“Again, does anybody know a plausible Axis strategy with no RR. I can not think of one. If the Germans hold out until turn 5 this should be considered an axis victory.”
Start playing with RR, against good Allied players you can never win. I don’t care if your skills are superhuman. Unless the dice always fall in your favor, RR is the way to go.
“Can you really justify this? First you are taking men planes ships and everything else Japan needs to put pressure on the Russians.”
The best way to tie up US resources that would normally go to the USSR push is by bluffing the US player that you might invade WUSA. Also, by landing in Alaska, you force USA to react to you or risk losing 2 IPCs a turn. Hawaii is important because it takes away the amount of ftrs USA can commit to the Pearl Harbor counteroffensive.
“What if you bought transports the first turn and then sail them over?”
This is a stupid move, and it’ll end up in an Allied victory right away. At most you want 1 or 2 transports operating anywhere outside of the Sea of Japan. However, by investing on 1 transport to take over islands in the Pacific, you can make the return investment very profitable.
“All the Americans have to do is buy and aircraft carrier in eastern USA with 2 planes add in the one from pearl harbor if it has not been sunk bring the battleship from western USA over to eastern America. Turn 2 buy transports/men by turn 3 you have aircraft carrier planes/battleship/men/tanks in position around England. The German’s can not touch the American’s really.”
That is why you need the Luftwaffe to be a constant threat to the Allies in the Atlantic. You force them to buy a carrier w/ planes to protect their fleet. Those IPCs would’ve otherwise gone into building more inf and more trns, which would finish the Germans off more quickly.
“This is achieved via turn 3 at the latest. Assuming you choose to sink the British fleet the first turn you have bought yourself some time until turn 3.”
That extra time is time needed for Germany to station forces at EE and WE to deal with any Allied landings. Holding Africa for an extra turn is always a must.
“The fact remains if you use your fleet to do anything but sink America’s fleet you are wasting time and money Japan does not have.”
What do you expect them to do, sit around and do nothing? At least I can send those ships to the Mediterrian to the German fleet – this is if I choose a “half Pearl Harbor” on J1.
“One point on Africa if you use your battleship to attack Egypt you will capture Egypt however this also means you can not buy any transports that turn. If you do the British bomber will wipe them out and land in Gibraltar.”
Usually you want to build only 1 trns, by building 2 and sending 4 inf to Africa, you seriously compromise the Eastern Front.
“Lets face it you have a choice of buying all men”
That is what the Germans should be doing the entire game.
“Who cares if you take new Zealand, Australia, Hawaii. As soon as you stick you players anywhere else the American’s wipe you out. As far as distracting the Americans this is a fallacy. They are distracting you.”
IPC count matters a lot, especially if you are looking for a EC victory many rely on. Distracting the Americans is key. 1 trns is enough to accomplish this. (if you support them with BBs)