Look to build a DDay fleet with US/Uk and then force Germnay to hold France before attacking SU allowing the Su to build up an attack from the east. Once SU comes into battle US should focus on retaking india nad attack some mainland asian territories
Germany Strategy concept…
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fllush:
you are brave for your first post :-o
octo will back you in that line of thought though and he is an axis specialist after all :-)
i strongly support an AC for germany round 1 it gives you fighter flexibility and protects both berlin and eastern europe from uk landings as well as making normandy unattractive (for a while) also, the fun of making the “boy’s from brazil” a reality is sure fun :wink:
if you add another trannie g2 you are sending inf and art to karelia the round after buying as well as making uk keep more at home than they would like -
Ah Flush…
Not brave, more foolhardy… much as I was when I came here and openned up with my “slash Karelia” post in Classic.
You may want to check out some of the games here and see what happens with and without a Germany naval build in the Baltic in G1. As a general rule, against a skilled Allied player, NOT building at least SOME navy in SZ5 in G1 is pretty mush a sure way to have Germany fall about G5, maybe G4.
Welcome aboard.
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unless of course switch you are the many-tentacled one :lol: but even then he got some fortunate results in the atlantic that defied expectations. i think we all agree that if germany buys no baltic navy g1 then ORDINARILY is is sunk uk1 leaving a very lonely med fleet to watch the approaching merchant marine armada :-o
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My post is neither foolhardy nor brave. I have played A&A for 15 years, mostly as GER. GER is lucky to have a baltic/north atlantic fleet by R3.The major USA/UK landing will not happen unitl at least R5. At which time GER can counter a landing. The push to the east will determine the game.
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if you don’t buy any german navy g1 then you are done in the baltic on uk1 unless the uk player is foolish.
after observing octo in action i have had to rethink some of my ideas about germany slightly (thanks :-)) that ac could be 4 inf and 1 art but i still stick to my basic ac + 8 inf in a no bid. the usa and uk then HAVE to ramp up their fleets with more defensive units than they would ideally like. if you have no baltic fleet and the allies are not landing until the fifth round then that seems like a pretty strange scenario to me.
how do you like the changes done to revised and how long have you been playing the current edition?
p.s. welcome :mrgreen: aboard
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They maybe able to land earllier than round 4 or 5 but is nothing more than a nusiance raid. If they want to piece meal their forces with small landings, let them.GER should not split her resources.
Thanks for the welcome. The new board definetly re-news my interest in the game. The factory in caucasus puts a nice new spin on the eastern front.
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yes, they would be nuisance raids but they get steadily larger each round and also cut off the flow of german troops that have to recapture the lost territories instead of marching glibly towards moscow. you said you played classic mostly as germany, did your group need a bid to balance,and if so how large or what other balancing mechanism did you use?
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Could someone clarify to me the purpose of building up the German Navy in SZ5?
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if they land in eastern europe, you simply squash them with units you are moving out to the eastern front. As for western europe, move the AA gun out on the R1 and leave only one man to cover the territory. Don’t piece meal your defense. Use your units purchased/placed in GER as your deferent  against landing. I think the most important thing as the GER player is concentration of available forces for a specific objective.
We never used balancing, probably should have. It was hard to win as the Axis. Japan is definitely the “ace in the hole” in the first game.
What is a bid?
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flush, i am not trying to be harsh, but if your group did not need to give the axis a significant boost in classic the level of play in your group is suspect. look at the ‘games’ thread and see how a bid (free extra cash/units) of $20 for the axis is considered “light” how do you feel your old games would have gone (you as germany) if you started the game with an EXTRA $20 worth of units and $$?
and in revised, yes you can march to eastern euro and recapture not really slowing you down too much, but every unit the uk/usa kill is one less going into mother russia, as well as slowing your tanks down. if you have to constantly recapture western how are those forces moving east? i have seen the “space for rent” in western europe strat used (octo :wink:) effectively but that was in a situation where (i think) germany was never meant to SERIOUSLY threaten russia, just hold on and wait for the nips
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flush, i am not trying to be harsh, but if your group did not need to give the axis a significant boost in classic the level of play in your group is suspect.
Then I suppose you can categorize me as a “suspect” player as well.
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in classic? we did not have a"bid" per se but had a slew of house rules relating to tech and retreat/non-combat moves that balanced things out. straight up it was always allies after the initial ‘shock and awe’ that the axis had out of the box. i guess you could throw down the gauntlet in the games (after the tourney) and play some of the classic gurus without a bid, i would like to see it. i could win as axis in classic without a bid, but i do admit some of my group back then were not the most strategically gifted (sorry guys)
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Should I throw it down like I did in the revised forums?
The Axis can be beated in Classic, I just don’t think they need a bid.
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do it you facist expert :evil:
or is it imperialist?
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“Space for rent” ? I call it screening. It is very effective. Especially on the eastern front. They can land all they want in the opening few rounds. This will take away from a serious landing in R4+.There is no point leaving a stack of infantry waiting to be slaughtered in western europe (even witrh fighters backing it up that are needed in Russia and N Africa).
Given its hard to win with the axis in classic. But Japan has alot of freedom to to expand where they want.
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why does it take away from a serious landing later? if usa and uk know what they are doing their trannies are alway full and steadliy growing in #. i called it ‘space for rent’ in defference to octo and his quote.
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it takes away from the landing because the british are piece mealing their troops. Just try and see if it works for you.
Octo, no disrepect to your “Space for Rent”, your strategy is sound. I often use it myself.
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Economy is the issue. Every time W Europe is taken it’s 6 IPCs (most likely) for Britain. That adds up fast. And Britain can up the ante by continuously bringing a greater number of troops, and thus requiring a greater response from Germany each round. It bleeds Germany, and lets Britain focus completely on Europe- they’re making up for the IPC losses of the African/ Pacific theatre with a 6 IPC country.
As Germany I’d rather not have to worry about France- stay just ahead of the Allied ability to invade with an Infantry stack. Once you are able to defend all of your units can go east. Eventually, if compromised, you pull your forces back and bait the trap. Fighters based in France are actually quite versatile if you put them into a rotation with a few parked on the front. And if you need them bad enough you pull them out of France anyways.
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flush, i’m not sure what you mean by “piecemealing” does your group genrally continue to build trannies/ ground troops until a massive d-day type assault? i like securing africa and landing troops every round to fight/assist in the allied effort in europe if the trannies are positioned properly you will have all of them in range of western while still funneling troops where you need them. then when the time is right you hit france with a massive amount of troops
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or is it imperialist?
There are few left who know….
Exitus acta probat - The ends justify the means