WAR WAR WAR AND MORE WAR!

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                4 infantry moved from Central United States to Ontario
                2 fighters moved from Central United States to Ontario
                1 submarine moved from 9 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 fighters moved from 92 Sea Zone to 99 Sea Zone

    triplea_40618.0_Ame18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 unit repaired.
                2 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                4 infantry moved from Central United States to Ontario
                2 fighters moved from Central United States to Ontario
                1 submarine moved from 9 Sea Zone to 25 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
                2 fighters moved from 92 Sea Zone to 99 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 2 fighters
                    Germans defend with 1 destroyer; Italians defend with 1 transport
                        Americans roll dice for 2 fighters in 99 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 99 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 transport
                Battle in Ontario
                    Americans attack with 2 fighters and 4 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 2 fighters and 4 infantry in Ontario, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 1 infantry in Ontario, round 2 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Ontario
                        Americans roll dice for 2 fighters and 2 infantry in Ontario, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour in Ontario, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Ontario
                    Americans win, taking Ontario from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Hawaiian Islands to Queensland
                1 bomber moved from Western United States to Queensland
                1 fighter moved from 26 Sea Zone to Queensland
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Western United States to 26 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                6 infantry moved from Karelia to Novgorod
                2 artilleries moved from Finland to 127 Sea Zone
                2 artilleries moved from 127 Sea Zone to Novgorod
                1 fighter moved from Finland to Novgorod
                3 tactical_bombers moved from Karelia to Novgorod
                3 bombers and 2 fighters moved from Karelia to Novgorod
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya
                2 fighters moved from Ontario to Western United States

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_40618.0_Ame18.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    triplea_40618.0_Chi18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 1 fighter

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 29 / 30
        Japanese : 70 / 82
        Americans : 61 / 78
        Chinese : 2 / 4
        British : 33 / 32
        UK_Pacific : 0 / 0
        Italians : 11 / 12
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40618.0_Chi18.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to West India
                5 fighters moved from Persia to West India

    triplea_40618.0_Bri18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Persia to West India
                5 fighters moved from Persia to West India

    Combat - British
                Battle in West India
                    British attack with 5 fighters and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 5 fighters and 1 mech_infantry in West India, round 2 :  4/6 hits
                        Japanese roll dice for 2 infantry in West India, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    British win with 5 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 infantry moved from Iraq to Persia
                1 mech_infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from West India to Iraq
                4 fighters moved from West India to Persia
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 transports moved from 125 Sea Zone to 127 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 armour placed in Iraq
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
                British collect 31 PUs (2 lost to blockades); end with 31 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 fighter and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        97 Sea Zone : 1 destroyer
        Iraq : 1 flag, 4 armour, 1 factory_minor, 1 fighter and 1 mech_infantry
        Eastern Persia : 1 flag
        127 Sea Zone : 2 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 4 armour, 2 artilleries, 1 factory_minor, 4 fighters, 3 infantry and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 29 / 30
        Japanese : 70 / 82
        Americans : 61 / 78
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 0 / 0
        Italians : 11 / 12
        ANZAC : 14 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 12 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.132
            Standard Deviation : 1.064
            Total rolls : 39

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                2 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.800
            Standard Deviation : 1.673
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.625
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    triplea_40618.0_UK_18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia

    triplea_40618.0_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Yugoslavia to Romania
                1 artillery moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1,3,3
                Italians collect 1 PU (10 lost to blockades); end with 1 PU

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_40618.0_Ita18.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    triplea_40618.0_ANZ18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                2 armour placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_40618.0_ANZ18.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    triplea_40618.0_Fre18.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Karelia to Novgorod

    Turn Complete - French

    Territory Summary for French :

    Novgorod : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 29 / 30
        Japanese : 70 / 82
        Americans : 61 / 78
        Chinese : 2 / 4
        British : 33 / 31
        UK_Pacific : 0 / 0
        Italians : 11 / 1
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40618.0_Fre18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine

    triplea_40618.0_Ger19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                1 armour moved from Baltic States to Western Ukraine
                1 mech_infantry moved from Baltic States to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 3 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 4 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 5 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Belarus, round 5 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 infantry moved from Eastern Poland to Romania
                2 infantry moved from Slovakia Hungary to Romania
                2 artilleries moved from Baltic States to Poland
                2 armour moved from Baltic States to Slovakia Hungary
                2 infantry moved from Poland to Slovakia Hungary
                2 infantry moved from Baltic States to Eastern Poland
                3 infantry moved from Poland to Eastern Poland
                1 artillery moved from Poland to Slovakia Hungary
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Germany to Slovakia Hungary
                1 armour moved from Western Germany to Slovakia Hungary
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Denmark
                1 artillery and 4 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                1 infantry moved from Germany to Poland
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Denmark
                1 armour moved from France to Western Germany
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 fighter and 5 infantry placed in Western Germany
                2 artilleries and 1 infantry placed in France
                1 armour placed in Southern France
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,3,3,1
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.345
            Standard Deviation : 0.587
            Total rolls : 30

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Germans Combat
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.737
            Median : 4.000
            Variance : 1.056
            Standard Deviation : 1.027
            Total rolls : 19

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.400
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    triplea_40618.0_Ger19.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Timguska to Kansu
                1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                3 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                2 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus

    triplea_40618.0_Rus19.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Russians
                Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tsinghai to Kansu
                1 infantry moved from Timguska to Kansu
                1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                3 mech_infantrys moved from Volgograd to Sikang
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Bryansk to Western Ukraine
                2 infantry moved from Novgorod to Belarus
                2 artilleries moved from Novgorod to Belarus

    Combat - Russians
                Battle in Kansu
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 :  0/3 hits
                        1 mech_infantry owned by the Japanese lost in Kansu
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Kansu, round 3 :  0/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 4 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 4 :  2/2 hits
                        1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 armour in Kansu, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Kansu, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  1/5 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 2 artilleries and 1 tactical_bomber in Western Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Western Ukraine, round 5 :  1/2 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 3 mech_infantrys
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 mech_infantrys in Sikang, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Novgorod to Belarus
                1 armour, 3 artilleries and 2 mech_infantrys moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Western Ukraine to Ukraine

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                2 mech_infantrys placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs

    Territory Summary for Russians :

    Kansu : 1 armour
        Tsinghai : 2 aaGuns
        Sikang : 3 mech_infantrys
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 2 artilleries and 2 infantry
        Archangel : 1 infantry
        Bessarabia : 1 mech_infantry
        Russia : 1 airfield, 1 factory_major and 2 mech_infantrys
        Ukraine : 1 armour, 4 artilleries, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Western Ukraine : 1 artillery
        Novosibirsk : 1 mech_infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        124 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 41 / 42
        Russians : 29 / 29
        Japanese : 68 / 82
        Americans : 61 / 78
        Chinese : 4 / 4
        British : 33 / 31
        UK_Pacific : 0 / 0
        Italians : 11 / 1
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.531
            Median : 4.000
            Variance : 0.271
            Standard Deviation : 0.520
            Total rolls : 49

    Germans Combat
                2 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

    Russians Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.484
            Median : 4.000
            Variance : 0.367
            Standard Deviation : 0.606
            Total rolls : 31

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    triplea_40618.0_Rus19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 tactical_bomber moved from Chahar to Shensi
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 3 infantry moved from India to West India
                2 armour and 2 mech_infantrys moved from India to West India
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 battleship moved from 45 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from 2 Sea Zone to Alaska
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 carrier moved from 8 Sea Zone to 2 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    triplea_40618.0_Jap19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour and 2 mech_infantrys moved from Yunnan to Sikang
                1 armour and 1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Kweichow to Sikang
                1 tactical_bomber moved from Chahar to Shensi
                1 mech_infantry moved from India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 3 infantry moved from India to West India
                2 armour and 2 mech_infantrys moved from India to West India
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 cruiser moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New Guinea
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 battleship moved from 45 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from Korea to 6 Sea Zone
                1 artillery and 2 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 6 Sea Zone to 8 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 armour and 1 infantry moved from 2 Sea Zone to Alaska
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
                1 artillery and 1 infantry moved from 1 Sea Zone to British Columbia
                1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                1 carrier moved from 8 Sea Zone to 2 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 46 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 25 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 cruiser in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Java, round 3 :  2/3 hits
                        ANZAC roll dice for 1 artillery in Java, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in New Guinea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in New Guinea, round 2 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in New Guinea
                    Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Alaska
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Alaska, round 2 :  2/4 hits
                        Americans roll dice for 2 infantry in Alaska, round 2 :  0/2 hits
                        2 infantry owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in British Columbia
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in British Columbia, round 2 :  0/2 hits
                        British roll dice for 2 infantry and 1 mech_infantry in British Columbia, round 2 :  1/3 hits
                        1 infantry owned by the Japanese lost in British Columbia
                        Japanese roll dice for 1 artillery in British Columbia, round 3 :  1/1 hits
                        British roll dice for 2 infantry and 1 mech_infantry in British Columbia, round 3 :  1/3 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
                    British win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 3 mech_infantrys
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Sikang, round 2 :  2/4 hits
                        Chinese roll dice for 3 mech_infantrys in Sikang, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 :  0/3 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 4 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 3 mech_infantrys
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 55 Sea Zone and were removed
                1 tactical_bomber moved from Shensi to Hopei
                2 mech_infantrys moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Hopei
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from New Guinea to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 cruiser moved from 45 Sea Zone to 42 Sea Zone
                1 battleship moved from 45 Sea Zone to 46 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 fighter and 1 infantry placed in Japan
                1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 77 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 13 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 10 times
                6 was rolled 13 times
            Average roll : 3.656
            Median : 4.000
            Variance : 0.517
            Standard Deviation : 0.719
            Total rolls : 61

    British Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.590
            Median : 3.000
            Variance : 0.816
            Standard Deviation : 0.903
            Total rolls : 39

    triplea_40618.0_Jap19.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Americans

    triplea_40618.0_Ame19.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 artillery, 3 bombers, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 infantry moved from Novgorod to Baltic States
                3 tactical_bombers moved from Novgorod to Baltic States
                3 fighters moved from Novgorod to Baltic States
                3 bombers moved from Novgorod to Baltic States
                2 fighters moved from 97 Sea Zone to 96 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                4 fighters moved from Western United States to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                2 fighters moved from 10 Sea Zone to 2 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 46 Sea Zone
                1 bomber and 6 fighters moved from Queensland to 46 Sea Zone

    triplea_40618.0_Ame19.tsvg

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