@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
L16 G40 PGMatt (axis) vs Adam514 (allies +24)
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@PGMatt:
6 turns in and still the only thing I’m beating myself up about is the German DOW on round 2. This is making it very frustrating!
I’m not sure I understand, what do you mean?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to New Zealand
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Fiji to 50 Sea Zone
1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
2 infantry moved from Northwest Persia to PersiaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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@PGMatt:
6 turns in and still the only thing I’m beating myself up about is the German DOW on round 2. This is making it very frustrating!
I’m not sure I understand, what do you mean?
I did a J1 attack, but then didn’t really think about how quickly the US can enter the Western board. I should have waited for G3 to attack Russia is all.
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AA in the UK hit once, and I didn’t announce planes/targets.
so if the dice comes up 1, its a tac.
Rolling 1d3:
(1) -
That makes the AAA results of the bombing raid on the factory honest, no edits needed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 5 damage total.
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 aaGun and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
9 armour and 2 mech_infantrys moved from Poland to Western Germany
1 infantry moved from Eastern Poland to Bessarabia
2 aaGuns, 14 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Baltic States to Eastern Poland
1 aaGun and 3 infantry moved from Baltic States to Poland
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns, 3 artilleries and 13 infantry moved from Western Germany to FrancePlace Units - Germans
1 mech_infantry placed in Western Germany
7 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
In the event of an all out assault on France, please ask for OOL, I’d likely choose to preserve my AAA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries and 2 infantry moved from Ukraine to Bessarabia
16 artilleries and 43 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Italians
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 3 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 16 artilleries and 43 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Italians with 16 artilleries and 43 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Novosibirsk to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
4 mech_infantrys moved from Russia to Belarus
5 infantry moved from Smolensk to Belarus
1 infantry moved from Rostov to Ukraine
7 artilleries and 3 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Russia
1 armour moved from Kenya to Egypt
1 armour moved from Alexandria to TobrukPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 bombers moved from Japan to Shantung
1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from French Indo China to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to Shan State
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 infantry moved from Manchuria to Jehol
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Philippines to Shan State
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Shantung
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shantung from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
2 bombers moved from Shantung to Japan
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 bomber and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
6 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 bomber moved from British Guiana to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Samoa
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from Western United States to Queensland
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 51 Sea ZonePlace Units - Americans
1 carrier and 1 fighter placed in 110 Sea Zone
1 armour placed in Normandy Bordeaux
2 infantry placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 2 artilleries, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 infantry and 2 transports
EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Anhwe to Shantung
1 artillery, 1 fighter and 3 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Shantung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Jehol
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries
Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Anhwe
1 artillery and 5 infantry placed in Anhwe
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 22 PUs;
British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Anhwe to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Burma to Shan State
5 infantry moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Shan State to Anhwe
1 fighter moved from Shan State to Yunnan
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
2 destroyers moved from 79 Sea Zone to 39 Sea Zone
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Alexandria to Egypt
2 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Egypt
2 infantry moved from Alexandria to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Tobruk to Libya
1 transport moved from 89 Sea Zone to 106 Sea ZonePlace Units - British
1 fighter placed in 110 Sea Zone
4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
EDIT: Adding units owned by British to Anhwe: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys -
blarg, 2 AA hits against me.
I got 6 back. Do you want to save your AA guns or not?
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Max defence.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
4 armour moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
Americans win with 3 armour, 2 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is -81
Casualties for French: 1 infantry
Casualties for British: 4 aaGuns
Casualties for Italians: 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Italians
2 aaGuns moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Slovakia Hungary to Yugoslavia
2 armour moved from Poland to Yugoslavia
1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Dutch New Guinea
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win, taking Dutch New Guinea from Japanese with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Hawaiian Islands
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
3 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from South Australia to Queensland
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from British
3 artilleries, 13 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
9 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux