@wizmark Dice continuing in my favor, hopefully they even out.
17L Pherman1215 (Allies) vs VonAlba (Axis) BM2.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 armour, 13 artilleries, 65 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 armour, 13 artilleries, 2 fighters, 68 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 6 armour, 15 artilleries, 20 infantry and 12 mech_infantrys
Russians win, taking Rostov from Germans with 2 armour, 13 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 4 aaGuns, 6 armour, 15 artilleries, 20 infantry and 12 mech_infantrys
Casualties for Russians: 35 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 2 infantry moved from Amur to Buryatia
1 aaGun and 4 infantry moved from Korea to Amur
1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Hopei
1 artillery moved from Szechwan to Kweichow
1 artillery and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 artilleries and 10 infantry moved from Manchuria to Amur
4 fighters moved from Kwangsi to Hopei
1 carrier, 1 destroyer and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to HopeiCombat - Japanese
Battle in Eastern Persia
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries and 10 infantry
Russians defend with 1 aaGun and 4 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone -
scramble?
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yes, max defence, automatic ool
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports; Italians defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans
Americans win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Italians: 2 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Battle in Java
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
6 infantry moved from Shensi to KansuCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 armour, 1 artillery, 13 infantry and 6 mech_infantrys moved from Persia to Eastern PersiaCombat - British
Battle in Cyprus
Battle in Eastern Persia
British attack with 1 armour, 1 artillery, 13 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking Cyprus from Germans, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sardinia
Battle in Crete
Battle in SicilyNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
4 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 7 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea ZonePlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUsTurn Complete - UK_Pacific
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
10 infantry moved from Finland to Karelia
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 2 infantry moved from Archangel to Nenetsia
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
9 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Novgorod -
ool in sea 91 and scramble from moscow
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ool in sea 91 and scramble from moscow
No intercept on Moscow and max defense SZ 92 and lose the carrier before the dd if any subs are still alive.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 11 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
10 infantry moved from Finland to Karelia
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 2 infantry moved from Archangel to Nenetsia
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
9 infantry moved from Germany to Poland
2 fighters moved from Western Germany to NovgorodCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 cruiser and 2 submarines remaining. Battle score for attacker is 43
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Nenetsia
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
3 artilleries and 3 infantry moved from France to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Bessarabia
2 fighters moved from Western Germany to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 112 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Vologda
1 fighter and 2 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
13 artilleries and 32 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries and 32 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 13 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 artillery and 10 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 8 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 8 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Korea to Manchuria
2 infantry moved from Burma to 38 Sea Zone
1 artillery and 2 infantry moved from West India to India
1 armour moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from India to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 fighters and 6 tactical_bombers moved from 36 Sea Zone to Borneo
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Sumatra from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 fighters moved from Borneo to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Hopei to 35 Sea Zone
2 fighters moved from Hopei to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Hopei to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 41 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Borneo
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to Algeria
1 bomber moved from Malta to IraqPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
5 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Turkmenistan to Eastern PersiaCombat - British
Non Combat Move - British
1 artillery, 12 infantry and 11 mech_infantrys moved from Eastern Persia to West India
1 artillery and 5 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Malta to Iraq
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 destroyer placed in 106 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific