantry moved from Russia to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 13 artilleries and 16 infantry
                    Germans defend with 1 aaGun and 1 infantry
                        Russians roll dice for 13 artilleries and 16 infantry in Bryansk, round 2 :  7/29 hits
                        Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Italians with 13 artilleries and 16 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry
                Battle in Tambov
                    Russians attack with 3 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Tambov to Russia
                1 aaGun moved from Russia to Vologda
                1 aaGun moved from Russia to Bryansk
                1 armour, 4 artilleries and 8 infantry moved from Vologda to Samara
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                3 artilleries and 3 infantry moved from Karelia to Vyborg
                5 infantry moved from Finland to Vyborg
                11 artilleries and 8 infantry moved from Russia to Samara
                3 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Amur to Manchuria
                1 aaGun moved from Russia to Samara
                7 infantry moved from Russia to Samara
                1 submarine moved from 109 Sea Zone to 105 Sea Zone

    Place Units - Russians
                8 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Russians collect 29 PUs; end with 29 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs

    triplea_41365_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 3 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Burma to India
                1 infantry moved from Burma to India
                2 bombers moved from Burma to India
                1 artillery moved from Burma to India
                1 infantry moved from Szechwan to Shensi
                      Japanese take Shensi from Chinese
                2 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Burma to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
                2 fighters moved from French Indo China to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 fighter moved from French Indo China to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to India

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                    Japanese captures 8PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Philippines
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone
                1 tactical_bomber moved from Burma to 35 Sea Zone
                5 carriers, 6 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 fighter moved from 17 Sea Zone to Korea
                1 fighter moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                4 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
                1 marine moved from French Indo China to 36 Sea Zone
                4 artilleries, 6 infantry, 1 marine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
                4 artilleries, 6 infantry and 1 marine moved from 35 Sea Zone to Philippines
                2 bombers moved from India to French Indo China
                1 fighter and 1 tactical_bomber moved from India to French Indo China
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Hunan to Kweichow
                4 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to India
                1 armour and 1 mech_infantry moved from Yunnan to India
                1 mech_infantry moved from Kweichow to Yunnan

    Place Units - Japanese
                3 fighters and 2 tactical_bombers placed in Japan
                2 infantry and 1 mech_infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 68 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_41365_Jap7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 destroyer moved from 46 Sea Zone to 21 Sea Zone
                9 fighters moved from 33 Sea Zone to 21 Sea Zone
                2 bombers moved from Finland to Germany

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/2 hits, 0.33 expected hits
                    Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
                    Bombing raid in Germany causes 9 damage total.
                Battle in 21 Sea Zone
                    Americans attack with 1 destroyer and 9 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 9 fighters in 21 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                9 fighters moved from 21 Sea Zone to Manchuria
                3 fighters moved from Midway to Manchuria
                1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 33 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                2 bombers moved from Germany to Finland

    Place Units - Americans
                1 artillery, 5 bombers and 1 infantry placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 fighter moved from Manchuria to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Manchuria

    Place Units - Chinese
                3 infantry placed in Chahar
                Chinese undo move 1.
                3 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                1 armour moved from Morocco to Algeria
                      British take Algeria from Italians
                1 armour moved from Algeria to Morocco
                2 armour and 2 mech_infantrys moved from Eastern Persia to India
                1 artillery and 19 infantry moved from West India to India
                1 bomber moved from Finland to Germany

    Combat - British
                Strategic bombing raid in Germany
                        AA fire in Germany : 0/1 hits, 0.17 expected hits
                    Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Germany causes 7 damage total.
                Battle in India
                    British attack with 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys
                    Japanese defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 6 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys in India, round 2 : 6/24 hits, 5.00 expected hits
                        Japanese roll dice for 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in India, round 2 : 5/17 hits, 6.50 expected hits
                        4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
                        British roll dice for 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys in India, round 3 : 6/19 hits, 4.17 expected hits
                        Japanese roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in India, round 3 : 6/11 hits, 4.50 expected hits
                        2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
                        British roll dice for 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 4 : 3/13 hits, 3.17 expected hits
                        Japanese roll dice for 5 armour in India, round 4 : 2/5 hits, 2.50 expected hits
                        3 armour owned by the Japanese and 2 infantry owned by the British lost in India
                        British roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in India, round 5 : 3/11 hits, 2.83 expected hits
                        Japanese roll dice for 2 armour in India, round 5 : 2/2 hits, 1.00 expected hits
                        2 armour owned by the Japanese and 2 infantry owned by the British lost in India
                    British win, taking India from Japanese with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for British: 15 infantry
                    Casualties for Japanese: 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
                Battle in 119 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from 119 Sea Zone to Scotland
                1 aaGun and 2 infantry moved from United Kingdom to Scotland
                1 bomber moved from Germany to Finland
                3 aaGuns moved from West India to India
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 78 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 destroyer placed in 109 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,5,2,1,2
                British collect 30 PUs (1 lost to blockades); end with 35 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    Combat Hit Differential Summary :

    Germans : -0.17
        British : 3.00
        Americans : 1.17
        Chinese : 0.33
        Japanese : 1.00
        AA fire in Germany : : -0.50

    triplea_41365_UK_7.tsvg

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Axis & Allies Boardgaming Custom Painted Miniatures

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