L16 G40 PGMatt (axis) vs Adam514 (allies +24)

  • '19 '17

    @PGMatt:

    6 turns in and still the only thing I’m beating myself up about is the German DOW on round 2.  This is making it very frustrating!

    I’m not sure I understand, what do you mean?

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to New Zealand
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 infantry moved from Fiji to 50 Sea Zone
                1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from Queensland to South Australia
                2 infantry moved from Northwest Persia to Persia

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '16

    @Adam514:

    @PGMatt:

    6 turns in and still the only thing I’m beating myself up about is the German DOW on round 2.  This is making it very frustrating!

    I’m not sure I understand, what do you mean?

    I did a J1 attack, but then didn’t really think about how quickly the US can enter the Western board.  I should have waited for G3 to attack Russia is all.

  • '16

    AA in the UK hit once, and I didn’t announce planes/targets.

    so if the dice comes up 1, its a tac.
    DiceRolling 1d3:
    (1)

  • '16

    That makes the AAA results of the bombing raid on the factory honest, no edits needed.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 mech_infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
                3 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 fighter moved from 92 Sea Zone to 91 Sea Zone

    Combat - Germans
                Strategic bombing raid in Normandy Bordeaux
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: harbour
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Strategic bombing raid in United Kingdom
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 12 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    French defend with 1 infantry; British defend with 1 aaGun and 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
                9 armour and 2 mech_infantrys moved from Poland to Western Germany
                1 infantry moved from Eastern Poland to Bessarabia
                2 aaGuns, 14 artilleries and 29 infantry moved from Eastern Poland to Slovakia Hungary
                1 infantry moved from Baltic States to Eastern Poland
                1 aaGun and 3 infantry moved from Baltic States to Poland
                1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                2 aaGuns, 3 artilleries and 13 infantry moved from Western Germany to France

    Place Units - Germans
                1 mech_infantry placed in Western Germany
                7 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs

  • '16

    In the event of an all out assault on France, please ask for OOL, I’d likely choose to preserve my AAA.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                3 artilleries and 2 infantry moved from Ukraine to Bessarabia
                16 artilleries and 43 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Italians
                1 mech_infantry moved from Alexandria to Libya
                      Russians take Libya from Italians

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 16 artilleries and 43 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Italians with 16 artilleries and 43 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 armour and 1 mech_infantry moved from Russia to Novosibirsk
                2 infantry moved from Novosibirsk to Timguska
                3 infantry moved from Yakut S.S.R. to Yenisey
                4 mech_infantrys moved from Russia to Belarus
                5 infantry moved from Smolensk to Belarus
                1 infantry moved from Rostov to Ukraine
                7 artilleries and 3 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Russia
                1 armour moved from Kenya to Egypt
                1 armour moved from Alexandria to Tobruk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 armour and 5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 destroyer, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
                2 bombers moved from Japan to Shantung
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State
                1 fighter moved from French Indo China to Kiangsu
                1 tactical_bomber moved from 35 Sea Zone to Kiangsu
                1 tactical_bomber moved from 35 Sea Zone to Shan State
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                2 infantry moved from Manchuria to Jehol
                1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from Philippines to Shan State
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                      Japanese take 17 Sea Zone from Americans
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Shantung from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                2 bombers moved from Shantung to Japan
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 fighters and 3 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                1 bomber and 2 infantry placed in Malaya
                3 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                6 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from British Guiana to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 bomber, 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
                1 bomber moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Central United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
                2 infantry moved from 51 Sea Zone to Samoa
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 110 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Queensland
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 10 Sea Zone to 51 Sea Zone

    Place Units - Americans
                1 carrier and 1 fighter placed in 110 Sea Zone
                1 armour placed in Normandy Bordeaux
                2 infantry placed in Western United States
                2 destroyers and 3 submarines placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 54 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 infantry and 2 transports
                EDIT: Adding units owned by Americans to Queensland: 2 artilleries and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 artillery moved from Kiangsi to Kiangsu
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Anhwe to Kiangsu
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 artillery, 1 fighter and 3 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Jehol
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                    Chinese win, taking Jehol from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry
                Battle in Kiangsu
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 artilleries
                    Chinese win, taking Kiangsu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                1 artillery and 7 infantry placed in Anhwe
                Chinese undo move 1.
                2 infantry placed in Anhwe
                1 artillery and 5 infantry placed in Anhwe
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
                EDIT: Adding units owned by Chinese to Hunan: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Hunan: 1 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 8x factory_major; Remaining resources: 22 PUs;
                British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Anhwe to Shan State
                1 tactical_bomber moved from Yunnan to Shan State
                1 fighter moved from Burma to Shan State
                5 infantry moved from Burma to Shan State

    Combat - British
                Battle in Shan State
                    British attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                    British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Shan State to Anhwe
                1 fighter moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to India
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from India to Burma
                2 destroyers moved from 79 Sea Zone to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 artillery and 2 infantry moved from Persia to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from Tobruk to Libya
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Alexandria to Tobruk
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 fighter moved from 110 Sea Zone to Scotland
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                6 infantry moved from United Kingdom to 110 Sea Zone
                6 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Tobruk to Libya
                1 transport moved from 89 Sea Zone to 106 Sea Zone

    Place Units - British
                1 fighter placed in 110 Sea Zone
                4 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Yunnan: 1 mech_infantry
                EDIT: Adding units owned by British to Anhwe: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

  • '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
                4 armour moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
                    French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys

  • '16

    blarg, 2 AA hits against me.

    I got 6 back.  Do you want to save your AA guns or not?

  • '19 '17

    Max defence.

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters, 15 infantry and 2 mech_infantrys moved from France to Normandy Bordeaux
                4 armour moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
                    French defend with 1 infantry; British defend with 4 aaGuns, 1 armour, 21 infantry and 1 mech_infantry; Americans defend with 2 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 4 mech_infantrys
                    Americans win with 3 armour, 2 artilleries, 25 infantry and 5 mech_infantrys remaining. Battle score for attacker is -81
                    Casualties for French: 1 infantry
                    Casualties for British: 4 aaGuns
                    Casualties for Italians: 4 armour, 1 bomber, 3 fighters, 15 infantry and 2 mech_infantrys
                    Casualties for Americans: 1 bomber and 1 infantry

    Non Combat Move - Italians
                2 aaGuns moved from France to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                2 artilleries moved from Slovakia Hungary to Yugoslavia
                3 infantry moved from Slovakia Hungary to Yugoslavia
                2 armour moved from Poland to Yugoslavia
                1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win, taking Dutch New Guinea from Japanese with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 fighter moved from New Zealand to Hawaiian Islands
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                3 infantry moved from New South Wales to Queensland
                1 artillery and 2 infantry moved from South Australia to Queensland
                2 infantry moved from Persia to Eastern Persia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Politics - French
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from British
                3 artilleries, 13 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
                9 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux

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