@wizmark Make sure the captain of the French DD gets a medal.
L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,5,3 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 aaGun, 10 artilleries and 8 infantry moved from Germany to Poland
1 aaGun, 6 armour and 4 mech_infantrys moved from Germany to Slovakia HungaryPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 18 infantry moved from Baltic States to Belarus
3 infantry moved from Russia to Bryansk
1 aaGun, 1 artillery and 7 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Ukraine to Bryansk
1 fighter moved from Russia to Novgorod
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
1 artillery and 5 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers, 1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 bomber moved from Japan to Kwangtung
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 2 marines moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Caroline Islands to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangtung
Japanese attack with 1 bomber, 2 fighters, 2 infantry, 2 marines and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 2 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
2 bombers, 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Hunan
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
3 infantry moved from Jehol to Chahar
2 infantry moved from Manchuria to Jehol
1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
10 mech_infantrys placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 cruiser and 1 marine moved from 51 Sea Zone to 63 Sea Zone
4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 fighter moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from 51 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Sikang to Shensi
5 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 6 infantry in Suiyuyan, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 1/6 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
3 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 marine moved from British Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 109 Sea Zone
1 submarine owned by the Germans Submerged
British win with 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Yunnan
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in French MadagascarNon Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Iraq to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Yunnan to IndiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 factory_minor placed in Persia
1 aaGun and 2 infantry placed in Union of South Africa
British undo move 3.
British undo move 1.
1 aaGun, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
UK_Pacific collect 18 PUs (4 lost to blockades); end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Italians
1 armour and 2 infantry moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Algeria: 1 infantry
EDIT: Changing ownership of Algeria from Neutral_Axis to Italians
EDIT: Adding units owned by Italians to Algeria: 1 artillery and 3 infantry
EDIT: Removing units owned by Italians from Tunisia: 1 artillery and 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Eastern Persia to SyriaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 8 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Syria
ANZAC attack with 1 fighter and 1 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Syria, round 2 : 1/2 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
ANZAC win, taking Syria from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Syria to Iraq
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Turn Complete - French
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Hey there!
Sorry for the inconvenience, but i will be traveling for work the next 7 days and will not be able to make any moves.Sorry for the inconvenience!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total. Damaged units is as follows: airfield = 4, harbour = 6, factory_major = 5
Battle in Gibraltar
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
1 aaGun, 10 artilleries and 8 infantry moved from Poland to Eastern Poland
1 aaGun, 6 armour and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
3 armour, 5 artilleries and 21 infantry moved from Romania to Eastern Poland
2 infantry moved from Bulgaria to Romania
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Szechwan to Shensi
4 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
3 bombers moved from Kwangsi to Shensi
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Borneo
Battle in Guam
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 bombers and 8 infantry
Chinese defend with 5 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 3 bombers and 7 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
3 bombers moved from Shensi to Kwangsi
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
10 mech_infantrys moved from Korea to Jehol
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
10 infantry placed in Korea
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 carrier moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from French West Africa to NigeriaPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Hopei
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Szechwan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 91 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans win, taking Italian Somaliland from Italians with 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
1 aaGun and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
2 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
2 mech_infantrys moved from India to Shan State
1 aaGun, 1 artillery and 9 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 aaGun, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 4 infantry -
im getting a little tired of the bad luck…
time to sacrifice a chicken to the dice gods i guess. maybe a goat… -
@Infrastructure:
im getting a little tired of the bad luck…
time to sacrifice a chicken to the dice gods i guess. maybe a goat…sometimes it feels like you can’t win, I know the feeling. My last batch is in a game I am going to lose anyways, so it didn’t upset me too bad, but I attacked 1 INF with 2 INF, 2 fighters and a bomber and went oh for five in the first round, oh for 4 in the second round and finally killing him in the third. He got 2 hits and I ended up losing a plane and an INF to take the ground.