Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ha ha, I laugh because the exact same thing happened to me just now!

    I attack Japanese fleet w/66%, not great but ok, and lost hard hard hard…

    Should I move USA or you think you are done?

    :mrgreen:

  • '19 '17 '16

    I don’t f’ing know.  Do I have any hope?  Would you surrender at this point?

    Every f’ing time I come close to beating you I either do something stupid or I get f’ed by the dice in a critical battle.  I keep thinking about that  UK battle from a few games ago.  Right now I’m ready to find a new f’ing hobby.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @StuckTojo:

    I don’t f’ing know.  Do I have any hope?  Would you surrender at this point?

    Every f’ing time I come close to beating you I either do something stupid or I get f’ed by the dice in a critical battle.  I keep thinking about that  UK battle from a few games ago.  Right now I’m ready to find a new f’ing hobby.

    this was a close game.  you kind of had me on the ropes there.  If I were in your shoes, I’d fight on at least hoping I could get Cario with control of Moscow….  You’ll have to go all out.  Or try for London which would be much harder.

  • '19 '17 '16

    All right, go ahead, I guess.  I’ll try to play it for a bit.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship moved from 6 Sea Zone to 25 Sea Zone
                4 transports moved from 6 Sea Zone to 25 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                5 bombers moved from Iwo Jima to 6 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 fighters moved from 101 Sea Zone to 104 Sea Zone
                1 armour moved from Northwest Persia to Iraq
                3 fighters moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Korea to Amur
                      Americans take Amur from Japanese

    Combat - Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 5 bombers, 3 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 6 Sea Zone
                    Americans win with 5 bombers, 3 fighters and 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
                1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Gibraltar to Egypt
                1 transport moved from 92 Sea Zone to 89 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                2 artilleries and 2 mech_infantrys moved from Korea to Manchuria
                5 bombers moved from 6 Sea Zone to Korea
                3 fighters moved from 6 Sea Zone to Korea
                6 bombers moved from Iwo Jima to French Indo China

    Place Units - Americans
                1 factory_minor placed in Korea
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery, 2 fighters and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 72 PUs; end with 72 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUs

    triplea_41357.0_Ame11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                4 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Hopei to Suiyuyan
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Hopei to Shensi

    Combat - Chinese
                Chinese creates battle in territory Szechwan
                Chinese creates battle in territory Chahar
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Suiyuyan, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Szechwan from Japanese, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsu
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 4 infantry in Kiangsu, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        Chinese roll dice for 4 infantry in Kiangsu, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                        Chinese roll dice for 3 infantry in Kiangsu, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 4 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                9 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
                Chinese collect 18 PUs (1 lost to blockades); end with 19 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 22 to 24
                EDIT: Turning off Edit Mode

    triplea_41357.0_Chi11.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 35 PUs;
                British buy 2 armour, 2 artilleries, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 10 infantry moved from Yunnan to Shan State
                2 artilleries and 10 infantry moved from French Indo China to Shan State
                1 infantry moved from Burma to Shan State
                2 fighters moved from India to Shan State
                1 bomber moved from Persia to Volgograd

    Combat - British
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Battle in Shan State
                    British attack with 3 artilleries, 2 fighters and 21 infantry
                    Japanese defend with 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                        British roll dice for 3 artilleries, 2 fighters and 21 infantry in Shan State, round 2 :  5/26 hits
                        Japanese roll dice for 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  2/8 hits
                        1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        British roll dice for 3 artilleries, 2 fighters and 19 infantry in Shan State, round 3 :  2/24 hits
                        Japanese roll dice for 2 armour and 1 tactical_bomber in Shan State, round 3 :  1/3 hits
                        2 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 3 artilleries, 2 fighters and 18 infantry in Shan State, round 4 :  5/23 hits
                        Japanese roll dice for 1 tactical_bomber in Shan State, round 4 :  0/1 hits
                        1 tactical_bomber owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 3 artilleries, 2 fighters and 18 infantry remaining. Battle score for attacker is 33
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - British
                2 fighters moved from Shan State to India
                1 artillery and 5 infantry moved from India to West India
                2 aaGuns moved from French Indo China to Shan State
                1 aaGun moved from Yunnan to Burma
                1 artillery, 2 infantry and 2 tactical_bombers moved from Persia to Iraq
                1 aaGun, 13 armour, 6 artilleries, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 fighters and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Volgograd to Iraq

    Place Units - British
                2 armour placed in Persia
                British undo move 1.
                2 submarines placed in 80 Sea Zone
                2 artilleries and 1 infantry placed in Iraq
                2 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4
                British collect 33 PUs (3 lost to blockades); end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs
                Some Units in India change ownership: 4 infantry

    triplea_41357.0_UK_11.tsvg

  • '19 '17 '16

    F*ck it.  I’m not positioned to make a desperation attack on Egypt.  I positioned myself believing that I wouldn’t get wiped out on that 88% odds battle while barely registering a single hit on you.

    I just got completely dice fcked in my game with SA, too.  Japan again.  Major sea battle, come in with half my navy, first round of combat, 0 hits.  Unfckingbelievable.  Land battle, coming in with 13 units, 1st round 0 hits, 2nd round 0 hits.  Minor naval battles, he hits with every unit, my air force gone.  Game over in round three.

    I think I need a break from this game for a while.  I still have a few games to get over with.  I actually kind of hope I get diced in all of them so I can surrender, and take a complete break for a bit.  Don’t know why I play this game sometimes.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @StuckTojo:

    F*ck it.  I’m not positioned to make a desperation attack on Egypt.  I positioned myself believing that I wouldn’t get wiped out on that 88% odds battle while barely registering a single hit on you.

    I just got completely dice fcked in my game with SA, too.  Japan again.  Major sea battle, come in with half my navy, first round of combat, 0 hits.  Unfckingbelievable.   Land battle, coming in with 13 units, 1st round 0 hits, 2nd round 0 hits.  Minor naval battles, he hits with every unit, my air force gone.  Game over in round three.

    I think I need a break from this game for a while.  I still have a few games to get over with.  I actually kind of hope I get diced in all of them so I can surrender, and take a complete break for a bit.  Don’t know why I play this game sometimes.

    Yeah, the dice are a bitch sometimes.  I’ve taken brakes before because of them.

    I’m getting killed by dice in a game against BSD, again.  Really disheartening.

    But I always come back….  :lol:

    FYI, you are right, this was a tight game.  I was worried you might get me this time.  The dice saved my bacon.  :-P

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