@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from South Australia to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor, 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
3 armour and 12 mech_infantrys moved from Caucasus to Volgograd
8 armour and 12 mech_infantrys moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 11 armour and 24 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 11 armour and 23 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Kazakhstan to Volgograd
3 armour moved from Persia to Caucasus
2 armour and 1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 armour and 2 mech_infantrys moved from Algeria to Libya
1 infantry moved from Tunisia to Libya
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
3 fighters moved from Poland to France
1 fighter moved from Western Ukraine to Western Germany
10 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Western Ukraine to Western Germany
3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 armour moved from France to Western Germany
3 mech_infantrys moved from Southern France to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
1 bomber, 1 fighter and 1 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 infantry and 1 mech_infantry placed in Iraq
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
4 armour and 2 mech_infantrys moved from Evenkiyskiy to Urals
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Russia to Urals
2 artilleries and 1 infantry moved from Vologda to Urals
1 mech_infantry moved from Urals to Timguska
1 tactical_bomber moved from Russia to Timguska
1 fighter moved from Russia to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Timguska to Urals
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 transport moved from 75 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 mech_infantrys moved from Shan State to Kwangsi
1 armour moved from Shan State to Kwangsi
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
5 fighters, 1 submarine and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Japanese creates battle in territory 22 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 22 Sea Zone from Americans, taking 42 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ceylon
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
ANZAC win, taking Ceylon from UK_Pacific with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
1 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Japanese
1 armour moved from Burma to French Indo China
2 mech_infantrys moved from Burma to French Indo China
3 mech_infantrys moved from Malaya to French Indo China
1 artillery and 3 infantry moved from Shan State to French Indo China
2 artilleries and 1 infantry moved from Malaya to Shan State
2 fighters moved from 42 Sea Zone to Malaya
7 bombers moved from Manchuria to Japan
2 artilleries and 2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 22 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Olgiy to Dzavhan
1 infantry moved from Yenisey to Dzavhan
5 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Malaya
1 artillery placed in India
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Norway to Germany
3 fighters moved from Norway to Germany
1 fighter and 3 tactical_bombers moved from 125 Sea Zone to Germany
1 bomber moved from Gibraltar to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Germany
Americans attack with 6 bombers, 4 fighters and 3 tactical_bombers
Germans defend with 1 factory_major and 10 infantry
Americans win with 6 bombers and 2 fighters remaining. Battle score for attacker is -23
Casualties for Germans: 10 infantry
Casualties for Americans: 2 fighters and 3 tactical_bombers
Battle in Denmark
Non Combat Move - Americans
6 bombers moved from Germany to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
4 carriers moved from 125 Sea Zone to 112 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
3 transports moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Germany to 112 Sea Zone
Place Units - Americans
2 carriers and 1 destroyer placed in 112 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United States
Americans undo move 3.
1 bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 bomber
EDIT: Adding units owned by Americans to Norway: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
2 artilleries and 5 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 4 infantry
4 infantry owned by the Chinese and 2 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Kiangsi to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 114 Sea Zone to Germany
2 infantry moved from Scotland to United Kingdom
2 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Germany
British captures 88PUs while taking Germans capital
British converts factory_major into different units
Non Combat Move - British
1 bomber moved from United Kingdom to Norway
3 fighters moved from Finland to Norway
2 fighters moved from Finland to Norway
Place Units - British
3 armour placed in Union of South Africa
2 artilleries and 1 infantry placed in Finland
Turn Complete - British
British collect 34 PUs; end with 122 PUs total
Turn Complete - UK_Pacific
well, thats a bugger. I even left the subs there but didn’t really think about you just moving past them. Good game.
Do you want to start the bidding for game 2?
gg! sure bid is 26 or do you wanne play the balanced mod?
I have played one very short Balance game with Adam, and I know the rules have changed slightly since then, so I would be good to try that for the change up.
You can have your choice of side.
i’ll play allies
OK. I’m busy this morning but I’ll post a game up for this evening or early tomorrow.