L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 aaGun and 1 artillery moved from Novgorod to Archangel
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 11 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs

    triplea_37375_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 aaGun and 1 artillery moved from Novgorod to Archangel
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 11 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 aaGun
                EDIT: Adding units owned by Russians to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_37375_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
                2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
                5 infantry moved from Novgorod to Baltic States
                2 infantry moved from Novgorod to Belarus
                3 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 aaGun and 1 artillery moved from Novgorod to Archangel
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 11 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 infantry placed in Ukraine
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 aaGun
                EDIT: Adding units owned by Russians to Belarus: 1 aaGun
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 1 aaGun
                EDIT: Adding units owned by Russians to Archangel: 1 aaGun
                EDIT: Turning off Edit Mode

    triplea_37375_Rus4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
                1 artillery and 3 infantry moved from Szechwan to Shensi
                4 infantry moved from Kweichow to Shensi
                1 infantry moved from Hopei to Shensi
                3 bombers moved from Kwangsi to Shensi
                1 marine moved from Kwangtung to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
                1 marine moved from 21 Sea Zone to Guam
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya

    Combat - Japanese
                Battle in Borneo
                Battle in Guam
                Battle in Sikang
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 3 bombers and 8 infantry
                    Chinese defend with 5 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery, 3 bombers and 7 infantry remaining. Battle score for attacker is 12
                    Casualties for Chinese: 5 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Malaya

    Non Combat Move - Japanese
                3 bombers moved from Shensi to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                3 infantry moved from Chahar to Hopei
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Jehol to Chahar
                10 mech_infantrys moved from Korea to Jehol
                1 marine moved from Kwangtung to 20 Sea Zone
                1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
                1 marine moved from 6 Sea Zone to Japan

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
                EDIT: Turning off Edit Mode
                10 infantry placed in Korea
                1 artillery and 2 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

    triplea_37375_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to French West Africa
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
                1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
                2 submarines moved from 54 Sea Zone to 21 Sea Zone
                1 fighter moved from 54 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 37 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Malaya
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Malaya, round 2 :  2/6 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Malaya
                    Americans win, taking Malaya from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                    retreated to 91 Sea Zone
                    Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
                Battle in French West Africa
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in French West Africa
                    Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 21 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 submarines in 21 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 21 Sea Zone
                    Americans win with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 cruiser

    Non Combat Move - Americans
                1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone
                1 marine moved from 54 Sea Zone to Queensland
                1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
                1 armour and 1 infantry moved from 85 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 91 Sea Zone to 87 Sea Zone
                1 carrier moved from 101 Sea Zone to 87 Sea Zone
                1 fighter moved from 43 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 aaGun moved from Eastern United States to Central United States
                1 bomber moved from French West Africa to Nigeria

    Place Units - Americans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 infantry placed in Central United States
                1 infantry placed in Central United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 submarine placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_37375_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Kansu to Hopei
                2 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Chahar
                3 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Chahar, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 2 infantry in Chahar, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 :  0/3 hits
                        Japanese roll dice for 2 infantry in Hopei, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 :  1/3 hits
                        Japanese roll dice for 2 infantry in Hopei, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Hopei
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    triplea_37375_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from India to Szechwan
                1 marine moved from French Madagascar to 72 Sea Zone
                1 cruiser and 1 marine moved from 72 Sea Zone to 76 Sea Zone
                1 marine moved from 76 Sea Zone to Italian Somaliland

    Combat - British
                Battle in Szechwan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Italian Somaliland
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 cruiser and 1 transport
                        British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                        British roll dice for 1 fighter in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 fighter in 91 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 fighter in 91 Sea Zone, round 5 :  1/1 hits
                        Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
                    Germans win, taking Italian Somaliland from Italians with 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 destroyer and 1 fighter

    Non Combat Move - British
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour and 1 infantry moved from 86 Sea Zone to Brazil
                1 aaGun and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from Szechwan to Burma
                1 tactical_bomber moved from Szechwan to Burma
                2 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
                1 infantry moved from Siam to Shan State
                2 mech_infantrys moved from India to Shan State
                1 aaGun, 1 artillery and 9 infantry moved from India to Burma
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Persia
                3 infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs

    Place Units - UK_Pacific
                1 aaGun, 1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
                Some Units in India change ownership: 1 aaGun, 1 artillery and 4 infantry

    triplea_37375_UK_4.tsvg


  • im getting a little tired of the bad luck…
    time to sacrifice a chicken to the dice gods i guess. maybe a goat…

  • '16

    @Infrastructure:

    im getting a little tired of the bad luck…
    time to sacrifice a chicken to the dice gods i guess. maybe a goat…

    sometimes it feels like you can’t win, I know the feeling.  My last batch is in a game I am going to lose anyways, so it didn’t upset me too bad, but I attacked 1 INF with 2 INF, 2 fighters and a bomber and went oh for five in the first round, oh for 4 in the second round and finally killing him in the third.  He got 2 hits and I ended up losing a plane and an INF to take the ground.

  • '16

    the part that I hate is that the bad luck always seems to strike in a battle that matters.  Over the game, the dice are going ot average out into their buckets neatly, but damn it sucks when you need the extra hit here and get all hits there

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Algeria to Morocco
                      Italians take Morocco from Neutral_Axis
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    triplea_37375_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Tobruk
                      ANZAC take Tobruk from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 41 Sea Zone to 43 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to Shan State
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Iraq to India
                1 infantry moved from Syria to Iraq

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs

    triplea_37375_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Turn Complete - French

    triplea_37375_Fre4.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 87 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                8 mech_infantrys moved from Germany to Baltic States
                6 artilleries moved from Eastern Poland to Baltic States
                9 artilleries moved from Eastern Poland to Belarus
                9 armour, 22 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
                2 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                5 infantry moved from Eastern Poland to Bessarabia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 87 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 1 carrier, 1 fighter and 1 transport
                    Germans win with 4 bombers remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 carrier, 1 fighter and 1 transport
                Battle in Baltic States
                    Germans attack with 6 artilleries and 8 mech_infantrys
                    Russians defend with 5 infantry
                    Germans win, taking Baltic States from Russians with 6 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 9 artilleries, 22 infantry and 14 mech_infantrys
                    Russians defend with 5 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Romania to Bessarabia
                1 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
                4 bombers moved from 87 Sea Zone to Gibraltar

    Place Units - Germans
                10 mech_infantrys placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_37375_Ger5.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Western Germany to 87 Sea Zone
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                2 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                8 mech_infantrys moved from Germany to Baltic States
                6 artilleries moved from Eastern Poland to Baltic States
                9 artilleries moved from Eastern Poland to Belarus
                9 armour, 22 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
                2 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                5 infantry moved from Eastern Poland to Bessarabia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in 87 Sea Zone
                    Germans attack with 4 bombers
                    Americans defend with 1 carrier, 1 fighter and 1 transport
                    Germans win with 4 bombers remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 carrier, 1 fighter and 1 transport
                Battle in Baltic States
                    Germans attack with 6 artilleries and 8 mech_infantrys
                    Russians defend with 5 infantry
                    Germans win, taking Baltic States from Russians with 6 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Belarus
                    Germans attack with 9 armour, 9 artilleries, 22 infantry and 14 mech_infantrys
                    Russians defend with 5 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Romania to Bessarabia
                1 infantry moved from France to Southern France
                      Germans take Southern France from Neutral_Axis
                1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
                4 bombers moved from 87 Sea Zone to Gibraltar

    Place Units - Germans
                10 mech_infantrys placed in Germany
                4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
                EDIT: Removing units owned by Germans from France: 2 artilleries
                EDIT: Adding units owned by Germans to Southern France: 1 artillery
                EDIT: Removing units owned by Germans from Southern France: 1 infantry
                EDIT: Turning off Edit Mode

    triplea_37375_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Russians
                1 infantry moved from Ukraine to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/5 hits
                        Italians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Novgorod to Archangel
                1 aaGun and 1 artillery moved from Archangel to Vologda
                6 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Bryansk to Smolensk
                3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                1 infantry moved from Bryansk to Ukraine
                12 infantry moved from Bryansk to Tambov
                2 artilleries moved from Bryansk to Tambov
                2 armour and 1 mech_infantry moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Tambov
                6 infantry moved from Bryansk to Tambov
                1 aaGun, 2 armour, 2 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Russia to Bryansk
                2 aaGuns and 11 infantry moved from Timguska to Kansu
                1 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                3 infantry placed in Volgograd
                1 infantry placed in Ukraine
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_37375_Rus5.tsvg

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 marine moved from Japan to 6 Sea Zone
                1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
                1 marine moved from 31 Sea Zone to Wake Island
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                1 battleship and 1 carrier moved from 6 Sea Zone to 25 Sea Zone
                4 mech_infantrys moved from Jehol to Chahar
                1 infantry moved from Anhwe to Chahar
                4 mech_infantrys moved from Jehol to Hopei
                1 infantry moved from Kweichow to Hopei
                5 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
                3 bombers moved from Kwangsi to Chahar
                1 infantry moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 3 bombers, 1 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 5 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 5 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in Wake Island

    Non Combat Move - Japanese
                1 battleship and 2 carriers moved from 20 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
                5 fighters and 5 tactical_bombers moved from Hopei to Anhwe
                3 bombers moved from Chahar to Anhwe
                1 mech_infantry moved from Jehol to Kweichow
                1 mech_infantry moved from Jehol to Anhwe
                10 infantry moved from Korea to Manchuria
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Szechwan
                1 armour and 1 mech_infantry moved from Sikang to Shensi
                4 artilleries and 2 infantry moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 artillery and 9 infantry placed in Korea
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
                Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total
                Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    triplea_37375_Jap5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 37 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone

    Combat - Americans

    triplea_37375_Ame5.tsvg


  • use any kamikaze tokens?

  • '16

    lets go wild and crazy and use one.

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