@Cornwallis
It helps but it’s not a reliable win condition. The blocker in 110 only works if you sit the fleet in sz112. If Germans have a powerful enough fleet they can keep it in sz110. Which can still be blocked but with 4 or more carriers the air power still threatens the transports left behind. One or two landings getting through are not a concern. I think the Axis can handle losing Italy for a turn even.
The beauty of the large German fleet and the mid sized Italian fleet is that if the Allies want to commit to Rome its a hard battle and you can see it coming. The German fleet covers any meaningful advance to the North. Normandy, Holland, Western Germany, Denmark and Norway are safe. It can be completely empty of troops. The middling Italian fleet will lose but it will hurt the Allied fleet to the point it would get destroyed in a fight with with the German fleet. It’ll get trapped in the Med cut off from reinforcements.
Its ok to let the Allies in the Mediterranean. They will land a few amphibious assaults into mainland Europe but it will peter out. I tried stacking troops in Africa to draw from but the issue again is that takes time and the Axis can prepare. Germans don’t need to worry about protecting the northern half of Europe so they can fly some planes down south or convoy the crap out of UK. All the Axis land units in southern part can cover Northern and Southern Italy. It’s not too difficult to stack those two territories enough to survive the initial wave.
There’s always a chance of success but the point is it’s low. Like 20-30%. Japan can even land planes in Italy via Ukraine or something if needed. Japan can spare a few planes.
Its a tough nut to crack. I tried multiple options:
1: Suicide run with UK air power to weaken the German fleet for the Yanks. FAILURE. Germans can just sit their fleet next to Naval base and tank hits in carriers and battleships. Planes land in territory. Germans go before US and repair, fleet back to optimal, Axis lose maybe 30 or so IPCS in cheap subs/destroyers, allies lose over 100 IPCs in expensive airpower that was vital for covering the fleets and will take a long time to rebuild.
2: Americans stack West Africa over time then move all transports into med, land 3 or so larger waves of troops into southern Europe. FAILURE! Takes too much time and is highly telegraphed. Was able to move enough troops to stack the odds in favor of Axis for Amphibious assaults. Allies landing in Southern France with all of UK’s and America’s available airpower. Beachhead lasted several turns but enough troops to cover Italy. Managed to liberate and trade France a few times, Eventually the troops ran out and the yanks had to pull back to protect the reinforcements.
3: Spanish Beachhead. This was interesting but ultimately too slow. I liked how Allies can easily stack a lot of airbases to cover Gibraltar so protecting the reinforcements is cheap. What I dislike about it is it opens the middle east up more to the Axis and Germany can just roll tanks and mechs through Turkey and dominates the middle east. That is if Japan hasn’t done so already. The economy tips drastically for the Axis and it’s basically GG at that point. Allies don’t have the positional strength to overcome the economic deficit.
4: Tried a big full fleet buy of submarines for US to see if that’s enough to push the German fleet. FAILURE. It’s possible for the Germans to build up enough to withstand. And with the sacrifice of purchasing land units for boots on the ground just gives the Axis another turn of breathing room to build defenses.
The one thing I haven’t tried is full on abandon Europe and lay waste Japan. I don’t think that will work either but you never know. Germany will probably just convoy London without the threat of America and crush Russia. Germany becomes the new Japan if it’s ignored. It needs the pressure to force the spend away from Eastern front. It it’s allowed to spend towards the east Russia doesn’t stand a chance.
I started running this with Axis in response to GHG’s call to battle Floating bridge combined Middle Earth with Allies. I couldn’t find an answer to this for a while. I kept getting owned by the floating bridge no matter what I did because the Allies had COMPLETE tactical freedom over all of Europe. No matter where you defend on land, there will always be a chink in the armor and the Allies can dismantle Germany piece by piece if you give them that strategic freedom. On a whim I decided to try buying HARD German navy. It was like “what if I took all the IPCs I put into defending land into defending the seas instead” and the results were surprising. It is “THE” counter to Floating bridge Middle Earth combo. moving into the Med seems to be the only option for the Allies. I’m sure there’s a way to get reasonable odds in there, just not overwhelming balance tipping. I feel like the large German navy strat is tipping the balance.