Desert Admiral (Axis) vs farmboy (Allies+13)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 36 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from 36 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 3 :  0/4 hits
                        Japanese roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 4 :  0/4 hits
                        Japanese roll dice for 2 infantry in Java, round 4 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 5 :  1/4 hits
                        Japanese roll dice for 2 infantry in Java, round 5 :  0/2 hits
                        1 infantry owned by the Japanese lost in Java
                        ANZAC roll dice for 1 artillery and 3 infantry in Java, round 6 :  1/4 hits
                        Japanese roll dice for 1 infantry in Java, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Sumatra
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 36 Sea Zone to 41 Sea Zone
                2 fighters moved from Sumatra to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Purchase Units - French
                French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 fighter moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 artilleries
                        French roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
                        French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                        French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 artillery owned by the French and 1 artillery owned by the Germans lost in Holland Belgium
                    French win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for French: 1 artillery and 2 infantry
                    Casualties for Germans: 2 artilleries

    Non Combat Move - French
                1 fighter moved from Holland Belgium to France

    Place Units - French
                2 artilleries and 1 infantry placed in France

    Turn Complete - French
                French collect 14 PUs; end with 14 PUs

    triplea_40485.0_Fre9.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                2 mech_infantrys moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 bomber moved from Germany to Western Ukraine
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Rostov
                3 artilleries moved from Volgograd to Rostov
                1 bomber moved from Volgograd to Tambov
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Volgograd to Samara
                2 artilleries moved from Volgograd to Samara

    triplea_40485.0_Ger10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                2 mech_infantrys moved from Eastern Persia to West India
                1 armour moved from Eastern Persia to West India
                1 infantry moved from Eastern Persia to West India
                1 bomber moved from Germany to Western Ukraine
                2 infantry moved from Volgograd to Tambov
                1 artillery moved from Volgograd to Tambov
                2 infantry moved from Volgograd to Rostov
                3 artilleries moved from Volgograd to Rostov
                1 bomber moved from Volgograd to Tambov
                1 infantry moved from Kazakhstan to Samara
                1 infantry moved from Volgograd to Samara
                2 artilleries moved from Volgograd to Samara

    Combat - Germans
                Battle in West India
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in West India, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in West India
                        Germans roll dice for 1 armour and 2 mech_infantrys in West India, round 3 :  1/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 3 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Germans win, taking West India from UK_Pacific with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 3 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 :  0/4 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 3 :  3/3 hits
                        Russians roll dice for 2 infantry in Tambov, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 3 artilleries and 2 infantry
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  0/4 hits
                        2 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in Samara
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 :  0/4 hits
                        Russians roll dice for 3 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 :  2/3 hits
                        Russians roll dice for 3 infantry in Samara, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
                        Germans roll dice for 2 artilleries in Samara, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 4 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 5 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 6 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 6 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 7 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 7 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 8 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 8 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 9 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 9 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 10 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 10 :  0/1 hits
                        Germans roll dice for 2 artilleries in Samara, round 11 :  2/2 hits
                        Russians roll dice for 1 infantry in Samara, round 11 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Northwest Persia to Eastern Persia
                1 bomber moved from Tambov to Eastern Persia
                1 bomber moved from Western Ukraine to Volgograd
                4 artilleries moved from Bessarabia to Romania
                3 aaGuns moved from Bessarabia to Romania
                1 infantry moved from Germany to Poland
                1 infantry moved from Romania to Eastern Poland
                6 infantry moved from Germany to Western Germany
                2 armour moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Denmark
                9 artilleries moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                3 bombers moved from Germany to Western Germany
                4 tactical_bombers moved from Germany to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Western Germany
                1 armour moved from Romania to Greater Southern Germany
                1 mech_infantry moved from Poland to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Western Germany
                3 infantry placed in Romania
                3 artilleries and 5 infantry placed in Germany
                Germans undo move 1.
                1 destroyer and 1 transport placed in 112 Sea Zone
                1 artillery placed in Western Germany
                1 artillery and 1 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 5 armour and 1 mech_infantry
        West India : 1 flag, 1 armour and 2 mech_infantrys
        Greater Southern Germany : 1 armour
        Western Germany : 1 airfield, 2 armour, 10 artilleries, 3 bombers, 1 factory_minor, 1 fighter, 1 harbour, 7 infantry, 2 mech_infantrys and 4 tactical_bombers
        Romania : 3 aaGuns, 9 artilleries, 1 factory_major and 7 infantry
        Poland : 1 infantry
        Germany : 3 aaGuns, 3 artilleries, 1 factory_major and 5 infantry
        Denmark : 2 mech_infantrys
        Belarus : 1 flag, 1 infantry
        Rostov : 1 flag, 3 artilleries and 2 infantry
        Eastern Poland : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 infantry
        Tambov : 1 flag, 1 artillery
        Western Ukraine : 1 flag, 2 infantry
        Volgograd : 1 flag, 2 artilleries, 1 bomber and 1 factory_minor
        Turkmenistan : 1 flag
        Caucasus : 1 flag
        Samara : 1 flag, 2 artilleries
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Eastern Persia : 1 flag, 1 bomber and 3 mech_infantrys
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 46 / 63
        Russians : 25 / 35
        Japanese : 26 / 34
        Americans : 57 / 87
        Chinese : 12 / 17
        British : 25 / 32
        UK_Pacific : 16 / 23
        Italians : 26 / 31
        ANZAC : 18 / 29
        French : 14 / 14
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 21 times
                6 was rolled 13 times
            Average roll : 3.802
            Median : 4.000
            Variance : 1.062
            Standard Deviation : 1.031
            Total rolls : 81

    Germans Combat
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 9 times
                4 was rolled 9 times
                5 was rolled 12 times
                6 was rolled 8 times
            Average roll : 3.660
            Median : 4.000
            Variance : 0.365
            Standard Deviation : 0.604
            Total rolls : 53

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 4.115
            Median : 4.500
            Variance : 1.040
            Standard Deviation : 1.020
            Total rolls : 26

    UK_Pacific Combat
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    triplea_40485.0_Ger10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 armour, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Finland to Norway
                      Russians take Norway from Germans
                3 infantry moved from Russia to Samara
                1 armour and 1 mech_infantry moved from Novosibirsk to Samara
                3 infantry moved from Russia to Tambov
                3 infantry moved from Novgorod to Belarus
                4 infantry moved from Ukraine to Western Ukraine
                4 infantry moved from Ukraine to Rostov
                2 artilleries moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Rostov
                1 tactical_bomber moved from Russia to Samara
                3 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 fighter moved from Novgorod to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Rostov
                1 artillery moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Western Ukraine
                1 armour moved from Novgorod to Belarus
                3 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 armour, 1 artillery and 6 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 armour, 1 artillery and 6 infantry in Belarus, round 2 :  3/8 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 artillery and 6 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 6 infantry in Tambov, round 2 :  2/7 hits
                        Germans roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Western Ukraine
                    Russians attack with 2 artilleries, 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 :  3/7 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries
                        Russians roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  2/6 hits
                        Germans roll dice for 2 artilleries in Samara, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in Rostov
                    Russians attack with 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
                    Germans defend with 3 artilleries and 2 infantry
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys in Rostov, round 2 :  3/14 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Rostov, round 2 :  2/5 hits
                        2 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                        Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys in Rostov, round 3 :  4/12 hits
                        Germans roll dice for 2 artilleries in Rostov, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 3 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Samara to Russia
                3 armour moved from Finland to Karelia
                3 armour moved from Karelia to Novgorod
                1 mech_infantry moved from Russia to Novosibirsk

    Place Units - Russians
                1 armour, 6 infantry and 1 tactical_bomber placed in Russia
                Russians undo move 1.
                1 armour, 6 infantry and 1 tactical_bomber placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Russians collect 35 PUs; end with 35 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

    triplea_40485.0_Rus10.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Kiangsi
                2 artilleries moved from Kiangsu to Kiangsi
                1 fighter moved from 19 Sea Zone to Kiangsi
                1 tactical_bomber moved from 19 Sea Zone to Kiangsi
                2 artilleries moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsu to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi

    triplea_40485.0_Jap10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Anhwe
                1 artillery moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Anhwe
                1 tactical_bomber moved from 19 Sea Zone to Anhwe
                2 artilleries moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from 19 Sea Zone to Kiangsi
                1 tactical_bomber moved from 19 Sea Zone to Kiangsi
                1 fighter moved from 19 Sea Zone to Kiangsi
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsu to Kiangsi
                5 bombers moved from Kazakhstan to India
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Strategic bombing raid in India
                        AA fire in India :  0/5 hits
                    Bombing raid in India rolls: 8,7,8,4,8 and causes: 14 damage to unit: factory_major
                    Bombing raid in India causes 14 damage total.
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  5/8 hits
                        Chinese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour, 1 artillery and 1 infantry in Anhwe, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 3 :  1/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  0/1 hits
                        1 armour owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kiangsi to 19 Sea Zone
                1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                2 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 tactical_bomber moved from Anhwe to Chahar
                1 fighter moved from Anhwe to Chahar
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                5 bombers moved from India to West India

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                2 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 31 PUs total

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Shantung : 1 flag
        Korea : 1 aaGun
        Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Kiangsi : 1 flag, 3 artilleries
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag, 1 fighter and 1 tactical_bomber
        Anhwe : 1 flag, 1 artillery
        Soviet Far East : 1 flag
        Siberia : 1 flag, 1 infantry
        19 Sea Zone : 1 artillery, 1 battleship, 4 carriers, 4 fighters, 2 tactical_bombers and 4 transports
        6 Sea Zone : 1 battleship and 2 destroyers
        West India : 5 bombers

    Production/PUs Summary :

    Germans : 36 / 63
        Russians : 34 / 41
        Japanese : 29 / 31
        Americans : 57 / 87
        Chinese : 10 / 17
        British : 25 / 32
        UK_Pacific : 16 / 23
        Italians : 26 / 31
        ANZAC : 18 / 29
        French : 14 / 14
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.412
            Median : 3.000
            Variance : 0.424
            Standard Deviation : 0.651
            Total rolls : 34

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.316
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 19

    triplea_40485.0_Jap10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 fighters moved from France to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 92 Sea Zone to 112 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 tactical_bomber moved from Trans-Jordan to Belgian Congo

    triplea_40485.0_Ame10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    need a scramble order for West Germany

  • 2023 '22 '21 '20 '19 '18 '17

    I looked up the rules page (you can see them as one of the bolded threads here too) and I didn’t see anything on over under. I think we just play until someone wins or someone concedes.

    It looks to me that I have got this (although I am seeing an interesting play on your part for the German capture of India and you might still get France back). I can play to finish if you prefer, but thought we could just play a couple of more turns and see where we are at.

  • '19 '17

    I was joking about the over/under.  It’s a gambling term.  I was referencing that our game is going long, lol.

  • 2023 '22 '21 '20 '19 '18 '17

    lol. Sorry. :)

  • '19 '17

    Definitely an interesting game…

    Looks like you need to finish US turn.

  • 2023 '22 '21 '20 '19 '18 '17

    yes but waiting on a scramble order.

  • '19 '17

    Scramble.

  • 2023 '22 '21 '20 '19 '18 '17

    that worked out for you. I also meant to retreat  with 3 fighters left but pressed the wrong button. sigh.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 bombers, 3 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                3 fighters moved from France to 112 Sea Zone
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from 92 Sea Zone to 112 Sea Zone
                1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 tactical_bomber moved from Trans-Jordan to Belgian Congo

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Greece
                Battle in Holland Belgium
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer and 8 fighters
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
                        Americans roll dice for 2 carriers, 1 destroyer and 8 fighters in 112 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 2 :  6/9 hits
                        2 carriers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
                        Americans roll dice for 7 fighters in 112 Sea Zone, round 3 :  4/7 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 3 :  4/7 hits
                        2 tactical_bombers owned by the Germans, 1 carrier owned by the Germans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 3 fighters in 112 Sea Zone, round 4 :  1/3 hits
                        Germans roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 :  3/3 hits
                        1 tactical_bomber owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
                    Germans win, taking 35 Sea Zone from Japanese, taking Greece from Italians, taking Holland Belgium from Germans with 2 fighters and 1 transport remaining. Battle score for attacker is -43
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 3 tactical_bombers
                    Casualties for Americans: 2 carriers, 1 destroyer and 8 fighters
                Battle in Belgian Congo
                    Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 :  1/3 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Belgian Congo, round 2 :  0/2 hits
                        1 mech_infantry owned by the Italians lost in Belgian Congo
                        Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 :  0/3 hits
                        Italians roll dice for 1 armour in Belgian Congo, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Belgian Congo
                        Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 4 :  1/2 hits
                        Italians roll dice for 1 armour in Belgian Congo, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 armour owned by the Italians lost in Belgian Congo
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                    1 fighter owned by the Germans forced to land in Western Germany

    Non Combat Move - Americans
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
                4 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Siam
                1 cruiser moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                2 fighters moved from Western United States to Wake Island
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - Americans
                1 artillery and 1 infantry placed in Central United States
                2 artilleries, 3 bombers, 3 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs

    triplea_40485.0_Ame10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Suiyuyan to Hopei
                1 artillery moved from Shensi to Hopei
                1 artillery moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                3 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Kweichow to Hunan
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Kwangsi
                Chinese undo move 1.
                2 artilleries placed in Kwangsi
                3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

    triplea_40485.0_Chi10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                5 fighters moved from France to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone

    triplea_40485.0_Bri10.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    will assume no scramble in this case but its the only battle and easy to redo.

  • '19 '17

    I do want to scramble.

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