Do not assume casualties in 97, thanks
WAR WAR WAR AND MORE WAR!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Poland
2 infantry moved from Greater Southern Germany to Slovakia Hungary
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 armour and 1 mech_infantry moved from Greece to Yugoslavia
1 artillery moved from Greater Southern Germany to Germany
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Yugoslavia to Germany
1 armour moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
8 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 infantry moved from France to Western Germany
1 armour moved from Slovakia Hungary to GermanyNon Combat Move - Germans
Place Units - Germans
1 armour, 1 artillery and 6 infantry placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,4,3
Germans collect 37 PUs (4 lost to blockades); end with 37 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
2 artilleries and 2 infantry moved from Eastern Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Baltic States to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
2 artilleries moved from Eastern Poland to Poland
1 tactical_bomber moved from Russia to Poland
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Russians
Battle in Poland
Russians attack with 5 artilleries, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians roll dice for 5 artilleries, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/9 hits
Germans roll dice for 5 infantry in Poland, round 2 : 3/5 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Poland, round 3 : 0/2 hits
Russians roll dice for 5 artilleries and 1 tactical_bomber in Poland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Poland, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 5 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Slovakia Hungary
Russians attack with 3 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 4 infantry
Russians roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Slovakia Hungary, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Bessarabia to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Novgorod to Baltic States
1 tactical_bomber moved from Poland to Baltic StatesPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
Russians undo move 1.
3 armour placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUsTerritory Summary for Russians :
Shensi : 1 mech_infantry
Tsinghai : 2 aaGuns
Tsagaan Olom : 1 flag
Slovakia Hungary : 1 flag, 3 artilleries, 1 infantry and 1 mech_infantry
Poland : 1 flag, 5 artilleries
Baltic States : 3 artilleries and 1 tactical_bomber
Urals : 1 armour and 1 mech_infantry
Eastern Poland : 3 infantry
Bessarabia : 3 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 36 / 37
Russians : 34 / 40
Japanese : 66 / 83
Americans : 59 / 76
Chinese : 4 / 4
British : 34 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.630
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 46Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 6 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 14Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.719
Median : 4.000
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 armour moved from Yunnan to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 1 Sea Zone
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 4 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 armour
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 1/3 hits
UK_Pacific roll dice for 2 armour in Burma, round 2 : 0/2 hits
1 armour owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Sikang
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 1/2 hits
Chinese roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Burma to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to YunnanPlace Units - Japanese
1 transport placed in 20 Sea Zone
2 infantry placed in Kwangtung
1 armour and 1 mech_infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.194
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 31UK_Pacific Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.625
Median : 4.500
Variance : 2.286
Standard Deviation : 1.512
Total rolls : 8Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.900
Median : 4.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20 -
Great game, your making it tough on me
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
4 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 bomber moved from Norway to France
3 bombers moved from Eastern Poland to Romania
1 tactical_bomber moved from Norway to Romania -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to France
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to Romania -
Good game too. Need to bring my A game against you.
sz 6 scramble?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 bomber, 4 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 2 Sea Zone to 1 Sea Zone
2 bombers moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Alaska
1 artillery, 4 infantry and 1 mech_infantry moved from British Columbia to Alaska
1 transport moved from 3 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
4 fighters moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Midway to 16 Sea Zone
3 bombers and 8 fighters moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Norway to France
4 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
3 bombers, 2 fighters and 2 tactical_bombers moved from Eastern Poland to RomaniaCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
AA fire in Western Germany : 2/4 hits
2 bombers killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 6 Sea Zone
Americans attack with 3 bombers and 8 fighters
Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 3 bombers and 8 fighters in 6 Sea Zone, round 2 : 7/11 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/5 hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 7 fighters remaining. Battle score for attacker is 44
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Battle in Romania
Americans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Italians defend with 3 infantry
Americans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in Romania, round 2 : 5/7 hits
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits
3 infantry owned by the Italians lost in Romania
Americans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Alaska, round 2 : 3/8 hits
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Alaska, round 3 : 1/7 hits
Japanese roll dice for 1 armour in Alaska, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Soviet Far East
1 bomber moved from Alaska to Soviet Far East
2 fighters moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 bombers moved from 6 Sea Zone to Soviet Far East
2 carriers moved from 25 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
1 bomber moved from Western Germany to Poland
3 mech_infantrys moved from Novgorod to Poland
3 bombers, 2 fighters and 2 tactical_bombers moved from Romania to Poland
3 mech_infantrys moved from Finland to Novgorod
1 bomber moved from Western Germany to Poland
1 bomber moved from France to PolandPlace Units - Americans
3 mech_infantrys placed in Finland
1 bomber, 1 fighter and 1 tactical_bomber placed in Norway
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to Burma
3 fighters moved from India to Burma
1 armour moved from Novosibirsk to Sikang
2 fighters and 1 tactical_bomber moved from Tsinghai to Sikang
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 5/6 hits
Germans roll dice for 5 infantry in Normandy Bordeaux, round 2 : 2/5 hits
5 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Sikang
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Sikang, round 2 : 4/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
3 fighters moved from Burma to IndiaPlace Units - British
1 transport placed in 98 Sea Zone
1 destroyer placed in 80 Sea Zone
1 fighter placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
British collect 32 PUs (4 lost to blockades); end with 32 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 2 fighters and 1 tactical_bomber
Sikang : 1 armour
Burma : 1 artillery and 1 infantry
India : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
West India : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 destroyer
99 Sea Zone : 1 flag
97 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag, 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 factory_minor and 1 fighter
98 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 aaGuns, 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 34 / 37
Russians : 35 / 40
Japanese : 63 / 69
Americans : 61 / 82
Chinese : 4 / 4
British : 36 / 32
UK_Pacific : 6 / 6
Italians : 8 / 2
ANZAC : 14 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 18 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.550
Median : 3.500
Variance : 0.303
Standard Deviation : 0.550
Total rolls : 100Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Germans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.562
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16British Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 2.786
Standard Deviation : 1.669
Total rolls : 15Americans Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.694
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 36Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.882
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
Hitler doesn’t want to go down. He shot down 2 of my strategic bombers over West Germany!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia Hungary -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Northern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 3 artilleries, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Slovakia Hungary, round 2 : 2/5 hits
Russians roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/5 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Slovakia Hungary
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Slovakia Hungary, round 3 : 2/4 hits
Russians roll dice for 3 artilleries in Slovakia Hungary, round 3 : 1/3 hits
2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Slovakia Hungary
Italians roll dice for 1 artillery and 2 fighters in Slovakia Hungary, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for Russians: 3 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Slovakia Hungary to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,1,5,2,5,5,1
Italians collect 1 PU (7 lost to blockades); end with 3 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Italians Combat
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.222
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New Guinea to Java
1 bomber moved from New Guinea to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
ANZAC collect 14 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major, 6x factory_minor; Remaining resources: 29 PUs;
Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 mech_infantry moved from Yugoslavia to Poland
3 artilleries and 8 infantry moved from Germany to Poland
1 artillery and 6 infantry moved from France to Normandy Bordeaux
2 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Slovakia Hungary
2 armour moved from Germany to Poland
1 armour moved from Slovakia Hungary to Poland -
OOL for Poland please