assumed no scramble.
Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Kansu
Chinese creates battle in territory SzechwanNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Chinese collect 15 PUs (1 lost to blockades); end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
British take Volgograd from Germans
2 tactical_bombers moved from Northwest Persia to Caucasus
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Burma to Shan State
1 fighter moved from Yunnan to Kwangsi
2 artilleries and 12 infantry moved from Yunnan to Kwangsi
1 bomber moved from Northwest Persia to Caucasus
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
3 fighters moved from Gibraltar to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
British win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caucasus
British attack with 1 bomber, 2 infantry and 2 tactical_bombers
Germans defend with 1 armour
British roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 armour moved from Persia to Northwest Persia
4 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 armour, 1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from India to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
3 aaGuns, 1 artillery, 1 fighter and 8 infantry moved from Yunnan to Kwangsi
1 bomber and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
4 fighters moved from 104 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
1 destroyer placed in 98 Sea Zone
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
British collect 33 PUs (7 lost to blockades); end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Southern Italy to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits
British roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Caucasus to RomaniaPlace Units - Italians
1 artillery placed in Southern Italy
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,1,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Caroline Islands to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 1 destroyer, 2 fighters, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Yenisey to Kansu
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Evenkiyskiy to Timguska
2 artilleries and 1 infantry moved from Vologda to Novosibirsk
4 armour moved from Russia to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from British
3 armour and 7 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Ukraine to Kansu
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kansu, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Germans win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Volgograd
Germans attack with 3 armour and 7 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 armour and 7 mech_infantrys in Volgograd, round 2 : 0/10 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 3 : 2/9 hits
British roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 armour moved from Russia to Volgograd
8 armour moved from Russia to Kazakhstan
1 bomber moved from Kansu to Novosibirsk
3 artilleries moved from Ukraine to Rostov
4 aaGuns moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
3 bombers moved from Ukraine to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 mech_infantrys moved from 112 Sea Zone to Norway
4 mech_infantrys moved from Romania to Ukraine
4 mech_infantrys moved from Germany to Romania
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 1 mech_infantry placed in Western Germany
Germans undo move 5.
1 fighter placed in Western Germany
1 mech_infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,6,4
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
You’re going to make me finish this bottle of wine, aren’t you? :evil:
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turn Complete - Russians
-
Shit, dude. I totally forgot to do my battle in sz 16. Blame the wine. :-D
I’ll roll it here:
-
:aaa 2@2 3@3 3@4
-
Shit:
Rolls: 2@2 3@3 4@4; Total Hits: 52@2: (5, 2)3@3: (5, 4, 2)4@4: (1, 1, 4, 5)
-
Rolls: 1@2; Total Hits: 01@2: (6)
-
Sorry about that.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Sikang
5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs -
Shit I have to edit in that battle
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery and 1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
Japanese take 35 Sea Zone from Americans
1 artillery and 1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Shan State, round 2 : 3/8 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Sikang
5 fighters and 4 tactical_bombers moved from French Indo China to 6 Sea Zone
6 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Manchuria to Korea
1 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
2 infantry placed in French Indo China
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 10 fighters, 3 submarines and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 artilleries, 3 infantry and 2 mech_infantrys moved from Iwo Jima to 17 Sea Zone
2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
5 bombers moved from Midway to 6 Sea Zone
6 bombers and 3 fighters moved from Western United States to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Korea -
its time!
scram etc
-