@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
It’s also nice when the play is fast as well. Some are experts at dragging games that aren’t going well for them.
Too long Omega, too long.
Actually it is right to post the first bump.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 carriers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from Western United States to 16 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Korea to Iwo Jima
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
3 fighters moved from Korea to 16 Sea Zone
2 fighters moved from Soviet Far East to 16 Sea Zone
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 9 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters could not land in 16 Sea Zone and were removed
3 fighters moved from 16 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Yakut S.S.R. to Korea
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Iwo Jima to Korea
2 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 aaGun moved from Gibraltar to 92 Sea Zone
1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 94 Sea Zone to 91 Sea Zone
1 cruiser moved from 94 Sea Zone to 98 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Russia
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 carriers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,5,5,1,1,5,3,4,2
Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry and 1 mech_infantry
Korea : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
11 Sea Zone : 1 carrier
10 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
16 Sea Zone : 1 submarine
6 Sea Zone : 3 carriers and 6 fighters
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 aaGun and 2 infantry
Egypt : 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag, 1 mech_infantry
Russia : 2 fighters and 1 tactical_bomber
93 Sea Zone : 1 submarine
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 2 submarines
101 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
91 Sea Zone : 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 58 / 78
Russians : 18 / 21
Japanese : 49 / 50
Americans : 59 / 77
Chinese : 2 / 10
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 20 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 58 / 78
Russians : 18 / 21
Japanese : 49 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 39
UK_Pacific : 6 / 7
Italians : 20 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Changing UK Pacific buy from 1 artillery to 1 Mech
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
3 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Persia to Northwest Persia
3 fighters moved from Russia to Northwest Persia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from India to Shan State
1 fighter moved from Iraq to Northwest Persia
Combat - British
Battle in Sumatra
Battle in Shan State
British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 4 : 0/6 hits
Japanese roll dice for 2 artilleries in Shan State, round 4 : 0/2 hits
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 5 : 1/6 hits
Japanese roll dice for 2 artilleries in Shan State, round 5 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 6 : 3/5 hits
Japanese roll dice for 1 artillery in Shan State, round 6 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
1 fighter moved from Iraq to India
1 fighter moved from Shan State to India
1 infantry moved from India to Burma
1 transport moved from 80 Sea Zone to 71 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Northwest Persia to Russia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Persia to West India
3 fighters moved from Northwest Persia to Iraq
3 infantry moved from India to Burma
Place Units - British
3 fighters placed in Iraq
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 artillery
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,1,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 artillery, 1 infantry and 1 mech_infantry
Burma : 4 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
38 Sea Zone : 1 transport
West India : 1 armour
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 1 fighter
80 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 12 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 1 flag, 1 battleship
Production/PUs Summary :
Germans : 58 / 78
Russians : 18 / 21
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 20 / 13
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
It’s also nice when the play is fast as well. Some are experts at dragging games that aren’t going well for them.
Too long Omega, too long.
Hey man, sorry. It’s been another consulting marathon here, but I’m sure there’s correlation with the way the game is going. I saw the Japanese turn posted, but had not downloaded the map yet. I pretty much forgot what I wanted to do, and reacted to the turn, so be it!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Smolensk to Vologda
Italians take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Ukraine to Tambov
1 artillery moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Yugoslavia to Bessarabia
1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Caucasus
1 bomber moved from Kazakhstan to Caucasus
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,5,5
Italians collect 17 PUs (6 lost to blockades); end with 18 PUs total
Territory Summary for Italians :
Kazakhstan : 1 flag, 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 armour and 1 artillery
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 armour
Tambov : 1 flag, 1 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Caucasus : 1 bomber and 1 fighter
Smolensk : 1 flag
Production/PUs Summary :
Germans : 58 / 78
Russians : 15 / 21
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 18
ANZAC : 14 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from Queensland to 17 Sea Zone
1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 armour, 1 harbour and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 artilleries
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
45 Sea Zone : 1 transport
17 Sea Zone : 2 fighters
54 Sea Zone : 1 transport
62 Sea Zone : 3 submarines
Production/PUs Summary :
Germans : 58 / 78
Russians : 15 / 21
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Egypt : 1 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 78
Russians : 15 / 21
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Was glad to see that you are safe and secure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 armour, 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Kweichow to Burma
1 armour moved from Yunnan to Burma
1 armour moved from Yunnan to Shan State
1 armour moved from Kweichow to Shan State
2 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Caucasus to Northwest Persia
1 fighter moved from Volgograd to Samara
1 fighter moved from Volgograd to Samara
1 bomber moved from Caucasus to Northwest Persia
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Caucasus to Burma
1 bomber moved from Volgograd to Shan State
1 bomber moved from Volgograd to Burma
2 submarines moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Tsinghai
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Tsinghai
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 2 : 1/4 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Burma
Germans attack with 1 armour, 2 bombers and 1 mech_infantry
British defend with 4 infantry
Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 4 infantry in Burma, round 2 : 3/4 hits
1 mech_infantry owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Burma
Germans roll dice for 1 bomber in Burma, round 3 : 0/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
Germans roll dice for 1 bomber in Burma, round 4 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits
1 infantry owned by the British lost in Burma
Germans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
Casualties for British: 4 infantry
Battle in Samara
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Germans attack with 2 armour and 1 bomber
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour and 1 bomber in Shan State, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/3 hits
Germans roll dice for 2 armour and 1 bomber in Shan State, round 3 : 3/3 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/3 hits
1 mech_infantry owned by the British, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Shan State
Germans win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Burma to Yunnan
1 bomber moved from Shan State to Yunnan
1 bomber moved from Tsinghai to Caucasus
1 bomber moved from Northwest Persia to Tambov
4 armour and 3 mech_infantrys moved from Ukraine to Tambov
1 mech_infantry moved from Romania to Ukraine
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Yugoslavia to Romania
1 infantry moved from Archangel to Nenetsia
3 artilleries, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Western Germany to Yugoslavia
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 fighter moved from Samara to Tambov
2 fighters moved from Western Germany to Caucasus
1 armour moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
2 aaGuns, 10 armour, 8 artilleries and 12 infantry moved from Volgograd to Tambov
1 fighter moved from Samara to Tambov
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 airfield placed in Yunnan
2 armour and 1 fighter placed in Caucasus
3 artilleries placed in Volgograd
2 artilleries and 2 infantry placed in Germany
Germans undo move 3.
2 artilleries and 1 infantry placed in Volgograd
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
Germans undo move 6.
1 artillery placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,4,2,2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Shensi : 1 flag
Yunnan : 1 flag, 1 airfield and 2 bombers
Kweichow : 1 flag
Szechwan : 1 flag
Sikang : 1 flag
Shan State : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Romania : 2 mech_infantrys
Germany : 2 artilleries, 1 factory_major and 2 infantry
Northern Italy : 1 artillery and 2 infantry
Belarus : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Tambov : 2 aaGuns, 14 armour, 8 artilleries, 1 bomber, 2 fighters, 12 infantry and 3 mech_infantrys
Ukraine : 2 armour and 2 mech_infantrys
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 flag, 4 aaGuns, 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 1 carrier and 1 cruiser
113 Sea Zone : 1 battleship, 1 destroyer and 2 submarines
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag, 1 artillery and 1 infantry
115 Sea Zone : 2 transports
Yugoslavia : 1 flag, 1 mech_infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 61 / 79
Russians : 13 / 21
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 23 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kansu to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 artillery and 2 infantry moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novosibirsk
retreated to Novosibirsk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs
Territory Summary for Russians :
Korea : 1 artillery and 2 infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 51 infantry and 1 mech_infantry
Vologda : 1 artillery and 1 infantry
Samara : 1 artillery
Production/PUs Summary :
Germans : 60 / 79
Russians : 16 / 22
Japanese : 44 / 50
Americans : 59 / 77
Chinese : 2 / 3
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 21 / 18
ANZAC : 14 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Interesting. You give me a chance you win in Pacific. Let’s see.
Interesting. You give me a chance you win in Pacific. Let’s see.
You always have a chance to win, mister!
I’m actually even not sure what you’re talking about, I must be way over my head!
I am not certain too. Let me break my fingers on a calk. Will proceed not early than tomorrow. Have a sweet dreams.
I am not certain too. Let me break my fingers on a calk. Will proceed not early than tomorrow. Have a sweet dreams.
Alright then, good night! Glad we could resume this game, definitely an interesting one.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Shantung to Korea
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
Scramble?