@Der:
The best solution is to have a dedicated game area where there is no pressure to finish the game in one sitting. My guys show up and know that we will play 3 rounds and quit, and it will take about 4 1/2 hours. Having a “get this done today” mentality really changes the whole dynamic of how the game goes, and fatigue starts to play a part in the outcome after a few rounds. Not everyone has a room for that solution, I know. I went many years without the space. Â
Yes it is nice to have a dedicated table for your group to finish the game right to the end. I fortunately have that opportunity too.
We are four players, and at times 5 which helps the speed.
Unfortunately, in a good way, and frustration for sure, this game really makes you think too deeply about your move because it is very critical ( as we know ), which makes it fun too, but stretches the time frame per round longer than usual.
Players who are not involved much in the game later on much due to they have nothing to do but just defend ( i.e. build on London, Build up Rome ) may get frustrated because the opponents turn taking way too long, needs the board for strategy planning at such a tense critical move taking for ever.
That 6 hour game night turns into 9 hours and just a few rounds achieved.
We have always played the OOB 1st edition order, and will play the YGH 2nd edition overlap order of play, so with 4 players this may be tricky, but will work on it. If anyone has any suggestions that’ll be great too!
The game I suppose is set up to be frustrating, and challenging at the same time especially knowing the rules inside out… which also slows down that round if no one knows the exact correct rule the player is suggesting, or has made and questioned…( can you move there or not… ).
Axix & Allies…what a game~!~
BH