made a small adjustment, use latest. thanks!
WAR WAR WAR AND MORE WAR!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Tsinghai to SuiyuyanCombat - British
Battle in Suiyuyan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Iraq to Egypt
5 fighters moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 transports moved from 127 Sea Zone to 125 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Persia
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Test summary from TripleA, engine version: 1.9, time: 6:48:58 PM
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Getting Bug Errors
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Tsinghai to SuiyuyanCombat - British
Battle in Suiyuyan
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 tactical_bomber in Suiyuyan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Iraq to Egypt
5 fighters moved from Eastern Persia to Persia
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Persia
2 transports moved from 127 Sea Zone to 125 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Persia
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 32 PUs (1 lost to blockades); end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Ontario: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in SyriaNon Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
1 artillery and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 43 / 49
Russians : 27 / 28
Japanese : 68 / 76
Americans : 59 / 74
Chinese : 2 / 2
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 12
ANZAC : 17 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.444
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 destroyer moved from 93 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 11 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 mech_infantrys moved from Novgorod to Baltic States
3 armour and 4 mech_infantrys moved from Baltic States to Belarus
1 artillery and 5 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Poland to Belarus
1 destroyer moved from 93 Sea Zone to 99 Sea ZoneCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns, 6 artilleries and 8 infantry
Germans roll dice for 4 armour, 1 artillery, 6 infantry and 4 mech_infantrys in Belarus, round 2 : 4/15 hits
Russians roll dice for 2 aaGuns, 6 artilleries and 8 infantry in Belarus, round 2 : 4/14 hits
2 aaGuns owned by the Russians, 4 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Germans roll dice for 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Belarus, round 3 : 3/11 hits
Russians roll dice for 6 artilleries and 6 infantry in Belarus, round 3 : 5/12 hits
3 mech_infantrys owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Belarus
1 mech_infantry owned by the Germans, 4 armour owned by the Germans and 1 artillery owned by the Germans retreated to Baltic States
Russians win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 6 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 5 infantryNon Combat Move - Germans
5 infantry moved from Poland to Baltic States
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
1 artillery and 7 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
1 artillery placed in France
6 infantry placed in Western Germany
1 armour and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.654
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 52Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.846
Median : 4.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.462
Median : 4.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 artilleries and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
6 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
6 artilleries and 3 infantry moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Vologda to Novgorod
6 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Western Ukraine to Bessarabia
1 armour moved from Bryansk to BessarabiaCombat - Russians
Battle in Novgorod
Russians attack with 6 artilleries, 5 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 6 artilleries, 5 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/12 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 3 infantry
Russians roll dice for 1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Bessarabia, round 2 : 2/13 hits
Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Bessarabia, round 3 : 5/10 hits
Italians roll dice for 2 artilleries and 1 infantry in Bessarabia, round 3 : 2/3 hits
2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns and 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 mech_infantry
Bryansk : 1 infantry and 1 tactical_bomber
Archangel : 1 infantry
Bessarabia : 1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 factory_major and 1 mech_infantry
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 mech_infantry
Novosibirsk : 1 armour and 1 mech_infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
Novgorod : 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 3 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 48
Russians : 30 / 30
Japanese : 67 / 76
Americans : 59 / 74
Chinese : 2 / 2
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 12
ANZAC : 17 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 46Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.171
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from India to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 destroyer, 4 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 2 infantry moved from Alberta Saskatchewan Manitoba to Ontario
2 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour and 2 mech_infantrys moved from Kweichow to Kansu
1 tactical_bomber moved from Chahar to Kansu
1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to India
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from India to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Ontario
Japanese attack with 1 armour and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Ontario, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Ontario, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Ontario
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 3 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Ontario, round 3 : 0/2 hits
1 infantry owned by the British lost in Ontario
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 4 : 0/2 hits
British roll dice for 1 artillery in Ontario, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 5 : 1/2 hits
British roll dice for 1 artillery in Ontario, round 5 : 0/1 hits
1 artillery owned by the British lost in Ontario
Japanese win, taking Ontario from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Kansu to ChaharPlace Units - Japanese
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Yunnan: 1 armour and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 artillery and 2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.421
Median : 3.500
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38British Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
4 infantry moved from Central United States to Ontario
2 fighters moved from Central United States to Ontario
1 submarine moved from 9 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 92 Sea Zone to 99 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Central United States to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
4 infantry moved from Central United States to Ontario
2 fighters moved from Central United States to Ontario
1 submarine moved from 9 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 fighters moved from 92 Sea Zone to 99 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans roll dice for 2 fighters in 99 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transport
Battle in Ontario
Americans attack with 2 fighters and 4 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 fighters and 4 infantry in Ontario, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 infantry in Ontario, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Ontario
Americans roll dice for 2 fighters and 2 infantry in Ontario, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Ontario, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Ontario
Americans win, taking Ontario from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 fighter moved from 26 Sea Zone to Queensland
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
6 infantry moved from Karelia to Novgorod
2 artilleries moved from Finland to 127 Sea Zone
2 artilleries moved from 127 Sea Zone to Novgorod
1 fighter moved from Finland to Novgorod
3 tactical_bombers moved from Karelia to Novgorod
3 bombers and 2 fighters moved from Karelia to Novgorod
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
2 fighters moved from Ontario to Western United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs