Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Szechwan

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                4 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Chinese
                5 infantry placed in Kwangsi

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41357.0_Chi9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                2 tactical_bombers moved from Northwest Persia to Caucasus
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Burma to Shan State
                1 fighter moved from Yunnan to Kwangsi
                2 artilleries and 12 infantry moved from Yunnan to Kwangsi
                1 bomber moved from Northwest Persia to Caucasus
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 fighter moved from United Kingdom to 104 Sea Zone
                3 fighters moved from Gibraltar to 104 Sea Zone

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer and 4 fighters
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 :  5/5 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Caucasus
                    British attack with 1 bomber, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 armour
                        British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - British
                1 bomber and 2 tactical_bombers moved from Caucasus to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
                2 artilleries moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 fighter moved from India to Yunnan
                1 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma
                3 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
                1 bomber and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
                4 fighters moved from 104 Sea Zone to United Kingdom
                1 transport moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                3 armour placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
                British collect 33 PUs (7 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 12 PUs
                Some Units in India change ownership: 1 artillery

    triplea_41357.0_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Caucasus, round 2 :  2/2 hits
                        1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Caucasus
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                1 bomber moved from Caucasus to Romania

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,6
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs

    triplea_41357.0_Ita9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                      ANZAC take 19 Sea Zone from Japanese
                1 cruiser moved from 33 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 :  1/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 36 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from Caroline Islands to Kwangsi
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery, 1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_41357.0_ANZ9.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_41357.0_Fre9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Yenisey to Kansu
                1 mech_infantry moved from Samara to Novosibirsk
                1 mech_infantry moved from Novosibirsk to Kansu
                1 infantry moved from Evenkiyskiy to Timguska
                2 artilleries and 1 infantry moved from Vologda to Novosibirsk
                4 armour moved from Russia to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from British
                3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
                1 bomber moved from Ukraine to Kansu
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kansu
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Volgograd
                    Germans attack with 3 armour and 7 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 3 armour and 7 mech_infantrys in Volgograd, round 2 :  0/10 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 3 :  2/9 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                2 armour moved from Russia to Volgograd
                8 armour moved from Russia to Kazakhstan
                1 bomber moved from Kansu to Novosibirsk
                3 artilleries moved from Ukraine to Rostov
                4 aaGuns moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
                3 bombers moved from Ukraine to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                2 mech_infantrys moved from Western Germany to 112 Sea Zone
                2 mech_infantrys moved from 112 Sea Zone to Norway
                4 mech_infantrys moved from Romania to Ukraine
                4 mech_infantrys moved from Germany to Romania
                3 mech_infantrys moved from Novgorod to Bryansk
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
                3 armour placed in Ukraine
                3 armour placed in Russia
                3 mech_infantrys placed in Novgorod
                2 fighters and 1 mech_infantry placed in Western Germany
                Germans undo move 5.
                1 fighter placed in Western Germany
                1 mech_infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,4
                Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs

    triplea_41357.0_Ger10.tsvg

  • '19 '17 '16

    You’re going to make me finish this bottle of wine, aren’t you?  :evil:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @StuckTojo:

    You’re going to make me finish this bottle of wine, aren’t you?  :evil:

    Yes!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Combat Move - Russians
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41357.0_Rus10.tsvg

  • '19 '17 '16

    Shit, dude.  I totally forgot to do my battle in sz 16.  Blame the wine.  :-D

    I’ll roll it here:

  • '19 '17 '16

    :aaa 2@2 3@3 3@4

  • '19 '17 '16

    Shit:

    DiceRolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)

  • '19 '17 '16

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '19 '17 '16

    Sorry about that.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Sikang
                5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
                6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs

    triplea_41357.0_Jap10.tsvg

  • '19 '17 '16

    Shit I have to edit in that battle

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 1 infantry moved from Shantung to Kiangsu
                      Japanese take Kiangsu from Chinese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Yunnan
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 :  3/8 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Yunnan to Sikang
                5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
                6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Manchuria to Korea
                1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
                1 armour and 1 mech_infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                3 infantry placed in French Indo China
                Japanese undo move 2.
                2 infantry placed in French Indo China
                7 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Turning off Edit Mode

    triplea_41357.0_Jap10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                5 bombers moved from Midway to 6 Sea Zone
                6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Korea

    triplea_41357.0_Ame10.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    its time!

    scram etc

  • '19 '17 '16

    @Karl7:

    its time!

    scram etc

    Yikes!  OK:

    No scramble.

    Three kamikazes each on your two cruisers.

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