made a small adjustment, use latest. thanks!
2015 Championship Game: JDOW Axis vs Zhukov44 Allies+40
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And finally Stalin realizes where his troops belong to. Home from excursions into German territory and soon sitting close to Moscow again and turtle. His greed for money finally will come to an end:D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 airfields, 1 bomber, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to Queensland
2 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
2 infantry moved from Western Australia to South Australia
1 armour and 1 mech_infantry moved from Amur to Buyant-Uhaa
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 fighter moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Shan State to 56 Sea Zone
1 fighter moved from Shan State to 56 Sea Zone
1 fighter moved from India to 56 Sea ZoneCombat - Japanese
Strategic bombing raid in Queensland
Bombing raid in Queensland rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Queensland causes 3 damage total.
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Buyant-Uhaa
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Jehol to Anhwe
1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 infantry and 1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from India to Anhwe
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Shan State
4 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 61 Sea Zone
4 infantry moved from 61 Sea Zone to South Australia
1 bomber moved from Queensland to Western Australia
1 fighter moved from 56 Sea Zone to Western Australia
2 tactical_bombers moved from 56 Sea Zone to Western Australia
3 fighters moved from Philippines to Western Australia
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 airfield and 1 harbour placed in Western Australia
1 airfield and 1 bomber placed in Malaya
2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 4 artilleries, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - British
5 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 carrier moved from 68 Sea Zone to 66 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
2 bombers moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
2 mech_infantrys moved from Tobruk to Alexandria
1 artillery moved from Finland to Karelia
1 artillery moved from Finland to Vyborg
6 fighters and 1 tactical_bomber moved from Finland to Norway
1 fighter moved from Gibraltar to Southeast Mexico
1 artillery and 3 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 64 Sea Zone to 50 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 destroyer moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in Alexandria
British attack with 2 bombers, 1 fighter and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
8 mech_infantrys moved from Tobruk to Libya
1 fighter moved from Alexandria to Libya
4 fighters moved from Tobruk to Ukraine
1 bomber moved from Alexandria to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Alexandria to Gibraltar
1 aaGun moved from Kweichow to Hunan
1 aaGun moved from Shensi to Kweichow
1 aaGun moved from Shensi to Kansu
5 aaGuns moved from Scotland to United Kingdom
1 artillery and 3 infantry moved from 50 Sea Zone to FijiPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 artilleries placed in Union of South Africa
1 factory_minor placed in Finland
1 factory_minor placed in NorwayTurn Complete - British
British collect 26 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Germany to Poland
2 infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Yugoslavia to PolandCombat - Italians
Battle in Poland
Italians attack with 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
1 mech_infantry owned by the Italians retreated to Germany
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Germany to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Egypt to Southern Italy
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 7 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 armour and 1 mech_infantry placed in Persia
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,5,4,1,5,1,5,5,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,2,5
Italians collect 4 PUs (14 lost to blockades); end with 4 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 61 Sea Zone
1 fighter moved from 50 Sea Zone to New South WalesCombat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 fighter moved from 61 Sea Zone to New South Wales
1 aaGun, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales
1 carrier and 2 fighters moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
2 aaGuns and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 cruiser and 2 destroyers moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from 50 Sea Zone to New South WalesNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Malaya to New South Wales
1 bomber moved from Western Australia to New South Wales
7 armour moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Romania
5 mech_infantrys moved from Slovakia Hungary to Romania
2 armour moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Slovakia Hungary to Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Greater Southern Germany to Poland
1 armour moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
Germans take French West Africa from FrenchCombat - Germans
Battle in Bessarabia
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Romania
Germans attack with 7 armour, 2 infantry and 5 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans win, taking Romania from Russians with 7 armour and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Poland
Germans attack with 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Poland from Russians with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in New South Wales
Germans attack with 5 bombers
French defend with 1 fighter; ANZAC defend with 3 aaGuns, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry; Americans defend with 1 bomber, 1 fighter and 1 tactical_bomber
ANZAC win with 1 aaGun, 4 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -38
Casualties for Germans: 5 bombers
Casualties for ANZAC: 2 aaGuns
Casualties for Americans: 1 bomberNon Combat Move - Germans
11 bombers moved from Iraq to Northern Territory
2 bombers moved from India to South Australia
1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
8 fighters and 3 tactical_bombers moved from Iraq to Burma
8 armour and 6 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 aaGun, 6 artilleries and 23 infantry moved from Belgian Congo to Anglo Egyptian Sudan
37 artilleries and 48 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Greater Southern Germany to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
2 armour and 6 mech_infantrys moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 airfield placed in Burma
3 bombers placed in Iraq
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 44 PUs (12 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Feel free to chance casuality choice in NSW.
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change
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Post savegame is not working so here is an attachment w the Russia turn.
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Use this one pls.
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bumping to top.
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Is this an official bump?
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You haven’t downloaded the file yet so making sure you saw it.
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ah, ok, got it. I will certainly use your last file for my next turn.
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Alright, the game is over, I cannot post the map but I attacked NSW with everything and took air off first, your AA hit 3/9 and I just barely won the battle. I would have required all 7 inf to survive. You had 5 air to air strike, I would have needed to win with at least 3 survivors then you had 88% with UK. So all in all a 1-5% shot or so in the end.
Congratz to the win, well played.
This was certainly not a dice game. The only battle that imo really really influenced the game big was the 99,5% attack at Java that failed in J3. I guess this would have made a huge difference in the Pacific although I am certainly aware that I had a very fortunate Yunnan attack J1.
Your strategy worked well. You made concessions against the Germans the progressed quickly in order to grab the african gold for Russia. And just in time you managed to defend Moscow against the strong German push, although Germany could have penetrated the middle east fast, Egypt held long enough, too.
These +13 for Russia made the difference to stop eco dominance by the Axis. It worked out, well done.
In hindsight I regret, that I was not bold enough in 3 occasions. The problem is, I never had to before. I could always safely drag it out so I did not know it wouldn’t work this time.
The 3 occasions were:
1. Not making a more dedicated push towards Moscow, even if its dicey. Stopping the +13 could have made the difference
2. Not taking the 72-75%ish shot at Trans Jordan with the Germans. Of course this could have been game ending if it fails, but if I do well, Moscow the Allies might get in trouble without all that extra air.
3. Not taking a risky airstrike at the US fleet when it was at sz6. I could have tried to damage your carriers in order to play for a Japanese victory.
Your move to sz6 is in my opinion the only big mistake you made in that game (knowing this is a bold statement by the one who lost). As said it could have exposed your fleet to an airstrike followed by potential VC victory. Plus I really think you did not get anything there. You lost all your amphibious units and Japan did not have to worry about DEI and just lost 11 convoy.
I believe it would have been way stronger for the Allies to just sit at Caro and continue the threat. that would have stretched Japan even more.
The fun thing is that I saw that US move into DEI coming and was preparing for this. But I somehow miscalculated. I should have had 2-3 units more and I guess you would not have moved there.
In this case I still saw chances to win a long game as I saw chances for the Germans to get South Africa and in this case the income might have stayed very close.
Anyway, enough said. Congratz again to the new 2015 league Champion, Zhukov44.
Best regards,
Tobias -
GG thx.
It was a privilege to be involved in this one. One of those rare A&A games where it was incredibly close and tense throughout. Usually a game breaks for one side or another, this one just wouldn’t. Overall, your Axis play was great and you deserved to win as much as I did–setbacks like Java were just freak dice. I’m glad we managed to play this one out without the outcome hinging on some kind of error or oversight.
I agree moving to the fleet to sz6 was an error. I think I was kinda demoralized from losing India (which maybe could have been avoided for a bit longer if I had anticipated your naval base) and wanted to stop playing passive and provoke some kind of battle. I considered declaring on the neutral powers to try to save India (and maybe get established in Spain) but I concluded that would just make my problems worse.
I’d like to think I’ve learned a few things about Pacific warfare in Global since this game got going–for example my USA naval unit composition had way too many ACs and not enough subs. I tried to correct this late game but it was too late. Overall USA needed to be way more aggressive early on in the Pacific and not devote so many fighters to Europe. But you did everything right as Japan to frustrate the KJF… The only thing I could criticize you on was not seizing Soviet Far East territories sooner, but I don’t know if you had any units to spare for that.
I felt like the stalemate conditions on both sides of the board favored Axis (given that you were able to stockpile air while I needed to stockpile carriers) and it was up to Allies to break through. It was an error to not combine all my fleets into one grand fleet much sooner.
Re. the big battle at Java, I didn’t expect you to attack there. I felt like I was losing badly enough that I had no choice but to risk it and if I managed to win the battle and retain my transports I’d be in very good shape. The battle outcome was quite devastating for Allies (prolly would have conceded if you had won with 4-5 more units), but the attempt to go for the Pacific win was just too dicey and risky with USA having so much income…it seemed like you were in better shape in Europe.
The way Europe played out was different from any game I’ve been involved in so it was totally uncharted territory. Germany heading south with the main army gave me the opportunity to go offensive with Russia and once that ball got rolling it was super effective and was the first time Allies got some positive momentum since early in the game.
I’m on the fence as to whether trying to defend Egypt with a multi-national force is a viable strat at all…I suspect that if you had moved on Egypt with all of the mech/armor/air at your disposal you might have taken in on G8 or G9. The Trj stack you mention was a big risk for me but I only took it cause the calc said it was in my favor TUV wise. In the end, you brought your main army down and surprisingly I almost had enough to defend Egypt, which makes me wonder if in some circumstances it’s worth it to buy the Egy factory and extra South Africa units in anticipation of this contingency (needing to wall off Egy).
Re the bid, imho 40 is probably kinda high (though I would have preferred to be Axis even with the 40 bid) and Allies should have better than even chances at that number… With the benefit of hindsight, my bid placement was a missed opportunity. The Yunnan stack strat seems suboptimal with the 1 unit per territory limit and you demonstrated in this game how dicey it is to defend Russia when Russia loses its fighters J1. Nevertheless it was very smart giving me Allies–I only entered the tourney (initially the 2014 one) because I felt I had an unstoppable Axis strat but I never had equivalent confidence or skill with Allies. But thanks to additional games on the lobby I think I’m slowly getting there and have figured out an effective KJF strat… but it’s still very hard to pull off against an expert Axis who knows what to do in Europe.
Thanks again for your great play and sportsmanship JDOW!
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very interesting reads from both perspectives.
Congratulations, 2015 Champion! -
Small point on the Yunnan stack strat. You can put fighters on Stalingrad and Caucasus if you want so an additional fighter being deployed is enough to make the battle <50% IIRC. Although using more than half your bid for this is questionable.
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From an Allied point of view, you want to invite the Yunnan stack attack, or just barely dissuade Japan from going for it. Chinese fighter + extra Russian fighter instead of Chinese inf + extra Russian fighter would put the odds below 50% and be quite useful to China in the long run too.