use last please
L16 G40 balance PGMatt (axis) vs infrastructure (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Russians
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns, 3 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Belarus to Bryansk
5 infantry moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 aaGun and 1 artillery moved from Novgorod to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Novgorod
1 infantry placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 aaGun
EDIT: Adding units owned by Russians to Belarus: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 artillery and 3 infantry moved from Szechwan to Shensi
4 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
3 bombers moved from Kwangsi to Shensi
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - Japanese
Battle in Borneo
Battle in Guam
Battle in Sikang
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 bombers and 8 infantry
Chinese defend with 5 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 3 bombers and 7 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in MalayaNon Combat Move - Japanese
3 bombers moved from Shensi to Kwangsi
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
10 mech_infantrys moved from Korea to Jehol
1 marine moved from Kwangtung to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to JapanPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports
EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
10 infantry placed in Korea
1 artillery and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to French West Africa
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
2 submarines moved from 54 Sea Zone to 21 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 37 Sea Zone to MalayaCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
retreated to 91 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 21 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 cruiser and 1 marine moved from 63 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 85 Sea Zone
1 armour and 1 infantry moved from 85 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 91 Sea Zone to 87 Sea Zone
1 carrier moved from 101 Sea Zone to 87 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 aaGun moved from Eastern United States to Central United States
1 bomber moved from French West Africa to NigeriaPlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Central United States
1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Hopei
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Szechwan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Italian Somaliland
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
British roll dice for 1 fighter in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 91 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 fighter in 91 Sea Zone, round 5 : 1/1 hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans win, taking Italian Somaliland from Italians with 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - British
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
1 aaGun and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from Szechwan to Burma
1 tactical_bomber moved from Szechwan to Burma
2 aaGuns, 1 artillery and 6 infantry moved from Burma to Shan State
1 infantry moved from Siam to Shan State
2 mech_infantrys moved from India to Shan State
1 aaGun, 1 artillery and 9 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
1 destroyer placed in 106 Sea Zone
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 aaGun, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 aaGun, 1 artillery and 4 infantry -
im getting a little tired of the bad luck…
time to sacrifice a chicken to the dice gods i guess. maybe a goat… -
@Infrastructure:
im getting a little tired of the bad luck…
time to sacrifice a chicken to the dice gods i guess. maybe a goat…sometimes it feels like you can’t win, I know the feeling. My last batch is in a game I am going to lose anyways, so it didn’t upset me too bad, but I attacked 1 INF with 2 INF, 2 fighters and a bomber and went oh for five in the first round, oh for 4 in the second round and finally killing him in the third. He got 2 hits and I ended up losing a plane and an INF to take the ground.
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the part that I hate is that the bad luck always seems to strike in a battle that matters. Over the game, the dice are going ot average out into their buckets neatly, but damn it sucks when you need the extra hit here and get all hits there
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 infantry and 3 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
3 submarines placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to Shan State
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from French Indo China to Shan State
1 fighter moved from Iraq to India
1 infantry moved from Syria to IraqPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 87 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 mech_infantrys moved from Germany to Baltic States
6 artilleries moved from Eastern Poland to Baltic States
9 artilleries moved from Eastern Poland to Belarus
9 armour, 22 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 87 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 carrier, 1 fighter and 1 transport
Germans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in Baltic States
Germans attack with 6 artilleries and 8 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Baltic States from Russians with 6 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 9 armour, 9 artilleries, 22 infantry and 14 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 transport moved from 91 Sea Zone to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
4 bombers moved from 87 Sea Zone to GibraltarPlace Units - Germans
10 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 87 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from Finland to Karelia
Germans take Karelia from Russians
8 mech_infantrys moved from Germany to Baltic States
6 artilleries moved from Eastern Poland to Baltic States
9 artilleries moved from Eastern Poland to Belarus
9 armour, 22 infantry and 14 mech_infantrys moved from Eastern Poland to Belarus
2 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 87 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 carrier, 1 fighter and 1 transport
Germans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Americans: 1 carrier, 1 fighter and 1 transport
Battle in Baltic States
Germans attack with 6 artilleries and 8 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Baltic States from Russians with 6 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Belarus
Germans attack with 9 armour, 9 artilleries, 22 infantry and 14 mech_infantrys
Russians defend with 5 infantry
Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 20 infantry and 14 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Romania to Bessarabia
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 transport moved from 91 Sea Zone to 95 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar
4 bombers moved from 87 Sea Zone to GibraltarPlace Units - Germans
10 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from France: 2 artilleries
EDIT: Adding units owned by Germans to Southern France: 1 artillery
EDIT: Removing units owned by Germans from Southern France: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Novgorod to Archangel
1 aaGun and 1 artillery moved from Archangel to Vologda
6 infantry moved from Novosibirsk to Vologda
1 infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Ukraine
12 infantry moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
6 infantry moved from Bryansk to Tambov
1 aaGun, 2 armour, 2 artilleries, 24 infantry and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 aaGuns and 11 infantry moved from Timguska to Kansu
1 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
1 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 25 Sea Zone
4 mech_infantrys moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
4 mech_infantrys moved from Jehol to Hopei
1 infantry moved from Kweichow to Hopei
5 fighters and 5 tactical_bombers moved from Kwangsi to Hopei
3 bombers moved from Kwangsi to Chahar
1 infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 3 bombers, 1 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 5 fighters, 1 infantry, 4 mech_infantrys and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 5 fighters, 4 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Battle in Wake IslandNon Combat Move - Japanese
1 battleship and 2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from Hopei to Anhwe
3 bombers moved from Chahar to Anhwe
1 mech_infantry moved from Jehol to Kweichow
1 mech_infantry moved from Jehol to Anhwe
10 infantry moved from Korea to Manchuria
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
1 armour and 1 mech_infantry moved from Sikang to Shensi
4 artilleries and 2 infantry moved from Kwangsi to KwangtungPlace Units - Japanese
1 artillery and 9 infantry placed in Korea
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Japanese collect 37 PUs (1 lost to blockades); end with 37 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea ZoneCombat - Americans
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use any kamikaze tokens?
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lets go wild and crazy and use one.