L16 G40 PGMatt (axis) vs Pherman121 (Allies +22)

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                2 bombers moved from French Indo China to India
                2 artilleries and 2 infantry moved from French Indo China to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Sikang to Szechwan
                2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                2 armour moved from French Indo China to Kiangsi
                      Japanese take Kwangsi from Chinese
                2 fighters moved from Chahar to Kiangsi
                1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour and 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

  • '16

    Air raid India…intercept?  I think you have 1 fighter vs my 2 bombers.


  • no intercept.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer, 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
                2 bombers moved from French Indo China to India
                2 artilleries and 2 infantry moved from French Indo China to Shan State
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Sikang to Szechwan
                2 fighters and 1 tactical_bomber moved from French Indo China to Szechwan
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                2 armour moved from French Indo China to Kiangsi
                      Japanese take Kwangsi from Chinese
                2 fighters moved from Chahar to Kiangsi
                1 artillery and 10 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 80 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Kiangsi
                    Japanese attack with 2 armour and 2 fighters
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Kwangsi
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7,7 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 bombers moved from India to French Indo China
                2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 fighter and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Szechwan to French Indo China
                3 fighters and 3 tactical_bombers moved from Shan State to 36 Sea Zone
                2 fighters moved from Kiangsi to French Indo China
                1 infantry moved from Buyant-Uhaa to Manchuria
                1 aaGun moved from Korea to Manchuria
                1 infantry moved from Amur to Manchuria
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 destroyer and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in French Indo China
                2 bombers and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from 19 Sea Zone to Manchuria
                1 bomber moved from Guam to Manchuria
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                2 fighters moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Korea
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 bomber and 3 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                    Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 bomber moved from Manchuria to Yunnan
                1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
                5 destroyers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Gibraltar to Egypt
                1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone
                2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter and 1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 artilleries and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser, 1 destroyer and 1 submarine
                EDIT: Removing units owned by Americans from Egypt: 1 fighter
                EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
                EDIT: Turning off Edit Mode
                British buy 3 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 4 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Caucasus
                4 fighters moved from Persia to Caucasus
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Shan State
                1 fighter moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Shan State
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 94 Sea Zone

    Combat - British
                Battle in Caucasus
                    British attack with 4 fighters and 1 mech_infantry
                    Italians defend with 1 armour
                    British win, taking Caucasus from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Shan State
                    British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                    British win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Borneo

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from United Kingdom to Gibraltar
                4 fighters moved from Caucasus to Persia
                2 infantry moved from Iraq to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 bomber moved from Shan State to Yunnan
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Shan State to Yunnan

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 armour placed in Egypt
                3 mech_infantrys placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 18 PUs total

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 15 times
                3 was rolled 15 times
                4 was rolled 17 times
                5 was rolled 10 times
                6 was rolled 19 times
            Average roll : 3.852
            Median : 4.000
            Variance : 1.663
            Standard Deviation : 1.289
            Total rolls : 81

    Null / Other
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    British Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.833
            Median : 4.000
            Variance : 0.824
            Standard Deviation : 0.907
            Total rolls : 18

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.895
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.462
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.933
            Median : 4.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15


  • To sav time I assumed you didn’t want to scramble SZ 6.  I had overwhelming on it.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 2 fighters moved from 97 Sea Zone to 93 Sea Zone
                      Italians take 97 Sea Zone from British
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from French
                1 bomber moved from Southern Italy to Egypt
                2 armour, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour, 2 artilleries and 4 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 3 fighters
                    Russians defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 fighters moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 93 Sea Zone to Southern Italy
                3 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Eastern Poland to Western Ukraine

    Place Units - Italians
                1 artillery and 1 infantry placed in Ukraine
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total

  • '16

    @Pherman1215:

    To sav time I assumed you didn’t want to scramble SZ 6.  I had overwhelming on it.

    no trouble, looks like the correct move.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 26 Sea Zone
                1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
                2 fighters moved from Philippines to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans

  • '16

    bit short of play time right now, my son’s birthday goes tonight and doing a bit of clean up work after so should make my move Thursday.

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 fighter, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans

  • '16

    Would you like to intercept Russia?  you have a couple fighters against my 2 bombers, 1 tac and 3 fighters


  • no ty

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Rostov
                1 fighter, 2 infantry and 2 tactical_bombers moved from Rostov to Caucasus
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 6 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in Russia causes 16 damage total.  Damaged units is as follows: airfield = 6, factory_major = 10
                Battle in Caucasus
                    Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Caucasus to Bryansk
                2 bombers, 3 fighters and 1 tactical_bomber moved from Russia to Bryansk
                4 artilleries and 6 infantry moved from Western Ukraine to Bryansk
                10 infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Ukraine to Rostov
                5 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
                3 artilleries moved from Novgorod to Belarus
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry and 2 transports moved from 115 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                4 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                4 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to Germany
                3 infantry moved from Romania to Bessarabia
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 aaGun moved from Belarus to Archangel

    Place Units - Germans
                1 bomber placed in Western Germany
                3 mech_infantrys placed in Novgorod
                6 artilleries, 3 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                Germans collect 54 PUs (1 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs

  • '16

    As much fun as plotting defense is, I can’t see a recovery plan for the allies.

    Nicely played, I’ll post the loss.

  • '16

    crap, wrong threat sorry.  This game isn’t over yet!


  • haha, np.

Suggested Topics

  • 34
  • 101
  • 111
  • 132
  • 162
  • 72
  • 203
  • 201
Axis & Allies Boardgaming Custom Painted Miniatures

29

Online

17.4k

Users

39.9k

Topics

1.7m

Posts