If you wanted to keep DD, CRU+BB-hit in sz92, please let me know and I will reroll both sz92 battle and Algeria battles
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to SumatraCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 4 : 0/4 hits
Japanese roll dice for 2 infantry in Java, round 4 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 5 : 1/4 hits
Japanese roll dice for 2 infantry in Java, round 5 : 0/2 hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 6 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sumatra
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Sumatra to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsPurchase Units - French
French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from Italians
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 infantry moved from France to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries
French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
French win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 1 artillery and 2 infantry
Casualties for Germans: 2 artilleriesNon Combat Move - French
1 fighter moved from Holland Belgium to FrancePlace Units - French
2 artilleries and 1 infantry placed in FranceTurn Complete - French
French collect 14 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Germany to Western Ukraine
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
2 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 bomber moved from Germany to Western Ukraine
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
3 artilleries moved from Volgograd to Rostov
1 bomber moved from Volgograd to Tambov
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Volgograd to Samara
2 artilleries moved from Volgograd to SamaraCombat - Germans
Battle in West India
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits
1 infantry owned by the Germans lost in West India
Germans roll dice for 1 armour and 2 mech_infantrys in West India, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 : 3/3 hits
Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Rostov
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 3 : 2/5 hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 0/4 hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 2/3 hits
Russians roll dice for 3 infantry in Samara, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 5 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 6 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 6 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 7 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 7 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 8 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 8 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 9 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 9 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 10 : 0/2 hits
Russians roll dice for 1 infantry in Samara, round 10 : 0/1 hits
Germans roll dice for 2 artilleries in Samara, round 11 : 2/2 hits
Russians roll dice for 1 infantry in Samara, round 11 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 mech_infantrys moved from Northwest Persia to Eastern Persia
1 bomber moved from Tambov to Eastern Persia
1 bomber moved from Western Ukraine to Volgograd
4 artilleries moved from Bessarabia to Romania
3 aaGuns moved from Bessarabia to Romania
1 infantry moved from Germany to Poland
1 infantry moved from Romania to Eastern Poland
6 infantry moved from Germany to Western Germany
2 armour moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Denmark
9 artilleries moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
3 bombers moved from Germany to Western Germany
4 tactical_bombers moved from Germany to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 armour moved from Romania to Greater Southern Germany
1 mech_infantry moved from Poland to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Western Germany
3 infantry placed in Romania
3 artilleries and 5 infantry placed in Germany
Germans undo move 1.
1 destroyer and 1 transport placed in 112 Sea Zone
1 artillery placed in Western Germany
1 artillery and 1 infantry placed in RomaniaTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 5 armour and 1 mech_infantry
West India : 1 flag, 1 armour and 2 mech_infantrys
Greater Southern Germany : 1 armour
Western Germany : 1 airfield, 2 armour, 10 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
Romania : 3 aaGuns, 9 artilleries, 1 factory_major and 7 infantry
Poland : 1 infantry
Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 5 infantry
Denmark : 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Rostov : 1 flag, 3 artilleries and 2 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Tambov : 1 flag, 1 artillery
Western Ukraine : 1 flag, 2 infantry
Volgograd : 1 flag, 2 artilleries, 1 bomber and 1 factory_minor
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag, 2 artilleries
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Eastern Persia : 1 flag, 1 bomber and 3 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 63
Russians : 25 / 35
Japanese : 26 / 34
Americans : 57 / 87
Chinese : 12 / 17
British : 25 / 32
UK_Pacific : 16 / 23
Italians : 26 / 31
ANZAC : 18 / 29
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 13 times
Average roll : 3.802
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 81Germans Combat
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.660
Median : 4.000
Variance : 0.365
Standard Deviation : 0.604
Total rolls : 53Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.115
Median : 4.500
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26UK_Pacific Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Finland to Norway
Russians take Norway from Germans
3 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
3 infantry moved from Russia to Tambov
3 infantry moved from Novgorod to Belarus
4 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Rostov
1 tactical_bomber moved from Russia to Samara
3 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 fighter moved from Novgorod to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Western Ukraine
1 armour moved from Novgorod to Belarus
3 infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 : 3/8 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 6 infantry in Tambov, round 2 : 2/7 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/6 hits
Germans roll dice for 2 artilleries in Samara, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Rostov
Russians attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Rostov, round 2 : 3/14 hits
Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 : 2/5 hits
2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Rostov, round 3 : 4/12 hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Samara to Russia
3 armour moved from Finland to Karelia
3 armour moved from Karelia to Novgorod
1 mech_infantry moved from Russia to NovosibirskPlace Units - Russians
1 armour, 6 infantry and 1 tactical_bomber placed in Russia
Russians undo move 1.
1 armour, 6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
2 artilleries moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
2 artilleries moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
1 tactical_bomber moved from 19 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
5 bombers moved from Kazakhstan to India
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Strategic bombing raid in India
AA fire in India : 0/5 hits
Bombing raid in India rolls: 8,7,8,4,8 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/8 hits
Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits
1 armour owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to 19 Sea Zone
1 tactical_bomber moved from Kiangsi to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Chahar
1 fighter moved from Anhwe to Chahar
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
5 bombers moved from India to West IndiaPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 31 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 aaGun
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 3 artilleries
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag
Chahar : 1 flag, 1 fighter and 1 tactical_bomber
Anhwe : 1 flag, 1 artillery
Soviet Far East : 1 flag
Siberia : 1 flag, 1 infantry
19 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 4 fighters, 2 tactical_bombers and 4 transports
6 Sea Zone : 1 battleship and 2 destroyers
West India : 5 bombersProduction/PUs Summary :
Germans : 36 / 63
Russians : 34 / 41
Japanese : 29 / 31
Americans : 57 / 87
Chinese : 10 / 17
British : 25 / 32
UK_Pacific : 16 / 23
Italians : 26 / 31
ANZAC : 18 / 29
French : 14 / 14
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.412
Median : 3.000
Variance : 0.424
Standard Deviation : 0.651
Total rolls : 34Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.316
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian Congo -
need a scramble order for West Germany
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I looked up the rules page (you can see them as one of the bolded threads here too) and I didn’t see anything on over under. I think we just play until someone wins or someone concedes.
It looks to me that I have got this (although I am seeing an interesting play on your part for the German capture of India and you might still get France back). I can play to finish if you prefer, but thought we could just play a couple of more turns and see where we are at.
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I was joking about the over/under. It’s a gambling term. I was referencing that our game is going long, lol.
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lol. Sorry. :)
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Definitely an interesting game…
Looks like you need to finish US turn.
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yes but waiting on a scramble order.
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Scramble.
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that worked out for you. I also meant to retreat with 3 fighters left but pressed the wrong button. sigh.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
3 fighters moved from France to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Trans-Jordan to Belgian CongoCombat - Americans
Americans creates battle in territory 35 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Greece
Battle in Holland Belgium
Battle in 112 Sea Zone
Americans attack with 2 carriers, 1 destroyer and 8 fighters
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
Americans roll dice for 2 carriers, 1 destroyer and 8 fighters in 112 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 6/9 hits
2 carriers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 7 fighters in 112 Sea Zone, round 3 : 4/7 hits
Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 4/7 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 fighters in 112 Sea Zone, round 4 : 1/3 hits
Germans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 3/3 hits
1 tactical_bomber owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Germans win, taking 35 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -43
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer and 8 fighters
Battle in Belgian Congo
Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 : 0/2 hits
1 mech_infantry owned by the Italians lost in Belgian Congo
Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/3 hits
Italians roll dice for 1 armour in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 4 : 1/2 hits
Italians roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 fighter owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Wake Island
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Americans
1 artillery and 1 infantry placed in Central United States
2 artilleries, 3 bombers, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries placed in Kwangsi
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
5 fighters moved from France to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone -
will assume no scramble in this case but its the only battle and easy to redo.
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I do want to scramble.