@wizmark Make sure the captain of the French DD gets a medal.
L16 G40 PGMatt (axis) vs Adam514 (allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from India to French Indo ChinaCombat - British
Battle in Holland Belgium
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
1 mech_infantry moved from India to Burma
2 transports moved from 71 Sea Zone to 83 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Gibraltar to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 3 infantry moved from Egypt to Alexandria
6 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Iraq to EgyptPlace Units - British
3 infantry placed in Egypt
1 destroyer placed in 110 Sea Zone
5 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
4 US tps are loaded with UK troops.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
3 fighters moved from Southern Italy to Holland Belgium
2 armour moved from Eastern Poland to Novgorod
2 artilleries and 3 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Italians attack with 2 armour
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
3 fighters moved from Holland Belgium to France
1 bomber moved from Holland Belgium to Southern Italy
1 aaGun and 5 infantry moved from Northern Italy to FrancePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
3 submarines moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New Zealand to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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2 French inf on 1 US tp.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 submarines; Remaining resources: 2 PUs;Combat Move - Germans
Non Combat Move - Germans
6 infantry moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 infantry moved from Romania to Bessarabia
1 aaGun, 4 artilleries and 19 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Eastern Poland to Western Germany
6 infantry moved from Poland to Eastern Poland
9 armour, 10 artilleries, 7 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 2 transports moved from 115 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 8 infantry moved from Germany to Western Germany
2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to France
1 aaGun moved from Poland to Baltic StatesPlace Units - Germans
7 submarines placed in 112 Sea Zone
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Volgograd to Rostov
5 artilleries and 5 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
6 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to DzavhanPlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
we had a power failure all day Thursday and I have not quite caught up to the moves. I have hockey tonight, so might not happen until tomorrow.
I apologize for the delay, but life before game!
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@PGMatt:
we had a power failure all day Thursday and I have not quite caught up to the moves. I have hockey tonight, so might not happen until tomorrow.
I apologize for the delay, but life before game!
Haha no problem, have fun!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 1 fighter moved from Manchuria to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 4 infantry
retreated to Ulaanbaatar
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers and 1 fighter moved from Ulaanbaatar to Amur
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
5 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
6 infantry and 1 mech_infantry placed in Japan
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 54 PUs;
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 1 fighter moved from Manchuria to Ulaanbaatar
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 4 infantry
retreated to Ulaanbaatar
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 bombers and 1 fighter moved from Ulaanbaatar to Amur
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 fighter moved from 35 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from French Indo China to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
5 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
5 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
6 infantry and 1 mech_infantry placed in Japan
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 2 bombers
EDIT: Removing units owned by Japanese from Amur: 2 bombers
EDIT: Turning off Edit Mode
COMMENT: NCM 2 bombers from Amur to Japan. -
Looks like the downloading issues are persisting, you’ll need to send the file to me by email so that I can do my turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 54 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 3 infantry
EDIT: Removing units owned by Japanese from Amur: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from ChineseCombat - Japanese
Non Combat Move - Japanese
2 bombers moved from Manchuria to Japan
1 fighter moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 artillery and 1 infantry moved from Korea to Amur
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
3 transports moved from 35 Sea Zone to 6 Sea Zone
1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from French Indo China to 36 Sea Zone
3 tactical_bombers moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Japan
5 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
5 infantry and 1 mech_infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
3 artilleries placed in French Indo China
6 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
Looks like the downloading issues are persisting, you’ll need to send the file to me by email so that I can do my turn.
Looks like the download issue has resolved, at least for new posts. Try this one.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers and 2 fighters moved from United Kingdom to Western Germany -
Intercept in Western Germany?
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yep, send up all 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Gibraltar to Holland Belgium
1 fighter moved from 91 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 bombers and 2 fighters moved from United Kingdom to Western GermanyCombat - Americans
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
2 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
4 infantry placed in Hunan
4 infantry placed in Anhwe
Chinese undo move 2.
1 infantry placed in Kiangsi
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs