WAR WAR WAR AND MORE WAR!

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    triplea_40618.0_Chi21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to West India
                5 armour and 1 mech_infantry moved from West India to India
                5 fighters moved from Persia to India

    Combat - British
                Battle in India
                    British attack with 5 armour, 5 fighters and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                        British roll dice for 5 armour, 5 fighters and 1 mech_infantry in India, round 2 :  5/11 hits
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in India, round 2 :  0/5 hits
                        2 infantry owned by the Japanese, 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 5 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                5 fighters moved from India to Eastern Persia
                2 infantry moved from Iraq to Trans-Jordan
                1 armour moved from Persia to West India
                2 armour moved from Persia to Turkmenistan

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 mech_infantry placed in Iraq
                1 destroyer and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
                British collect 34 PUs; end with 35 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 fighter and 1 tactical_bomber
        India : 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        West India : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 2 armour
        Caucasus : 1 armour and 2 mech_infantrys
        97 Sea Zone : 1 destroyer
        Iraq : 1 flag, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag, 5 fighters
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
        98 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 5 aaGuns, 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 39 / 38
        Russians : 27 / 29
        Japanese : 73 / 87
        Americans : 61 / 83
        Chinese : 2 / 4
        British : 34 / 35
        UK_Pacific : 5 / 5
        Italians : 10 / 7
        ANZAC : 10 / 10
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.040
            Median : 4.000
            Variance : 1.708
            Standard Deviation : 1.307
            Total rolls : 25

    Null / Other
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.571
            Median : 4.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    triplea_40618.0_UK_21.tsvg


  • Test summary from TripleA, engine version: 1.9, time: 7:14:34 PM


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 artilleries and 3 infantry moved from Holland Belgium to France
                3 armour moved from Holland Belgium to France
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to France
                1 armour moved from Greater Southern Germany to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                2 bombers moved from Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to Southern France
                1 fighter moved from Slovakia Hungary to France
                1 tactical_bomber moved from Poland to France
                2 mech_infantrys moved from Western Germany to France
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Norway to 110 Sea Zone
                2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone

    triplea_40618.0_Ger1.tsvg


  • Forget this, I just started a game with Private Panic and some how it got here. Time to go look into our game


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Romania to Southern Italy
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone

    triplea_40618.0_Ita21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Romania to Southern Italy
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1,1,2
                Italians collect 2 PUs (8 lost to blockades); end with 3 PUs

    triplea_40618.0_Ita21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales
                2 armour and 1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    triplea_40618.0_ANZ21.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - French
                1 infantry moved from Baltic States to Poland
                      French take Poland from Germans

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    triplea_40618.0_Fre21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Poland
                1 fighter moved from France to Western Germany
                2 artilleries moved from Slovakia Hungary to Yugoslavia
                3 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Yugoslavia
                2 armour moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Germany to Yugoslavia

    triplea_40618.0_Ger22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Poland
                1 fighter moved from France to Western Germany
                2 artilleries moved from Slovakia Hungary to Yugoslavia
                3 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Yugoslavia
                2 armour moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Germany to Yugoslavia

    Combat - Germans
                Battle in Poland
                    Germans attack with 1 fighter and 6 infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 fighter and 6 infantry in Poland, round 2 :  1/7 hits
                        French roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Poland
                    Germans win, taking Poland from French with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Poland to Germany
                2 armour moved from Western Germany to Greater Southern Germany
                2 infantry moved from Western Germany to Greater Southern Germany
                5 infantry moved from Western Germany to Germany
                1 artillery moved from Western Germany to Germany
                1 infantry moved from Western Germany to Greater Southern Germany
                3 infantry moved from Denmark to Western Germany
                1 artillery moved from France to Western Germany
                1 infantry moved from France to Southern France
                2 infantry moved from France to Western Germany
                2 artilleries moved from Normandy Bordeaux to France
                1 armour moved from Normandy Bordeaux to Western Germany
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 armour, 1 artillery and 5 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,4,4,1
                Germans collect 37 PUs (2 lost to blockades); end with 37 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.071
            Median : 3.500
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Null / Other
                1 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    French Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_40618.0_Ger22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Urals
                1 tactical_bomber moved from Samara to Urals
                2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
                1 artillery and 1 infantry moved from Eastern Poland to Slovakia Hungary

    Combat - Russians
                Battle in Urals
                    Russians attack with 1 armour and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Urals, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Urals
                    Russians win, taking Urals from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Slovakia Hungary
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Slovakia Hungary, round 2 :  3/6 hits
                        Germans roll dice for 4 infantry in Slovakia Hungary, round 2 :  3/4 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
                        Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 3 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                3 infantry moved from Baltic States to Eastern Poland
                2 artilleries moved from Bessarabia to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Ukraine to Western Ukraine
                2 artilleries and 1 infantry moved from Novgorod to Baltic States
                1 tactical_bomber moved from Urals to Russia
                1 mech_infantry moved from Volgograd to Tsinghai
                1 mech_infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns and 1 mech_infantry
        Kazakhstan : 1 mech_infantry
        Tsagaan Olom : 1 flag
        Slovakia Hungary : 1 flag, 3 artilleries
        Baltic States : 2 artilleries and 1 infantry
        Urals : 1 armour
        Eastern Poland : 6 artilleries, 3 infantry and 1 mech_infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 36 / 37
        Russians : 31 / 34
        Japanese : 68 / 87
        Americans : 61 / 83
        Chinese : 2 / 4
        British : 34 / 35
        UK_Pacific : 5 / 5
        Italians : 10 / 3
        ANZAC : 14 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.412
            Median : 2.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Germans Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.091
            Median : 2.000
            Variance : 2.100
            Standard Deviation : 1.449
            Total rolls : 11

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40618.0_Rus22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Timguska to Urals
                1 mech_infantry moved from Kansu to Urals
                1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
                1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                1 mech_infantry moved from Kansu to Urals
                1 armour and 2 mech_infantrys moved from Yunnan to India
                1 armour moved from Burma to India
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    triplea_40618.0_Jap22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Timguska to Urals
                1 mech_infantry moved from Kansu to Urals
                1 armour and 1 mech_infantry moved from Kansu to Novosibirsk
                1 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
                1 armour and 2 mech_infantrys moved from Kweichow to Shensi
                1 mech_infantry moved from Kansu to Urals
                1 armour and 2 mech_infantrys moved from Yunnan to India
                1 armour moved from Burma to India
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Java
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 8 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 artillery and 1 fighter in Java, round 3 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  0/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 3 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shensi
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 3 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 4 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Urals
                    Japanese attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 armour
                        Japanese roll dice for 1 artillery and 2 mech_infantrys in Urals, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Urals, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Urals
                    Japanese win, taking Urals from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 mech_infantry
                Battle in India
                    Japanese attack with 2 armour and 2 mech_infantrys
                    British defend with 5 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 armour and 2 mech_infantrys in India, round 2 :  3/4 hits
                        UK_Pacific roll dice for 5 armour and 1 mech_infantry in India, round 2 :  3/6 hits
                        1 mech_infantry owned by the British, 1 armour owned by the Japanese, 2 armour owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                    1 armour owned by the Japanese retreated to Burma
                    UK_Pacific win with 3 armour remaining. Battle score for attacker is 2
                    Casualties for British: 2 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Java to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Japanese to Kweichow: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 artillery, 1 fighter and 2 infantry placed in Japan
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.553
            Standard Deviation : 0.744
            Total rolls : 48

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    UK_Pacific Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.667
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.774
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 31

    triplea_40618.0_Jap22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                4 fighters moved from Midway to 25 Sea Zone
                3 bombers and 2 fighters moved from Midway to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                3 mech_infantrys moved from Novgorod to Poland
                3 bombers, 1 fighter and 2 tactical_bombers moved from Eastern Poland to Poland
                3 bombers moved from Finland to Poland
                1 fighter moved from Baltic States to Poland

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 3 bombers, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers and 4 fighters in 16 Sea Zone, round 2 :  6/7 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 3 bombers, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Poland
                    Americans attack with 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                    Germans defend with 6 infantry
                        Americans roll dice for 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Poland, round 2 :  7/13 hits
                        Germans roll dice for 6 infantry in Poland, round 2 :  0/6 hits
                        6 infantry owned by the Germans lost in Poland
                    Americans win, taking Poland from Germans with 6 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 6 infantry
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 5 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 :  5/6 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 bombers moved from 16 Sea Zone to Midway
                4 fighters moved from 16 Sea Zone to Midway
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                2 fighters moved from 25 Sea Zone to Midway
                6 bombers, 2 fighters and 2 tactical_bombers moved from Poland to Eastern Poland
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Finland
                2 carriers and 1 transport placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Norway

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs

    triplea_40618.0_Ame22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs

    triplea_40618.0_Chi22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - British
                British repair damage of 6x factory_major; Remaining resources: 29 PUs;
                British buy 3 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from West India to Burma
                3 armour moved from India to Burma
                3 fighters moved from Eastern Persia to Burma
                2 armour moved from Turkmenistan to Kazakhstan
                1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
                2 fighters moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
                2 infantry moved from Trans-Jordan to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                      British take 99 Sea Zone from Italians

    Combat - British
                Battle in Greece
                Battle in Novosibirsk
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk
                    British win, taking Greece from Italians with 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 armour
                Battle in Burma
                    British attack with 4 armour and 3 fighters
                    Japanese defend with 1 armour
                        British roll dice for 4 armour and 3 fighters in Burma, round 2 :  3/7 hits
                        Japanese roll dice for 1 armour in Burma, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kazakhstan
                    British attack with 3 armour, 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  0/2 hits
                        1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 3 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Kazakhstan to Tsinghai
                1 tactical_bomber moved from Novosibirsk to Tsinghai
                3 fighters moved from Burma to India
                1 armour and 1 mech_infantry moved from Persia to West India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 armour moved from Persia to West India
                5 aaGuns moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 artilleries and 1 infantry placed in United Kingdom
                1 destroyer and 1 submarine placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                British collect 33 PUs (3 lost to blockades); end with 33 PUs

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Tsinghai : 2 fighters and 1 tactical_bomber
        Burma : 4 armour
        India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 mech_infantry
        Kazakhstan : 3 armour and 2 mech_infantrys
        West India : 2 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Syria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Greece : 1 flag, 2 infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 2 destroyers and 1 transport
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield and 1 factory_minor
        98 Sea Zone : 1 destroyer and 1 submarine
        110 Sea Zone : 3 infantry and 2 transports

    Production/PUs Summary :

    Germans : 34 / 37
        Russians : 29 / 34
        Japanese : 74 / 81
        Americans : 63 / 83
        Chinese : 1 / 2
        British : 36 / 33
        UK_Pacific : 6 / 7
        Italians : 8 / 3
        ANZAC : 10 / 14
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 17 times
                6 was rolled 9 times
            Average roll : 3.686
            Median : 4.000
            Variance : 0.841
            Standard Deviation : 0.917
            Total rolls : 70

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.125
            Standard Deviation : 1.458
            Total rolls : 9

    Germans Combat
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.500
            Median : 4.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.562
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Americans Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.133
            Median : 3.000
            Variance : 0.690
            Standard Deviation : 0.830
            Total rolls : 30

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.125
            Standard Deviation : 1.458
            Total rolls : 9

    triplea_40618.0_UK_22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    triplea_40618.0_Ita22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,2,1,5
                Italians collect 2 PUs (6 lost to blockades); end with 2 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    triplea_40618.0_Ita22.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Queensland to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery, 1 bomber and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from New Guinea to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_40618.0_ANZ22.tsvg

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