• Im sure if you invaded a neutral they would immediately respond with an army /navy of their own to stop you and even declare war on your nation. (Use those optional rules for neutrals and their armies) If anyone I play who moves all their forces into a neutral for 3 IPC’s, I wait my turn and shake-up the board and yell “Earthquake!”


  • @Biofury:

    Im sure if you invaded a neutral they would immediately respond with an army /navy of their own to stop you and even declare war on your nation. (Use those optional rules for neutrals and their armies) If anyone I play who moves all their forces into a neutral for 3 IPC’s, I wait my turn and shake-up the board and yell “Earthquake!”

    This reply either belongs in Revised or House Rules.  Does not apply to classic A&A


  • I do use quite a few neutrals in my games. Spa, Tur, Afg, Mon quite often.

    Venezuela
    Occasionally if US wants to take back Bra w/o distracting fleet.

    Peru
    Used by Japs to take Bra (in case fleet gets threatened).

    Argentina
    Same as Peru

    Irealand
    In the very rare case the US dont have a place to put the aa for Rocket attack on Ger.

    Spain
    Good for allies. Germans must always be ready for Spain invasion. Can be used by allies to keep Germans honest, i.e. prevent EEu-Ukr-Cau walk.

    Switserland
    Rarely used by axis to store aa gun (when retreating from/trading Western Europe).

    Sweden
    Can give the allies a headache in opening rounds. If allies set up for US2 Fin attack, those US forces will lose more than they want to, or Rus needs to reinforce Fin -> less pressure on EEu or less defence in Len).

    Rio de Oro
    No use.

    Angola
    Occasionally used by allies to attack/trade SA in case of strong Jap fleet presence.

    Mozambique
    Havent used it.

    Turkey
    Usefull for both axis as allies. The allies can use Turkey to trade/send troops to Syr w/o being threatened by Jap fleet. The axis (mostly in a trn bid game) can drop units in Tur from where a lot of countries can be targeted and a lot of opcs can be generated.

    Saudi Arabia
    Rarely used by axis as retreat option (allies pressure from Egy + Cau on Syr).

    Afghanistan
    Ocasionally used by allies for trading Ind w/o being threatened by Jap fleet.

    Mongolia
    Usefull for both axis as allies, but mostly used by axis (if allies start using Mon, its often an uphill game for axis). Good way in early game to pressure Rus units/stacks (f.i. arm stack in Man or Mon can reach a lot of territories).


  • Germany can move infantry into spain to keep the allies from landing their.


  • Insert Quote
    Germany can move infantry into spain to keep the allies from landing their.

    As the allies that would be great!  Then Germany spends the 3 ipcs and I don’t have to.  Either way the Allies win because Germany must now defend Spain in addition to W. Europe, Germany and E. Europe.  This will stretch the German defenses even further.


  • Total agreement with Baker Street.

    to limited:
    Germany can also build an IC in Algeria.


  • I totally disagree with the whole structure of how neutrals are treated. If in revised version your advocating “just move in and take” and thats it, then a better structure should be accomodating to the historical record. Each nation that previously was off limits should have some “neutral army” to defend itself against either coalition voilating its neutrality. Going against the basic rule of revised in any form represents a “house rule” so my point being that it should reflect what was possible. Specific nations would have larger armies (e.g. Spain and turkey). You can take this thing abit further and add something about additional german minor axis allies (again spain and turkey) but only if specific conditions are achieved.

    Neutrals
    Neutral countries are inactive until war is declared on them. Once a country declares war on a neutral, the country may attack and enter the airspace of the neutral country. Only Axis nations and Russia can attack neutrals. However, Russia can only attack bordering neutrals. There is no IP penalty for declarations of war. Place 3 infantry units from the opposing player whose capital is closest to the neutral country. However, Spain or Turkey receive the following units:

    5 infantry, 1 artillery, 1 armor, 1 fighter, 1 destroyer, and 1 IC.

    The opposing player controls undefeated neutral countries and also receives their IP value. All neutrals have an IP value of one and recieve one infantry as defense.  Spain and Turkey each have a IP value of three.

    Bonus rules pertaining to map:

    Western Canada
    Western Canada is not adjacent to the Eastern Canada sea zone.

    Egypt
    A player’s naval units can traverse through the Suez Canal only if they control Egypt.

    Panama Canal
    The Panama Canal is treated similarly to the Suez Canal in Egypt. The Panama Canal is not a sea zone. No naval units can be located “in” the Canal. For naval and air movement purposes, the West Panama sea zone and the East Panama sea zone are considered adjacent. A player’s naval units can traverse through the Panama Canal only if he controls Panama.

    Turkey/Black Sea:
    Turkey is adjacent to Eastern Europe. Thus, Turkey can be attacked from Eastern Europe by land (no transports are required). A player’s naval units cannot enter or exit the Black Sea from the Mediterranean unless he controls Turkey.

    Black Sea
    A player’s naval units cannot enter or exit the Baltic Sea Zone from the North Atlantic Sea Zone unless he controls Western Europe. Finland/Norway is not adjacent to Western Europe.

    Gibraltar
    A player’s naval units cannot move surface ships (but may move Submarines) between the West Mediterranean Sea Zone and the West Spain Sea Zone unless he controls Gibraltar. Gibraltar is not adjacent to Algeria. The West Spain Sea Zone is adjusted so that it is adjacent to Gibraltar.

    Western Gulf of Mexico
    The small Western Gulf of Mexico sea zone located at the right side of the board is not a legal location to place new units from the Western US. This sea zone is adjacent to Mexico, the Western US, the Eastern US sea zone, and the West Indies sea zone.

    ADD the following IC to the map:

    1)France

    2)Hawaii
    The IC in Hawaii does not represent the presence of heavy industry, but instead enables the realistic ability for the US to quickly deploy forces to Hawaii.


  • That is indeed a house rule and should be presented there. It also uses revised rules, which should be reserved for the Revised A&A section of the forum.

    This here is classic A&A, without house rules.


  • The Russians can invade Turkey to allow for British bombers to land, so that they may attack the GErman fleet even if GErmany grabs Gibraltar, North Africa, and Syria.  Probably right about Spain.  Just a thought.  I have seen the turkey invasion in an actual game though.


  • I would not spend the 3 bucks with Russia if I did it, but UK bucks… But the German fleet shouldn’t exist anymore after R2-R3 so actually unrelevant…

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