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833c5aeb-7b60-4328-aa0f-de651d07c75b-triplea_41360_4-anz-amp-fre scramble.tsvg
L16 G40 balance PGMatt (axis) vs Giallo (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Finland
Germans take Finland from Americans
1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from Archangel to Novgorod
11 armour and 40 mech_infantrys moved from Eastern Poland to Novgorod
10 infantry moved from Poland to Baltic States
1 aaGun, 14 artilleries and 19 infantry moved from Bessarabia to Eastern Poland
5 artilleries and 2 infantry moved from Novgorod to Vyborg
10 infantry moved from Germany to Poland
18 infantry moved from Western Germany to Germany
10 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
5 infantry moved from Vyborg to FinlandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 3.
3 infantry placed in Southern France
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,6,6,3,5,1
Germans collect 43 PUs (4 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Russia to Samara
1 tactical_bomber moved from Volgograd to Timguska
1 fighter moved from Russia to Timguska
1 fighter moved from Russia to Samara
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to Samara
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from ItaliansCombat - Russians
Battle in Timguska
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
Russians win, taking Timguska from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Urals
1 fighter moved from Archangel to Urals
1 fighter moved from Samara to Urals
3 infantry moved from Volgograd to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
1 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
7 artilleries and 12 infantry moved from Rostov to Bryansk
1 aaGun moved from Volgograd to Tambov
3 infantry moved from Russia to BryanskPlace Units - Russians
8 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 1 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 16 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 4 carriers, 4 destroyers, 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
4 submarines moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Shensi to Central Mongolia
2 mech_infantrys moved from Chahar to Central Mongolia
3 bombers moved from Philippines to Central Mongolia
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Hunan to ShensiCombat - Japanese
Battle in Central Mongolia
Japanese attack with 3 bombers and 5 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in MidwayNon Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Philippines
3 bombers moved from Central Mongolia to Chahar
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Manchuria
1 artillery and 1 infantry placed in Japan
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
what a game! following this one with interest
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 3 fighters, 1 infantry and 4 submarines; Remaining resources: 5 PUs;Combat Move - Americans
4 fighters moved from 125 Sea Zone to Finland
1 artillery and 1 infantry moved from Norway to Finland
4 bombers moved from Norway to Germany
2 bombers moved from Norway to Finland
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 31 Sea Zone
1 fighter moved from 54 Sea Zone to 31 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
3 fighters moved from 54 Sea Zone to 31 Sea Zone
3 fighters moved from 54 Sea Zone to 31 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
10 submarines moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Java
Battle in Finland
Americans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
Germans defend with 6 infantry
Americans win, taking Java from Japanese with 2 bombers and 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 6 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 26 Sea Zone
Americans attack with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 14 submarines
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Neutral with 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 2 fighters and 14 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Battle in 31 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 cruiser and 1 destroyer
Americans win, taking Celebes from Japanese with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 cruiser and 1 destroyer
Air Battle in Germany
Americans attacks with 4 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 marines
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 marines
EDIT: Turning off Edit Mode
2 bombers moved from Germany to Norway
2 bombers moved from Finland to Norway
3 fighters moved from Finland to Norway
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
2 fighters moved from Gibraltar to 125 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 destroyers moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Northwest Persia to Persia
8 fighters and 2 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 60 Sea Zone
3 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
2 bombers and 1 infantry placed in Norway
3 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
1 bomber moved from India to 74 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
13 artilleries and 19 infantry moved from India to Burma
3 artilleries and 8 infantry moved from Caucasus to Kazakhstan
2 artilleries and 5 infantry moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Borneo
Battle in 74 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking Borneo from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 13 artilleries and 19 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 13 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
3 armour and 1 mech_infantry moved from India to Burma
1 bomber moved from 74 Sea Zone to Sumatra
3 transports moved from 125 Sea Zone to 111 Sea Zone
1 aaGun, 1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 111 Sea Zone to 125 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
6 infantry moved from United Kingdom to Scotland
2 fighters moved from 125 Sea Zone to United KingdomPlace Units - British
1 transport placed in 80 Sea Zone
1 artillery placed in Iraq
1 destroyer placed in 109 Sea Zone
5 infantry placed in United Kingdom
1 infantry placed in Iraq
1 fighter placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Southern Italy to Western Germany
2 fighters moved from Northern Italy to Germany
1 aaGun, 2 armour, 2 artilleries and 4 infantry moved from Northern Italy to France
3 aaGuns and 10 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,2,2,3,6,4,6,4,6,4,3,4,4,1
Italians collect 2 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Queensland to New South Wales
2 fighters moved from 54 Sea Zone to New South Wales
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Caucasus to RostovCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 artilleries and 2 infantry moved from Vyborg to Finland
11 armour and 40 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Novgorod to Bessarabia
2 infantry moved from Eastern Poland to BessarabiaCombat - Germans
Battle in Finland
Germans attack with 11 armour, 5 artilleries, 2 infantry and 40 mech_infantrys
British defend with 1 infantry
Germans win, taking Finland from British with 11 armour, 5 artilleries, 2 infantry and 40 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
14 artilleries and 12 infantry moved from Eastern Poland to Baltic States
10 infantry moved from Poland to Baltic States
1 aaGun and 3 infantry moved from Novgorod to Baltic States
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
3 infantry moved from Southern France to France
10 infantry moved from Germany to Poland
10 infantry moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to PolandPlace Units - Germans
10 infantry placed in Western Germany
3 infantry placed in Southern France
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,1,1,5,4,5,6,5,4,1,1,5,4
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Archangel to Novgorod
2 infantry moved from Timguska to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Urals to Kansu
2 fighters moved from Urals to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 92 Sea Zone to 93 Sea ZoneCombat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kansu
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 mech_infantrys
Russians win, taking Kansu from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Japanese: 4 mech_infantrys
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
4 aaGuns, 24 artilleries and 80 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Tambov to Russia
8 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Kansu to VologdaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in Russia
1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 3 infantry
EDIT: Adding units owned by Russians to Archangel: 3 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry, 6 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 30 Sea Zone
3 transports moved from 35 Sea Zone to 36 Sea Zone
3 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
2 artilleries, 1 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
2 artilleries and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Shensi to Kansu
3 bombers and 1 mech_infantry moved from Chahar to Kansu
3 mech_infantrys moved from Central Mongolia to Kansu
1 mech_infantry moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Buryatia to Yakut S.S.R.
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 cruiser and 1 transport
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 30 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 artillery, 1 infantry and 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 artillery, 1 infantry and 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 3 bombers and 6 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kansu from Chinese with 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Anhwe to Shensi
2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Sakha to Amur
1 infantry moved from Soviet Far East to Siberia
3 bombers moved from Kansu to Anhwe
1 mech_infantry moved from French Indo China to Shan State
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Philippines to JapanPlace Units - Japanese
1 carrier, 4 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Norway to 125 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Northern Italy
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea Zone -
intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Norway to 125 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from Norway to Southern France
1 bomber moved from Norway to Northern Italy
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 60 Sea Zone to 41 Sea ZoneCombat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 3 fighters and 2 tactical_bombers
Japanese defend with 1 airfield and 1 marine
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 marine
Air Battle in Western Germany
Americans attacks with 9 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,4,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
2 carriers and 3 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 118 Sea Zone
1 transport moved from 125 Sea Zone to 117 Sea Zone
1 bomber moved from Northern Italy to United Kingdom
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Persia to Eastern Persia
2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
5 fighters moved from 30 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 marine and 1 tactical_bomber placed in Western United States
1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 carrier and 1 destroyer placed in 10 Sea Zone
Americans undo move 5.
Americans undo move 4.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Americans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs -
ill do uk later on
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at your own speed, I’m not in any rush
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
2 artilleries and 6 infantry moved from Kazakhstan to Sikang
5 mech_infantrys moved from Caucasus to Sikang
1 cruiser moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from 39 Sea Zone to 44 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier and 1 fighter
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the British
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 51
Casualties for Japanese: 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Tsinghai
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 cruiser and 1 transport
British win, taking 44 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Yunnan
British attack with 1 artillery and 1 fighter
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
British win, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
British attack with 2 artilleries, 6 infantry and 5 mech_infantrys
Japanese defend with 1 mech_infantry
British win, taking Sikang from Japanese with 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
2 mech_infantrys moved from India to Burma
1 bomber moved from 43 Sea Zone to Burma
3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Norway to 125 Sea Zone
2 aaGuns and 1 armour moved from Norway to 125 Sea Zone
2 aaGuns, 1 armour, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Norway to United Kingdom
2 aaGuns, 1 armour and 3 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun and 6 infantry moved from Scotland to United Kingdom
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to West India
3 infantry moved from Northwest Persia to Caucasus
2 artilleries and 5 infantry moved from Caucasus to Rostov
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to Northwest Persia
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Shan State to India
1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 74 Sea Zone to 40 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
2 fighters placed in Egypt
3 armour placed in Iraq
1 mech_infantry placed in United Kingdom
British undo move 4.
1 mech_infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,4,2,2,6,1,3,6,5,2
Italians collect 2 PUs (8 lost to blockades); end with 8 PUs total