Interesting. My very first D-Day game was as the Germans against TGC and he was already 30+ games in I think. Yet I still managed to win. So I’ll be shocked if this game is not imbalanced in favor of Germany. I’ll keep a close eye on you guys’ game.
Texouse (Axis) vs. Trajan (Allies) 1942
-
Looking good, thanks a lot Nick!
-
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 13 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport moved from 13 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 armour moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Egypt
2 armour, 2 artilleries, 2 fighters and 2 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 45 Sea Zone
1 transport moved from 39 Sea Zone to 45 Sea Zone
2 infantry moved from India to PersiaPlace Units - British
2 destroyers placed in 8 Sea Zone
2 infantry placed in Egypt
British undo move 2.
1 armour and 1 infantry placed in Egypt
3 infantry placed in India
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to BorneoCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in BorneoNon Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs -
was it a mistake to take burma you think?
-
So the basic math of using one inf to take a 1 Terr is that you gain 1 IPC, and have a 1/3 chance of killing and Inf when I take it over - so EV of 1 IPC. Against that you lose 1 Inf so net (-1).
But - in order to kill the guy, I’ll have to do the same math - and if I want to be sure to retake it, I need to bring 2 Inf - so when you add in my expected future loss, you can gain that back and more. And if I get unlucky and don’t take it back you can move your air in and really put pressure on India. So there is a possible strategic gain too.
So yeah it’s the right move especially if the terr has strategic value.
-
Now - just leaving that DD sitting there because I forgot about it was a mistake.
-
Ha the real mistake I made is that useless factory, I didn’t realize it will only be able to produce one unit per turn… is it possible to move it to kwangtung by any chance please…?
-
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
2 infantry moved from French Indo-China Thailand to 36 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 infantry and 1 transport moved from 36 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to BorneoCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 3/11 hits
Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 47 Sea Zone
Japanese win with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in BorneoNon Combat Move - Japanese
2 armour moved from Yunnan to Anhwei
3 fighters moved from Szechwan to Anhwei
1 bomber moved from Szechwan to Anhwei
1 infantry moved from Szechwan to Anhwei
1 artillery moved from Szechwan to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to ManchuriaPlace Units - Japanese
1 factory placed in Anhwei
3 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 factory
EDIT: Removing units owned by Japanese from Anhwei: 1 factory
EDIT: Turning off Edit Mode -
I took care of it to spare you the pain. If not ok, no worries at all, please just use the previous saved game, all good.
-
Haha not at all. For big mistakes, one can ask for a take back, but small mistakes you should cause the requisite pain!
-
Unfortunately…you have some of those bigger mistakes here. Your fleet isn’t safe in z47 - I can hit it with 4 SS, 3 DD, 1 CC, 1-3 CV, 1 BB, 4 Ftr and 1 Bom - I see it as 85% + to win, depending on how many CV’s I bring (I likely wouldn’t bring them all as they might not be safe from your counterattack from z60).
If you can’t defend the TT, you might not take Borneo - if you want to re-run the turn, pls go ahead (and yes, no issue to move the factory - I just saw your post on that. Generally, no issue to move your placements as long as it is before my turn).
-
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
-
Thanks… I moved my 3 ships from z60, not sure if it will be enough, but that’s it!
-
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Eastern Australia to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
Americans take New Guinea from Japanese
1 armour moved from Persia to Szechwan
Americans take Szechwan from Japanese
1 fighter moved from 8 Sea Zone to United Kingdom
1 destroyer moved from 8 Sea Zone to 6 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 infantry moved from Eastern Australia to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
1 carrier, 2 fighters and 1 submarine moved from 44 Sea Zone to 49 Sea Zone
2 destroyers moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from Western United States to 49 Sea Zone
3 transports moved from 13 Sea Zone to 11 Sea Zone
4 infantry moved from Morocco to 13 Sea Zone
3 destroyers, 4 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 23 Sea Zone
4 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Trans-Jordan to PersiaPlace Units - Americans
6 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 56 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 44 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to Archangel -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Caucasus to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from West Russia to Belorussia
2 fighters moved from Caucasus to Belorussia
1 infantry moved from West Russia to ArchangelCombat - Russians
Battle in Belorussia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to West Russia
2 artilleries and 7 infantry moved from Caucasus to West Russia
2 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Russia to Novosibirsk
4 infantry moved from Russia to West RussiaPlace Units - Russians
4 artilleries and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Adding units owned by Russians to West Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Poland to Belorussia
1 fighter moved from Poland to Archangel
1 fighter moved from Poland to Belorussia
4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Poland to Belorussia
2 fighters moved from France to Northwestern Europe
1 fighter moved from France to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Northwestern Europe, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Belorussia to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Germany
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Italy to Germany
1 infantry moved from Italy to FrancePlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Poland to Ukraine S.S.R.
1 bomber moved from Poland to Belorussia
1 fighter moved from Poland to Archangel
1 fighter moved from Poland to Belorussia
4 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 artillery moved from Poland to Belorussia
2 fighters moved from France to Northwestern Europe
1 fighter moved from France to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Belorussia, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwestern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Northwestern Europe, round 2 : 3/7 hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 bomber moved from Belorussia to Karelia S.S.R.
2 fighters moved from Northwestern Europe to Germany
1 armour moved from Germany to Karelia S.S.R.
1 artillery moved from Italy to Germany
1 infantry moved from Italy to FrancePlace Units - Germans
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea Zone
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 infantry placed in Karelia S.S.R.
2 infantry placed in Germany
1 cruiser, 1 destroyer and 1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Karelia S.S.R.: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 bomber
EDIT: Adding units owned by Germans to Germany: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern Europe
1 armour moved from Kazakh S.S.R. to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Szechwan
1 bomber moved from India to 62 Sea Zone
1 fighter moved from Kazakh S.S.R. to Burma
2 fighters and 2 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9
Game History
Round: 7
Purchase Units - British
British buy 1 bomber and 3 destroyers; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 3 infantry moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from 8 Sea Zone to Northwestern Europe
1 fighter moved from United Kingdom to Northwestern Europe
1 armour moved from Kazakh S.S.R. to Kwangtung
British take Kwangtung from Japanese
1 armour moved from Kazakh S.S.R. to Sinkiang
Americans take Sinkiang from Japanese
1 armour moved from Sinkiang to Szechwan
1 bomber moved from India to 62 Sea Zone
1 fighter moved from Kazakh S.S.R. to Burma
2 fighters and 2 infantry moved from India to BurmaCombat - British
Battle in 62 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 62 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwestern Europe
British attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 5 infantry
British roll dice for 1 battleship and 1 cruiser in Northwestern Europe, round 2 : 0/2 hits
British roll dice for 1 artillery, 2 fighters and 3 infantry in Northwestern Europe, round 2 : 3/6 hits
Germans roll dice for 5 infantry in Northwestern Europe, round 2 : 2/5 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe
British roll dice for 1 artillery, 2 fighters and 1 infantry in Northwestern Europe, round 3 : 2/4 hits
Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
British win, taking Northwestern Europe from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Northwestern Europe to 8 Sea Zone
1 fighter moved from Egypt to Morocco
1 armour, 2 artilleries, 1 fighter and 2 infantry moved from Kazakh S.S.R. to Szechwan
2 fighters moved from Burma to Szechwan
1 armour moved from Persia to Szechwan
1 armour moved from Egypt to Persia
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Persia to Kazakh S.S.R.
1 bomber moved from 62 Sea Zone to Yakut S.S.R.
1 fighter moved from Burma to India
2 infantry moved from Eastern Australia to 45 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 45 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New GuineaPlace Units - British
1 bomber placed in India
3 destroyers placed in 8 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs