My first thought upon seeing the tiles in the new game was that it might be possible to play the game with sculpts borrowed from A&A…but then several potential objections came to mind.
First: the tiles are numbered, and it’s reasonable to assume that the numbers have a specific function under the game rules…possibly a unit-identification system related to the secret orders mentioned in the game description. The lack of numbers on the A&A sculpts may make it difficult or impossible to apply those rules.
Second, the new game doesn’t appear – at least from what we can see – to have the same diversity of unit types as A&A. Instead, it seems to use three basic shapes: squares, circles and oblongs; I assume these represent armies, air forces and fleets respectively.
Third, the game uses stacks – literal stacks – of tiles. It’s not clear how these stacks work or what they represent, but they may not correspond to the A&A concept of stacks of mini poker chips to indicate how many units of one type are on the board in a particular location. On the other hand, and in relation to the second point which I mentioned, it’s perhaps significant that each stack in the prototype, as far as I can tell, contains the same colours of tiles – green, blue and tan for the square pieces, for example – regardless of what national flag sits on top of the pile…which perhaps implies that the tile colours represent unit types or unit numbers rather than nationalities.
Fourth, the map may not provide enough space to deploy A&A sculpts as replacements for the game tiles – even if the function of those tiles can somehow be replicated using sculpts, which I suspect can’t actually be done.