@max334 yes
L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 43 PUs;
British buy 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 6 bombers
EDIT: Adding units owned by Americans to Gibraltar: 6 bombers
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from Iraq to Caucasus
1 tactical_bomber moved from India to Caucasus
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Norway
2 fighters moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Norway
1 fighter moved from India to Caucasus
1 fighter and 1 tactical_bomber moved from India to Caucasus
2 fighters moved from 39 Sea Zone to India
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 77 Sea Zone to 80 Sea ZoneCombat - British
Battle in Caucasus
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Germans defend with 1 artillery and 1 infantry
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to India
3 artilleries and 8 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
3 aaGuns, 2 artilleries and 1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from 125 Sea Zone to NorwayPlace Units - British
3 infantry placed in United Kingdom
3 mech_infantrys placed in Union of South Africa
1 armour placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,1
Italians collect 7 PUs (6 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Ukraine to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 3 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
1 bomber and 2 tactical_bombers moved from Archangel to Novgorod
4 infantry moved from Finland to Vyborg
1 aaGun, 4 artilleries and 7 infantry moved from Normandy Bordeaux to France
11 armour and 40 mech_infantrys moved from Ukraine to Eastern Poland
1 aaGun, 14 artilleries and 19 infantry moved from Ukraine to Bessarabia
1 aaGun and 10 infantry moved from Western Germany to Denmark
10 infantry moved from Germany to Poland
2 fighters moved from France to Western Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
10 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
10 infantry placed in Germany
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,6,6,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Samara to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 tactical_bomber moved from Bryansk to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 fighter moved from Russia to Archangel
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 8 mech_infantrys
retreated to Kazakhstan
Japanese win with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 6 infantry and 1 mech_infantry
Casualties for Japanese: 5 mech_infantrysNon Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
2 aaGuns moved from Samara to Russia
7 artilleries and 7 infantry moved from Bryansk to Rostov
7 infantry moved from Bryansk to RostovPlace Units - Russians
2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry and 1 tactical_bomber
EDIT: Adding units owned by Russians to Volgograd: 1 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Volgograd: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
I can’t figure out what I’m doing wrong. I have saved the turn a number of times. At work it opens on turn 10, as it should, but does not allow me to make any combat rolls. At home, it opens on turn 9.
Any ideas?
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No idea, atm im on a Holiday will be back in 5 days or so
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Japanese take Novosibirsk from Russians
Japanese take Timguska from Russians
1 mech_infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 destroyer, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in Siberia
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking Siberia from Russians with 1 destroyer, 9 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from 16 Sea Zone to Japan
6 fighters and 4 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
3 bombers moved from French Indo China to Philippines
3 artilleries and 2 infantry moved from Shan State to French Indo China
3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 37 Sea Zone to 74 Sea Zone
3 submarines moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Shensi to Kansu
1 mech_infantry moved from Chahar to Kansu
2 mech_infantrys moved from Manchuria to Chahar
1 mech_infantry moved from Hunan to Shensi
3 mech_infantrys moved from French Indo China to Hunan
2 mech_infantrys moved from Anhwe to Shensi
1 submarine moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 30 Sea Zone
6 bombers moved from Gibraltar to Norway
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Iraq to Northwest PersiaCombat - Americans
Battle in CreteNon Combat Move - Americans
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 artilleries, 3 infantry, 2 marines and 1 mech_infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
1 armour and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Northwest Persia to India
2 fighters moved from India to 39 Sea Zone
3 artilleries and 8 infantry moved from Northwest Persia to Caucasus
2 artilleries and 5 infantry moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 fighter moved from Gibraltar to 125 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Northwest Persia to EgyptNon Combat Move - British
3 transports moved from 125 Sea Zone to 111 Sea Zone
1 armour and 3 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Scotland to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 aaGun, 1 artillery, 1 mech_infantry and 3 transports moved from 111 Sea Zone to 125 Sea Zone
1 aaGun, 1 artillery and 1 mech_infantry moved from 125 Sea Zone to NorwayPlace Units - British
3 submarines placed in 81 Sea Zone
6 infantry placed in United Kingdom
2 mech_infantrys placed in IraqTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,5,1,1,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 marine and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to KazakhstanCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 marine moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 80 Sea Zone to 77 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
11 armour and 40 mech_infantrys moved from Eastern Poland to Novgorod
10 infantry moved from Poland to Baltic States
1 aaGun, 14 artilleries and 19 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 2 infantry moved from Novgorod to Vyborg
10 infantry moved from Germany to Poland
18 infantry moved from Western Germany to Germany
10 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
5 infantry moved from Vyborg to FinlandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Southern France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,6,6,3,5,1
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Timguska
1 fighter moved from Russia to Timguska
1 fighter moved from Russia to Samara
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from ItaliansCombat - Russians
Battle in Timguska
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Timguska from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Urals
1 fighter moved from Archangel to Urals
1 fighter moved from Samara to Urals
3 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
7 artilleries and 12 infantry moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Tambov
3 infantry moved from Russia to BryanskPlace Units - Russians
8 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 4 carriers, 4 destroyers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Shensi to Central Mongolia
2 mech_infantrys moved from Chahar to Central Mongolia
3 bombers moved from Philippines to Central Mongolia
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to ShensiCombat - Japanese
Battle in Central Mongolia
Japanese attack with 3 bombers and 5 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in MidwayNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Philippines
3 bombers moved from Central Mongolia to Chahar
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
what a game! following this one with interest
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 5 PUs;Combat Move - Americans
4 fighters moved from 125 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
4 bombers moved from Norway to Germany
2 bombers moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 31 Sea Zone
1 fighter moved from 54 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
3 fighters moved from 54 Sea Zone to 31 Sea Zone
3 fighters moved from 54 Sea Zone to 31 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
10 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Battle in Finland
Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
Germans defend with 6 infantry
Americans win, taking Java from Japanese with 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 6 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 14 submarines
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 31 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser and 1 destroyer
Americans win, taking Celebes from Japanese with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 destroyer
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 marines
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 marines
EDIT: Turning off Edit Mode
2 bombers moved from Germany to Norway
2 bombers moved from Finland to Norway
3 fighters moved from Finland to Norway
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
2 fighters moved from Gibraltar to 125 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Northwest Persia to Persia
8 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 60 Sea Zone
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
2 bombers and 1 infantry placed in Norway
3 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
1 bomber moved from India to 74 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
13 artilleries and 19 infantry moved from India to Burma
3 artilleries and 8 infantry moved from Caucasus to Kazakhstan
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Borneo
Battle in 74 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking Borneo from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 13 artilleries and 19 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 13 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
3 armour and 1 mech_infantry moved from India to Burma
1 bomber moved from 74 Sea Zone to Sumatra
3 transports moved from 125 Sea Zone to 111 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 111 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
6 infantry moved from United Kingdom to Scotland
2 fighters moved from 125 Sea Zone to United KingdomPlace Units - British
1 transport placed in 80 Sea Zone
1 artillery placed in Iraq
1 destroyer placed in 109 Sea Zone
5 infantry placed in United Kingdom
1 infantry placed in Iraq
1 fighter placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys