@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Southern Italy to 99 Sea Zone
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 artillery, 3 infantry and 1 mech_infantry moved from Romania to Eastern Poland
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Eastern Poland
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Yugoslavia to Romania
2 fighters moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 battleship, 2 carriers, 1 cruiser and 3 fighters moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Marshall Islands from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
ANZAC collect 19 PUs (3 lost to blockades); end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 fighter moved from Russia to Norway
1 infantry moved from Egypt to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 13x factory_major, 3x factory_minor; Remaining resources: 54 PUs;
Germans buy 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Rostov
Germans take Rostov from Russians
1 artillery and 2 infantry moved from Persia to Eastern Persia
16 artilleries and 37 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
2 armour moved from Iraq to Egypt
2 mech_infantrys moved from Poland to Novgorod
4 bombers moved from Romania to Novgorod
1 bomber moved from Iraq to Eastern Persia
Combat - Germans
Battle in Novgorod
Germans attack with 4 bombers and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Eastern Persia
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Eastern Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Eastern Persia to Iraq
1 armour moved from Burma to Malaya
7 armour moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
1 fighter moved from Romania to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Syria to Iraq
4 bombers moved from Novgorod to Germany
2 fighters moved from Romania to Western Germany
1 fighter moved from Romania to Germany
14 mech_infantrys moved from Romania to Germany
1 aaGun, 4 artilleries and 21 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Southern France to Western Germany
6 artilleries and 12 infantry moved from Germany to Slovakia Hungary
1 armour and 3 mech_infantrys moved from Poland to Eastern Poland
5 infantry moved from Western Germany to Germany
Place Units - Germans
10 infantry placed in Western Germany
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Archangel to Novgorod
2 infantry moved from Bryansk to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Belarus to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 armour moved from Belarus to Novgorod
10 artilleries moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 mech_infantry moved from Bryansk to Baltic States
4 artilleries and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Russia to Bryansk
4 infantry moved from Ukraine to Rostov
1 aaGun, 6 artilleries and 25 infantry moved from Ukraine to Bryansk
2 aaGuns and 19 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
5 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 6 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
10 bombers moved from Malaya to West India
4 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
4 infantry moved from 79 Sea Zone to West India
1 armour, 8 artilleries, 6 infantry and 2 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 bomber moved from Japan to Kiangsu
1 artillery and 3 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 2 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from UK_Pacific
1 artillery and 5 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
2 artilleries and 5 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 fighters moved from 19 Sea Zone to Kiangsu
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Combat - Japanese
Battle in India
Japanese attack with 1 armour, 8 artilleries, 6 infantry and 2 mech_infantrys
British defend with 2 armour, 2 artilleries and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 10PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 8 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 2 armour, 2 artilleries and 2 mech_infantrys
Casualties for Japanese: 5 infantry
Battle in West India
Japanese attack with 10 bombers and 4 infantry
British defend with 5 armour and 5 mech_infantrys
Japanese win, taking West India from UK_Pacific with 10 bombers and 1 infantry remaining. Battle score for attacker is 41
Casualties for British: 5 armour and 5 mech_infantrys
Casualties for Japanese: 3 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to Japan
1 carrier, 4 destroyers and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Philippines to Japan
1 tactical_bomber moved from Japan to 6 Sea Zone
3 carriers, 9 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Burma to India
10 bombers moved from West India to Persia
2 infantry moved from Shan State to Siam
1 armour moved from Malaya to Siam
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
1 infantry placed in Malaya
1 carrier and 1 tactical_bomber placed in 6 Sea Zone
5 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 32 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from 125 Sea Zone to Western Germany
3 fighters moved from Norway to Western Germany
4 bombers moved from Norway to Western Germany
5 transports moved from 125 Sea Zone to 117 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 32 Sea Zone
1 fighter moved from Hawaiian Islands to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 32 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
3 fighters moved from 33 Sea Zone to 32 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
2 bombers killed by AA
Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 32 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
7 fighters moved from 32 Sea Zone to 33 Sea Zone
2 bombers and 6 fighters moved from Western Germany to Norway
3 fighters moved from Norway to 125 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
Place Units - Americans
2 bombers and 1 fighter placed in Norway
1 destroyer and 4 submarines placed in 10 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Germans
Combat - Chinese
Non Combat Move - Chinese
14 infantry moved from Yunnan to Hunan
6 artilleries moved from Yunnan to Kweichow
6 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Yunnan
1 infantry placed in Shensi
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to France
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 armour and 1 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Finland
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
6 fighters moved from Yunnan to 37 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 97 Sea Zone
British attack with 1 submarine
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 37 Sea Zone
British attack with 6 fighters
Japanese defend with 1 destroyer
British win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber moved from France to United Kingdom
6 fighters moved from 37 Sea Zone to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 infantry moved from 125 Sea Zone to Norway
2 armour, 14 artilleries, 15 infantry and 7 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Finland
1 fighter placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
sorry for the holiday delays. I’m back to work this week but not doing my normal job.
My regular play time should be back for Monday next week.
thanks for the heads up
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from British with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 14x factory_major, 4x factory_minor; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 mech_infantrys moved from Trans-Jordan to Alexandria
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
8 armour, 4 infantry and 3 mech_infantrys moved from Caucasus to Kazakhstan
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
4 bombers and 2 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Southern Italy to Alexandria
Combat - Germans
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
Germans win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Kazakhstan
Germans attack with 8 armour, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 8 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Alexandria
Germans attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Alexandria from British with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Caucasus to Western Ukraine
4 bombers moved from Baltic States to Western Ukraine
1 aaGun, 1 armour, 4 artilleries, 21 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
6 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland
12 mech_infantrys moved from Germany to Eastern Poland
4 fighters moved from Western Germany to Germany
3 mech_infantrys moved from Iraq to Northwest Persia
1 aaGun moved from Caucasus to Kazakhstan
3 mech_infantrys moved from Persia to Turkmenistan
1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Persia
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Rostov to Ukraine
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
1 mech_infantry moved from Vologda to Russia
2 aaGuns, 15 artilleries and 23 infantry moved from Rostov to Tambov
2 mech_infantrys moved from Bryansk to Tambov
1 mech_infantry moved from Russia to Tambov
2 aaGuns, 6 artilleries and 24 infantry moved from Bryansk to Russia
5 armour and 3 mech_infantrys moved from Novgorod to Nenetsia
2 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 1 artillery, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries and 2 infantry moved from Buyant-Uhaa to Central Mongolia
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour and 2 infantry moved from Siam to French Indo China
1 fighter moved from Malaya to French Indo China
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
6 bombers moved from Persia to Russia
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 1 artillery, 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 3 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Korea to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 artilleries and 2 infantry moved from Buyant-Uhaa to Central Mongolia
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 armour and 2 infantry moved from Siam to French Indo China
1 fighter moved from Malaya to French Indo China
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
6 bombers moved from Persia to Russia
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
Combat - Japanese
Air Battle in Russia
Japanese attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6,3,5,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Madagascar
Battle in Burma
Japanese attack with 1 artillery, 4 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking French Madagascar from French, taking Burma from Chinese with 1 artillery and 4 bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from French Indo China to Malaya
4 bombers moved from Burma to Malaya
4 bombers moved from Russia to Western Ukraine
1 artillery and 5 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Korea to Manchuria
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in Malaya
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 4 infantry
EDIT: Removing units owned by Japanese from Japan: 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 bombers, 1 fighter and 5 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
5 fighters moved from 33 Sea Zone to 23 Sea Zone
5 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 23 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
3 bombers moved from Norway to Germany
3 fighters moved from Norway to Germany
1 fighter moved from Norway to Germany
1 bomber moved from Norway to Western Germany
3 fighters moved from 125 Sea Zone to Western Germany
5 transports moved from 117 Sea Zone to 101 Sea Zone
1 transport moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Germany
Americans attacks with 7 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in 22 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
5 fighters moved from 22 Sea Zone to 33 Sea Zone
6 fighters moved from 23 Sea Zone to 33 Sea Zone
1 submarine moved from 32 Sea Zone to 33 Sea Zone
5 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from British Columbia to Western United States
1 fighter moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Western Germany to Norway
2 bombers moved from Germany to Norway
4 fighters moved from Germany to Norway
3 carriers, 1 cruiser, 3 tactical_bombers and 1 transport moved from 125 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Kweichow to Kiangsi
12 infantry moved from Hunan to Anhwe
1 artillery moved from Yunnan to Burma
6 artilleries and 12 infantry moved from Kweichow to Anhwe
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
2 artilleries and 10 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Kweichow
1 fighter moved from Kiangsi to Kweichow
Place Units - Chinese
1 infantry placed in Yunnan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total