@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
L16 G40 PGMatt (axis) vs Giallo (allies +23) game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Algeria to Southern Italy
2 armour moved from Albania to Greece
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 artillery and 3 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Libya to Tobruk
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in GibraltarNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Algeria to Southern Italy
2 armour moved from Albania to Greece
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
I don’t think this was the move you planned to post, sorry
-
can you see if i did attack you or do i have to my entire russian turn?
-
you posted an italian move from a differentgame
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Evenkiyskiy to Kansu
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Vologda to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to SmolenskCombat - Russians
Battle in Kansu
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians win, taking Kansu from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter moved from Smolensk to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 artilleries and 6 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Vologda to Russia
2 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Nenetsia to VologdaPlace Units - Russians
1 armour, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
bit short of play time right now, my son’s birthday goes tonight and doing a bit of clean up work after so should make my move Thursday.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 5 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Jehol
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 armour moved from Shan State to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to Shan State
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Shan State to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 battleship, 1 carrier, 3 destroyers, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 armour and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in Malaya
2 destroyers and 1 submarine placed in 6 Sea Zone
2 armour and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 carriers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
9 bombers moved from Gibraltar to 95 Sea Zone
1 infantry moved from Soviet Far East to Siberia -
scramble?
-
both planes please.
iDD(x2)
tip both CV
SS (x2)
sink both CV
CA
i planes, max D
g planes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 carriers and 2 fighters; Remaining resources: 3 PUs;Combat Move - Americans
4 destroyers and 4 submarines moved from 92 Sea Zone to 95 Sea Zone
9 bombers moved from Gibraltar to 95 Sea Zone
1 infantry moved from Soviet Far East to SiberiaCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 9 bombers, 4 destroyers and 4 submarines
Germans defend with 1 carrier, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Americans win with 9 bombers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 120
Casualties for Germans: 1 carrier, 2 fighters, 2 submarines and 1 transport
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 destroyers and 3 submarinesNon Combat Move - Americans
9 bombers moved from 95 Sea Zone to Egypt
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from Western United States to 10 Sea Zone
1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour and 1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 carriers placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Shensi
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
3 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 artilleries moved from Syria to Iraq
3 armour and 3 artilleries moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to IraqCombat - British
Non Combat Move - British
5 fighters and 2 tactical_bombers moved from Egypt to PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 transport placed in 81 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
wow, that was a double wammy in z96, your bombers all hitting and mine missing. Ouch. The waters around Italy seem to be all or nothing.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Bulgaria
1 artillery moved from Bessarabia to Ukraine
2 armour moved from Eastern Poland to Ukraine
1 aaGun, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 destroyer owned by the ANZAC retreated to 46 Sea Zone
Japanese win, taking Java from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Germans take 109 Sea Zone from British
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Novosibirsk
Germans take Novosibirsk from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
2 artilleries and 3 infantry moved from Ukraine to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 artilleries and 3 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
2 fighters moved from Ukraine to Southern Italy
3 aaGuns, 7 armour, 15 artilleries, 24 infantry and 4 mech_infantrys moved from Ukraine to Western Ukraine
1 artillery and 8 infantry moved from Bessarabia to Western Ukraine
10 infantry moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Sikang: 1 armour
EDIT: Removing units owned by Germans from Volgograd: 1 armour
COMMENT: Combat move on Kazakhsta blitz Caucaus…forgot to undo the “in and out” blitz with the first tank.
EDIT: Turning off Edit Mode
1 bomber and 9 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Archangel
1 artillery and 2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Archangel
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from GermansCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 factory_minor; Italians defend with 1 aaGun, 2 armour and 1 artillery
Germans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 aaGun, 1 armour and 1 artillery
Casualties for Russians: 2 artilleries, 1 fighter and 2 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 infantry
retreated to Rostov
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
4 aaGuns, 15 artilleries, 38 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total