G40 Redesign (currently taking suggestions)


  • @barnee

    I can add it in to the Canadian mod as well, it will just be copy paste and the areas are pretty easy to do that in right now.

    OK, well since it was to go with the Vichy rule set I put it beside it, but that is fine for the options.


  • @waxfingers cool yea I just always add to both. Kind of a pain but, I blame it on Canada. :)

    Just put in BB image request. Hopefully have it soon :)


  • @waxfingers oh so I forgot. Only works with Vichy active ? Ok yea that’d be a good spot then. Just a minor change to map option name, add vichy in the name.


  • @barnee

    0c177ac6-cd48-4eaf-ac25-c34ea8180969-image.png

    I made the changes to the option name by adding “Vichy Rule”.
    Checked for version number. I was able to update at the top but I could not find the place the notification in game pulls the info from. It stayed as 2.676.

    I will email you and put the XML here for both files again, take whichever way you want. I also put the option back under Vichy Rules.

    7047f007-c6af-4bb4-9316-219226ee5d81-Global_40_House_Rules.xml

    ebf0e0f6-460f-4c0d-8250-469241d748d4-Global_40_House_Rules_Canada.xml


  • @waxfingers right on yea you have to go to the notifications file/folder/document w/e it’s called lol It’s in the same place with all the other ones. games, objective properties, units etc… Not a biggie. Plus probably better i do it so it’ll be current date when uploaded. not a huge deal either though.

    Hey we scored !

    battleship.png

    battleship_hit.png

    Game coming on soon and i already got a buzz, so idk if I’ll get to it tonight and early game tomorrow, but we’ll try and get it dialed in soon :)

  • 2023 '22 '21 '20 '19 '18

    Update to 2.677

    Adds @waxfingers French BB for the BM Vichy Rule.

    Nice job wax ! Everything looks good ! As stated earlier, the bots probably won’t update for a while, so lobby play won’t be available, but you can play local or by Forum if both players have the same version.

    You will need to uninstall and reinstall as there is not an auto notification upgrade currently.


  • @barnee

    Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!


  • @barnee

    By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.


  • @waxfingers said in G40 Redesign (currently taking suggestions):

    @barnee

    Nice, I tested it out, the pro-Axis BB looks beautiful haha. Thanks to whomever made that!

    ubernaut at triplea : )


  • @waxfingers said in G40 Redesign (currently taking suggestions):

    @barnee

    By the way, I found a way to play lobby with the new map. Just load a saved game (from local play setup) with the new map and options loaded etc. You can’t select from the bot drop down menu like you said, but I was able to get my saved game onto the online lobby play.

    hey that’s quite informative. Idk if anyone knows about that lol

    Yea you gotta join git sooner than later lol :)

    Good action


  • @waxfingers Ok don’t overachieve wax :) Others still want to play their games. 1 or 2 bots probably cool but you went kinda big. We don’t want negative feedback :)

  • 2023 '22 '21 '20 '19 '18

    @waxfingers Dude ! 1 or 2 bots is cool but don’t take that many ! It’ll give us a bad rep. I changed a bunch back.

    :)


  • Hi @barnee

    I figured out a way to launch my fleet carrier and battleship hulls. What I did was make the hulls an air unit which lets them go over the sea zone. Then I also have either a permanent infrastructure unit (drydock) or one that just stays in the buy menu (0 IPU cost, consumes something that it can never replace so stays in the buy menu). This drydock has a carrier capacity property so it allows for the hulls to fly over to the sea zone as if it will land on them during production phase. Then because they are in the sea zone they convert into the actual fleet carriers or battleship for the respective hulls.

    What I need some advice on is how to make this type of thing an option and how to get it to replace all of the carriers and battleships. Also how to make it compatible with the other mods for battleships and carriers, if possible. I was looking at things like the different unit cost options which remove and replace the units for setup after the changer phase. It looks like I need to put triggers under every nation though? Another example looks like the BBs carry Japanese elite option.

    <attachment name="triggerAttachmentCAsCarryEliteJapan" attachTo="Japanese" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
      <option name="trigger" value="conditionAttachment_Japanese_Elite"/>
      <option name="unitType" value="cruiser"/>
      <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/>
      <option name="unitProperty" value="transportCapacity" count="4"/>
      <option name="unitProperty" value="isCombatTransport" count="true"/>
      <option name="when" value="before:japaneseCombatMove"/>
      <option name="uses" value="1"/>
    </attachment>
    

    It looks like this type of trigger adds properties to the unit because of the option selected.

    Anyways, heading to bed. Please let me know if this looks like the right path to go down and just copy these examples.


  • @barnee

    I also found another bug which was that the Chinese artillery cannot be placed after purchasing them. Not sure if it is related at all, but all of the BM rules were on. What happened was the production window only showed the infantry to place on the territory. But the buy history window showed the artillery there as purchased and waiting.

  • 2023 '22 '21 '20 '19 '18

    @waxfingers right on. Good outside of the box thinking on the drydock/hulls :+1:

    yea I’m not quite sure I fully understand making it an option, but if you look at the “A0C5” Bmbrs and how they are replaced with a map option or “Destroyer Cost 6” which should take you to “destroyer Cost 5”, it might be DDC5, I can’t remember, but that might be what you’re looking for.

    I’ll take a look at the China arty. Can you post a save ?


  • @barnee

    6753ef00-9c28-415a-a103-fd9a170367e3-china artillery bug.tsvg

    Here is a save game with it at China phase.


  • @barnee

    I have the 2 round purchase option working for battleships and carriers. I also added a 1 movement option for escort carriers.

    Can you help with graphics through your contacts?

    I got a hull from TWW but I only used it as a BB hull since it has that shape, it also has TWW aspects to it (flag attached). Since I have separate hulls for carriers as well, are you able to get someone to make those up for each country, and fix/modify the BB hull for each country.

    There was a navy anchor I took from your expansion mod which I used as the drydock, this worked out fine, but again if someone wants to generate a drydock type of graphic that would be cool.

    There is also one new unit called a “carrier2RP_BB_Hull”. Due to it consuming the BB hull it had to be a different unit, unless you know how to make the code so that the carrier unit can consume a carrier hull or a BB hull. When I tried adding the property it wanted both items available to consume as an AND not an OR. Anyways, this is just the usual carrier graphic but with the new name as well.

    So overall 3 new graphics, 1 existing copied and renamed.


  • @waxfingers right on yea i think you’re correct, consumes units doesn’t work with OR. Afaik anyway

    Yea i can’t remember who made the anchor. Hepps or Veqryn I think.

    Idk about separate Hulls. Probably be easiest just to add some sort of color/symbol to the existing one. I’m not sure, maybe just a “CV” off the bow or something ? Colors can get confused with different countries.

    Or maybe CV on the hull itself ? Gotta be careful not to make it too big.

    Most the guys i know not to active. Got lucky with the BB as that was kinda easy. For those that know how anyway lol

    NWO uses a red dot next to the image to show the difference. I colored the bows in EXP. I’m not very good at it though.

    pacific_carrier.png

    Panzer_General3.png

    I forget what OS are you using ? paint.net for windows and pinta for linux is a good way to go.

    Might be able to use 2 dots for the 2 CV ? I’ll send you a buncha unit art you can look through


  • @barnee

    Windows, I downloaded the Paint.net program now. The issue was I was not able to make the transparency before on just regular MS Paint.

    I will play around with the graphics then. I only need the hull, not the actual CV itself as it just uses the regular CV unit. The build unit is called and priced differently but produces the regular CV.

    Thanks for the suggestion on the program.


  • @waxfingers yea I can’t do much except hit the little pixels a different color, ( make sure it’s set at 1, default is 2 on pinta ) flip different directions, make bigger smaller

    Oh yea I think black and white can make good German units.

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