Very disagreeable in SZ91.
WAR WAR WAR AND MORE WAR!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 destroyer moved from 95 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 2 infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 armour and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Italians
3 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.526
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
Karelia : 2 infantry
Production/PUs Summary :
Germans : 41 / 49
Russians : 24 / 27
Japanese : 68 / 81
Americans : 59 / 74
Chinese : 2 / 3
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 13 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 37 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
5 infantry moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Norway
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 12x factory_major; Remaining resources: 37 PUs;
Germans buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
5 infantry moved from Baltic States to Novgorod
1 bomber moved from Baltic States to Norway
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 1/1 hits
1 bomber killed by AA
Bombing raid in Norway causes 0 damage total.
Battle in Novgorod
Germans attack with 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 armour
Germans roll dice for 1 artillery, 2 fighters, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/11 hits
Russians roll dice for 2 armour in Novgorod, round 2 : 1/2 hits
2 armour owned by the Americans and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Americans: 2 armour
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
2 armour and 2 mech_infantrys moved from Poland to Baltic States
7 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Poland to Baltic States
1 artillery and 8 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery and 8 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 infantry moved from Denmark to Western Germany
1 infantry moved from Southern France to France
1 fighter moved from Baltic States to Western GermanyPlace Units - Germans
1 destroyer placed in 93 Sea Zone
1 armour and 1 mech_infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Germans undo move 2.
1 armour placed in Western Germany
1 mech_infantry placed in FranceTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.053
Median : 3.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19Germans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Russians Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 armour moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Japanese
1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 armour moved from Tsinghai to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Volgograd
Russians take Volgograd from Japanese
1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 2 : 0/8 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 4 artilleries and 3 infantry in Belarus, round 3 : 1/7 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians
1 infantry and 3 mech_infantrys placed in Russia
3 artilleries placed in UkraineTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUsTerritory Summary for Russians :
Tsinghai : 2 aaGuns
Yakut S.S.R. : 1 armour and 1 mech_infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Belarus : 2 aaGuns, 6 artilleries and 4 infantry
Russia : 1 airfield, 1 factory_major, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 3 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 artillery and 1 infantry
Vologda : 2 infantry
Volgograd : 1 armour and 1 factory_minor
Smolensk : 5 infantry
Samara : 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 49
Russians : 27 / 27
Japanese : 65 / 81
Americans : 59 / 74
Chinese : 2 / 3
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 11 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Alaska to British Columbia
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 artillery moved from Siberia to Sakha
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour and 2 mech_infantrys moved from Yunnan to India
3 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Alaska to British Columbia
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
1 artillery moved from Siberia to Sakha
1 artillery and 1 infantry moved from Manchuria to Amur
1 armour and 2 mech_infantrys moved from Yunnan to India
3 armour, 5 artilleries, 4 infantry and 2 mech_infantrys moved from Burma to India
4 fighters and 4 tactical_bombers moved from Yunnan to India
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from Aleutian Islands to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 4 : 0/3 hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 5 : 2/3 hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in India
Japanese attack with 4 armour, 5 artilleries, 4 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/8 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 4 armour, 5 artilleries, 3 fighters, 4 infantry, 4 mech_infantrys and 4 tactical_bombers in India, round 2 : 11/24 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry in India, round 2 : 6/19 hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 2 fighters owned by the British, 1 artillery owned by the British and 4 infantry owned by the British lost in India
Japanese roll dice for 4 armour, 3 artilleries, 3 fighters, 4 mech_infantrys and 4 tactical_bombers in India, round 3 : 8/18 hits
UK_Pacific roll dice for 11 fighters in India, round 3 : 8/11 hits
3 artilleries owned by the Japanese, 1 armour owned by the Japanese, 8 fighters owned by the British and 4 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 3 fighters and 4 tactical_bombers in India, round 4 : 4/10 hits
UK_Pacific roll dice for 3 fighters in India, round 4 : 1/3 hits
1 armour owned by the Japanese and 3 fighters owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 95
Casualties for British: 3 aaGuns, 1 artillery, 13 fighters, 4 infantry and 1 mech_infantry
Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 4 infantry and 4 mech_infantrysNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from India to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 2 Sea Zone to Alaska
1 infantry moved from 4 Sea Zone to Soviet Far East
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers and 3 submarines placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.972
Median : 4.000
Variance : 1.738
Standard Deviation : 1.318
Total rolls : 108British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8UK_Pacific Combat
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.303
Median : 4.000
Variance : 2.031
Standard Deviation : 1.425
Total rolls : 33Americans Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.750
Median : 4.000
Variance : 0.698
Standard Deviation : 0.836
Total rolls : 64 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 6 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 10 Sea Zone to Alaska
1 fighter moved from Western United States to British Columbia
1 bomber, 1 fighter and 1 tactical_bomber moved from Western United States to Alaska
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 1 transport moved from 26 Sea Zone to 10 Sea Zone
3 bombers moved from Finland to Western Germany
3 armour moved from Finland to 127 Sea Zone
3 armour moved from 127 Sea Zone to Novgorod
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
1 fighter moved from Ukraine to Novgorod
4 fighters moved from Ukraine to Eastern Poland
3 fighters moved from Ukraine to Novgorod
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from 92 Sea Zone to 94 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
3 armour and 1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
3 bombers moved from Finland to Western Germany
4 fighters moved from Ukraine to Eastern Poland
4 fighters moved from Ukraine to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone -
Intercept in Berlin?
-
No intercept, the drug crazed AAA gunners know that they wont get their fix until they shoot down the American JUNK bombers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
3 armour moved from Finland to 127 Sea Zone
1 transport moved from 127 Sea Zone to 126 Sea Zone
1 mech_infantry moved from Norway to 126 Sea Zone
1 mech_infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
3 armour and 1 mech_infantry moved from 127 Sea Zone to Novgorod
3 fighters and 3 tactical_bombers moved from Finland to Novgorod
3 bombers moved from Finland to Western Germany
4 fighters moved from Ukraine to Eastern Poland
4 fighters moved from Ukraine to Novgorod
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 1 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits
Bombing raid in Western Germany rolls: 7,4,3 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany causes 14 damage total.
Battle in Novgorod
Americans attack with 3 armour, 7 fighters, 1 mech_infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits
Americans roll dice for 3 armour, 7 fighters, 1 mech_infantry and 3 tactical_bombers in Novgorod, round 2 : 6/14 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 1/6 hits
1 artillery owned by the Germans, 5 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans win, taking Novgorod from Germans with 3 armour, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Americans: 1 mech_infantry
Battle in 9 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 9 Sea Zone
Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 9 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 9 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 1 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 1 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans lost in 1 Sea Zone
Americans roll dice for 1 tactical_bomber in 1 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 tactical_bomber in 1 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 1 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
retreated to 25 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Eastern Poland
Americans attack with 4 fighters
Germans defend with 1 infantry
Americans roll dice for 4 fighters in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Eastern Poland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 fighter
Cleaning up after air battlesNon Combat Move - Americans
3 fighters moved from Eastern Poland to Belarus
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Midway
1 bomber moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 92 Sea Zone to 86 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from Novgorod to Finland
4 fighters and 3 tactical_bombers moved from Novgorod to Belarus
3 bombers moved from Western Germany to FinlandPlace Units - Americans
3 infantry placed in Finland
3 infantry placed in Norway
4 infantry placed in Western United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 2 fighters
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield and 1 fighter
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
10 Sea Zone : 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 aaGun, 1 artillery, 1 fighter and 3 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Belarus : 7 fighters and 3 tactical_bombers
Novgorod : 3 armour
106 Sea Zone : 1 flag
86 Sea Zone : 2 transports
109 Sea Zone : 1 flag
Brazil : 1 flag
127 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 4 transports
91 Sea Zone : 1 carrier, 2 destroyers and 2 fighters
Finland : 1 flag, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters and 3 infantryProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 69 / 79
Americans : 59 / 74
Chinese : 2 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.604
Median : 4.000
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 53Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.152
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.222
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUsTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Tsinghai : 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 41 / 49
Russians : 28 / 27
Japanese : 68 / 79
Americans : 59 / 74
Chinese : 3 / 3
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 11 / 14
ANZAC : 17 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.604
Median : 4.000
Variance : 0.173
Standard Deviation : 0.416
Total rolls : 53Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 4.152
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33Japanese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 2.222
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from Persia to India
1 fighter moved from Eastern Persia to India