• @ShadowHAwk:

    You are mostly ignoring what the allies can and will do.
    You are just saying the allies will do X and Y and i counter that.

    Fine but what about those 12 inf + 4 art in the north. Finland and soon sweden and norway will fall giving russia a nice 13 ipc bonus and taking away 12 ipcs from germany.
    This ensures the north is secure for russia for a long time those 13 ipcs a round make for a nice 25 ipcs swing in favor for russia.

    Russia now has to defend what, caucasus and the western front, sure ill stack south of leningrad and you are not getting anywhere. I can stack Ukrain as well as caucasus and your locked out.

    Stalinggrad is 2 far off to be threathed by your strategy.

    So you dont get leningrad or caucasus or stalinggrad by at least round 4-5 while at the same time russia is getting finland round 4 and norway sweden round 5.
    Inf is immobile but so is your inf stack, and really as russia i welcome you attacking with just tanks against my inf stacks.

    Us will just drop tanks + mech in afrika and put subs in the med so your out of afrika after a few rounds. and the spare space can be inf that can push through spain into france

    UK will be pushing from the S-Afrikan factory and take all the neutrals in the area for extra inf bulk.
    UK-India can send stuff over as well to help russia with contesting the middle east and turkey because japan is no real threath

    How would you propose to do it?

    I can leave the Baltic fleet in the Baltic instead of Med.
    I can change my Germany Purchases
    Japan can JDOW1 and take different approach towards Russia.

    I want to make this strategy work and think it can work. But also lack the experience with playing as Russia to understand how I can best take them out even when crushing the neutrals and while I transform the initial armour into the Afrika Korps.

    There must be a way  :-)


  • I’m not an A&A rules expert, so this probably won’t be much use, but for whatever it’s worth here are a couple of comments.  Your initial post said “This is an alternative strategy that is based on creating the German Afrika Korps in order to make Germany the dominant player in Africa while making Italy much more crucial and fun” and your latest post said, “I want to make this strategy work and think it can work. But also lack the experience with playing as Russia to understand how I can best take them out even when crushing the neutrals and while I transform the initial armour into the Afrika Korps.  There must be a way.”

    I think it’s important to realize what people usually mean when they propose an A&A strategy.  Usually it means proposing a new method by which a player can accomplish the game’s existing objectives, using the game’s existing set-up.  What you seem to be proposing doesn’t sound like a “strategy” in that sense of the word; it seems to be an alternate set-up, with alternate objectives, whose primary purpose is to add something new to the game that you’d like to see: the presence of the Afrika Corps.  Technically, that’s not a strategy; it’s an A&A house rule, or even arguably an A&A variant, so this thread should probably be in one of those two sections of the forum rather than in the Global 1940 section.

    Note that when you say that you “lack the experience with playing as Russia to understand how I can best take them out even when crushing the neutrals and while I transform the initial armour into the Afrika Korps,” you’re essentially making the same point that I just made.  A strategy is a method of winning, and what you seem to be saying here is that you’re looking for a method of winning under the modified game conditions that you’ve described.  In other words, you’re actually asking for a strategy rather than offering one.  Which is perfectly fine; I’m just saying that discussions of this type – which are very interesting – tend to work better when there’s a clear understanding of what the discussion is about and what it’s trying to accomplish.


  • @CWO:

    I’m not an A&A rules expert, so this probably won’t be much use, but for whatever it’s worth here are a couple of comments.  Your initial post said “This is an alternative strategy that is based on creating the German Afrika Korps in order to make Germany the dominant player in Africa while making Italy much more crucial and fun” and your latest post said, “I want to make this strategy work and think it can work. But also lack the experience with playing as Russia to understand how I can best take them out even when crushing the neutrals and while I transform the initial armour into the Afrika Korps.  There must be a way.”

    I think it’s important to realize what people usually mean when they propose an A&A strategy.  Usually it means proposing a new method by which a player can accomplish the game’s existing objectives, using the game’s existing set-up.  What you seem to be proposing doesn’t sound like a “strategy” in that sense of the word; it seems to be an alternate set-up, with alternate objectives, whose primary purpose is to add something new to the game that you’d like to see: the presence of the Afrika Corps.  Technically, that’s not a strategy; it’s an A&A house rule, or even arguably an A&A variant, so this thread should probably be in one of those two sections of the forum rather than in the Global 1940 section.

    Note that when you say that you “lack the experience with playing as Russia to understand how I can best take them out even when crushing the neutrals and while I transform the initial armour into the Afrika Korps,” you’re essentially making the same point that I just made.  A strategy is a method of winning, and what you seem to be saying here is that you’re looking for a method of winning under the modified game conditions that you’ve described.  In other words, you’re actually asking for a strategy rather than offering one.  Which is perfectly fine; I’m just saying that discussions of this type – which are very interesting – tend to work better when there’s a clear understanding of what the discussion is about and what it’s trying to accomplish.

    Great observation! I am indeed looking for a overall Axis strategy to make this Afrika Korps method under the normal Global 1940 rules. In the meantime I am trying to do this myself but are open for all suggestions. I also might have been a little too enthudiastic in all the National Objectives after Turn 4. So now the question is: what is realistic and could be a winning strategy?


  • @Afrikakorps:

    So now the question is: what is realistic and could be a winning strategy?

    Conceptually, what may not be realistic is having a pre-planned detailed list of all the exact moves and precise purchases and dollar-figure incomes that apply to the three Axis powers going all the way up to (and including) Turn 4.  The list seems to assume that you will successfully accomplish every single task on the list, including the capture of certain territories, which may be a dangerous assumption to make because it ignores two potential complicating factors: the dice and your opponents.  The dice might not obligingly let you check off every item on your list (given the fact that dice are my nature unpredictable), and your opponents will be actively trying to defeat you (given the fact that this is their job).

    I would even argue that it would be highly dangerous to follow a predetermined 4-turn 3-power game plan, regardless of what your opponents do, because this complete lack of flexibility would put you at a disadvantage: your opponents would be able to observe what you do and react to it accordingly, while your side would ignore (and thus fail to take advantage of) any unanticipated mistakes by the enemy, and would ignore (and thus fail to deal with) any unanticipated threats by the enemy.  This sounds to me like a recipe for disater rather than victory.

    To quote the line delivered by Admiral Nagumo in the movie Midway, “We can achieve a great victory, provided that Halsey and Nimitz do exactly what you expect.”  Unfortunately for Japan, the Americans followed their own plan at Midway, not Yamamoto’s plan, and Japan suffered a defeat from which the never recovered.  The Japanese were so convinced that the Americans would do everything that was expected of them that they didn’t bother to consider the question, “What will we do if we run into such-and-such a situation?”  As a result, the single rigid Japanese plan fell apart when it ran into unexpected developments.  It’s a basic principle of military strategy that plans have to take into account enemy capabilities, not just enemy intentions, because intentions (which are intangible thought processes) can change much faster than capabilities (which depend largely on quantifiable hardware), and because intelligence estimates of probable enemy intentions are not always correct.

  • '21 '20 '18 '17

    Mr. Marc,

    I don’t see where Mr. Korps has modified any set ups or rules.  I think when he inventories the “Afrika Corps” at the beginning of the post, he is optimistically predicting how many units will end up down there via Turkey on turn 4, not that there are any new special pieces added…just a new name for some existing stacks.

    You and I both agree about some of the predictions made during the playout;  many of these gambits or battle plans submitted on the boards are totally unrealistic in their assumptions about what the other players will do and read as if every battle is a total success without any causalities and that the enemy is off playing Mario Brothers instead of trying to stop the Axis.  I don’t think that the prediction of 100+ for Germany AND 40+ for Italy is much more than puff but it seemed like he was sketching some optimistic outcomes…

    However, these “4-turn-gambits” actually are pretty easy to pull off without having to do much reacting to what your opponents do anyways.  That is a testament to how powerful the Axis are from game start they just have a ton of mobility pieces and a great board position.

    Its actually quite easy to lay out a dozen or so of these gambits…as the Axis!  The problem is that the Allies are like the Black Player in Chess, they don’t call the songs but they have to dance nonetheless.  If someone can come up with an overarching but nonreactive Allied gambit, I’d love to hear it.  The problem is, that except in G41, the Allies are so anemic and take so long to develop that all they could possibly do is react.  Also, unlike the 1985/42.2 editions, they all go last!

    None of this takes the bid into account either;  if you are playing with a bid then it makes killing your way to the milestones even more difficult, and instead of ending up with an Afrika Corps of 9 armor 1 fighter 6 mechs 4 infantry and a pile of tactical bombers, what happens in real life is that after a series of do-or-die battles in which the initial predictions of $$ and megastax went out the window, you have 1 armor left that barely takes Egypt.  This is the difference between wishful thinking and real outcomes.


  • I’ll be going on vacation later today, taamvan, so I won’t be able to follow this debate until sometime in the new year, so I’ll just add a couple of other thoughts.  One of them is along the lines of what you said about optimistic outcomes; basically, it’s just the observation that if an A&A Global 1940 game – especially one involving a full slate of players, not just two people – could be accurately plotted and predicted up to four rounds in advance, nobody would bother playing it because everything would be too predictable.

    My other comment relates to a broader issue.  Maybe it’s just a question of personal taste (in which case no attention needs to be paid to the following point), but it seems to me as if what’s being proposed here operates in the reverse direction of the normal relationship between strategy and unit purchases.  I’ll try to explain what I mean:

    Normally, unit purchases serve strategy.  In other words, the sequence of the decision-making process goes in this order:

    1. Decide on what general strategy to follow in order to win the game.

    2. Decide on the specific unit purchases that will be made in order to implement this general strategy.

    What I think has been described in this thread is a reversed situation in which strategy serves units purchases.  The sequence of the decision-making process seems to be:

    1. Afrikakorps has decided what units he wants to purchase (specifically, the units that will allow him to recreeate the Afrika Korps).

    2. Afrikakorps is trying to develop a strategy that will allow him to win the game on the basis of these unit purchases.

    Arguably, that’s putting the cart before the horse.  If recreating the Afrika Korps was an inherently advantageous thing to do in an A&A game, there wouldn’t be any need to create a special strategy (let along a long and complicated one) to justify this purchasing decision; the advantages would automatically provide that justification, and they would apply in a broad range of circumstances rather than in a very specific game scenario.  The fact that Afrikakorps is trying to find a scenario in which recreating the Afrika Korps produces a game victory suggests to me that there are no such inherent advantages to recreating the Afrika Korps.  If there are no such inherent advantages, then this means that recreating the Afrika Korps is either harmless or conterproductive.  If it’s harmless, then that’s not a problem.  If it’s counterproductive, then that is a problem because we’d be facing the conclusion that Afrikakorps is trying to find a scenario that will let him win despite the fact that he’s recreated the Afrika Korps.  In other words, the implication would be that this purchasing strategy was being pursued for its own sake, not for its usefulness as a tool for achieving victory.  Conversely, if it’s being pursued simply for fun because it’s a cool idea, then the way to solve the problem is to simply focus on the fun and ignore the issue of whether or not it will produce an Axis win.

    I’m not saying that it’s impossible to simultaeously achieve both objectives (recreating the Akrika Korps and winning the game as the Axis).  Maybe it is, maybe it isn’t.  All I’m saying is that the more hoops have to be jumped through to produce an Axis victory as part of a game plan that’s built around the concept of recreating the Afrika Korps, the more this suggests that this concept isn’t the ideal basis on which to try to win the game.


  • Great to see the discussion! I would like to say that I do not purchase units for the Afrika Korps, rather I use the German units to something they are currently not used for (Middle East / Africa) and this leads to German Armour taking Africa thus the name Afrika Korps.

    My strategy is to make Germany the richest player on the map, therefore aiming at collecting Middle Eastern oil and African gold, the Afrika Korps is a means to achiece that goal, not the other way around. This wealth could create a strategic advantage: time, as it compete with both USA and Russia. Although thats the theory.

    As its new it could be really not working that way, first go for Russia, then to Egypt. However things like Dark Sky, Taranto has also needed to be invented. This could be just the same case with Afrika Korps. This is what the initiative can offer you (Axis) in a situation only the UK can react. Therefore I am finding out how to prevent the UK from preventing this battleplan to work.

    I think I got distracted with the Russian oil and expectations rose to unreal. However its just another puzzle to fix. Yes Midway might have been lost because of a rigid plan, the Germans blitzed through France because of a rigid plan, twice! (under Bismarck 1891 and Hitler 1940). I can create a realistic battle plan that the opponent does not expect, I might do the same in the game.

    I try to find a new way to expand Italy, after it gets crippled by Taranto. I still think going through Turkey might provide this. However by crushing the neutrals I lose Infanty at the frontier against Allies and I am trying to find if there is a way to minimize this disasvantage while maximizing the advantages of controlling the neutrals might give.


  • I don’t mean to be a jerk, CWO, but your reasoning has some severe flaws.  The Axis can control many vital decisions in the game and force the Allies to respond.  For example Sea Lion can be executed with little ability for the Allies to prevent a G3 invasion of London.  The sequence of events is very scripted and bar bad dice rolling, London will be captured.  Russia will counter attack, trying to push into Germany before they are inevitably repelled.  US will push heavily in the Atlantic.  Essentially the first 4 rounds become very scripted.  There is a general consensus that Sea Lion is sub-optimal strategy if the Allies follow a good gameplan during the first couple of rounds.

    We haven’t tested out the Afrika Korps game plan.  I am sure that Germany can follow a script for the first few rounds, deviating only if bad die rolls force them into Plan B.  It might be an overpowered strategy, or it might have a few critical flaws.  I am sure that we will find out over the next few months if it is a great plan (like Dark Skies), or a sub-optimal plan like Sea Lion.


  • Wow, that’s pretty deep Marc, you just sucked all the fun out of it lol.

    Anyway, I think AK has an interesting strategy, and he is using both the existing units and purchases to achieve it. He did say it was an untested theory that he was working through. He may have named it Afrikorps, but in actuality it is more of an Axis neutral crush. Taking Turkey will allow him to use his axis mechanized force to pressure/capture the Middle East, Egypt and Southern Russia($$$).

    Building up the German fleet on G1 is a common tool used to get the UK to buy mostly ground units on the first turn. I have mixed feelings about sailing it into the Med though. The Baltic fleet in conjunction with other resources can force the Russian to evacuate Leningrad, and help to def/counter attack Norway if needed. I do however like the Germans taking Gib to help get the Italian NO, and it would be interesting to use that fleet to shuffle inf through the Black Sea.

    I think the biggest flaw is under estimating what the UK can/will do in the first few turns, and over estimating what Italy can achieve on It1/It2. For starters you have the Italians attacking Greece with 5 inf, 1 art, 1 tank and a couple ftrs (using 2 tpts). That can only happen if the UK didn’t do Taronto (attack sz97). As discussed the UK often does Taronto and takes out sz96 as well. This move will end up with the UK fleet at the bottom of the Med later, but causes logistical problems for Italy. On IT1 the English will occupy sz97 with remainder of the Med fleet, and possibly a cruiser in sz96 (you didn’t attack sz91 on G1). You can have Italy attempt to clean up the UK fleet and attack Greece It1 (w/Albanian units and 1 loaded tpt), but that is a tall order as well. If you fail to take Greece, or take it w/heavy losses then the next step to Turkey on It2 will also suffer. If you ampib Turkey w/Italy on It2, the UK will probably be able to kill your mini Italian fleet in sz99 (only has a destroyer and cruiser protecting it if the UK did Taronto).

    So if there is a Taranto on UK1, you will probably need a back up plan. Maybe have Italy attack S France and go for Spain It2. The Germans take Turkey G3 (using the Bulgarians+ whatever else can reach). I think the Germans building up next to Spain or Turkey will be a dead giveaway though.


  • All good points Wild Bill, therefore I came to some new insights and changes.

    You want to achieve: rich Germany and Italy while Japan sacrifices potential income to let them do it. Going through Turkey with Afrika Korps provides this, however you now need to do full neutral crush. Sweden is no brainer, but do you really need Spain in G3? No, this can also be done G4. Also, it is the taking away of German infantry of the Russian front for neutral crushing combined with Baltic fleet to med and Afrika Korps to Middle East that give the Russia so many options.

    In total its 12 Infantry south and 7 Infantry being slower at Russian frontlines because of Sweden while 9 Tanks and 4 Mech attack Egypt instead of Leningrad.

    All I need to do with my first Germany builds is replace these troops as normally Leningrad and Ukraine are possible to take with just starting Germans. Therefore 9 Tanks in G2 to replace Afrika Korps. The 6 Infantry from GSE are difficult to replace on time, so I don’t send them to France anymore. Instead I build 3 Infantry + 3 Mech. Infantry in G3 to take Spain in G4 combined with some more Tanks for the Eastern front.

    Also leaving the Baltic is not smart because of reasons mentioned before but also because Sweden leaves your Scandinavian Infantry out of position. The Aircarrier and Transports is still a good buy to fix this and maintain your control of that area. However with Italy going for Turkey you will not get Gibraltar NO anytime soon. Therefore I sacrifice 1Transport to take Gibraltar G2 with 1 Infantry and 1 Artillery that can later be used against Spain. This costs Germany 7 but gives Italy +5, a nice trade. Also Italy taking Southern France in I2 gives them +3. I will also send 1 Tank, 1 Mech. and 1 Infantry to take Northern Africa as Germany is coming to get Egypt anyway.

    This let me come to the idea that the goal of the Afrika Korps in specific is to help Italy out in Africa and the Middle East. Yes the Russian oil is something I also really like but Germany can get there eventually. However by kicking the UK out of Egypt you break the chains of Italy. Also Middle East is secondary. The goal should be to take Egypt as soon possible (G4) without building a med fleet. From that point you can expand quickly with both Italy and Germany. Ofcourse this also depends of the Allied defence: where are the weak spots and attack there.

    You can reach Egypt in G4 with 3 Tanks, 4 Mech. Infantry, 2 Bombers, 3 Tactical and 1 Fighter in case the Italians could open Trans-Jordan, Turkey worked and Greece worked. I also think its really possible, especially after Taranto so let Italy have 40+ IPC after its Turn 4 in this way.

    So to conclusion the most important of this strategy is that you help Italy to expand as Germany. With some Aircraft, with some Fleet, but mostly German Tanks on the ground in Africa.

    With Italy also made a major Axis you are now ready to take on USA as Axis while finishing the other Allies from Turn 4.


  • If I am to offer more of a general critique, which is only meant to help you Afrika. I would say the following:

    1. If you are prioritizing everything, you are prioritizing nothing.
    2. To make a good plan, you need to understand what the natural reactions of your opponent will be.
    3. There is a lot of possible delayingtactics in the game, don’t forget them.
    4. Build the best units for the job

    In your plan, you plan on taking Turkey, Iraq, Egypt,  Leningrad, Caucasus, Sweden, Spain and Stalingrad by the end of G4. This is simply too much. If you send enough to Turkey to threathen the middle east, you will not have enough to threathen Leningrad. If you threathen Leningrad, you will not have sent enough to the middle east to take your objectives there. You might be able to collect on Cauc, NW Persia and Iraq once or twice, but then you will be pushed back by UKs production there.
    In the gameplan I have with Germany, I throw everything at getting Caucasus at the end of G6/7. In this plan, one of the freebies is that I can force Russia to retreat to moscow, so I get all of the other russian NOs for free. To realisticly acheave this, I maximize the use of the gamemechanics. I build an italian canopener from hell (strong enough to take out at least 7 infs), and I build almost only Mechs on G1-3. With all that, I don’t have a little left over, but certainly not enough to be able to afford doing the netural crush.

    Really look at what a standard gameplan for your opponent would be, and if your plan can deal with that.  In this game, the UK europe player really is a Mediterranean power. Most UK players first has to protect london from a sealion, then they ususally try to fight for the med. To do that, They usually need to get factories there ASAP. The 3 best places for them is Iran, Iraq and Egypt. You should expect the UK player to drop a mIC in UK2 and UK3. (and maybe one in UK4). Those will produce 6 units every turn, and he will have a shippingroute from SA to Egypt that ships 2-3 units every turn. The force you send through Turkey really isn’t enough to deal with this huge production.

    3. Your opponent can scirmish and set up so deadzones. In your plan, I really think you are missing the capability of the allies to set up deadzones. The same way the russian can counterattack the japanese army you talked about earlier, the russian can deadzone his border with inf, planes and art.  The russian army in Belo should be so strong, that you really don’t want you split your invasionforce. The army you  sendt into East poland and the baltic was so small that the russian army that should be standing in belo would kill it with very few losses.  So, since you can’t split your army like that, you can only take 1 terr a turn.  This will delay your plans.

    4. I see you build a lot of tanks. Tanks is good for adding some punch to an assault, but horrible at holding the terr and preventing counterattacks. Since you are already planning on building a lot of bombers, you dont really need the punch of the tanks, what you are missing in your army is meat. So, I would switch out most of your tankbuilds with mechs.

    Finally, I will give you a sample of a common UK1-4 in the middle east:

    On UK1, I land in iran with Tank and inf from alexandria, while I land 2 inf from south africa in alexandria. I also move india art and inf to to westindia since your japan obviosly is North. I also move the Indian planes within range of Iraq.

    In Iran then, I have 1 art, and 3 infs.

    You have 4 tanks and 3 mechs in greece after G2. ON UK2, I see there is no sealion, so I build a mIC in iran, 1TT in SA and 2 inf in SA. I see that Italy has committed to not be in the middle east (I have done taronto), so I don’t need that much troops in egypt. I see the force in greece, but no TTs so I want to hit iraq with everything I can. I attack iraq with the 3 inf + 1 art from iran, I have 1 inf + 1 art from west india (with th TT), I also have 1 inf and 1 art from Egypt, + 1tank from egypt. So, at the end of UK2, I have 4 inf, 3 art and 1 tank in iraq

    Germany will then only use his tanks to reinforce turkey.

    The german army in turkey + greece after G3 is:  10 Tanks, 4 Mechs +6 infs.

    UK3
    I look at this army in turkey, I build 3 inf in iran, I build a mIC in egypt and 1 inf  + 1 art+ 1 TT in SA.

    I can now chose to retreat to iran.
    So,
    Iraq -> iran 4 inf + 3 art + 1 tank
    SA-> Iran 2 inf
    East Iran - > iran 1 inf
    80 -> 81 1 TT

    So, At the end of UK3 I will have
    10 inf, 3 art and 1 tank in iran. My planes will have started coming from the homeislands (they will have left on UK2). If we assume I did build 1 ftr on UK1, and lost about 3 to the early combats I will have about 1 bomber, 1 tac and 2-3 ftrs within range of iraq at UK4. Plus, I will have at least 2 ftrs and 1 Tac in India at this point ( You have not done an india crush)

    SO, If you put everything you have in iraq, on G4, You will have:
    Germany : 10 Tanks, 4 Mechs  and 6 infs
    Italy: 2 inf , 2 art 2 tanks.
    This is a total of 26 landunits. I am not strong enough yet to counterattack. However, I need to protect my factory.

    What I have for a possible counterattack on iraq is:
    10 infs, 3 arts 1 tank in iran, 3 inf and 1 arts in  Egypt (with TT), 1 inf 1 art in SA and at least 1 bomber, 2 tacs and 4 ftrs.
    This is 27 units, which means that you have barely enough to stand in iraq.  Next Turn, I will have 34 units for a counterattack, and the turn after I have 41. UK will produce 7- 9 units every turn and you will have to match that with troops from germany.

    The reason I mention this UK plan is that this is standard vanilla play. You need at least enough troops to be able to overcome this and take iran from me. If you take iran and my mIC, you have a shot with your plan, but, then you need to send much more troops. UK have the capability to also send troops from india in support and it is quite difficult to take iran. USSR can also send in planes and supply with mobile troops if they see it coming.


  • Thank you Kreuzfeld for the general critique! It has been really helpful to come to some new ideas. This is a strategy in development and through feedback I can fix loopholes or improve the plan.

    1. I know my priority, that is to win the battle of the Middle East and Africa as soon as possible. To define this into a VC that allows an eventual Axis win: Egypt. There is only 1 Allied player that can and will confront me: the United Kingdom.

    2. I assume Taranto will takes place as this is a natural action of the UK. The same accounts for taking Iran, Ethiopia and Tobruk. I also know how the UK will react on specific German builds or intentions. Most importantly is doing Sea Lion as this forces the UK to turtle London. I already threaten a Sea Lion with my G1 build however the UK player sends over his RAF as soon this seems to be a feign based on my G2 build.

    Going through Turkey offers the Axis a great advantage allowing its initial armour to get into the Middle East fast, against the huge cost of making all other strict neutral pro-allies therefore creating a lot more extra battlefield and infantry reinforcements for the Allies. Only in the Middle East and Africa that are 18 extra Infantry to fight. However, Infantry is good on the defense it is terrible on the offense.

    Sweden costs me 8 Infantry and 1 Artillery that are out of position instead of threatening Leningrad with forces from the Baltic States and actually by attacking it in G2 and later the heavy deployment in Greece without reason signals my battle plan towards my allies. I also go into Russia very weak and might just be repelled in a single turn.

    Another flaw is SZ96 which is likely still held by an UK cruiser, same for SZ97 by enemy Aircraft Carrier, so the last Italian transport is not even able to reach Greece in I1.

    Also the Italian in the Med really need some help as it is swarmed with the RAF and already crumbled in the first place with only 10 IPC to work with. Sending the German Baltic fleet would be ideal, but this leaves Germany without logistical control over the Baltic, allowing the Russian to take over Scandinavia and therefore crippling Germany and becoming a monster itself.

    A lot of loopholes and plans that could easily backfire!

    However,

    In my G2 I could fix all of this. By doing Sea Lion. Buying 3 Transports, 1 Aircraft Carrier, 1 Destroyer, 3 Submarine, 1 Tank

    Although that is what it might seem. I send the initial Baltic fleet to take Gibraltar and Morocco (to provide Italy NO) but still able to conquer London. The Africa Korps takes Greece (still a bit strange formed group but logical move for Germany) and I take Normandy. I destroy all UK med fleet leftovers. Non-combat I move all Scandinavian forces to Finland, all German forces to Poland and GSE forces to Western Germany.

    I have 1 Battleship, maybe Cruiser, two full Aircraft Carriers, Destroyer and 6 full transports in range of a Sea Lion. Some aircraft is in position and some is not. Not enough to do a successful Sea Lion but what would you do as the UK? Think oh well its not enough I send my RAF to the med? No, you start doubting. Maybe he made a mistake? Does he really think he can take London with so few? What if? There are no clear other reasons yet why you would buy a second transport/fleet buy other than Sea Lion. I guess most would at least invest 50% or maybe 100% in more defense and keep the Fighters at home to wait and see. Remember as Allies it is your task to not loose.

    What you did in reality was solving a lot of problems. You waited with the Neutral Crush, therefore leaving the Allies without a clue what you are about to do. You ensured 15+ income for Italy by collecting his National Objectives (Italy will take Algeria this turn itself). You send 8 Infantry and 1 Artillery to the Russian front that would be otherwise useless in Sweden. Because you waited with the Neutral the UK will likely not be in time anymore to take Saudi Arabia or the African neutrals. You created a new Baltic Fleet able to take Sweden in G3 and Leningrad in G4 instead. The creation of this Baltic Fleet lets you send the Bismarck and initial fleet to the Med to help take Egypt or even South Africa G4 while multiplying Italy’s income X3 in its second turn. By killing Greece as Germany you give the Italians some breathing space and they don’t have to sacrifice their transport yet or show the Axis intentions preparing the UK. By making the Sea Lion feign a whole lot more serious than your first buy you force the UK to remain defensive for another crucial turn!

    Ofcourse then in Italy Turn 2 you still attack Turkey (1 Bomber, 2 Fighters, 2 Tanks, 2 Artillery, 2 Infantry) and show your intentions but nobody would have time to react anymore as Germany does all the action and is now only 1 turn away from either Egypt, Leningrad and/or South Africa. Also the RAF will have not enough time anymore to re-position to the Med before Egypt or Iraq/Iran is taken.

    Yes you have 7-8 Tanks less in the battle of Leningrad, you have 8 Infantry, 1 Artillery (scandinavia) + 4 Infantry, 2 Artillery (transports) in total 12 Infantry and 3 Artillery able to attack Leningrad instead while forcing the UK to play defensive and hiding your intentions until the last moment. All warfare is based on deception in this G2 buy might just provide that.

    As you will take Southern France and Tunisia with Italy in its first turn, and Algeria and Turkey in its second turn, Italy collects 32 IPC in its second turn, mission already accomplished! Because of Germany in G2 now it collects all it National Objectives besides the oil that will succeed hopefully next turn. But 30+ IPC is already enough for Italy to become a Major Axis to tip the balance.

    3. Good point, I will just focus on getting Leningrad in Russia then for now.

    4. Also good point. I am indeed planning going Bomber heavy after G3 so will buy Mech. Infantry instead of Tanks.

    Also I do not see the South African transport in my or 2nd edition set up, or am I mistaken?

    Secondly I intent to do India crush in J4, but if Australia is barely defended I might take that one and make India the winning Pacific VC city. I am still unsure about what JDOW would be best for this strategy, I think JDOW4 but other might show me otherwise.

    What do you think?

  • '21 '20 '18 '17

    Good discussion all,

    Looks like the takeaways are

    1. getting into the middle east via turkey with a blitz into Syria/Iraq/NWP/Caucausus is a cool idea

    2. but you’ll have to spend your 4 turns of peace knocking out minor objectives like neutrals and Egypt while the Allies get big

    3. once the afrika korps forms up, its main mission (kill all allied stuff in Africa) has already been accomplished and it would be a mop-up squad to take the rest of the IPCs and maybe India/S. Russia

    4)  and while that is cool, it doesn’t move you directly towards killing an Allied capital/team, which is regressive

    5*) therefore, Africa is a juicy but time consuming distraction as ever (IMO)


  • @taamvan:

    Good discussion all,

    Looks like the takeaways are

    1. getting into the middle east via turkey with a blitz into Syria/Iraq/NWP/Caucausus is a cool idea

    2. but you’ll have to spend your 4 turns of peace knocking out minor objectives like neutrals and Egypt while the Allies get big

    3. once the afrika korps forms up, its main mission (kill all allied stuff in Africa) has already been accomplished and it would be a mop-up squad to take the rest of the IPCs and maybe India/S. Russia

    4)  and while that is cool, it doesn’t move you directly towards killing an Allied capital/team, which is regressive

    5*) therefore, Africa is a juicy but time consuming distraction as ever (IMO)

    Getting to South Russia is in my eye progress towards killing Russia while making a lot of $$

    Also by reading through the forums I observe that a lot of Axis stalemates on the European map are the result of an heavily defended Egypt unable to be taken after the capture of Moscow. Egypt is a lot easier reinforced by the USA/UK than Moscow is.

    I would also not agree with your statement about the Allies growing big. China is destroyed, UK lost a lot of income, USSR lost income, USA lost income, UK pacific is captured in J4, only ANZAC has grown while France is still KO. Yes Japan is smaller than normal but Germany and Italy are earning some serious $


  • I am trying out the Afrika Korp in a Balanced Mod game.  UK opted for an unprovoked DOW on Japan on UK1.  They are now earning huge amounts of income; capturing India via amphibious landing on J4 will be impossible.  I will give some lessons learned once this League match is complete.


  • @Arthur:

    I am trying out the Afrika Korp in a Balanced Mod game.  UK opted for an unprovoked DOW on Japan on UK1.  They are now earning huge amounts of income; capturing India via amphibious landing on J4 will be impossible.  I will give some lessons learned once this League match is complete.

    Nice! Looking forward to how that game went!


  • Well it looks like China is getting out of control on turn 2.  They retook Yunnan and it got reinforced by India to the point that I can’t reconquer it on J3.  There are 7 more mech infantry that were built by India on UK2 so Yunnan is going to be an impenetrable fortress for the foreseeable future.

    On the European front, things are not going that hot either.  I had some slightly bad die rolls on the first round, losing several German planes in the attack on the UK Navy.  I also lost a bomber doing a raid over London on G2.  I have insufficient forces to do Sea Lion on G3; now I face the decision of ferrying forces to Scotland and do a G4 Sea Lion, or abandon the operation.

    Italy is the only positive part of the battle.  The Med is clear and I will be capturing both Gibraltar and Egypt on I3.  There is no need to do a Neutral crush in this game…


  • Well the game is over on J4 and the Axis have suffered a humiliating defeat.  Neither side of the board was doing well.

    Europe: UK moved fleet next to Gibraltar on UK1 and fortified that territory.  There was no way for Germany to capture it on G2.  I switched to Sea Lion but with slightly bad dice rolling during the game the chance of success was almost zero.  Italy captured Egypt on I3 and was making 42 PUs.  Unfortunately Germany was going to get slaughtered by Russia.

    Asia:  The attack on Russia on J1 is not a good plan.  UK simply declared war on UK1 and their income was too massive.  With help from ANZAC + China + India, Yunnan became an impenetrable fortress.  Key ship blocks prevented Japan from capturing islands on J3.  Perhaps better ship placement would help.  Still, I am not a fan of attacking Russia unless they put 4+ troops in Amur.  I don’t see any way for India to fall on J4 with the attack on J1 heading towards Russia, allowing the unprovoked DOW.

    I won’t be trying this strategy again any time soon.


  • @Arthur:

    Well the game is over on J4 and the Axis have suffered a humiliating defeat.  Neither side of the board was doing well.

    **Europe:  **UK moved fleet next to Gibraltar on UK1 and fortified that territory.  There was no way for Germany to capture it on G2.  I switched to Sea Lion but with slightly bad dice rolling during the game the chance of success was almost zero.  Italy captured Egypt on I3 and was making 42 PUs.  Unfortunately Germany was going to get slaughtered by Russia.

    Asia:  The attack on Russia on J1 is not a good plan.  UK simply declared war on UK1 and their income was too massive.  With help from ANZAC + China + India, Yunnan became an impenetrable fortress.  Key ship blocks prevented Japan from capturing islands on J3.  Perhaps better ship placement would help.  Still, I am not a fan of attacking Russia unless they put 4+ troops in Amur.  I don’t see any way for India to fall on J4 with the attack on J1 heading towards Russia, allowing the unprovoked DOW.

    I won’t be trying this strategy again any time soon.

    Thanks for trying! I get the feeling a standard JDOW1 will ne nescessery to put pressure on the UK pacific and the Russia attack leaves you too much out of position to threat anything. Did you felt the same?

    How was the UK in Africa and Middle East?  Why was Italy able to become big enough on its own? These situations might be a signal for Germany in G2: plan B, go for Russia, Italy does not need help. Did you felt there was any way for the Axis to gain advantage going through turkey so early?

    This will to get insight in different sort of scenarios.

  • '19 '17 '16

    Haven’t read the whole thread but:
    Won’t the UK take a transport from SZ109 to send a troop to South America, which will activate all of the armies in no time. Doesn’t matter that USA are out of the war.

    no one said this in the first page and a half.

Suggested Topics

  • 3
  • 4
  • 4
  • 14
  • 42
  • 14
  • 111
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

118

Online

17.3k

Users

39.9k

Topics

1.7m

Posts