@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
Odonis, I don’t like to turn this discussion to the counting the days, but would like to point out that I was following the 3 day posting rule till you started extending the posting time - check the thread. Whatever happened, let’s post the turns in 3 days from now. Or request vacation, extension, or just simply communicate.
The rule is 4 bumps and the game is over - hate to get at this point, but wanna see your commitment.
Thanks.
Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
JDOW is a continiuos trouble maker, but I love him.
JDOW, don’t vote for the Angela. 12 years in a row!!! She becomes Putin.
Haha. I won’t:-)
but the world needs a steady leader, and there are not that many…cough cough.
(uh oh, do I invite trouble?)
You have Kurz, he will drive Austria in the right direction!
now you officially screwed my day!
Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
lol :)
Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
Frankly, if you look at the prognosis (CDU 35-37% and SPD 20-23%) even I, and I am certainly NOT a conspiracy-nerd would really take this into consideration in case the CDU would not be the biggest party in the parliament :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 cruiser moved from 80 Sea Zone to 38 Sea Zone
Combat - Americans
Battle in Shan State
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier moved from 80 Sea Zone to 38 Sea Zone
1 carrier moved from 80 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 fighters moved from Kansu to Suiyuyan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 fighter and 4 submarines moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Western United States to French Guiana
1 fighter moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Iraq to Russia
Place Units - Americans
3 bombers placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Suiyuyan : 2 fighters
Shan State : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 5 fighters
38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines and 1 transport
25 Sea Zone : 1 destroyer
11 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Quebec : 1 aaGun
Egypt : 1 mech_infantry
French Guiana : 2 fighters
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Russia : 2 fighters
106 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
Northwest Persia : 1 aaGun and 3 fighters
98 Sea Zone : 1 carrier, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Suiyuyan
Place Units - Chinese
3 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 fighter and 3 infantry
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 9 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Germans
Combat - British
Non Combat Move - British
2 fighters moved from India to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from India to West India
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
4 armour and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship moved from 80 Sea Zone to 98 Sea Zone
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 fighters moved from Kansu to Suiyuyan
Place Units - British
3 fighters placed in Iraq
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,2,5,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
EDIT: Removing units owned by British from 38 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Shan State: 2 infantry
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
EDIT: Removing units owned by British from Shan State: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 aaGun, 2 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Suiyuyan : 3 fighters
Shan State : 3 infantry and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
38 Sea Zone : 2 destroyers, 2 fighters and 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 7 armour, 4 artilleries, 1 infantry and 11 mech_infantrys
Persia : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 battleship
Production/PUs Summary :
Germans : 58 / 77
Russians : 13 / 20
Japanese : 36 / 43
Americans : 58 / 83
Chinese : 10 / 9
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 23 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Glad to see some humor on this thread!
ME, I can’t commit to 3 days per turn, work + family are very busy.
I am still very much committed to this game, I think this is still a contest as far as I can tell.
Understood. I wanna have the game enjoyable. Let’s see how it is going. Whatever your speed is, I prefer a pure win/loss. Please keep me in a loop. We can move to a weekend post mode btw.
Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
Frankly, if you look at the prognosis (CDU 35-37% and SPD 20-23%) even I, and I am certainly NOT a conspiracy-nerd would really take this into consideration in case the CDU would not be the biggest party in the parliament :-D
You understand what I mean. :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Smolensk to Urals
Italians take Urals from Russians
1 mech_infantry moved from Samara to Timguska
Italians take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Kansu
Italians take Kansu from Chinese
1 mech_infantry moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Tsinghai
1 bomber moved from Caucasus to Yunnan
1 armour moved from Kazakhstan to Tsinghai
Combat - Italians
Battle in Tsinghai
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Italians win, taking Tsinghai from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Italians attack with 1 bomber
British defend with 1 infantry; Chinese defend with 1 airfield
Italians roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Tsinghai to Caucasus
1 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to 104 Sea Zone
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,3,3,2,6
Italians collect 16 PUs (11 lost to blockades); end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour
EDIT: Adding units owned by Italians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag
French Indo China : 1 bomber
Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Northern Italy : 1 aaGun, 1 factory_minor and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Bryansk : 1 flag, 2 artilleries and 1 infantry
Rostov : 1 flag
Urals : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Caucasus : 1 armour, 1 fighter and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
104 Sea Zone : 1 fighter
Yugoslavia : 1 infantry
Production/PUs Summary :
Germans : 58 / 77
Russians : 11 / 20
Japanese : 36 / 43
Americans : 58 / 83
Chinese : 8 / 9
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 27 / 18
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 43 Sea Zone
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 34 Sea Zone to 44 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 2 fighters and 1 harbour
South Australia : 2 artilleries
Philippines : 1 infantry and 1 mech_infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
43 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 2 submarines
54 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 58 / 77
Russians : 11 / 20
Japanese : 36 / 43
Americans : 58 / 83
Chinese : 8 / 9
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 27 / 18
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0